summaryrefslogtreecommitdiff
path: root/src/glut/glx/glut_menu.c
blob: 4c4a5ae7503e4f8ea6ed82e17cd1c76a5a0a6f8a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018

/* Copyright (c) Mark J. Kilgard, 1994, 1997. */

/* This program is freely distributable without licensing fees
   and is provided without guarantee or warrantee expressed or
   implied. This program is -not- in the public domain. */

/* The Win32 GLUT file win32_menu.c completely re-implements all
   the menuing functionality implemented.  This file is used only by
   the X Window System version of GLUT. */

#ifdef __VMS
#include <GL/vms_x_fix.h>
#endif

#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <errno.h>
#include <assert.h>

#include <unistd.h>
#include <X11/Xlib.h>
#include <X11/cursorfont.h>  /* for XC_arrow */

#include "glutint.h"
#include "layerutil.h"

void (CDECL *__glutMenuStatusFunc) (int, int, int);
GLUTmenuItem *__glutItemSelected;
GLUTmenu **__glutMenuList = NULL;

static int menuListSize = 0;
static XFontStruct *menuFont = NULL;
static Cursor menuCursor;
static Colormap menuColormap;
static Visual *menuVisual;
static int menuDepth;
static int fontHeight;
static GC blackGC, grayGC, whiteGC;
static unsigned long menuBlack, menuWhite, menuGray;
static unsigned long useSaveUnders;

/* A replacement for XAllocColor (originally by Brian Paul).
   This  function should never fail to allocate a color.  When
   XAllocColor fails, we return the nearest matching color.  If
   we have to allocate many colors this function isn't a great
   solution; the XQueryColors() could be done just once.  */
static void
noFaultXAllocColor(Display * dpy, Colormap cmap, int cmapSize,
  XColor * color)
{
  XColor *ctable, subColor;
  int i, bestmatch;
  double mindist;       /* 3*2^16^2 exceeds 32-bit long int
                           precision. */

  for (;;) {
    /* First try just using XAllocColor. */
    if (XAllocColor(dpy, cmap, color)) {
      return;
    }

    /* Retrieve color table entries. */
    /* XXX alloca canidate. */
    ctable = (XColor *) malloc(cmapSize * sizeof(XColor));
    for (i = 0; i < cmapSize; i++)
      ctable[i].pixel = i;
    XQueryColors(dpy, cmap, ctable, cmapSize);

    /* Find best match. */
    bestmatch = -1;
    mindist = 0.0;
    for (i = 0; i < cmapSize; i++) {
      double dr = (double) color->red - (double) ctable[i].red;
      double dg = (double) color->green - (double) ctable[i].green;
      double db = (double) color->blue - (double) ctable[i].blue;
      double dist = dr * dr + dg * dg + db * db;
      if (bestmatch < 0 || dist < mindist) {
        bestmatch = i;
        mindist = dist;
      }
    }

    /* Return result. */
    subColor.red = ctable[bestmatch].red;
    subColor.green = ctable[bestmatch].green;
    subColor.blue = ctable[bestmatch].blue;
    free(ctable);
    if (XAllocColor(dpy, cmap, &subColor)) {
      *color = subColor;
      return;
    }
    /* Extremely unlikely, but possibly color was deallocated
       and reallocated by someone else before we could
       XAllocColor the color cell we located.  If so, loop
       again... */
  }
}

static int
ifSunCreator(void)
{
  char *xvendor, *glvendor, *renderer;
  int isSunCreator = 0; /* Until proven that it is. */
  int savedDisplayMode = 0;
  char *savedDisplayString = 0;
  GLUTwindow *window;

#define VENDOR_SUN "Sun Microsystems"
#define RENDERER_CREATOR "Creator"

  /* Check the X vendor string first.  It is easier to check
     than the OpenGL vendor and renderer strings since it
     doesn't require a valid OpenGL rendering context.  Bail
     early if not connected to a Sun. */
  xvendor = ServerVendor(__glutDisplay);
  if (!strncmp(xvendor, VENDOR_SUN, sizeof(VENDOR_SUN) - 1)) {

