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authorOwen W. Taylor <otaylor@fishsoup.net>2014-06-05 15:21:05 -0400
committerOwen W. Taylor <otaylor@fishsoup.net>2014-06-27 14:39:02 -0400
commitec911dc8b96a6cceac2a6582679528f2d599cb32 (patch)
tree8600199199c9b049fce247a30d11213499319cab /tests
parent9c74b983100c5eb6e4b7d5921371f66b5965a434 (diff)
downloadclutter-ec911dc8b96a6cceac2a6582679528f2d599cb32.tar.gz
ClutterStage: Replace clutter_stage_set_paint_callback() with ::after-paint signal
clutter_stage_set_paint_callback() has the disadvantage that it only works for a single caller, and subsequent callers will overwrite and break previous callers. Replace it with an ::after-paint signal that is emitted at the same point - after all painting for the stage is completed but before the drawing is presented to the screen. https://bugzilla.gnome.org/show_bug.cgi?id=732342
Diffstat (limited to 'tests')
-rw-r--r--tests/conform/actor-offscreen-limit-max-size.c6
-rw-r--r--tests/conform/actor-shader-effect.c6
2 files changed, 4 insertions, 8 deletions
diff --git a/tests/conform/actor-offscreen-limit-max-size.c b/tests/conform/actor-offscreen-limit-max-size.c
index 1d17789fe..943c7d8a7 100644
--- a/tests/conform/actor-offscreen-limit-max-size.c
+++ b/tests/conform/actor-offscreen-limit-max-size.c
@@ -75,10 +75,8 @@ actor_offscreen_limit_max_size (void)
return;
data.stage = clutter_test_get_stage ();
- clutter_stage_set_paint_callback (CLUTTER_STAGE (data.stage),
- check_results,
- &data,
- NULL);
+ g_signal_connect (data.stage, "after-paint",
+ G_CALLBACK (check_results), &data);
clutter_actor_set_size (data.stage, STAGE_WIDTH, STAGE_HEIGHT);
data.actor_group1 = clutter_actor_new ();
diff --git a/tests/conform/actor-shader-effect.c b/tests/conform/actor-shader-effect.c
index 632caf689..37da929c5 100644
--- a/tests/conform/actor-shader-effect.c
+++ b/tests/conform/actor-shader-effect.c
@@ -271,10 +271,8 @@ actor_shader_effect (void)
clutter_actor_show (stage);
was_painted = FALSE;
- clutter_stage_set_paint_callback (CLUTTER_STAGE (stage),
- paint_cb,
- &was_painted,
- NULL);
+ g_signal_connect (stage, "after-paint",
+ G_CALLBACK (paint_cb), NULL);
while (!was_painted)
g_main_context_iteration (NULL, FALSE);