summaryrefslogtreecommitdiff
path: root/examples/rounded-rectangle.c
diff options
context:
space:
mode:
authorEmmanuele Bassi <ebassi@linux.intel.com>2012-05-03 13:53:29 +0100
committerEmmanuele Bassi <ebassi@linux.intel.com>2012-05-04 17:54:51 +0100
commitb7c76a45bcab1d84d50e1144d5a9976f472ea503 (patch)
tree07669c632842f5de55cc7ea0a54779109af2e57d /examples/rounded-rectangle.c
parent2bb84d916928943288237f3f844213736eb61360 (diff)
downloadclutter-b7c76a45bcab1d84d50e1144d5a9976f472ea503.tar.gz
Add rounded corners rectangle example using Canvas
An old request: how to create a rectangle with rounded corners with Clutter; we use ClutterCanvas and Cairo because we want anti-aliased edges.
Diffstat (limited to 'examples/rounded-rectangle.c')
-rw-r--r--examples/rounded-rectangle.c107
1 files changed, 107 insertions, 0 deletions
diff --git a/examples/rounded-rectangle.c b/examples/rounded-rectangle.c
new file mode 100644
index 000000000..3858dd429
--- /dev/null
+++ b/examples/rounded-rectangle.c
@@ -0,0 +1,107 @@
+#include <stdlib.h>
+#include <math.h>
+#include <cairo.h>
+#include <clutter/clutter.h>
+
+static gboolean
+draw_content (ClutterCanvas *canvas,
+ cairo_t *cr,
+ int surface_width,
+ int surface_height)
+{
+ /* rounded rectangle taken from:
+ *
+ * http://cairographics.org/samples/rounded_rectangle/
+ *
+ * we leave 1 pixel around the edges to avoid jagged edges
+ * when rotating the actor
+ */
+ double x = 1.0, /* parameters like cairo_rectangle */
+ y = 1.0,
+ width = surface_width - 2.0,
+ height = surface_height - 2.0,
+ aspect = 1.0, /* aspect ratio */
+ corner_radius = height / 20.0; /* and corner curvature radius */
+
+ double radius = corner_radius / aspect;
+ double degrees = M_PI / 180.0;
+
+ cairo_save (cr);
+ cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
+ cairo_paint (cr);
+ cairo_restore (cr);
+
+ cairo_new_sub_path (cr);
+ cairo_arc (cr, x + width - radius, y + radius, radius, -90 * degrees, 0 * degrees);
+ cairo_arc (cr, x + width - radius, y + height - radius, radius, 0 * degrees, 90 * degrees);
+ cairo_arc (cr, x + radius, y + height - radius, radius, 90 * degrees, 180 * degrees);
+ cairo_arc (cr, x + radius, y + radius, radius, 180 * degrees, 270 * degrees);
+ cairo_close_path (cr);
+
+ cairo_set_source_rgb (cr, 0.5, 0.5, 1);
+ cairo_fill (cr);
+
+ /* we're done drawing */
+ return TRUE;
+}
+
+int
+main (int argc, char *argv[])
+{
+ ClutterActor *stage, *actor;
+ ClutterContent *canvas;
+ ClutterTransition *transition;
+
+ /* initialize Clutter */
+ if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
+ return EXIT_FAILURE;
+
+ /* create a stage */
+ stage = clutter_stage_new ();
+ clutter_stage_set_title (CLUTTER_STAGE (stage), "Rectangle with rounded corners");
+ clutter_actor_set_background_color (stage, CLUTTER_COLOR_Black);
+ clutter_actor_set_size (stage, 500, 500);
+ clutter_actor_show (stage);
+
+ /* our 2D canvas, courtesy of Cairo */
+ canvas = clutter_canvas_new ();
+ clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);
+
+ /* the actor that will display the contents of the canvas */
+ actor = clutter_actor_new ();
+ clutter_actor_set_content (actor, canvas);
+ clutter_actor_set_content_gravity (actor, CLUTTER_CONTENT_GRAVITY_CENTER);
+ clutter_actor_set_content_scaling_filters (actor,
+ CLUTTER_SCALING_FILTER_TRILINEAR,
+ CLUTTER_SCALING_FILTER_LINEAR);
+ clutter_actor_set_rotation (actor, CLUTTER_Y_AXIS, 0.0, 250.f, 0.f, 0.f);
+ clutter_actor_add_constraint (actor, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.f));
+ clutter_actor_add_child (stage, actor);
+
+ /* the actor now owns the canvas */
+ g_object_unref (canvas);
+
+ /* create the continuous animation of the actor spinning around its center */
+ transition = clutter_property_transition_new ("rotation-angle-y");
+ clutter_transition_set_from (transition, G_TYPE_DOUBLE, 0.0);
+ clutter_transition_set_to (transition, G_TYPE_DOUBLE, 360.0);
+ clutter_timeline_set_duration (CLUTTER_TIMELINE (transition), 2000);
+ clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), -1);
+ clutter_actor_add_transition (actor, "rotateActor", transition);
+
+ /* the actor now owns the transition */
+ g_object_unref (transition);
+
+ /* quit on destroy */
+ g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
+
+ /* connect our drawing code */
+ g_signal_connect (canvas, "draw", G_CALLBACK (draw_content), NULL);
+
+ /* invalidate the canvas, so that we can draw before the main loop starts */
+ clutter_content_invalidate (canvas);
+
+ clutter_main ();
+
+ return EXIT_SUCCESS;
+}