    /* We need a valid current OpenGL rendering context to be
       able to call glGetString successfully.  If there is not
       a current window, set up a temporary one just to call
       glGetString with (gag, expensive). */
    if (__glutCurrentWindow) {
      window = NULL;
    } else {
      savedDisplayMode = __glutDisplayMode;
      savedDisplayString = __glutDisplayString;
      __glutDisplayMode = GLUT_RGB | GLUT_SINGLE;
      __glutDisplayString = NULL;
      window = __glutCreateWindow(NULL, 0, 0, 1, 1, 0);
    }

    glvendor = (char *) glGetString(GL_VENDOR);
    if (!strncmp(glvendor, VENDOR_SUN, sizeof(VENDOR_SUN) - 1)) {
      renderer = (char *) glGetString(GL_RENDERER);
      if (!strncmp(renderer, RENDERER_CREATOR, sizeof(RENDERER_CREATOR) - 1)) {
        isSunCreator = 1;
      }
    }
    /* Destroy the temporary window for glGetString if one
       needed to be created. */
    if (window) {
      __glutDestroyWindow(window, window);
      __glutDisplayMode = savedDisplayMode;
      __glutDisplayString = savedDisplayString;
    }
  }
  return isSunCreator;
}

static void
menuVisualSetup(void)
{
  XLayerVisualInfo template, *visual, *overlayVisuals;
  XColor color;
  Status status;
  Bool presumablyMesa;
  int layer, nVisuals, i, dummy;
  unsigned long *placeHolders = NULL;
  int numPlaceHolders = 0;
  Bool allocateHigh;

  allocateHigh = ifSunCreator();

  /* Start with the highest overlay layer and work down.  I
     don't think any hardware has more than 3 overlay layers. */
  for (layer = 3; layer > 0; layer--) {
    template.layer = layer;
    template.vinfo.screen = __glutScreen;
    overlayVisuals = __glutXGetLayerVisualInfo(__glutDisplay,
      VisualScreenMask | VisualLayerMask, &template, &nVisuals);
    if (overlayVisuals) {
      /* First, check if the default visual is in this layer.
         If the default visual is in this layer, we try to use
         it since it has pre-defined black and white pixels and 

