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authorLionel Landwerlin <llandwerlin@gmail.com>2013-03-26 11:28:46 +0000
committerLionel Landwerlin <llandwerlin@gmail.com>2013-03-26 11:28:46 +0000
commit3ebce92080647866cc60fe73cf5c5d7ce033538a (patch)
tree4547b9be26665d141e08d7912c44ef91a15a36cb /examples/video-flip2.js
parent3342d04895e3933037fe2cdafa84c0f2c754be7b (diff)
downloadclutter-gst-3ebce92080647866cc60fe73cf5c5d7ce033538a.tar.gz
examples: add video-flip2 example
Diffstat (limited to 'examples/video-flip2.js')
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diff --git a/examples/video-flip2.js b/examples/video-flip2.js
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+/*
+ * Copyright (C) 2013 Intel Corporation
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General
+ * Public License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place, Suite 330,
+ * Boston, MA 02111-1307, USA.
+ */
+
+const Lang = imports.lang;
+const Mainloop = imports.mainloop;
+
+const Gettext = imports.gettext;
+const _ = imports.gettext.gettext;
+const Tweener = imports.tweener.tweener;
+
+const Gio = imports.gi.Gio;
+const GLib = imports.gi.GLib;
+const Clutter = imports.gi.Clutter;
+const ClutterGst = imports.gi.ClutterGst;
+const Cairo = imports.cairo;
+const Mx = imports.gi.Mx;
+
+const COLUMNS = 5;
+const ROWS = 4;
+const TILE_WIDTH = 200;
+const TILE_HEIGHT = 200;
+const AUDIO_VOLUME_MAX = 0.30;
+
+if (ARGV.length < 2)
+ throw "Need at least 2 arguments : video-wall.js videofile1 videofile2 ...";
+
+//
+
+Players.prototype = {
+ _init: function() {
+ this._current = 1;
+ this._currentFilename = 0;
+
+ this._players = [];
+ this._players[0] = new ClutterGst.Playback();
+ this._players[0].set_audio_volume(0);
+ this._players[1] = new ClutterGst.Playback();
+ this._players[1].set_audio_volume(0);
+ this._players[2] = new ClutterGst.Playback();
+ this._players[2].set_audio_volume(0);
+ },
+
+ //
+
+ switchFilenamesForward: function() {
+ this._currentFilename += 1;
+ this._currentFilename %= ARGV.length;
+ },
+
+ switchFilenamesBackward: function() {
+ this._currentFilename += ARGV.length - 1;
+ this._currentFilename %= ARGV.length;
+ },
+
+ getCurrentFilename: function() {
+ return ARGV[this._currentFilename];
+ },
+
+ getNextFilename: function() {
+ return ARGV[(this._currentFilename + 1) % ARGV.length];
+ },
+
+ getPreviousFilename: function() {
+ return ARGV[(this._currentFilename + ARGV.length - 1) % ARGV.length];
+ },
+
+ //
+
+ getCurrentPlayer: function() {
+ return this._players[this._current];
+ },
+
+ getNextPlayer: function() {
+ return this._players[(this._current + 1) % this._players.length];
+ },
+
+ getPreviousPlayer: function() {
+ return this._players[(this._current + this._players.length - 1) %
+ this._players.length];
+ },
+
+ switchPlayersForward: function() {
+ this.switchFilenamesForward();
+ this.getPreviousPlayer().set_playing(false);
+ this.getPreviousPlayer().set_filename(this.getNextFilename());
+ this.getPreviousPlayer().set_playing(true);
+ this.getPreviousPlayer().set_playing(false);
+ this.getPreviousPlayer().set_audio_volume(0);
+ this._current++;
+ this._current %= this._players.length;
+ },
+
+ switchPlayersBackward: function() {
+ this.switchFilenamesBackward();
+ this.getNextPlayer().set_playing(false);
+ this.getNextPlayer().set_filename(this.getPreviousFilename());
+ this.getNextPlayer().set_playing(true);
