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authorLuca Bruno <lucabru@src.gnome.org>2012-04-03 00:41:54 +0200
committerRobert Bragg <robert@linux.intel.com>2012-04-11 16:49:42 +0100
commitd3215b802dc023c119fd74368ed06f2ef481b450 (patch)
tree3713328625a00bd0e71d3e6e9e7dfaefe0bb028c
parentbdb645e7f58066a1e6939064e750fccf215832a6 (diff)
downloadcogl-d3215b802dc023c119fd74368ed06f2ef481b450.tar.gz
tests: Port test-premult
This ports the test-offscreen test from being a Clutter test to a straight Cogl test. https://bugzilla.gnome.org/show_bug.cgi?id=660617 Reviewed-by: Robert Bragg <robert@linux.intel.com>
-rw-r--r--tests/conform/Makefile.am2
-rw-r--r--tests/conform/test-conform-main.c2
-rw-r--r--tests/conform/test-premult.c274
3 files changed, 120 insertions, 158 deletions
diff --git a/tests/conform/Makefile.am b/tests/conform/Makefile.am
index e6ffc7b5..7de8305c 100644
--- a/tests/conform/Makefile.am
+++ b/tests/conform/Makefile.am
@@ -17,7 +17,6 @@ unported_test_sources = \
test-multitexture.c \
test-npot-texture.c \
test-object.c \
- test-premult.c \
test-readpixels.c \
test-texture-get-set-data.c \
test-texture-mipmaps.c \
@@ -40,6 +39,7 @@ test_sources = \
test-pipeline-user-matrix.c \
test-pipeline-uniforms.c \
test-pixel-buffer.c \
+ test-premult.c \
test-snippets.c \
test-wrap-modes.c \
test-sub-texture.c \
diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c
index ed5a6522..1e2ddd28 100644
--- a/tests/conform/test-conform-main.c
+++ b/tests/conform/test-conform-main.c
@@ -53,7 +53,7 @@ main (int argc, char **argv)
UNPORTED_TEST (test_materials);
ADD_TEST (test_pipeline_user_matrix, 0);
ADD_TEST (test_blend_strings, 0);
- UNPORTED_TEST (test_premult);
+ ADD_TEST (test_premult, 0);
UNPORTED_TEST (test_readpixels);
ADD_TEST (test_path, 0);
ADD_TEST (test_depth_test, 0);
diff --git a/tests/conform/test-premult.c b/tests/conform/test-premult.c
index 0326ce61..b8fb6fd4 100644
--- a/tests/conform/test-premult.c
+++ b/tests/conform/test-premult.c
@@ -1,13 +1,10 @@
-
-#include <clutter/clutter.h>
#include <cogl/cogl.h>
-#include <string.h>
-#include "test-conform-common.h"
+#include <string.h>
-static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
+#include "test-utils.h"
-#define QUAD_WIDTH 20
+#define QUAD_WIDTH 32
#define RED 0
#define GREEN 1
@@ -19,12 +16,6 @@ static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
#define MASK_ALPHA(COLOR) (COLOR & 0xff)
-typedef struct _TestState
-{
- ClutterGeometry stage_geom;
- CoglHandle passthrough_material;
-} TestState;
-
static guchar *
gen_tex_data (guint32 color)
{
@@ -47,54 +38,104 @@ gen_tex_data (guint32 color)
return tex_data;
}
-static CoglHandle
+static CoglTexture *
make_texture (guint32 color,
- CoglPixelFormat src_format,
- CoglPixelFormat internal_format)
+ CoglPixelFormat src_format,
+ CoglPixelFormat internal_format)
{
- CoglHandle tex;
+ CoglTexture2D *tex_2d;
guchar *tex_data = gen_tex_data (color);
- tex = cogl_texture_new_from_data (QUAD_WIDTH,
- QUAD_WIDTH,
- COGL_TEXTURE_NONE,
- src_format,
- internal_format,
- QUAD_WIDTH * 4,
- tex_data);
+ tex_2d = cogl_texture_2d_new_from_data (ctx,
+ QUAD_WIDTH,
+ QUAD_WIDTH,
+ src_format,
+ internal_format,
+ QUAD_WIDTH * 4,
+ tex_data,
+ NULL);
g_free (tex_data);
- return tex;
+ return COGL_TEXTURE (tex_2d);
}
static void
-check_texture (TestState *state,
- int x,
- int y,
- CoglHandle tex,
- guint32 expected_result)
+set_region (CoglTexture *tex,