         using the default visual will probably minimize
         colormap flashing problems. Suggested by Thomas Roell
         (thomas@xig.com). */
      for (i = 0; i < nVisuals; i++) {
        visual = &overlayVisuals[i];
        if (visual->vinfo.colormap_size >= 3) {
          /* Compare visual IDs just to be safe. */
          if (visual->vinfo.visual->visualid == DefaultVisual(__glutDisplay, __glutScreen)->visualid) {
            /* Settle for default visual. */
            menuVisual = DefaultVisual(__glutDisplay, __glutScreen);
            menuDepth = DefaultDepth(__glutDisplay, __glutScreen);
            menuColormap = DefaultColormap(__glutDisplay, __glutScreen);
            menuBlack = BlackPixel(__glutDisplay, __glutScreen);
            menuWhite = WhitePixel(__glutDisplay, __glutScreen);
            color.red = color.green = color.blue = 0xaa00;
            noFaultXAllocColor(__glutDisplay, menuColormap,
              menuVisual->map_entries, &color);
            menuGray = color.pixel;
            useSaveUnders = 0;
            XFree(overlayVisuals);
            return;
          }
        }
      }
      for (i = 0; i < nVisuals; i++) {
        visual = &overlayVisuals[i];
        if (visual->vinfo.colormap_size >= 3) {
          if (allocateHigh) {
            /* For Sun's Creator graphics, try to force the
               read-only colors to the high end of the colormap
               by first allocating read-write place-holder cells
               for all but the last three cells.  This helps
               avoid colormap flashing problems. */
            numPlaceHolders = visual->vinfo.colormap_size - 3;
            if (numPlaceHolders > 0) {
              placeHolders = (unsigned long *)
                malloc(numPlaceHolders * sizeof(unsigned long));
              /* A malloc failure would be harmless. */
            }
          }
          menuColormap = XCreateColormap(__glutDisplay, __glutRoot,
            visual->vinfo.visual, AllocNone);
          if (placeHolders) {
            /* Again for Sun's Creator graphics, do the actual
               read-write place-holder cell allocation. */
            status = XAllocColorCells(__glutDisplay, menuColormap, False, 0, 0,
              placeHolders, numPlaceHolders);
            if (!status) {
              XFreeColormap(__glutDisplay, menuColormap);
              free(placeHolders);
              continue;
            }
          }
          /* Allocate overlay colormap cells in defined order:
             gray, black, white to match the IRIS GL allocation
             scheme.  Increases likelihood of less overlay
             colormap flashing. */
          /* XXX Nice if these 3 AllocColor's could be done in
             one protocol round-trip. */
          color.red = color.green = color.blue = 0xaa00;
          status = XAllocColor(__glutDisplay,
            menuColormap, &color);
          if (!status) {
            XFreeColormap(__glutDisplay, menuColormap);
            if (placeHolders) {
              free(placeHolders);
            }
            continue;
          }
          menuGray = color.pixel;
          color.red = color.green = color.blue = 0x0000;
          status = XAllocColor(__glutDisplay,
            menuColormap, &color);
          if (!status) {
            XFreeColormap(__glutDisplay, menuColormap);
            if (placeHolders) {
              free(placeHolders);
            }
            continue;
          }
          menuBlack = color.pixel;
          color.red = color.green = color.blue = 0xffff;
          status = XAllocColor(__glutDisplay,
            menuColormap, &color);
          if (!status) {
            XFreeColormap(__glutDisplay, menuColormap);
            if (placeHolders) {
              free(placeHolders);
            }
            continue;
          }
          if (placeHolders) {
            /* Now free the placeholder cells. */
            XFreeColors(__glutDisplay, menuColormap,
              placeHolders, numPlaceHolders, 0);
            free(placeHolders);
          }
          menuWhite = color.pixel;
          menuVisual = visual->vinfo.visual;
          menuDepth = visual->vinfo.depth;
          /* If using overlays, do not request "save unders". */
          useSaveUnders = 0;
          XFree(overlayVisuals);
          return;
        }
      }
      XFree(overlayVisuals);
    }
  }
  /* Settle for default visual. */
  menuVisual = DefaultVisual(__glutDisplay, __glutScreen);
  menuDepth = DefaultDepth(__glutDisplay, __glutScreen);
  menuColormap = DefaultColormap(__glutDisplay, __glutScreen);
  menuBlack = BlackPixel(__glutDisplay, __glutScreen);
  menuWhite = WhitePixel(__glutDisplay, __glutScreen);
  color.red = color.green = color.blue = 0xaa00;
  noFaultXAllocColor(__glutDisplay, menuColormap,
    menuVisual->map_entries, &color);
  menuGray = color.pixel;

  /* When no overlays are supported, we would like to use X
     "save unders" to avoid exposes to windows obscured by
     pop-up menus.  However, OpenGL's direct rendering support
     means OpenGL interacts poorly with X backing store and
     save unders.  X servers do not (in implementation
     practice) redirect OpenGL rendering destined to obscured
     window regions into backing store.

     Implementation solutions exist for this problem, but they
     are expensive and high-end OpenGL implementations
     typically provide fast rendering and/or overlays to
     obviate the problem associated of user interfaces (pop-up
     menus) forcing redraws of complex normal plane scenes.
     (See support for overlays pop-up menus above.)

     Mesa 3D, however, does not support direct rendering.
     Overlays are often unavailable to Mesa, and Mesa is also
     relatively slow.  For these reasons, Mesa-rendering GLUT
     programs can and should use X save unders.

     Look for the GLX extension.  If _not_ supported, we are
     presumably using Mesa so enable save unders. */

  presumablyMesa = !XQueryExtension(__glutDisplay, "GLX",
    &dummy, &dummy, &dummy);

  if (presumablyMesa) {
    useSaveUnders = CWSaveUnder;
  } else {
    useSaveUnders = 0;
  }
}

static void
menuSetup(void)
{
  if (menuFont) {
    /* MenuFont overload to indicate menu initalization. */
    return;
  }
  menuFont = XLoadQueryFont(__glutDisplay,
    "-*-helvetica-bold-o-normal--14-*-*-*-p-*-iso8859-1");
  if (!menuFont) {
    /* Try back up font. */
    menuFont = XLoadQueryFont(__glutDisplay, "fixed");
  }
  if (!menuFont) {
    __glutFatalError("could not load font.");
  }
  menuVisualSetup();
  fontHeight = menuFont->ascent + menuFont->descent;
  menuCursor = XCreateFontCursor(__glutDisplay, XC_arrow);
}

