summaryrefslogtreecommitdiff
path: root/clutter/clutter-click-action.c
blob: cd13da423ca4b5596ce2a90c539243836a618907 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Copyright (C) 2010  Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 * Author:
 *   Emmanuele Bassi <ebassi@linux.intel.com>
 */

/**
 * SECTION:clutter-click-action
 * @Title: ClutterClickAction
 * @Short_Description: Action for clickable actors
 *
 * #ClutterClickAction is a sub-class of #ClutterAction that implements
 * the logic for clickable actors, by using the low level events of
 * #ClutterActor, such as #ClutterActor::button-press-event and
 * #ClutterActor::button-release-event, to synthesize the high level
 * #ClutterClickAction::clicked signal.
 *
 * To use #ClutterClickAction you just need to apply it to a #ClutterActor
 * using clutter_actor_add_action() and connect to the
 * #ClutterClickAction::clicked signal:
 *
 * |[
 *   ClutterAction *action = clutter_click_action_new ();
 *
 *   clutter_actor_add_action (actor, action);
 *
 *   g_signal_connect (action, "clicked", G_CALLBACK (on_clicked), NULL);
 * ]|
 *
 * #ClutterClickAction also supports long press gestures: a long press is
 * activated if the pointer remains pressed within a certain threshold (as
 * defined by the #ClutterClickAction:long-press-threshold property) for a
 * minimum amount of time (as the defined by the
 * #ClutterClickAction:long-press-duration property).
 * The #ClutterClickAction::long-press signal is emitted multiple times,
 * using different #ClutterLongPressState values; to handle long presses
 * you should connect to the #ClutterClickAction::long-press signal and
 * handle the different states:
 *
 * |[
 *   static gboolean
 *   on_long_press (ClutterClickAction    *action,
 *                  ClutterActor          *actor,
 *                  ClutterLongPressState  state)
 *   {
 *     switch (state)
 *       {
 *       case CLUTTER_LONG_PRESS_QUERY:
 *         /&ast; return TRUE if the actor should support long press
 *          &ast; gestures, and FALSE otherwise; this state will be
 *          &ast; emitted on button presses
 *          &ast;/
 *         return TRUE;
 *
 *       case CLUTTER_LONG_PRESS_ACTIVATE:
 *         /&ast; this state is emitted if the minimum duration has
 *          &ast; been reached without the gesture being cancelled.
 *          &ast; the return value is not used
 *          &ast;/
 *         return TRUE;
 *
 *       case CLUTTER_LONG_PRESS_CANCEL:
 *         /&ast; this state is emitted if the long press was cancelled;
 *          &ast; for instance, the pointer went outside the actor or the
 *          &ast; allowed threshold, or the button was released before
 *          &ast; the minimum duration was reached. the return value is
 *          &ast; not used
 *          &ast;/
 *         return FALSE;
 *       }
 *   }
 * ]|
 *
 * #ClutterClickAction is available since Clutter 1.4
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "clutter-click-action.h"

#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"

struct _ClutterClickActionPrivate
{
  ClutterActor *stage;

  guint event_id;
  guint capture_id;
  guint long_press_id;

  gint long_press_threshold;
  gint long_press_duration;
  gint drag_threshold;

  guint press_button;
  gint press_device_id;
  ClutterEventSequence *press_sequence;
  ClutterModifierType modifier_state;
  gfloat press_x;
  gfloat press_y;

  guint is_held    : 1;
  guint is_pressed : 1;
};

enum
{
  PROP_0,

  PROP_HELD,
  PROP_PRESSED,
  PROP_LONG_PRESS_THRESHOLD,
  PROP_LONG_PRESS_DURATION,

  PROP_LAST
};

static GParamSpec *obj_props[PROP_LAST] = { NULL, };

enum
{
  CLICKED,
  LONG_PRESS,

  LAST_SIGNAL
};

static guint click_signals[LAST_SIGNAL] = { 0, };

G_DEFINE_TYPE_WITH_PRIVATE (ClutterClickAction, clutter_click_action, CLUTTER_TYPE_ACTION)

