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authorEmmanuele Bassi <ebassi@linux.intel.com>2011-06-14 14:11:17 +0100
committerEmmanuele Bassi <ebassi@linux.intel.com>2011-06-14 14:11:46 +0100
commite9eaa5376b6d1506091ae55a7c6d85244d0bd265 (patch)
tree145870a33063c714493d5023ac6a16a4d5d80495
parent50684d870c0a520bc73333f1812857ed8984fd58 (diff)
downloadclutter-1.6.16.tar.gz
Clutter 1.6.16 (release)1.6.16
-rw-r--r--NEWS52
-rw-r--r--configure.ac4
2 files changed, 54 insertions, 2 deletions
diff --git a/NEWS b/NEWS
index 01448db53..85a34f6a3 100644
--- a/NEWS
+++ b/NEWS
@@ -1,3 +1,55 @@
+Clutter 1.6.16 2011-06-14
+===============================================================================
+
+ • List of changes since Clutter 1.6.14
+
+ » Handle pressing bare modifiers on OSX.
+
+ » Fix the flags passed when creating the CoglAtlas for the Pango glyphs
+ cache, to avoid issues when running on platforms without FBO support.
+
+ » Use the GL_IMG_TEXTURE_NPOT extension as a fall-back for the
+ functionally equivalent GL_OES_TEXTURE_NPOT one.
+
+ » Make sure to combine multiple clipped redraws.
+
+ » Fix the maximum texture units detection on fixed function pipelines.
+
+ » Avoid doing unnecessary work when destroying actors — especially the
+ Stage.
+
+ » Do not segfault when disposing an Input device without a master.
+
+ » Use the correct size when setting up the viewport with Offscreen
+ effects.
+
+ » Implement the paint volume detection in ClutterText using the ink
+ rectangle instead of the logical one, to allow glyphs spilling.
+
+ » Fix the can_hardware_repeat wrapper, and avoid the creation of
+ multiple weak materials.
+
+ » Fix a leak in the CoglVertexBuffer.
+
+ • List of bugs fixes since Clutter 1.6.14
+
+ #650597 - clutter-id-pool: fix warning on bad pick
+ #650650 - clutter-offscreen-effect: use target size when setting up
+ the viewport
+ #650966 - CoglPipeline doesn't support any layers on fixed function
+ hardware
+ #650979 - cogl-pipeline-fragend-fixed: Fix enabling texture targets
+
+ #2599 - The paint volume for ClutterText is wrong
+ #2652 - clutter_actor_queue_redraw() on destroyed stage
+ #2655 - segfault when disposing a slave device without a master
+ #2656 - Clutter can crash when destroying a stage from an event
+
+Many thanks to:
+
+ Neil Roberts, Craig R. Hughes, Dan Winship, James Athey,
+ Kjartan Maraas, Peter Ward, Robert Bragg, Tomeu Vizoso
+
Clutter 1.6.14 2011-04-05
===============================================================================
diff --git a/configure.ac b/configure.ac
index 257612308..5b69ef5c5 100644
--- a/configure.ac
+++ b/configure.ac
@@ -10,7 +10,7 @@
# - increase clutter_interface_version to the next odd number
m4_define([clutter_major_version], [1])
m4_define([clutter_minor_version], [6])
-m4_define([clutter_micro_version], [15])
+m4_define([clutter_micro_version], [16])
# • for stable releases: increase the interface age by 1 for each release;
# if the API changes, set to 0. interface_age and binary_age are used to
@@ -31,7 +31,7 @@ m4_define([clutter_micro_version], [15])
# ...
#
# • for development releases: keep clutter_interface_age to 0
-m4_define([clutter_interface_age], [15])
+m4_define([clutter_interface_age], [16])
m4_define([clutter_binary_age], [m4_eval(100 * clutter_minor_version + clutter_micro_version)])