static void
menuGraphicsContextSetup(Window win)
{
  XGCValues gcvals;

  if (blackGC != None) {
    return;
  }
  gcvals.font = menuFont->fid;
  gcvals.foreground = menuBlack;
  blackGC = XCreateGC(__glutDisplay, win,
    GCFont | GCForeground, &gcvals);
  gcvals.foreground = menuGray;
  grayGC = XCreateGC(__glutDisplay, win, GCForeground, &gcvals);
  gcvals.foreground = menuWhite;
  whiteGC = XCreateGC(__glutDisplay, win, GCForeground, &gcvals);
}

void
__glutSetMenu(GLUTmenu * menu)
{
  __glutCurrentMenu = menu;
}

static void
unmapMenu(GLUTmenu * menu)
{
  if (menu->cascade) {
    unmapMenu(menu->cascade);
    menu->cascade = NULL;
  }
  menu->anchor = NULL;
  menu->highlighted = NULL;
  XUnmapWindow(__glutDisplay, menu->win);
}

static void
finishMenu(Window win, int x, int y)
{
  Window dummy;
  int rc;

  unmapMenu(__glutMappedMenu);
  XUngrabPointer(__glutDisplay, CurrentTime);

  /* Popping up an overlay popup menu will install its own
     colormap.  If the window associated with the menu has an
     overlay, install that window's overlay colormap so the
     overlay isn't left using the popup menu's colormap. */
  if (__glutMenuWindow->overlay) {
    XInstallColormap(__glutDisplay,
      __glutMenuWindow->overlay->colormap->cmap);
  }

  /* This XFlush is needed to to make sure the pointer is
     really ungrabbed when the application's menu callback is
     called. Otherwise, a deadlock might happen because the
     application may try to read from an terminal window, but
     yet the ungrab hasn't really happened since it hasn't been
     flushed out. */
  XFlush(__glutDisplay);

  if (__glutMenuStatusFunc) {
    if (win != __glutMenuWindow->win) {
      /* The button release may have occurred in a window other
         than the window requesting the pop-up menu (for
         example, one of the submenu windows).  In this case, we
         need to translate the coordinates into the coordinate
         system of the window associated with the window. */
      rc = XTranslateCoordinates(__glutDisplay, win, __glutMenuWindow->win,
        x, y, &x, &y, &dummy);
      assert(rc != False);  /* Will always be on same screen. */
    }
    __glutSetWindow(__glutMenuWindow);
    __glutSetMenu(__glutMappedMenu);

    /* Setting __glutMappedMenu to NULL permits operations that
       change menus or destroy the menu window again. */
    __glutMappedMenu = NULL;

    __glutMenuStatusFunc(GLUT_MENU_NOT_IN_USE, x, y);
  }
  /* Setting __glutMappedMenu to NULL permits operations that
     change menus or destroy the menu window again. */
  __glutMappedMenu = NULL;

  /* If an item is selected and it is not a submenu trigger,
     generate menu callback. */
  if (__glutItemSelected && !__glutItemSelected->isTrigger) {
    __glutSetWindow(__glutMenuWindow);
    /* When menu callback is triggered, current menu should be
       set to the callback menu. */
    __glutSetMenu(__glutItemSelected->menu);
    __glutItemSelected->menu->select(
      __glutItemSelected->value);
  }
  __glutMenuWindow = NULL;
}

#define MENU_BORDER 1
#define MENU_GAP 2
#define MENU_ARROW_GAP 6
#define MENU_ARROW_WIDTH 8

static void
mapMenu(GLUTmenu * menu, int x, int y)
{
  XWindowChanges changes;
  unsigned int mask;
  int subMenuExtension, num;