+ guint32 color,
+ CoglPixelFormat format)
{
- guchar pixel[4];
- int y_off;
- int x_off;
+ guchar *tex_data = gen_tex_data (color);
- cogl_material_set_layer (state->passthrough_material, 0, tex);
+ cogl_texture_set_region (tex,
+ 0, 0, /* src x, y */
+ 0, 0, /* dst x, y */
+ QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
+ QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
+ format,
+ 0, /* auto compute row stride */
+ tex_data);
+}
- cogl_set_source (state->passthrough_material);
+static void
+check_texture (CoglPipeline *pipeline,
+ CoglHandle material,
+ int x,
+ int y,
+ CoglTexture *tex,
+ guint32 expected_result)
+{
+ /* Legacy */
+ cogl_push_framebuffer (fb);
+ cogl_material_set_layer (material, 0, tex);
+ cogl_set_source (material);
cogl_rectangle (x * QUAD_WIDTH,
- y * QUAD_WIDTH,
- x * QUAD_WIDTH + QUAD_WIDTH,
- y * QUAD_WIDTH + QUAD_WIDTH);
-
- test_utils_check_pixel (x_off, y_off, expected_result);
+ y * QUAD_WIDTH,
+ x * QUAD_WIDTH + QUAD_WIDTH,
+ y * QUAD_WIDTH + QUAD_WIDTH);
+ test_utils_check_pixel (fb, x * QUAD_WIDTH + QUAD_WIDTH / 2, y * QUAD_WIDTH + QUAD_WIDTH / 2, expected_result);
+ cogl_pop_framebuffer ();
+
+ /* New API */
+ cogl_pipeline_set_layer_texture (pipeline, 0, COGL_TEXTURE (tex));
+ cogl_framebuffer_draw_rectangle (fb, pipeline,
+ x * QUAD_WIDTH,
+ y * QUAD_WIDTH,
+ x * QUAD_WIDTH + QUAD_WIDTH,
+ y * QUAD_WIDTH + QUAD_WIDTH);
+ test_utils_check_pixel (fb, x * QUAD_WIDTH + QUAD_WIDTH / 2, y * QUAD_WIDTH + QUAD_WIDTH / 2, expected_result);
}
-static void
-on_paint (ClutterActor *actor, TestState *state)
+void
+test_premult (void)
{
- CoglHandle tex;
- guchar *tex_data;
+ CoglPipeline *pipeline;
+ CoglHandle material;
+ CoglTexture *tex;
+
+ cogl_framebuffer_orthographic (fb, 0, 0,
+ cogl_framebuffer_get_width (fb),
+ cogl_framebuffer_get_height (fb),
+ -1,
+ 100);
+
+ cogl_framebuffer_clear4f (fb,
+ COGL_BUFFER_BIT_COLOR,
+ 1.0f, 1.0f, 1.0f, 1.0f);
+
+ /* Legacy */
+ material = cogl_material_new ();
+ cogl_material_set_blend (material,
+ "RGBA = ADD (SRC_COLOR, 0)", NULL);
+ cogl_material_set_layer_combine (material, 0,
+ "RGBA = REPLACE (TEXTURE)", NULL);
+
+ /* New API */
+ pipeline = cogl_pipeline_new (ctx);
+ cogl_pipeline_set_blend (pipeline,
+ "RGBA = ADD (SRC_COLOR, 0)", NULL);
+ cogl_pipeline_set_layer_combine (pipeline, 0,
+ "RGBA = REPLACE (TEXTURE)", NULL);
/* If the user explicitly specifies an unmultiplied internal format then
* Cogl shouldn't automatically premultiply the given texture data... */
@@ -104,9 +145,9 @@ on_paint (ClutterActor *actor, TestState *state)
tex = make_texture (0xff00ff80,
COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
- check_texture (state, 0, 0, /* position */
- tex,
- 0xff00ff80); /* expected */
+ check_texture (pipeline, material, 0, 0, /* position */
+ tex,
+ 0xff00ff80); /* expected */
/* If the user explicitly requests a premultiplied internal format and
* gives unmultiplied src data then Cogl should always premultiply that
@@ -117,9 +158,9 @@ on_paint (ClutterActor *actor, TestState *state)
tex = make_texture (0xff00ff80,
COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
- check_texture (state, 1, 0, /* position */
- tex,
- 0x80008080); /* expected */
+ check_texture (pipeline, material, 1, 0, /* position */
+ tex,
+ 0x80008080); /* expected */
/* If the user gives COGL_PIXEL_FORMAT_ANY for the internal format then
* by default Cogl should premultiply the given texture data...