/* forward declaration */
static gboolean on_captured_event (ClutterActor       *stage,
                                   ClutterEvent       *event,
                                   ClutterClickAction *action);

static inline void
click_action_set_pressed (ClutterClickAction *action,
                          gboolean            is_pressed)
{
  ClutterClickActionPrivate *priv = action->priv;

  is_pressed = !!is_pressed;

  if (priv->is_pressed == is_pressed)
    return;

  priv->is_pressed = is_pressed;
  g_object_notify_by_pspec (G_OBJECT (action), obj_props[PROP_PRESSED]);
}

static inline void
click_action_set_held (ClutterClickAction *action,
                       gboolean            is_held)
{
  ClutterClickActionPrivate *priv = action->priv;

  is_held = !!is_held;

  if (priv->is_held == is_held)
    return;

  priv->is_held = is_held;
  g_object_notify_by_pspec (G_OBJECT (action), obj_props[PROP_HELD]);
}

static gboolean
click_action_emit_long_press (gpointer data)
{
  ClutterClickAction *action = data;
  ClutterClickActionPrivate *priv = action->priv;
  ClutterActor *actor;
  gboolean result;

  priv->long_press_id = 0;

  actor = clutter_actor_meta_get_actor (data);

  g_signal_emit (action, click_signals[LONG_PRESS], 0,
                 actor,
                 CLUTTER_LONG_PRESS_ACTIVATE,
                 &result);

  if (priv->capture_id != 0)
    {
      g_signal_handler_disconnect (priv->stage, priv->capture_id);
      priv->capture_id = 0;
    }

  click_action_set_pressed (action, FALSE);
  click_action_set_held (action, FALSE);

  return FALSE;
}

static inline void
click_action_query_long_press (ClutterClickAction *action)
{
  ClutterClickActionPrivate *priv = action->priv;
  ClutterActor *actor;
  gboolean result = FALSE;
  gint timeout;

  if (priv->long_press_duration < 0)
    {
      ClutterSettings *settings = clutter_settings_get_default ();

      g_object_get (settings,
                    "long-press-duration", &timeout,
                    NULL);
    }
  else
    timeout = priv->long_press_duration;

  actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));

  g_signal_emit (action, click_signals[LONG_PRESS], 0,
                 actor,
                 CLUTTER_LONG_PRESS_QUERY,
                 &result);

  if (result)
    {
      priv->long_press_id =
        clutter_threads_add_timeout (timeout,
                                     click_action_emit_long_press,
                                     action);
    }
}

static inline void
click_action_cancel_long_press (ClutterClickAction *action)
{
  ClutterClickActionPrivate *priv = action->priv;

  if (priv->long_press_id != 0)
    {
      ClutterActor *actor;
      gboolean result;

      actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));

      g_source_remove (priv->long_press_id);
      priv->long_press_id = 0;

      g_signal_emit (action, click_signals[LONG_PRESS], 0,
                     actor,
                     CLUTTER_LONG_PRESS_CANCEL,
                     &result);
    }
}

static gboolean
on_event (ClutterActor       *actor,
          ClutterEvent       *event,
          ClutterClickAction *action)
{
  ClutterClickActionPrivate *priv = action->priv;
  gboolean has_button = TRUE;

  if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
    return CLUTTER_EVENT_PROPAGATE;

  switch (clutter_event_type (event))
    {
    case CLUTTER_TOUCH_BEGIN:
      has_button = FALSE;
    case CLUTTER_BUTTON_PRESS:
      if (has_button && clutter_event_get_click_count (event) != 1)
        return CLUTTER_EVENT_PROPAGATE;

      if (priv->is_held)
        return CLUTTER_EVENT_STOP;

      if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
        return CLUTTER_EVENT_PROPAGATE;

      priv->press_button = has_button ? clutter_event_get_button (event) : 0;
      priv->press_device_id = clutter_event_get_device_id (event);
      priv->press_sequence = clutter_event_get_event_sequence (event);
      priv->modifier_state = clutter_event_get_state (event);
      clutter_event_get_coords (event, &priv->press_x, &priv->press_y);

      if (priv->long_press_threshold < 0)
        {
          ClutterSettings *settings = clutter_settings_get_default ();

          g_object_get (settings,
                        "dnd-drag-threshold", &priv->drag_threshold,
                        NULL);
        }
      else
        priv->drag_threshold = priv->long_press_threshold;

      if (priv->stage == NULL)
        priv->stage = clutter_actor_get_stage (actor);

      priv->capture_id = g_signal_connect_after (priv->stage, "captured-event",
                                                 G_CALLBACK (on_captured_event),
                                                 action);

      click_action_set_pressed (action, TRUE);
      click_action_set_held (action, TRUE);
      click_action_query_long_press (action);
      break;

    case CLUTTER_ENTER:
      click_action_set_pressed (action, priv->is_held);
      break;

    case CLUTTER_LEAVE:
      click_action_set_pressed (action, priv->is_held);
      click_action_cancel_long_press (action);
      break;

