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authorEmmanuele Bassi <ebassi@linux.intel.com>2010-06-09 17:52:06 +0100
committerEmmanuele Bassi <ebassi@linux.intel.com>2010-06-10 18:40:29 +0100
commitc2081a076c3fdd376d2cd97c11f811e4a6549926 (patch)
treed8ab622b6e84201846369984385648824b969cc1 /clutter/clutter.h
parentfa381cc36194fbefd26717b1b3031018d5a1400e (diff)
downloadclutter-c2081a076c3fdd376d2cd97c11f811e4a6549926.tar.gz
effect: Add DeformEffect
DeformEffect is an abstract class that should be used to write effects that change the geometry of an actor before submitting it to the GPU. Just like the ShaderEffect class, DeformEffect renders the actor to which it has been applied into an FBO; then it creates a mesh and stores it inside a VBO. Sub-classes can control vertex attributes like position, texel coordinates and the color.
Diffstat (limited to 'clutter/clutter.h')
-rw-r--r--clutter/clutter.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/clutter/clutter.h b/clutter/clutter.h
index 0b948af95..70c8fa37b 100644
--- a/clutter/clutter.h
+++ b/clutter/clutter.h
@@ -60,6 +60,7 @@
#include "clutter-colorize-effect.h"
#include "clutter-constraint.h"
#include "clutter-container.h"
+#include "clutter-deform-effect.h"
#include "clutter-desaturate-effect.h"
#include "clutter-device-manager.h"
#include "clutter-drag-action.h"