  /* If there are submenus, we need to provide extra space for
     the submenu pull arrow.  */
  if (menu->submenus > 0) {
    subMenuExtension = MENU_ARROW_GAP + MENU_ARROW_WIDTH;
  } else {
    subMenuExtension = 0;
  }

  changes.stack_mode = Above;
  mask = CWStackMode | CWX | CWY;
  /* If the menu isn't managed (ie, validated so all the
     InputOnly subwindows are the right size), do so.  */
  if (!menu->managed) {
    GLUTmenuItem *item;

    item = menu->list;
    num = menu->num;
    while (item) {
      XWindowChanges itemupdate;

      itemupdate.y = (num - 1) * fontHeight + MENU_GAP;
      itemupdate.width = menu->pixwidth;
      itemupdate.width += subMenuExtension;
      XConfigureWindow(__glutDisplay, item->win,
        CWWidth | CWY, &itemupdate);
      item = item->next;
      num--;
    }
    menu->pixheight = MENU_GAP +
      fontHeight * menu->num + MENU_GAP;
    changes.height = menu->pixheight;
    changes.width = MENU_GAP +
      menu->pixwidth + subMenuExtension + MENU_GAP;
    mask |= CWWidth | CWHeight;
    menu->managed = True;
  }
  /* Make sure menu appears fully on screen. */
  if (y + menu->pixheight >= __glutScreenHeight) {
    changes.y = __glutScreenHeight - menu->pixheight;
  } else {
    changes.y = y;
  }
  if (x + menu->pixwidth + subMenuExtension >=
    __glutScreenWidth) {
    changes.x = __glutScreenWidth -
      menu->pixwidth + subMenuExtension;
  } else {
    changes.x = x;
  }

  /* Rember where the menu is placed so submenus can be
     properly placed relative to it. */
  menu->x = changes.x;
  menu->y = changes.y;

  XConfigureWindow(__glutDisplay, menu->win, mask, &changes);
  XInstallColormap(__glutDisplay, menuColormap);
  /* XXX The XRaiseWindow below should not be necessary because
     the XConfigureWindow requests an Above stack mode (same as
     XRaiseWindow), but some Sun users complained this was still
     necessary.  Probably some window manager or X server bug on
     these machines?? */
  XRaiseWindow(__glutDisplay, menu->win);
  XMapWindow(__glutDisplay, menu->win);
}

static void
startMenu(GLUTmenu * menu, GLUTwindow * window,
  int x, int y, int x_win, int y_win)
{
  int grab;

  assert(__glutMappedMenu == NULL);
  grab = XGrabPointer(__glutDisplay, __glutRoot, True,
    ButtonPressMask | ButtonReleaseMask,
    GrabModeAsync, GrabModeAsync,
    __glutRoot, menuCursor, CurrentTime);
  if (grab != GrabSuccess) {
    /* Somebody else has pointer grabbed, ignore menu
       activation. */
    return;
  }
  __glutMappedMenu = menu;
  __glutMenuWindow = window;
  __glutItemSelected = NULL;
  if (__glutMenuStatusFunc) {
    __glutSetMenu(menu);
    __glutSetWindow(window);
    __glutMenuStatusFunc(GLUT_MENU_IN_USE, x_win, y_win);
  }
  mapMenu(menu, x, y);
}

static void
paintSubMenuArrow(Window win, int x, int y)
{
  XPoint p[5];

  p[0].x = p[4].x = x;
  p[0].y = p[4].y = y - menuFont->ascent + 1;
  p[1].x = p[0].x + MENU_ARROW_WIDTH - 1;
  p[1].y = p[0].y + (menuFont->ascent / 2) - 1;
  p[2].x = p[1].x;
  p[2].y = p[1].y + 1;
  p[3].x = p[0].x;
  p[3].y = p[0].y + menuFont->ascent - 2;
  XFillPolygon(__glutDisplay, win,
    whiteGC, p, 4, Convex, CoordModeOrigin);
  XDrawLines(__glutDisplay, win, blackGC, p, 5, CoordModeOrigin);
}

static void
paintMenuItem(GLUTmenuItem * item, int num)
{
  Window win = item->menu->win;
  GC gc;
  int y;
  int subMenuExtension;

  if (item->menu->submenus > 0) {
    subMenuExtension = MENU_ARROW_GAP + MENU_ARROW_WIDTH;
  } else {
    subMenuExtension = 0;
  }
  if (item->menu->highlighted == item) {
    gc = whiteGC;
  } else {
    gc = grayGC;
  }
  y = MENU_GAP + fontHeight * num - menuFont->descent;
  XFillRectangle(__glutDisplay, win, gc,
    MENU_GAP, y - fontHeight + menuFont->descent,
    item->menu->pixwidth + subMenuExtension, fontHeight);
  XDrawString(__glutDisplay, win, blackGC,
    MENU_GAP, y, item->label, item->len);
  if (item->isTrigger) {
    paintSubMenuArrow(win,
      item->menu->pixwidth + MENU_ARROW_GAP + 1, y);
  }
}

