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author | Robert Bragg <robert@linux.intel.com> | 2010-11-05 12:28:33 +0000 |
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committer | Robert Bragg <robert@linux.intel.com> | 2011-04-11 17:54:36 +0100 |
commit | d6f110a4d26eb5e49e762bcbf51d36af894adcc9 (patch) | |
tree | f895ce24f6fd49889f627cbdc29e0aecec7e2a94 /clutter/clutter-backend-private.h | |
parent | aa1a2cb661d8e6b662c6a79ba0bae095dd059974 (diff) | |
download | clutter-d6f110a4d26eb5e49e762bcbf51d36af894adcc9.tar.gz |
Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
Diffstat (limited to 'clutter/clutter-backend-private.h')
-rw-r--r-- | clutter/clutter-backend-private.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/clutter/clutter-backend-private.h b/clutter/clutter-backend-private.h index cc88903f7..3374bbca1 100644 --- a/clutter/clutter-backend-private.h +++ b/clutter/clutter-backend-private.h @@ -37,6 +37,11 @@ struct _ClutterBackend { /*< private >*/ GObject parent_instance; + + CoglRenderer *cogl_renderer; + CoglDisplay *cogl_display; + CoglContext *cogl_context; + ClutterBackendPrivate *priv; }; |