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authorKristian Høgsberg <krh@bitplanet.net>2010-02-25 16:19:20 -0500
committerJosé Fonseca <jfonseca@vmware.com>2011-07-11 20:05:26 +0100
commit0b73ee99ad665c83417cfc8d108f5b8a2ae13c89 (patch)
treebc3b161a9cc16f5fd055ac9670ee45eec28c8de0 /src/glut/os2/glut_swap.cpp
parentcc3f26d902b61848ad4c2f2c6714ac3d1595dd9f (diff)
downloadglut-0b73ee99ad665c83417cfc8d108f5b8a2ae13c89.tar.gz
Drop unused glut subdirectories
Diffstat (limited to 'src/glut/os2/glut_swap.cpp')
-rw-r--r--src/glut/os2/glut_swap.cpp67
1 files changed, 0 insertions, 67 deletions
diff --git a/src/glut/os2/glut_swap.cpp b/src/glut/os2/glut_swap.cpp
deleted file mode 100644
index 4831b8e..0000000
--- a/src/glut/os2/glut_swap.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-#include <stdio.h>
-#include "glutint.h"
-
-GLint __glutFPS = 0;
-GLint __glutSwapCount = 0;
-GLint __glutSwapTime = 0;
-
-/* CENTRY */
-void GLUTAPIENTRY
-glutSwapBuffers(void)
-{
- GLUTwindow *window = __glutCurrentWindow;
-
- if (window->renderWin == window->win) {
- if (__glutCurrentWindow->treatAsSingle) {
- /* Pretend the double buffered window is single buffered,
- so treat glutSwapBuffers as a no-op. */
- return;
- }
- } else {
- if (__glutCurrentWindow->overlay->treatAsSingle) {
- /* Pretend the double buffered overlay is single
- buffered, so treat glutSwapBuffers as a no-op. */
- return;
- }
- }
-
- /* For the MESA_SWAP_HACK. */
- window->usedSwapBuffers = 1;
-
- SWAP_BUFFERS_LAYER(__glutCurrentWindow);
-
- /* I considered putting the window being swapped on the
- GLUT_FINISH_WORK work list because you could call
- glutSwapBuffers from an idle callback which doesn't call
- __glutSetWindow which normally adds indirect rendering
- windows to the GLUT_FINISH_WORK work list. Not being put
- on the list could lead to the buffering up of multiple
- redisplays and buffer swaps and hamper interactivity. I
- consider this an application bug due to not using
- glutPostRedisplay to trigger redraws. If
- glutPostRedisplay were used, __glutSetWindow would be
- called and a glFinish to throttle buffering would occur. */
-
- if (__glutFPS) {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- __glutSwapCount++;
- if (__glutSwapTime == 0)
- __glutSwapTime = t;
- else if (t - __glutSwapTime > __glutFPS) {
- float time = 0.001 * (t - __glutSwapTime);
- float fps = (float) __glutSwapCount / time;
- fprintf(stderr, "GLUT: %d frames in %.2f seconds = %.2f FPS\n",
- __glutSwapCount, time, fps);
- __glutSwapTime = t;
- __glutSwapCount = 0;
- }
- }
-}
-/* ENDCENTRY */