@@ -131,9 +172,9 @@ on_paint (ClutterActor *actor, TestState *state)
tex = make_texture (0xff00ff80,
COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
COGL_PIXEL_FORMAT_ANY); /* internal format */
- check_texture (state, 2, 0, /* position */
- tex,
- 0x80008080); /* expected */
+ check_texture (pipeline, material, 2, 0, /* position */
+ tex,
+ 0x80008080); /* expected */
/* If the user requests a premultiplied internal texture format and supplies
* premultiplied source data, Cogl should never modify that source data...
@@ -145,9 +186,9 @@ on_paint (ClutterActor *actor, TestState *state)
tex = make_texture (0x80008080,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
- check_texture (state, 3, 0, /* position */
- tex,
- 0x80008080); /* expected */
+ check_texture (pipeline, material, 3, 0, /* position */
+ tex,
+ 0x80008080); /* expected */
/* If the user requests an unmultiplied internal texture format, but
* supplies premultiplied source data, then Cogl should always
@@ -158,9 +199,9 @@ on_paint (ClutterActor *actor, TestState *state)
tex = make_texture (0x80008080,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
- check_texture (state, 4, 0, /* position */
- tex,
- 0xff00ff80); /* expected */
+ check_texture (pipeline, material, 4, 0, /* position */
+ tex,
+ 0xff00ff80); /* expected */
/* If the user allows any internal texture format and provides premultipled
* source data then by default Cogl shouldn't modify the source data...
@@ -172,9 +213,9 @@ on_paint (ClutterActor *actor, TestState *state)
tex = make_texture (0x80008080,
COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
COGL_PIXEL_FORMAT_ANY); /* internal format */
- check_texture (state, 5, 0, /* position */
- tex,
- 0x80008080); /* expected */
+ check_texture (pipeline, material, 5, 0, /* position */
+ tex,
+ 0x80008080); /* expected */
/*
* Test cogl_texture_set_region() ....
@@ -188,18 +229,10 @@ on_paint (ClutterActor *actor, TestState *state)
COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
if (cogl_test_verbose ())
g_print ("set_region (0xff00ff80, RGBA_8888)\n");
- tex_data = gen_tex_data (0xff00ff80);
- cogl_texture_set_region (tex,
- 0, 0, /* src x, y */
- 0, 0, /* dst x, y */
- QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
- QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
- COGL_PIXEL_FORMAT_RGBA_8888,
- 0, /* auto compute row stride */
- tex_data);
- check_texture (state, 6, 0, /* position */
- tex,
- 0xff00ff80); /* expected */
+ set_region (tex, 0xff00ff80, COGL_PIXEL_FORMAT_RGBA_8888);
+ check_texture (pipeline, material, 6, 0, /* position */
+ tex,
+ 0xff00ff80); /* expected */
/* Updating a texture region for an unmultiplied texture using premultiplied
* region data should result in Cogl unmultiplying the given region data...