static void
paintMenu(GLUTmenu * menu)
{
  GLUTmenuItem *item;
  int i = menu->num;
  int y = MENU_GAP + fontHeight * i - menuFont->descent;

  item = menu->list;
  while (item) {
    if (item->menu->highlighted == item) {
      paintMenuItem(item, i);
    } else {
      /* Quick render of the menu item; assume background
         already cleared to gray. */
      XDrawString(__glutDisplay, menu->win, blackGC,
        2, y, item->label, item->len);
      if (item->isTrigger) {
        paintSubMenuArrow(menu->win,
          menu->pixwidth + MENU_ARROW_GAP + 1, y);
      }
    }
    i--;
    y -= fontHeight;
    item = item->next;
  }
}

static GLUTmenuItem *
getMenuItem(GLUTmenu * menu, Window win, int *which)
{
  GLUTmenuItem *item;
  int i;

  if (menu->searched) {
    __glutFatalError("submenu infinite loop detected");
  }
  menu->searched = True;
  i = menu->num;
  item = menu->list;
  while (item) {
    if (item->win == win) {
      *which = i;
      menu->searched = False;
      return item;
    }
    if (item->isTrigger) {
      GLUTmenuItem *subitem;

      subitem = __glutGetMenuItem(__glutMenuList[item->value],
        win, which);
      if (subitem) {
        menu->searched = False;
        return subitem;
      }
    }
    i--;
    item = item->next;
  }
  menu->searched = False;
  return NULL;
}

static int
getMenuItemIndex(GLUTmenuItem * item)
{
  int count = 0;

  while (item) {
    count++;
    item = item->next;
  }
  return count;
}

static GLUTmenu *
getMenu(Window win)
{
  GLUTmenu *menu;

  menu = __glutMappedMenu;
  while (menu) {
    if (win == menu->win) {
      return menu;
    }
    menu = menu->cascade;
  }
  return NULL;
}

static GLUTmenu *
getMenuByNum(int menunum)
{
  if (menunum < 1 || menunum > menuListSize) {
    return NULL;
  }
  return __glutMenuList[menunum - 1];
}

static int
getUnusedMenuSlot(void)
{
  int i;

  /* Look for allocated, unused slot. */
  for (i = 0; i < menuListSize; i++) {
    if (!__glutMenuList[i]) {
      return i;
    }
  }
  /* Allocate a new slot. */
  menuListSize++;
  if (__glutMenuList) {
    __glutMenuList = (GLUTmenu **)
      realloc(__glutMenuList, menuListSize * sizeof(GLUTmenu *));
  } else {
    /* XXX Some realloc's do not correctly perform a malloc
       when asked to perform a realloc on a NULL pointer,
       though the ANSI C library spec requires this. */
    __glutMenuList = (GLUTmenu **) malloc(sizeof(GLUTmenu *));
  }
  if (!__glutMenuList) {
    __glutFatalError("out of memory.");
  }
  __glutMenuList[menuListSize - 1] = NULL;
  return menuListSize - 1;
}

void
__glutMenuModificationError(void)
{
  /* XXX Remove the warning after GLUT 3.0. */
  __glutWarning("The following is a new check for GLUT 3.0; update your code.");
  __glutFatalError("menu manipulation not allowed while menus in use.");
}


static void
menuItemEnterOrLeave(GLUTmenuItem * item,
  int num, int type)
{
  int alreadyUp = 0;

  if (type == EnterNotify) {
    GLUTmenuItem *prevItem = item->menu->highlighted;

    if (prevItem && prevItem != item) {
      /* If there's an already higlighted item in this menu
         that is different from this one (we could be
         re-entering an item with an already cascaded
         submenu!), unhighlight the previous item. */
      item->menu->highlighted = NULL;
      paintMenuItem(prevItem, getMenuItemIndex(prevItem));
    }
    item->menu->highlighted = item;
    __glutItemSelected = item;
    if (item->menu->cascade) {
      if (!item->isTrigger) {
        /* Entered a menu item that is not a submenu trigger,
           so pop down the current submenu cascade of this
           menu.  */
        unmapMenu(item->menu->cascade);
        item->menu->cascade = NULL;
      } else {
        GLUTmenu *submenu = __glutMenuList[item->value];

