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authorNeil Roberts <neil@linux.intel.com>2011-12-19 11:51:58 +0000
committerRobert Bragg <robert@linux.intel.com>2012-08-06 14:27:41 +0100
commit68a6e828280d8abb95ce3311f9d24d21946bb842 (patch)
tree380ac37ed284ede72862fb25601fe6f4c6860205
parent1d3d1732bd46428a857031270d517a80627756dc (diff)
downloadcogl-68a6e828280d8abb95ce3311f9d24d21946bb842.tar.gz
Add support for the WebOS version of SDL
The stock 1.2.x version of SDL only supports regular OpenGL. The version on WebOS is specially patched to add some extra API to request a GLES1 or GLES2 context. This patch adds a configure check to detect when Cogl is being built with the patched version of SDL. In that case it will additionally allow the gles1 and gles2 drivers and set the right video mode attributes to get the corresponding context. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 3726c60deab2bd94617a562abb63f735627a25e4)
-rw-r--r--cogl/winsys/cogl-winsys-sdl.c40
-rw-r--r--configure.ac68
2 files changed, 82 insertions, 26 deletions
diff --git a/cogl/winsys/cogl-winsys-sdl.c b/cogl/winsys/cogl-winsys-sdl.c
index a8c3520e..58c177a4 100644
--- a/cogl/winsys/cogl-winsys-sdl.c
+++ b/cogl/winsys/cogl-winsys-sdl.c
@@ -47,12 +47,18 @@ typedef struct _CoglDisplaySdl
{
SDL_Surface *surface;
CoglBool has_onscreen;
+ Uint32 video_mode_flags;
} CoglDisplaySdl;
static CoglFuncPtr
_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
const char *name)
{
+#ifdef COGL_HAS_SDL_GLES_SUPPORT
+ if (renderer->driver != COGL_DRIVER_GL)
+ return SDL_GLES_GetProcAddress (name);
+#endif
+
return SDL_GL_GetProcAddress (name);
}
@@ -68,6 +74,7 @@ static CoglBool
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
GError **error)
{
+#ifndef COGL_HAS_SDL_GLES_SUPPORT
if (renderer->driver != COGL_DRIVER_GL)
{
g_set_error (error, COGL_WINSYS_ERROR,
@@ -75,6 +82,7 @@ _cogl_winsys_renderer_connect (CoglRenderer *renderer,
"The SDL winsys only supports the GL driver");
return FALSE;
}
+#endif /* COGL_HAS_SDL_GLES_SUPPORT */
if (SDL_Init (SDL_INIT_VIDEO) == -1)
{
@@ -134,11 +142,37 @@ _cogl_winsys_display_setup (CoglDisplay *display,
set_gl_attribs_from_framebuffer_config (&display->onscreen_template->config);
+ switch (display->renderer->driver)
+ {
+ case COGL_DRIVER_GL:
+ sdl_display->video_mode_flags = SDL_OPENGL;
+ break;
+
+#ifdef COGL_HAS_SDL_GLES_SUPPORT
+ case COGL_DRIVER_GLES2:
+ sdl_display->video_mode_flags = SDL_OPENGLES;
+ SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
+ break;
+
+ case COGL_DRIVER_GLES1:
+ sdl_display->video_mode_flags = SDL_OPENGLES;
+ SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 1);
+ SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ break;
+#endif /* COGL_HAS_SDL_GLES_SUPPORT */
+
+ default:
+ g_assert_not_reached ();
+ }
+
/* There's no way to know what size the application will need until
it creates the first onscreen but we need to set the video mode
now so that we can get a GL context. We'll have to just guess at
a size an resize it later */
- sdl_display->surface = SDL_SetVideoMode (640, 480, 0, SDL_OPENGL);
+ sdl_display->surface = SDL_SetVideoMode (640, 480, /* width/height */
+ 0, /* bitsperpixel */
+ sdl_display->video_mode_flags);
if (sdl_display->surface == NULL)
{
@@ -213,7 +247,9 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
if (width != sdl_display->surface->w ||
height != sdl_display->surface->h)
{
- sdl_display->surface = SDL_SetVideoMode (width, height, 0, SDL_OPENGL);
+ sdl_display->surface = SDL_SetVideoMode (width, height,
+ 0, /* bitsperpixel */
+ sdl_display->video_mode_flags);
if (sdl_display->surface == NULL)
{
diff --git a/configure.ac b/configure.ac
index bc2dab40..79b4a7ef 100644
--- a/configure.ac
+++ b/configure.ac
@@ -456,7 +456,6 @@ AS_IF([test "x$enable_gles1" = "xyes"],
PKG_CHECK_EXISTS([glesv1_cm],
[COGL_PKG_REQUIRES_GL="$COGL_PKG_REQUIRES_GL glesv1_cm"
COGL_GLES1_LIBNAME="libGLESv1_CM.so"
- NEED_EGL=yes
],
[
# We have to check the two headers independently as GLES/glext.h
@@ -551,8 +550,6 @@ AS_IF([test "x$enable_gles2" = "xyes"],
COGL_GLES2_LIBNAME="libGLESv2.so"
])
-
- NEED_EGL=yes
])
HAVE_GL=0
@@ -690,6 +687,46 @@ AS_IF([test "x$enable_wgl" = "xyes"],
])
AM_CONDITIONAL(SUPPORT_WGL, [test "x$SUPPORT_WGL" = "xyes"])
+AC_ARG_ENABLE(
+ [sdl],
+ [AC_HELP_STRING([--enable-sdl=@<:@no/yes@:>@], [Enable support SDL @<:@default=no@:>@])],
+ [],
+ [enable_sdl=no])
+AS_IF([test "x$enable_sdl" = "xyes"],
+ [
+ PKG_CHECK_MODULES([SDL],
+ [sdl],
+ [],
+ [AC_MSG_ERROR([SDL support requested but SDL not found])])
+
+ SUPPORT_SDL=yes
+ GL_WINSYS_APIS="$GL_WINSYS_APIS sdl"
+ COGL_PKG_REQUIRES="$COGL_PKG_REQUIRES sdl"
+
+ COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_SDL_SUPPORT"
+
+ dnl WebOS has a specially patched version of SDL to add
+ dnl support for creating a GLES1/2 context. This tries to
+ dnl detect that patch so we can use it if the GLES2 driver is
+ dnl selected.
