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author | Emmanuele Bassi <ebassi@linux.intel.com> | 2010-06-09 17:52:06 +0100 |
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committer | Emmanuele Bassi <ebassi@linux.intel.com> | 2010-06-10 18:40:29 +0100 |
commit | c2081a076c3fdd376d2cd97c11f811e4a6549926 (patch) | |
tree | d8ab622b6e84201846369984385648824b969cc1 /clutter/clutter.h | |
parent | fa381cc36194fbefd26717b1b3031018d5a1400e (diff) | |
download | clutter-c2081a076c3fdd376d2cd97c11f811e4a6549926.tar.gz |
effect: Add DeformEffect
DeformEffect is an abstract class that should be used to write effects
that change the geometry of an actor before submitting it to the GPU.
Just like the ShaderEffect class, DeformEffect renders the actor to
which it has been applied into an FBO; then it creates a mesh and stores
it inside a VBO. Sub-classes can control vertex attributes like
position, texel coordinates and the color.
Diffstat (limited to 'clutter/clutter.h')
-rw-r--r-- | clutter/clutter.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/clutter/clutter.h b/clutter/clutter.h index 0b948af95..70c8fa37b 100644 --- a/clutter/clutter.h +++ b/clutter/clutter.h @@ -60,6 +60,7 @@ #include "clutter-colorize-effect.h" #include "clutter-constraint.h" #include "clutter-container.h" +#include "clutter-deform-effect.h" #include "clutter-desaturate-effect.h" #include "clutter-device-manager.h" #include "clutter-drag-action.h" |