        if (submenu->anchor == item) {
          /* We entered the submenu trigger for the submenu
             that is already up, so don't take down the
             submenu.  */
          alreadyUp = 1;
        } else {
          /* Submenu already popped up for some other submenu
             item of this menu; need to pop down that other
             submenu cascade.  */
          unmapMenu(item->menu->cascade);
          item->menu->cascade = NULL;
        }
      }
    }
    if (!alreadyUp) {
      /* Make sure the menu item gets painted with
         highlighting. */
      paintMenuItem(item, num);
    } else {
      /* If already up, should already be highlighted.  */
    }
  } else {
    /* LeaveNotify: Handle leaving a menu item...  */
    if (item->menu->cascade &&
      item->menu->cascade->anchor == item) {
      /* If there is a submenu casacaded from this item, do not
         change the highlighting on this item upon leaving. */
    } else {
      /* Unhighlight this menu item.  */
      item->menu->highlighted = NULL;
      paintMenuItem(item, num);
    }
    __glutItemSelected = NULL;
  }
  if (item->isTrigger) {
    if (type == EnterNotify && !alreadyUp) {
      GLUTmenu *submenu = __glutMenuList[item->value];

      mapMenu(submenu,
        item->menu->x + item->menu->pixwidth +
        MENU_ARROW_GAP + MENU_ARROW_WIDTH +
        MENU_GAP + MENU_BORDER,
        item->menu->y + fontHeight * (num - 1) + MENU_GAP);
      item->menu->cascade = submenu;
      submenu->anchor = item;
    }
  }
}

/* Installs callback functions for use by glut_event.c  The point
   of this is so that GLUT's menu code only gets linked into
   GLUT binaries (assuming a static library) if the GLUT menu
   API is used. */
static void
installMenuCallbacks(void)
{
  __glutMenuItemEnterOrLeave = menuItemEnterOrLeave;
  __glutFinishMenu = finishMenu;
  __glutPaintMenu = paintMenu;
  __glutStartMenu = startMenu;
  __glutGetMenuByNum = getMenuByNum;
  __glutGetMenu = getMenu;
  __glutGetMenuItem = getMenuItem;
}

int GLUTAPIENTRY 
glutCreateMenu(GLUTselectCB selectFunc)
{
  XSetWindowAttributes wa;
  GLUTmenu *menu;
  int menuid;

  if (__glutMappedMenu) {
    __glutMenuModificationError();
  }
  if (!__glutDisplay) {
    __glutOpenXConnection(NULL);
  }

  installMenuCallbacks();

  menuid = getUnusedMenuSlot();
  menu = (GLUTmenu *) malloc(sizeof(GLUTmenu));
  if (!menu) {
    __glutFatalError("out of memory.");
  }
  menu->id = menuid;
  menu->num = 0;
  menu->submenus = 0;
  menu->managed = False;
  menu->searched = False;
  menu->pixwidth = 0;
  menu->select = selectFunc;
  menu->list = NULL;
  menu->cascade = NULL;
  menu->highlighted = NULL;
  menu->anchor = NULL;
  menuSetup();
  wa.override_redirect = True;
  wa.background_pixel = menuGray;
  wa.border_pixel = menuBlack;
  wa.colormap = menuColormap;
  wa.event_mask = StructureNotifyMask | ExposureMask |
    ButtonPressMask | ButtonReleaseMask |
    EnterWindowMask | LeaveWindowMask;
  /* Save unders really only enabled if useSaveUnders is set to
     CWSaveUnder, ie. using Mesa 3D.  See earlier comments. */
  wa.save_under = True;
  menu->win = XCreateWindow(__glutDisplay, __glutRoot,
  /* Real position determined when mapped. */
    0, 0,
  /* Real size will be determined when menu is manged. */
    1, 1,
    MENU_BORDER, menuDepth, InputOutput, menuVisual,
    CWOverrideRedirect | CWBackPixel | CWBorderPixel |
    CWEventMask | CWColormap | useSaveUnders,
    &wa);
  menuGraphicsContextSetup(menu->win);
  __glutMenuList[menuid] = menu;
  __glutSetMenu(menu);
  return menuid + 1;
}