+ cogl_save_CPPFLAGS="$CPPFLAGS"
+ CPPFLAGS="$CPPFLAGS $SDL_CFLAGS"
+ AC_CHECK_DECL([SDL_OPENGLES],
+ [SUPPORT_SDL_GLES=yes],
+ [SUPPORT_SDL_GLES=no],
+ [#include <SDL.h>])
+ AC_CHECK_DECL([SDL_GL_CONTEXT_MAJOR_VERSION], [], [SUPPORT_SDL_GLES=no],
+ [#include <SDL.h>])
+ AC_CHECK_DECL([SDL_GL_CONTEXT_MINOR_VERSION], [], [SUPPORT_SDL_GLES=no],
+ [#include <SDL.h>])
+ CPPFLAGS="$cogl_save_CPPFLAGS"
+
+ AS_IF([test "x$SUPPORT_SDL_GLES" = "xyes"],
+ COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_SDL_GLES_SUPPORT")
+ ],
+ [SUPPORT_SDL=no])
+AM_CONDITIONAL(SUPPORT_SDL, [test "x$SUPPORT_SDL" = "xyes"])
+
EGL_PLATFORM_COUNT=0
AC_ARG_ENABLE(
@@ -832,7 +869,7 @@ AC_ARG_ENABLE(
[xlib-egl-platform],
[AC_HELP_STRING([--enable-xlib-egl-platform=@<:@no/yes@:>@], [Enable support for the Xlib egl platform @<:@default=auto@:>@])],
[],
- AS_IF([test "x$enable_gles1" = "xyes" -o "x$enable_gles2" = "xyes" && test $EGL_PLATFORM_COUNT -eq 0],
+ AS_IF([test "x$enable_gles1" = "xyes" -o "x$enable_gles2" = "xyes" && test "x$SUPPORT_SDL_GLES" != "xyes" && test $EGL_PLATFORM_COUNT -eq 0],
[enable_xlib_egl_platform=yes], [enable_xlib_egl_platform=no])
)
AS_IF([test "x$enable_xlib_egl_platform" = "xyes"],
@@ -884,26 +921,6 @@ AS_IF([test "x$NEED_EGL" = "xyes"],
AM_CONDITIONAL(SUPPORT_EGL, [test "x$SUPPORT_EGL" = "xyes"])
-AC_ARG_ENABLE(
- [sdl],
- [AC_HELP_STRING([--enable-sdl=@<:@no/yes@:>@], [Enable support SDL @<:@default=no@:>@])],
- [],
- [enable_sdl=no])
-AS_IF([test "x$enable_sdl" = "xyes"],
- [
- PKG_CHECK_EXISTS([sdl],
- [],
- [AC_MSG_ERROR([SDL support requested but SDL not found])])
-
- SUPPORT_SDL=yes
- GL_WINSYS_APIS="$GL_WINSYS_APIS sdl"
- COGL_PKG_REQUIRES="$COGL_PKG_REQUIRES sdl"
-
- COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_SDL_SUPPORT"
- ],
- [SUPPORT_SDL=no])
-AM_CONDITIONAL(SUPPORT_SDL, [test "x$SUPPORT_SDL" = "xyes"])
-
dnl ========================================================
dnl Check X11 dependencies if required
dnl ========================================================
@@ -1178,6 +1195,9 @@ if test "x$SUPPORT_EGL" = "xyes"; then
echo " EGL Platforms:${EGL_PLATFORMS}"
echo " Wayland compositor support: ${enable_wayland_egl_server}"
fi
+if test "x$SUPPORT_SDL" = "xyes"; then
+echo " Support GLES under SDL: ${SUPPORT_SDL_GLES}"
+fi
echo " Image backend: ${COGL_IMAGE_BACKEND}"
echo " Cogl Pango: ${enable_cogl_pango}"
echo " Profiling: ${enable_profile}"