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author | Emmanuele Bassi <ebassi@gnome.org> | 2015-03-05 13:16:59 +0000 |
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committer | Emmanuele Bassi <ebassi@gnome.org> | 2015-03-05 13:16:59 +0000 |
commit | 2a5b6d87538b648e95ade58f5f0a12cf13d624e1 (patch) | |
tree | 42ebec786bb6b89fc02ed984a4e0e0d919fbf92f /clutter/clutter-actor.c | |
parent | 6bed552cfe9479f44fdad9dbbb8c23006d48324e (diff) | |
download | clutter-2a5b6d87538b648e95ade58f5f0a12cf13d624e1.tar.gz |
docs: Add anchors to sections in ClutterActor's description
Diffstat (limited to 'clutter/clutter-actor.c')
-rw-r--r-- | clutter/clutter-actor.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index 0f4d2923b..f37957070 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -30,7 +30,7 @@ * and it encapsulates the position, size, and transformations of a node in * the graph. * - * ## Actor transformations + * ## Actor transformations ## {#clutter-actor-transformations} * * Each actor can be transformed using methods like clutter_actor_set_scale() * or clutter_actor_set_rotation(). The order in which the transformations are @@ -46,7 +46,7 @@ * 8. negative translation by the #ClutterActor:anchor-x and #ClutterActor:anchor-y point. * 9. negative translation by the actor's #ClutterActor:pivot-point * - * ## Modifying an actor's geometry + * ## Modifying an actor's geometry ## {#clutter-actor-geometry} * * Each actor has a bounding box, called #ClutterActor:allocation * which is either set by its parent or explicitly through the @@ -63,7 +63,7 @@ * clutter_actor_set_x() and clutter_actor_set_y(); the coordinates are * relative to the origin of the actor’s parent. * - * ## Managing actor children + * ## Managing actor children ## {#clutter-actor-children} * * Each actor can have multiple children, by calling * clutter_actor_add_child() to add a new child actor, and @@ -110,7 +110,7 @@ * * See [basic-actor.c](https://git.gnome.org/browse/clutter/tree/examples/basic-actor.c?h=clutter-1.18). * - * ## Painting an actor + * ## Painting an actor ## {#clutter-actor-painting} * * There are three ways to paint an actor: * @@ -179,7 +179,7 @@ * signal. These hooks into the paint sequence are considered legacy, and * will be removed when the Clutter API changes. * - * ## Handling events on an actor + * ## Handling events on an actor ## {#clutter-actor-event-handling} * * A #ClutterActor can receive and handle input device events, for * instance pointer events and key events, as long as its @@ -199,7 +199,7 @@ * through the scene graph by returning %CLUTTER_EVENT_STOP; otherwise, they can * continue the propagation by returning %CLUTTER_EVENT_PROPAGATE. * - * ## Animation + * ## Animation ## {#clutter-actor-animation} * * Animation is a core concept of modern user interfaces; Clutter provides a * complete and powerful animation framework that automatically tweens the @@ -366,7 +366,7 @@ * clutter_actor_add_transition (actor, "opacityAnimation", transition); * ]| * - * ## Implementing an actor + * ## Implementing an actor ## {#clutter-actor-implementing} * * Careful consideration should be given when deciding to implement * a #ClutterActor sub-class. It is generally recommended to implement a @@ -391,7 +391,7 @@ * In general, it is strongly encouraged to use delegation and composition * instead of direct subclassing. * - * ## ClutterActor custom properties for ClutterScript + * ## ClutterActor custom properties for ClutterScript ## {#clutter-actor-custom-script} * * #ClutterActor defines a custom "rotation" property which allows a short-hand * description of the rotations to be applied to an actor. |