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authorEmmanuele Bassi <ebassi@linux.intel.com>2012-02-01 18:33:55 +0000
committerEmmanuele Bassi <ebassi@linux.intel.com>2012-03-16 12:33:36 +0000
commitbe4746b15f339c7959ff5a3df94b8f289c274ab3 (patch)
tree1c4326af86015a80478b171ebabf23badde8c4bf /clutter/clutter.h
parent6f0782e0a41deb34e8eeedd492d33f1efa8b3a90 (diff)
downloadclutter-be4746b15f339c7959ff5a3df94b8f289c274ab3.tar.gz
Add ClutterContent
ClutterContent is an interface for creating delegate objects that handle what an actor is going to paint. Since they are a newly added type, they only hook into the new PaintNode based API. The position and size of the content is controlled in part by the content's own preferred size, and by the ClutterContentGravity enumeration.
Diffstat (limited to 'clutter/clutter.h')
-rw-r--r--clutter/clutter.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/clutter/clutter.h b/clutter/clutter.h
index 52d443fa8..070691bc7 100644
--- a/clutter/clutter.h
+++ b/clutter/clutter.h
@@ -55,6 +55,7 @@
#include "clutter-colorize-effect.h"
#include "clutter-constraint.h"
#include "clutter-container.h"
+#include "clutter-content.h"
#include "clutter-deform-effect.h"
#include "clutter-desaturate-effect.h"
#include "clutter-device-manager.h"