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author | Kristian Høgsberg <krh@bitplanet.net> | 2010-02-25 16:19:20 -0500 |
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committer | José Fonseca <jfonseca@vmware.com> | 2011-07-11 20:05:26 +0100 |
commit | 0b73ee99ad665c83417cfc8d108f5b8a2ae13c89 (patch) | |
tree | bc3b161a9cc16f5fd055ac9670ee45eec28c8de0 /src/glut/os2/glut_bitmap.cpp | |
parent | cc3f26d902b61848ad4c2f2c6714ac3d1595dd9f (diff) | |
download | glut-0b73ee99ad665c83417cfc8d108f5b8a2ae13c89.tar.gz |
Drop unused glut subdirectories
Diffstat (limited to 'src/glut/os2/glut_bitmap.cpp')
-rw-r--r-- | src/glut/os2/glut_bitmap.cpp | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/src/glut/os2/glut_bitmap.cpp b/src/glut/os2/glut_bitmap.cpp deleted file mode 100644 index 40530b6..0000000 --- a/src/glut/os2/glut_bitmap.cpp +++ /dev/null @@ -1,57 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include "glutint.h" -#include "glutbitmap.h" - -void GLUTAPIENTRY -glutBitmapCharacter(GLUTbitmapFont font, int c) -{ - const BitmapCharRec *ch; - BitmapFontPtr fontinfo; - GLint swapbytes, lsbfirst, rowlength; - GLint skiprows, skippixels, alignment; - -#if defined(_WIN32) - fontinfo = (BitmapFontPtr) __glutFont(font); -#else - fontinfo = (BitmapFontPtr) font; -#endif - - if (c < fontinfo->first || - c >= fontinfo->first + fontinfo->num_chars) - return; - ch = fontinfo->ch[c - fontinfo->first]; - if (ch) { - /* Save current modes. */ - glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); - glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); - glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); - glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); - glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); - /* Little endian machines (DEC Alpha for example) could - benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE - instead of GL_FALSE, but this would require changing the - generated bitmaps too. */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glBitmap(ch->width, ch->height, ch->xorig, ch->yorig, - ch->advance, 0, ch->bitmap); - /* Restore saved modes. */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); - } -} |