+ this.getPreviousPlayer().set_playing(false);
+ this.getNextPlayer().set_audio_volume(0);
+ this._current += this._players.length - 1;
+ this._current %= this._players.length;
+ },
+
+ //
+
+ updateActorsCurrent: function(actors, back) {
+ for (let i in actors) {
+ if (back)
+ actors[i]._backActor.player = this.getCurrentPlayer();
+ else
+ actors[i].player = this.getCurrentPlayer();
+ }
+ },
+
+ updateActorsNext: function(actors, back) {
+ for (let i in actors) {
+ if (back)
+ actors[i]._backActor.player = this.getNextPlayer();
+ else
+ actors[i].player = this.getNextPlayer();
+ }
+ },
+
+ updateActorsPrevious: function(actors, back) {
+ for (let i in actors) {
+ if (back)
+ actors[i]._backActor.player = this.getPreviousPlayer();
+ else
+ actors[i].player = this.getPreviousPlayer();
+ }
+ },
+
+ dumpFilenames: function() {
+ log(this.getPreviousPlayer().uri + "/" + this.getPreviousPlayer().get_playing());
+ log(this.getCurrentPlayer().uri + "/" + this.getCurrentPlayer().get_playing());
+ log(this.getNextPlayer().uri + "/" + this.getNextPlayer().get_playing());
+ log("---------------");
+ },
+};
+
+function Players() {
+ this._init();
+}
+
+//
+
+Clutter.init(null, null);
+ClutterGst.init(null, null);
+
+let animateActor = function(actor, params) {
+ let diffPropName = null;
+
+ actor.save_easing_state();
+ if (params.duration)
+ actor.set_easing_duration(params.duration);
+ if (params.mode)
+ actor.set_easing_mode(params.mode);
+ if (params.delay)
+ actor.set_easing_delay(params.delay);
+
+ for (let p in params.properties) {
+ let t = actor.get_transition(p);
+ if (t != null && t.is_playing())
+ return true;
+
+ if (actor[p] != params.properties[p]) {
+ actor[p] = params.properties[p];
+ diffPropName = p;
+ }
+ }
+
+ actor.restore_easing_state();
+
+ if (diffPropName != null && params.onCompleted) {
+ let transition = actor.get_transition(diffPropName);
+ actor.connect('transition-stopped::' + diffPropName,
+ Lang.bind(params.scope, function() {
+ params.onCompleted(actor);
+ }));
+ }
+
+ return (diffPropName != null);
+};
+
+//
+
+let stage = new Clutter.Stage({ width: TILE_WIDTH * COLUMNS,
+ height: TILE_HEIGHT * ROWS,
+ });
+log(stage.width + "x" + stage.height);
+stage.set_background_color(new Clutter.Color({ red: 0,
+ green: 0,
+ blue: 0,
+ alpha: 0xff }));
+stage.set_user_resizable(true);
+stage.connect('destroy',
+ Lang.bind(this, function() { Clutter.main_quit(); }));
+
+let players = new Players();
+players.switchPlayersForward();
+players.switchPlayersForward();
+players.switchPlayersForward();
+players.switchPlayersBackward();
+
+
+let actors = [];
+
+let positionActor = function(actorId) {
+ let actor = actors[actorId % actors.length];
+
+ let stageWidth = stage.get_width();
+ let stageHeight = stage.get_height();
+
+ actor._backActor.x = actor.x = actor._myXPos * actor.width + (stageWidth / 2) - (COLUMNS * actor.width) / 2;
+ actor._backActor.y = actor.y = actor._myYPos * actor.height + (stageHeight / 2) - (ROWS * actor.height) / 2;
+};
+
+let positionActors = function() {
+ for (let i = 0; i < actors.length; i++)
+ positionActor(i);
+};
+
+for (let i = 0; i < ROWS; i++) {
+ for (let j = 0; j < COLUMNS; j++) {
+ let input = new Clutter.ActorBox({ x1: j / COLUMNS,
+ x2: (j + 1) / COLUMNS,
+ y1: i / ROWS,
+ y2: (i + 1) / ROWS,
+ })
+ let actor =
+ new ClutterGst.Crop({ cull_backface: true,
+ pivot_point: new Clutter.Point({ x: 0.5,
+ y: 0.5 }),
+ width: TILE_WIDTH,
