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authorEmmanuele Bassi <ebassi@gnome.org>2015-03-05 13:16:59 +0000
committerEmmanuele Bassi <ebassi@gnome.org>2015-03-05 13:16:59 +0000
commit2a5b6d87538b648e95ade58f5f0a12cf13d624e1 (patch)
tree42ebec786bb6b89fc02ed984a4e0e0d919fbf92f /clutter/clutter-actor.c
parent6bed552cfe9479f44fdad9dbbb8c23006d48324e (diff)
downloadclutter-2a5b6d87538b648e95ade58f5f0a12cf13d624e1.tar.gz
docs: Add anchors to sections in ClutterActor's description
Diffstat (limited to 'clutter/clutter-actor.c')
-rw-r--r--clutter/clutter-actor.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index 0f4d2923b..f37957070 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -30,7 +30,7 @@
* and it encapsulates the position, size, and transformations of a node in
* the graph.
*
- * ## Actor transformations
+ * ## Actor transformations ## {#clutter-actor-transformations}
*
* Each actor can be transformed using methods like clutter_actor_set_scale()
* or clutter_actor_set_rotation(). The order in which the transformations are
@@ -46,7 +46,7 @@
* 8. negative translation by the #ClutterActor:anchor-x and #ClutterActor:anchor-y point.
* 9. negative translation by the actor's #ClutterActor:pivot-point
*
- * ## Modifying an actor's geometry
+ * ## Modifying an actor's geometry ## {#clutter-actor-geometry}
*
* Each actor has a bounding box, called #ClutterActor:allocation
* which is either set by its parent or explicitly through the
@@ -63,7 +63,7 @@
* clutter_actor_set_x() and clutter_actor_set_y(); the coordinates are
* relative to the origin of the actor’s parent.
*
- * ## Managing actor children
+ * ## Managing actor children ## {#clutter-actor-children}
*
* Each actor can have multiple children, by calling
* clutter_actor_add_child() to add a new child actor, and
@@ -110,7 +110,7 @@
*
* See [basic-actor.c](https://git.gnome.org/browse/clutter/tree/examples/basic-actor.c?h=clutter-1.18).
*
- * ## Painting an actor
+ * ## Painting an actor ## {#clutter-actor-painting}
*
* There are three ways to paint an actor:
*
@@ -179,7 +179,7 @@
* signal. These hooks into the paint sequence are considered legacy, and
* will be removed when the Clutter API changes.
*
- * ## Handling events on an actor
+ * ## Handling events on an actor ## {#clutter-actor-event-handling}
*
* A #ClutterActor can receive and handle input device events, for
* instance pointer events and key events, as long as its
@@ -199,7 +199,7 @@
* through the scene graph by returning %CLUTTER_EVENT_STOP; otherwise, they can
* continue the propagation by returning %CLUTTER_EVENT_PROPAGATE.
*
- * ## Animation
+ * ## Animation ## {#clutter-actor-animation}
*
* Animation is a core concept of modern user interfaces; Clutter provides a
* complete and powerful animation framework that automatically tweens the
@@ -366,7 +366,7 @@
* clutter_actor_add_transition (actor, "opacityAnimation", transition);
* ]|
*
- * ## Implementing an actor
+ * ## Implementing an actor ## {#clutter-actor-implementing}
*
* Careful consideration should be given when deciding to implement
* a #ClutterActor sub-class. It is generally recommended to implement a
@@ -391,7 +391,7 @@
* In general, it is strongly encouraged to use delegation and composition
* instead of direct subclassing.
*
- * ## ClutterActor custom properties for ClutterScript
+ * ## ClutterActor custom properties for ClutterScript ## {#clutter-actor-custom-script}
*
* #ClutterActor defines a custom "rotation" property which allows a short-hand
* description of the rotations to be applied to an actor.