    default:
      break;
    }

  return CLUTTER_EVENT_PROPAGATE;
}

static gboolean
on_captured_event (ClutterActor       *stage,
                   ClutterEvent       *event,
                   ClutterClickAction *action)
{
  ClutterClickActionPrivate *priv = action->priv;
  ClutterActor *actor;
  ClutterModifierType modifier_state;
  gboolean has_button = TRUE;

  actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));

  switch (clutter_event_type (event))
    {
    case CLUTTER_TOUCH_END:
      has_button = FALSE;
    case CLUTTER_BUTTON_RELEASE:
      if (!priv->is_held)
        return CLUTTER_EVENT_STOP;

      if ((has_button && clutter_event_get_button (event) != priv->press_button) ||
          (has_button && clutter_event_get_click_count (event) != 1) ||
          clutter_event_get_device_id (event) != priv->press_device_id ||
          clutter_event_get_event_sequence (event) != priv->press_sequence)
        return CLUTTER_EVENT_PROPAGATE;

      click_action_set_held (action, FALSE);
      click_action_cancel_long_press (action);

      /* disconnect the capture */
      if (priv->capture_id != 0)
        {
          g_signal_handler_disconnect (priv->stage, priv->capture_id);
          priv->capture_id = 0;
        }

      if (priv->long_press_id != 0)
        {
          g_source_remove (priv->long_press_id);
          priv->long_press_id = 0;
        }

      if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
        return CLUTTER_EVENT_PROPAGATE;

      /* exclude any button-mask so that we can compare
       * the press and release states properly */
      modifier_state = clutter_event_get_state (event) &
                       ~(CLUTTER_BUTTON1_MASK |
                         CLUTTER_BUTTON2_MASK |
                         CLUTTER_BUTTON3_MASK |
                         CLUTTER_BUTTON4_MASK |
                         CLUTTER_BUTTON5_MASK);

      /* if press and release states don't match we
       * simply ignore modifier keys. i.e. modifier keys
       * are expected to be pressed throughout the whole
       * click */
      if (modifier_state != priv->modifier_state)
        priv->modifier_state = 0;

      click_action_set_pressed (action, FALSE);
      g_signal_emit (action, click_signals[CLICKED], 0, actor);
      break;

    case CLUTTER_MOTION:
    case CLUTTER_TOUCH_UPDATE:
      {
        gfloat motion_x, motion_y;
        gfloat delta_x, delta_y;

        if (clutter_event_get_device_id (event) != priv->press_device_id ||
            clutter_event_get_event_sequence (event) != priv->press_sequence)
          return CLUTTER_EVENT_PROPAGATE;

        if (!priv->is_held)
          return CLUTTER_EVENT_PROPAGATE;

        clutter_event_get_coords (event, &motion_x, &motion_y);

        delta_x = ABS (motion_x - priv->press_x);
        delta_y = ABS (motion_y - priv->press_y);

        if (delta_x > priv->drag_threshold ||
            delta_y > priv->drag_threshold)
          click_action_cancel_long_press (action);
      }
      break;

    default:
      break;
    }

  return CLUTTER_EVENT_STOP;
}

static void
clutter_click_action_set_actor (ClutterActorMeta *meta,
                                ClutterActor     *actor)
{
  ClutterClickAction *action = CLUTTER_CLICK_ACTION (meta);
  ClutterClickActionPrivate *priv = action->priv;

  if (priv->event_id != 0)
    {
      ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);

      if (old_actor != NULL)
        g_signal_handler_disconnect (old_actor, priv->event_id);

      priv->event_id = 0;
    }

  if (priv->capture_id != 0)
    {
      if (priv->stage != NULL)
        g_signal_handler_disconnect (priv->stage, priv->capture_id);

      priv->capture_id = 0;
      priv->stage = NULL;
    }

  if (priv->long_press_id != 0)
    {
      g_source_remove (priv->long_press_id);
      priv->long_press_id = 0;
    }

  click_action_set_pressed (action, FALSE);
  click_action_set_held (action, FALSE);

  if (actor != NULL)
    priv->event_id = g_signal_connect (actor, "event",
                                       G_CALLBACK (on_event),
                                       action);

  CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class)->set_actor (meta, actor);
}

static void
clutter_click_action_set_property (GObject      *gobject,
                                   guint         prop_id,
                                   const GValue *value,
                                   GParamSpec   *pspec)
{
  ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;

  switch (prop_id)
    {
    case PROP_LONG_PRESS_DURATION:
      priv->long_press_duration = g_value_get_int (value);
      break;

    case PROP_LONG_PRESS_THRESHOLD:
      priv->long_press_threshold = g_value_get_int (value);
      break;

