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authorJosé Fonseca <jfonseca@vmware.com>2009-01-24 12:47:02 +0000
committerJosé Fonseca <jfonseca@vmware.com>2011-07-11 20:05:24 +0100
commit67bb9b3fe8dd4fac8db39f9ae9ca6b635590c18b (patch)
tree700c7972a4457cb3197df021a11894e03439b9e1 /include/GL
parent7a5f36a665bb06546ffcfadb2e2ed75f38dc84c8 (diff)
downloadglut-67bb9b3fe8dd4fac8db39f9ae9ca6b635590c18b.tar.gz
glut: Ensure windows.h is included on windows.
Trying to override windows headers is a recipe for disaster. Especially when using with glew. Also the windows headers in recent MinGW are complete enough that they don't need patching up.
Diffstat (limited to 'include/GL')
-rw-r--r--include/GL/glut.h91
1 files changed, 4 insertions, 87 deletions
diff --git a/include/GL/glut.h b/include/GL/glut.h
index a3add59..6f877f3 100644
--- a/include/GL/glut.h
+++ b/include/GL/glut.h
@@ -7,35 +7,22 @@
provided without guarantee or warrantee expressed or implied. This
program is -not- in the public domain. */
-#include <GL/gl.h>
-#include <GL/glu.h>
-
-#if defined(__MINGW32__)
+#if defined(_WIN32)
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
# include <windows.h>
#endif
+#include <GL/gl.h>
+#include <GL/glu.h>
+
#ifdef __cplusplus
extern "C" {
#endif
#if defined(_WIN32)
-/* GLUT 3.7 now tries to avoid including <windows.h>
- to avoid name space pollution, but Win32's <GL/gl.h>
- needs APIENTRY and WINGDIAPI defined properly.
-
- tjump@spgs.com contributes:
- If users are building glut code on MS Windows, then they should
- make sure they include windows.h early, let's not get into a
- header definitions war since MS has proven it's capability to
- change header dependencies w/o publishing they have done so.
-
- So, let's not include windows.h here, as it's not really required and
- MS own gl/gl.h *should* include it if the dependency is there. */
-
/* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA
in your compile preprocessor options. */
# if !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA)
@@ -130,76 +117,6 @@ extern _CRTIMP void __cdecl exit(int);
# define GLUTAPI extern
#endif
-#if defined(_WIN32) && !defined(_WINDEF_) && !defined(MESA)
-# if !defined(MESA_MINWARN)
-# pragma message( "note: WINDOWS.H not included, providing Mesa definition of CALLBACK macro" )
-# pragma message( "----: and PROC typedef. If you receive compiler warnings about either ")
-# pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/glut.h" )
-# endif
-# define CALLBACK __stdcall
-
-#if !defined(__MINGW32__)
- typedef int (GLUTAPIENTRY *PROC)();
- typedef void *HGLRC;
- typedef void *HDC;
-#endif
-typedef unsigned long COLORREF;
-#endif
-
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(MESA)
-# if !defined(MESA_MINWARN)
-# pragma message( "note: WINDOWS.H not included, providing Mesa definition of wgl functions" )
-# pragma message( "----: and macros. If you receive compiler warnings about any being multiply ")
-# pragma message( "----: defined you should include WINDOWS.H priot to gl/glut.h" )
-# endif
-# define WGL_FONT_LINES 0
-# define WGL_FONT_POLYGONS 1
-# ifdef UNICODE
-# define wglUseFontBitmaps wglUseFontBitmapsW
-# define wglUseFontOutlines wglUseFontOutlinesW
-# else
-# define wglUseFontBitmaps wglUseFontBitmapsA
-# define wglUseFontOutlines wglUseFontOutlinesA
-# endif /* !UNICODE */
-typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
-typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
-# pragma warning( push )
-# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
-# define WGLAPI __declspec(dllimport)
-WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
-WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
-WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
-WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
-WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
-WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
-WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
-WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
-WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
-WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
-WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
-WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
-WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
-WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
-WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
-WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
-WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
-WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
-WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
-WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
-WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
-WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
-WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
-WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
-WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
-WGLAPI int GLAPIENTRY SwapBuffers(HDC);
-WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
-WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
-WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
-WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
-# undef WGLAPI
-# pragma warning( pop )
-#endif
-
#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
# define GLUTAPIENTRY