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author | Claudio Ciccani <klan@users.sourceforge.net> | 2006-06-09 15:20:26 +0000 |
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committer | José Fonseca <jfonseca@vmware.com> | 2011-07-11 20:03:34 +0100 |
commit | 58b6eef77a4c7d68cc3a119ec655578cdb25b4ca (patch) | |
tree | 223e2b24a29e75b0f05af6dff6548d11091302e6 /src | |
parent | d2affc62d3c61fabf7008297a6380dc3719a5051 (diff) | |
download | glut-58b6eef77a4c7d68cc3a119ec655578cdb25b4ca.tar.gz |
Added some notes about this implementation.
Diffstat (limited to 'src')
-rw-r--r-- | src/glut/directfb/NOTES | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/glut/directfb/NOTES b/src/glut/directfb/NOTES new file mode 100644 index 0000000..af917c6 --- /dev/null +++ b/src/glut/directfb/NOTES @@ -0,0 +1,9 @@ +DirectFB GLUT Implementation NOTES +---------------------------------- + +* To have high performance rendering, it's really important to + use glutEnterGameMode() instead of glutCreateWindow()/glutFullScreen(). + You can also force a windowed application to game mode by setting + the environment variable "__GLUT_GAME_MODE". + + |