    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
      break;
    }
}

static void
clutter_click_action_get_property (GObject    *gobject,
                                   guint       prop_id,
                                   GValue     *value,
                                   GParamSpec *pspec)
{
  ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;

  switch (prop_id)
    {
    case PROP_HELD:
      g_value_set_boolean (value, priv->is_held);
      break;

    case PROP_PRESSED:
      g_value_set_boolean (value, priv->is_pressed);
      break;

    case PROP_LONG_PRESS_DURATION:
      g_value_set_int (value, priv->long_press_duration);
      break;

    case PROP_LONG_PRESS_THRESHOLD:
      g_value_set_int (value, priv->long_press_threshold);
      break;

    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
      break;
    }
}

static void
clutter_click_action_dispose (GObject *gobject)
{
  ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;

  if (priv->event_id)
    {
      g_signal_handler_disconnect (clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject)),
                                   priv->event_id);
      priv->event_id = 0;
    }

  if (priv->capture_id)
    {
      g_signal_handler_disconnect (priv->stage, priv->capture_id);
      priv->capture_id = 0;
    }

  if (priv->long_press_id)
    {
      g_source_remove (priv->long_press_id);
      priv->long_press_id = 0;
    }

  G_OBJECT_CLASS (clutter_click_action_parent_class)->dispose (gobject);
}


static void
clutter_click_action_class_init (ClutterClickActionClass *klass)
{
  GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
  ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);

  meta_class->set_actor = clutter_click_action_set_actor;

  gobject_class->dispose = clutter_click_action_dispose;
  gobject_class->set_property = clutter_click_action_set_property;
  gobject_class->get_property = clutter_click_action_get_property;

  /**
   * ClutterClickAction:pressed:
   *
   * Whether the clickable actor should be in "pressed" state
   *
   * Since: 1.4
   */
  obj_props[PROP_PRESSED] =
    g_param_spec_boolean ("pressed",
                          P_("Pressed"),
                          P_("Whether the clickable should be in pressed state"),
                          FALSE,
                          CLUTTER_PARAM_READABLE);

  /**
   * ClutterClickAction:held:
   *
   * Whether the clickable actor has the pointer grabbed
   *
   * Since: 1.4
   */
  obj_props[PROP_HELD] =
    g_param_spec_boolean ("held",
                          P_("Held"),
                          P_("Whether the clickable has a grab"),
                          FALSE,
                          CLUTTER_PARAM_READABLE);

  /**
   * ClutterClickAction:long-press-duration:
   *
   * The minimum duration of a press for it to be recognized as a long
   * press gesture, in milliseconds.
   *
   * A value of -1 will make the #ClutterClickAction use the value of
   * the #ClutterSettings:long-press-duration property.
   *
   * Since: 1.8
   */
  obj_props[PROP_LONG_PRESS_DURATION] =
    g_param_spec_int ("long-press-duration",
                      P_("Long Press Duration"),
                      P_("The minimum duration of a long press to recognize the gesture"),
                      -1, G_MAXINT,
                      -1,
                      CLUTTER_PARAM_READWRITE);

  /**
   * ClutterClickAction:long-press-threshold:
   *
   * The maximum allowed distance that can be covered (on both axes) before
   * a long press gesture is cancelled, in pixels.
   *
   * A value of -1 will make the #ClutterClickAction use the value of
   * the #ClutterSettings:dnd-drag-threshold property.
   *
   * Since: 1.8
   */
  obj_props[PROP_LONG_PRESS_THRESHOLD] =
    g_param_spec_int ("long-press-threshold",
                      P_("Long Press Threshold"),
                      P_("The maximum threshold before a long press is cancelled"),
                      -1, G_MAXINT,
                      -1,
                      CLUTTER_PARAM_READWRITE);

  g_object_class_install_properties (gobject_class,
                                     PROP_LAST,
                                     obj_props);

  /**
   * ClutterClickAction::clicked:
   * @action: the #ClutterClickAction that emitted the signal
   * @actor: the #ClutterActor attached to the @action
   *
   * The ::clicked signal is emitted when the #ClutterActor to which
   * a #ClutterClickAction has been applied should respond to a
   * pointer button press and release events
   *
   * Since: 1.4
   */
  click_signals[CLICKED] =
    g_signal_new (I_("clicked"),
                  G_TYPE_FROM_CLASS (klass),
                  G_SIGNAL_RUN_LAST,
                  G_STRUCT_OFFSET (ClutterClickActionClass, clicked),
                  NULL, NULL,
                  _clutter_marshal_VOID__OBJECT,
                  G_TYPE_NONE, 1,
                  CLUTTER_TYPE_ACTOR);