@@ -212,18 +245,10 @@ on_paint (ClutterActor *actor, TestState *state)
COGL_PIXEL_FORMAT_RGBA_8888); /* internal format */
if (cogl_test_verbose ())
g_print ("set_region (0x80008080, RGBA_8888_PRE)\n");
- tex_data = gen_tex_data (0x80008080);
- cogl_texture_set_region (tex,
- 0, 0, /* src x, y */
- 0, 0, /* dst x, y */
- QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
- QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
- COGL_PIXEL_FORMAT_RGBA_8888_PRE,
- 0, /* auto compute row stride */
- tex_data);
- check_texture (state, 7, 0, /* position */
- tex,
- 0xff00ff80); /* expected */
+ set_region (tex, 0x80008080, COGL_PIXEL_FORMAT_RGBA_8888_PRE);
+ check_texture (pipeline, material, 7, 0, /* position */
+ tex,
+ 0xff00ff80); /* expected */
if (cogl_test_verbose ())
@@ -235,18 +260,10 @@ on_paint (ClutterActor *actor, TestState *state)
COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
if (cogl_test_verbose ())
g_print ("set_region (0x80008080, RGBA_8888_PRE)\n");
- tex_data = gen_tex_data (0x80008080);
- cogl_texture_set_region (tex,
- 0, 0, /* src x, y */
- 0, 0, /* dst x, y */
- QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
- QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
- COGL_PIXEL_FORMAT_RGBA_8888_PRE,
- 0, /* auto compute row stride */
- tex_data);
- check_texture (state, 8, 0, /* position */
- tex,
- 0x80008080); /* expected */
+ set_region (tex, 0x80008080, COGL_PIXEL_FORMAT_RGBA_8888_PRE);
+ check_texture (pipeline, material, 8, 0, /* position */
+ tex,
+ 0x80008080); /* expected */
/* Updating a texture region for a premultiplied texture using unmultiplied
@@ -261,66 +278,11 @@ on_paint (ClutterActor *actor, TestState *state)
COGL_PIXEL_FORMAT_RGBA_8888_PRE); /* internal format */
if (cogl_test_verbose ())
g_print ("set_region (0xff00ff80, RGBA_8888)\n");
- tex_data = gen_tex_data (0xff00ff80);
- cogl_texture_set_region (tex,
- 0, 0, /* src x, y */
- 0, 0, /* dst x, y */
- QUAD_WIDTH, QUAD_WIDTH, /* dst width, height */
- QUAD_WIDTH, QUAD_WIDTH, /* src width, height */
- COGL_PIXEL_FORMAT_RGBA_8888,
- 0, /* auto compute row stride */
- tex_data);
- check_texture (state, 9, 0, /* position */
- tex,
- 0x80008080); /* expected */
-
- /* Comment this out if you want visual feedback for what this test paints */
- clutter_main_quit ();
-}
-
-static gboolean
-queue_redraw (gpointer stage)
-{
- clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
-
- return TRUE;
-}
-
-void
-test_premult (TestUtilsGTestFixture *fixture,
- void *data)
-{
- TestState state;
- ClutterActor *stage;
- ClutterActor *group;
- unsigned int idle_source;
-
- state.passthrough_material = cogl_material_new ();
- cogl_material_set_blend (state.passthrough_material,
- "RGBA = ADD (SRC_COLOR, 0)", NULL);
- cogl_material_set_layer_combine (state.passthrough_material, 0,
- "RGBA = REPLACE (TEXTURE)", NULL);
-
- stage = clutter_stage_get_default ();
-
- clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
- clutter_actor_get_geometry (stage, &state.stage_geom);
-
- group = clutter_group_new ();
- clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
-
- /* We force continuous redrawing incase someone comments out the
- * clutter_main_quit and wants visual feedback for the test since we
- * wont be doing anything else that will trigger redrawing. */
- idle_source = g_idle_add (queue_redraw, stage);
-
- g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
-
- clutter_actor_show_all (stage);
-
- clutter_main ();
+ set_region (tex, 0xff00ff80, COGL_PIXEL_FORMAT_RGBA_8888);
+ check_texture (pipeline, material, 9, 0, /* position */
+ tex,
+ 0x80008080); /* expected */
- g_source_remove (idle_source);
if (cogl_test_verbose ())
g_print ("OK\n");