+ height: TILE_HEIGHT,
+ input_region: input,
+ });
+ actor._backActor =
+ new ClutterGst.Crop({ cull_backface: true,
+ pivot_point: new Clutter.Point({ x: 0.5,
+ y: 0.5 }),
+ rotation_angle_y: 180,
+ width: TILE_WIDTH,
+ height: TILE_HEIGHT,
+ input_region: input,
+ });
+ stage.add_child(actor);
+ stage.add_child(actor._backActor);
+
+ actor._myXPos = j;
+ actor._myYPos = i;
+ actor._backActor._myXPos = j;
+ actor._backActor._myYPos = i;
+
+ actors.push(actor);
+ }
+}
+
+players.updateActorsCurrent(actors, false);
+players.getCurrentPlayer().set_audio_volume(AUDIO_VOLUME_MAX);
+players.getCurrentPlayer().set_playing(true);
+
+//
+//
+//
+
+let animateSound = function(duration, mode, newPlayer, oldPlayer) {
+ let tl = new Clutter.Timeline({
+ duration: duration,
+ progress_mode: mode,
+ });
+
+ let oldLevel = oldPlayer.get_audio_volume();
+
+ tl.connect('new-frame', Lang.bind(this, function() {
+ newPlayer.set_audio_volume(oldLevel * tl.get_progress());
+ oldPlayer.set_audio_volume(oldLevel * (1 - tl.get_progress()))
+ }));
+ tl.start();
+};
+
+let animateForward = function(duration, mode, delay) {
+ for (let i in actors) {
+ let actor = actors[i];
+ let actorDelay = delay * (((actor._myXPos + actor._myYPos * COLUMNS / ROWS) / (2 * COLUMNS)));
+ let props = { duration: duration,
+ mode: mode,
+ delay: actorDelay,
+ properties: {
+ 'rotation-angle-y': actor.rotation_angle_y + 180,
+ },
+ };
+
+ animateActor(actor, props);
+ props.properties['rotation-angle-y'] = actor._backActor.rotation_angle_y + 180;
+ animateActor(actor._backActor, props);
+ }
+};
+
+let animateBackward = function(duration, mode, delay) {
+ for (let i in actors) {
+ let actor = actors[i];
+ let actorDelay = delay * (1 - ((actor._myXPos + actor._myYPos * COLUMNS / ROWS) / (2 * COLUMNS)));
+ let props = { duration: duration,
+ mode: mode,
+ delay: actorDelay,
+ properties: {
+ 'rotation-angle-y': actor.rotation_angle_y - 180,
+ },
+ };
+
+ animateActor(actor, props);
+ props.properties['rotation-angle-y'] = actor._backActor.rotation_angle_y - 180;
+ animateActor(actor._backActor, props);
+ }
+};
+
+stage.connect('allocation-changed', Lang.bind(this, function() {
+ positionActors();
+}));
+
+let inAnimation = false;
+let nextSide = true;
+stage.connect('key-press-event', Lang.bind(this, function(actor, event) {
+ if (inAnimation)
+ return false;
+
+ log('event processing!');
+ let currentPlayer = players.getCurrentPlayer();
+ let nextPlayer;
+
+ //players.dumpFilenames();
+
+ switch (event.get_key_symbol()) {
+ default:
+ return false;
+
+ case Clutter.Up:
+ players.updateActorsNext(actors, nextSide);
+ animateForward(400, Clutter.AnimationMode.EASE_IN_OUT_CUBIC, 1000);
+ nextPlayer = players.getNextPlayer();
+ players.switchPlayersForward();
+ break;
+
+ case Clutter.Down:
+ players.updateActorsPrevious(actors, nextSide);
+ animateBackward(400, Clutter.AnimationMode.EASE_IN_OUT_CUBIC, 1000);
+ nextPlayer = players.getPreviousPlayer();
+ players.switchPlayersBackward();
+ break;
+ }
+
+ inAnimation = true;
+ nextSide = !nextSide;
+
+ animateSound(400 + 1000, Clutter.AnimationMode.EASE_IN_OUT_CUBIC,
+ nextPlayer, currentPlayer);
+ nextPlayer.set_playing(true);
+
+
+ Mainloop.timeout_add(400 + 1000 + 50, Lang.bind(this, function() {
+ players.getPreviousPlayer().set_playing(false);
+ //players.dumpFilenames();
+ inAnimation = false;
+ log('event ended');
+ }));
+
+ return true;
+}));
+
+stage.show();
+
+Clutter.main();