  /**
   * ClutterClickAction::long-press:
   * @action: the #ClutterClickAction that emitted the signal
   * @actor: the #ClutterActor attached to the @action
   * @state: the long press state
   *
   * The ::long-press signal is emitted during the long press gesture
   * handling.
   *
   * This signal can be emitted multiple times with different states.
   *
   * The %CLUTTER_LONG_PRESS_QUERY state will be emitted on button presses,
   * and its return value will determine whether the long press handling
   * should be initiated. If the signal handlers will return %TRUE, the
   * %CLUTTER_LONG_PRESS_QUERY state will be followed either by a signal
   * emission with the %CLUTTER_LONG_PRESS_ACTIVATE state if the long press
   * constraints were respected, or by a signal emission with the
   * %CLUTTER_LONG_PRESS_CANCEL state if the long press was cancelled.
   *
   * It is possible to forcibly cancel a long press detection using
   * clutter_click_action_release().
   *
   * Return value: Only the %CLUTTER_LONG_PRESS_QUERY state uses the
   *   returned value of the handler; other states will ignore it
   *
   * Since: 1.8
   */
  click_signals[LONG_PRESS] =
    g_signal_new (I_("long-press"),
                  G_TYPE_FROM_CLASS (klass),
                  G_SIGNAL_RUN_LAST,
                  G_STRUCT_OFFSET (ClutterClickActionClass, long_press),
                  NULL, NULL,
                  _clutter_marshal_BOOLEAN__OBJECT_ENUM,
                  G_TYPE_BOOLEAN, 2,
                  CLUTTER_TYPE_ACTOR,
                  CLUTTER_TYPE_LONG_PRESS_STATE);
}

static void
clutter_click_action_init (ClutterClickAction *self)
{
  self->priv = clutter_click_action_get_instance_private (self);
  self->priv->long_press_threshold = -1;
  self->priv->long_press_duration = -1;
}

/**
 * clutter_click_action_new:
 *
 * Creates a new #ClutterClickAction instance
 *
 * Return value: the newly created #ClutterClickAction
 *
 * Since: 1.4
 */
ClutterAction *
clutter_click_action_new (void)
{
  return g_object_new (CLUTTER_TYPE_CLICK_ACTION, NULL);
}

/**
 * clutter_click_action_release:
 * @action: a #ClutterClickAction
 *
 * Emulates a release of the pointer button, which ungrabs the pointer
 * and unsets the #ClutterClickAction:pressed state.
 *
 * This function will also cancel the long press gesture if one was
 * initiated.
 *
 * This function is useful to break a grab, for instance after a certain
 * amount of time has passed.
 *
 * Since: 1.4
 */
void
clutter_click_action_release (ClutterClickAction *action)
{
  ClutterClickActionPrivate *priv;

  g_return_if_fail (CLUTTER_IS_CLICK_ACTION (action));

  priv = action->priv;

  if (!priv->is_held)
    return;

  /* disconnect the capture */
  if (priv->capture_id != 0)
    {
      g_signal_handler_disconnect (priv->stage, priv->capture_id);
      priv->capture_id = 0;
    }

  click_action_cancel_long_press (action);
  click_action_set_held (action, FALSE);
  click_action_set_pressed (action, FALSE);
}

/**
 * clutter_click_action_get_button:
 * @action: a #ClutterClickAction
 *
 * Retrieves the button that was pressed.
 *
 * Return value: the button value
 *
 * Since: 1.4
 */
guint
clutter_click_action_get_button (ClutterClickAction *action)
{
  g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);

  return action->priv->press_button;
}

/**
 * clutter_click_action_get_state:
 * @action: a #ClutterClickAction
 *
 * Retrieves the modifier state of the click action.
 *
 * Return value: the modifier state parameter, or 0
 *
 * Since: 1.6
 */
ClutterModifierType
clutter_click_action_get_state (ClutterClickAction *action)
{
  g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);

  return action->priv->modifier_state;
}

/**
 * clutter_click_action_get_coords:
 * @action: a #ClutterClickAction
 * @press_x: (out): return location for the X coordinate, or %NULL
 * @press_y: (out): return location for the Y coordinate, or %NULL
 *
 * Retrieves the screen coordinates of the button press.
 *
 * Since: 1.8
 */
void
clutter_click_action_get_coords (ClutterClickAction *action,
                                 gfloat             *press_x,
                                 gfloat             *press_y)
{
  g_return_if_fail (CLUTTER_IS_ACTION (action));

  if (press_x != NULL)
    *press_x = action->priv->press_x;

  if (press_y != NULL)
    *press_y = action->priv->press_y;
}