/* CENTRY */
int GLUTAPIENTRY 
glutGetMenu(void)
{
  if (__glutCurrentMenu) {
    return __glutCurrentMenu->id + 1;
  } else {
    return 0;
  }
}

void GLUTAPIENTRY 
glutSetMenu(int menuid)
{
  GLUTmenu *menu;

  if (menuid < 1 || menuid > menuListSize) {
    __glutWarning("glutSetMenu attempted on bogus menu.");
    return;
  }
  menu = __glutMenuList[menuid - 1];
  if (!menu) {
    __glutWarning("glutSetMenu attempted on bogus menu.");
    return;
  }
  __glutSetMenu(menu);
}
/* ENDCENTRY */

void
__glutSetMenuItem(GLUTmenuItem * item, const char *label,
  int value, Bool isTrigger)
{
  GLUTmenu *menu;

  menu = item->menu;
  item->label = __glutStrdup(label);
  if (!item->label) {
    __glutFatalError("out of memory.");
  }
  item->isTrigger = isTrigger;
  item->len = (int) strlen(label);
  item->value = value;
  item->pixwidth = XTextWidth(menuFont, label, item->len) + 4;
  if (item->pixwidth > menu->pixwidth) {
    menu->pixwidth = item->pixwidth;
  }
  menu->managed = False;
}

/* CENTRY */
void GLUTAPIENTRY 
glutAddMenuEntry(const char *label, int value)
{
  XSetWindowAttributes wa;
  GLUTmenuItem *entry;

  if (__glutMappedMenu) {
    __glutMenuModificationError();
  }
  entry = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
  if (!entry) {
    __glutFatalError("out of memory.");
  }
  entry->menu = __glutCurrentMenu;
  __glutSetMenuItem(entry, label, value, False);
  wa.event_mask = EnterWindowMask | LeaveWindowMask;
  entry->win = XCreateWindow(__glutDisplay,
    __glutCurrentMenu->win, MENU_GAP,
    __glutCurrentMenu->num * fontHeight + MENU_GAP,  /* x & y */
    entry->pixwidth, fontHeight,  /* width & height */
    0, CopyFromParent, InputOnly, CopyFromParent,
    CWEventMask, &wa);
  XMapWindow(__glutDisplay, entry->win);
  __glutCurrentMenu->num++;
  entry->next = __glutCurrentMenu->list;
  __glutCurrentMenu->list = entry;
}

void GLUTAPIENTRY 
glutAddSubMenu(const char *label, int menu)
{
  XSetWindowAttributes wa;
  GLUTmenuItem *submenu;

  if (__glutMappedMenu) {
    __glutMenuModificationError();
  }
  submenu = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
  if (!submenu) {
    __glutFatalError("out of memory.");
  }
  __glutCurrentMenu->submenus++;
  submenu->menu = __glutCurrentMenu;
  __glutSetMenuItem(submenu, label, /* base 0 */ menu - 1, True);
  wa.event_mask = EnterWindowMask | LeaveWindowMask;
  submenu->win = XCreateWindow(__glutDisplay,
    __glutCurrentMenu->win, MENU_GAP,
    __glutCurrentMenu->num * fontHeight + MENU_GAP,  /* x & y */
    submenu->pixwidth, fontHeight,  /* width & height */
    0, CopyFromParent, InputOnly, CopyFromParent,
    CWEventMask, &wa);
  XMapWindow(__glutDisplay, submenu->win);
  __glutCurrentMenu->num++;
  submenu->next = __glutCurrentMenu->list;
  __glutCurrentMenu->list = submenu;
}

void GLUTAPIENTRY 
glutAttachMenu(int button)
{
  /* if button >= GLUT_MAX_MENUS, we'll go out of array bounds below */
  if (button >= GLUT_MAX_MENUS) {
    return;
  }
  if (__glutMappedMenu) {
    __glutMenuModificationError();
  }
  installMenuCallbacks();
  if (__glutCurrentWindow->menu[button] < 1) {
    __glutCurrentWindow->buttonUses++;
  }
  __glutChangeWindowEventMask(
    ButtonPressMask | ButtonReleaseMask, True);
  __glutCurrentWindow->menu[button] = __glutCurrentMenu->id + 1;
}
/* ENDCENTRY */