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-rw-r--r--tests/conform/test-conform-common.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/tests/conform/test-conform-common.h b/tests/conform/test-conform-common.h
deleted file mode 100644
index f2d50dedd..000000000
--- a/tests/conform/test-conform-common.h
+++ /dev/null
@@ -1,52 +0,0 @@
-
-/* Stuff you put in here is setup once in main() and gets passed around to
- * all test functions and fixture setup/teardown functions in the data
- * argument */
-typedef struct _TestConformSharedState
-{
- int *argc_addr;
- char ***argv_addr;
-} TestConformSharedState;
-
-
-/* This fixture structure is allocated by glib, and before running each test
- * the test_conform_simple_fixture_setup func (see below) is called to
- * initialise it, and test_conform_simple_fixture_teardown is called when
- * the test is finished. */
-typedef struct _TestConformSimpleFixture
-{
- /**/
- int dummy;
-} TestConformSimpleFixture;
-
-typedef struct _TestConformTodo
-{
- gchar *name;
- void (* func) (TestConformSimpleFixture *, gconstpointer);
-} TestConformTodo;
-
-typedef struct _TestConformGLFunctions
-{
- const guint8 * (* glGetString) (guint name);
- void (* glGetIntegerv) (guint pname, int *params);
- void (* glPixelStorei) (guint pname, int param);
- void (* glBindTexture) (guint target, guint texture);
- void (* glGenTextures) (int n, guint *textures);
- guint (* glGetError) (void);
- void (* glDeleteTextures) (int n, const guint *textures);
- void (* glTexImage2D) (guint target, int level,
- int internalFormat,
- int width, int height,
- int border, guint format, guint type,
- const void *pixels);
- void (* glTexParameteri) (guint target, guint pname, int param);
-} TestConformGLFunctions;
-
-void test_conform_get_gl_functions (TestConformGLFunctions *functions);
-
-void test_conform_simple_fixture_setup (TestConformSimpleFixture *fixture,
- gconstpointer data);
-void test_conform_simple_fixture_teardown (TestConformSimpleFixture *fixture,
- gconstpointer data);
-
-gchar *clutter_test_get_data_file (const gchar *filename);