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path: root/clutter/clutter-blur-effect.c
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* WARNING: Massive revert commitEmmanuele Bassi2015-01-031-1/+1
* 2.0: Remove all Since: annotationsEmmanuele Bassi2013-04-051-1/+1
* blur-effect: Fix the blur filterJasper St. Pierre2012-09-031-4/+1
* Pass a CoglContext when calling cogl_pipeline_newRobert Bragg2012-02-211-1/+5
* effects: Delay the creation of the base pipelineEmmanuele Bassi2012-02-151-17/+20
* Do not check for features inside class initializationEmmanuele Bassi2012-02-141-12/+7
* Convert all of the internal shader-based effects to use snippetsNeil Roberts2012-02-141-112/+85
* blur-effect: Use the texture size to work out the x/y stepNeil Roberts2012-02-141-26/+15
* blur: don't accumulate texture padding twiceRobert Bragg2011-10-191-12/+0
* Appease the gods in introspectionEmmanuele Bassi2011-01-201-2/+0
* shaders: Fix the usage of the Cogl GLSL variablesEmmanuele Bassi2010-11-171-2/+2
* cogl-shader: Prepend boilerplate for portable shadersRobert Bragg2010-11-101-4/+3
* blur-effect: fix paint volume paddingRobert Bragg2010-09-291-2/+2
* paint volumes: another pass at the designRobert Bragg2010-09-291-1/+3
* blur-effect: Add padding to account for the blurEmmanuele Bassi2010-09-291-0/+35
* effects: Make sure we're using GLSL 1.10Emmanuele Bassi2010-09-211-11/+11
* Remove last uses of cogl_program_uniform*Emmanuele Bassi2010-08-121-7/+7
* effects: Check before using the cogl_shader_* APIEmmanuele Bassi2010-08-111-0/+12
* blur-effect: Do not inherit from ShaderEffectEmmanuele Bassi2010-08-111-54/+103
* blur-effect: Fix loop unrollingEmmanuele Bassi2010-06-071-3/+4
* docs: Effects fixes for the API referenceEmmanuele Bassi2010-06-031-1/+1
* shader-effect: Simplify setting the shader sourceEmmanuele Bassi2010-06-031-12/+1
* effect: Add BlurEffectEmmanuele Bassi2010-06-031-0/+244