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-rw-r--r--src/glut/fbdev/callback.c171
1 files changed, 0 insertions, 171 deletions
diff --git a/src/glut/fbdev/callback.c b/src/glut/fbdev/callback.c
deleted file mode 100644
index 8c039f5..0000000
--- a/src/glut/fbdev/callback.c
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- * Copyright (C) 1995-2006 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-/*
- * Library for glut using mesa fbdev driver
- *
- * Written by Sean D'Epagnier (c) 2006
- */
-
-#include <stdlib.h>
-
-#include <GL/glut.h>
-
-#include "internal.h"
-
-void (*DisplayFunc)(void) = NULL;
-void (*ReshapeFunc)(int width, int height) = NULL;
-void (*KeyboardFunc)(unsigned char key, int x, int y) = NULL;
-void (*KeyboardUpFunc)(unsigned char key, int x, int y) = NULL;
-void (*MouseFunc)(int key, int state, int x, int y) = NULL;
-void (*MotionFunc)(int x, int y) = NULL;
-void (*PassiveMotionFunc)(int x, int y) = NULL;
-void (*VisibilityFunc)(int state) = NULL;
-void (*SpecialFunc)(int key, int x, int y) = NULL;
-void (*SpecialUpFunc)(int key, int x, int y) = NULL;
-void (*IdleFunc)(void) = NULL;
-void (*MenuStatusFunc)(int state, int x, int y) = NULL;
-void (*MenuStateFunc)(int state) = NULL;
-
-void glutDisplayFunc(void (*func)(void))
-{
- DisplayFunc = func;
-}
-
-void glutOverlayDisplayFunc(void (*func)(void))
-{
-}
-
-void glutWindowStatusFunc(void (*func)(int state))
-{
-}
-
-void glutReshapeFunc(void (*func)(int width, int height))
-{
- ReshapeFunc = func;
-}
-
-void glutKeyboardFunc(void (*func)(unsigned char key, int x, int y))
-{
- KeyboardFunc = func;
-}
-
-void glutKeyboardUpFunc(void (*func)(unsigned char key, int x, int y))
-{
- KeyboardUpFunc = func;
-}
-
-void glutMouseFunc(void (*func)(int button, int state, int x, int y))
-{
- MouseFunc = func;
-}
-
-void glutMotionFunc(void (*func)(int x, int y))
-{
- MotionFunc = func;
-}
-
-void glutPassiveMotionFunc(void (*func)(int x, int y))
-{
- PassiveMotionFunc = func;
-}
-
-void glutJoystickFunc(void (*func)(unsigned int buttonMask,
- int x, int y, int z), int pollInterval)
-{
-}
-
-void glutVisibilityFunc(void (*func)(int state))
-{
- VisibilityFunc = func;
-}
-
-void glutEntryFunc(void (*func)(int state))
-{
-}
-
-void glutSpecialFunc(void (*func)(int key, int x, int y))
-{
- SpecialFunc = func;
-}
-
-void glutSpecialUpFunc(void (*func)(int key, int x, int y))
-{
- SpecialUpFunc = func;
-}
-
-void glutSpaceballMotionFunc(void (*func)(int x, int y, int z))
-{
-}
-
-void glutSpaceballRotateFunc(void (*func)(int x, int y, int z))
-{
-}
-
-void glutSpaceballButtonFunc(void (*func)(int button, int state))
-{
-}
-
-void glutButtonBoxFunc(void (*func)(int button, int state))
-{
-}
-
-void glutDialsFunc(void (*func)(int dial, int value))
-{
-}
-
-void glutTabletMotionFunc(void (*func)(int x, int y))
-{
-}
-
-void glutTabletButtonFunc(void (*func)(int button, int state,
- int x, int y))
-{
-}
-
-void glutMenuStatusFunc(void (*func)(int status, int x, int y))
-{
- MenuStatusFunc = func;
-}
-
-void glutMenuStateFunc(void (*func)(int status))
-{
- MenuStateFunc = func;
-}
-
-void glutIdleFunc(void (*func)(void))
-{
- IdleFunc = func;
-}
-
-void glutTimerFunc(unsigned int msecs,
- void (*func)(int value), int value)
-{
- struct GlutTimer **head = &GlutTimers, *timer = malloc(sizeof *timer);
- timer->time = glutGet(GLUT_ELAPSED_TIME) + msecs;
- timer->func = func;
- timer->value = value;
-
- while(*head && (*head)->time < timer->time)
- head = &(*head)->next;
-
- timer->next = *head;
- *head = timer;
-}