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authorChun-wei Fan <fanchunwei@src.gnome.org>2013-03-01 15:46:41 +0800
committerChun-wei Fan <fanchunwei@src.gnome.org>2013-03-01 15:58:46 +0800
commit1ddf5e30c1060ecfa28b458bb2e50104a091c9df (patch)
treea8b764da70457814b13250b30f134f322937af5a /build
parenta131b697d982da5406f11ae72552d1a10fca6fa6 (diff)
downloadcogl-1ddf5e30c1060ecfa28b458bb2e50104a091c9df.tar.gz
Fix Cogl Visual Studio Projects
Some GL driver sources were moved and added, so these sources and paths must be added/changed in the Cogl projects
Diffstat (limited to 'build')
-rw-r--r--build/win32/vs10/cogl.vcxproj.filtersin11
-rw-r--r--build/win32/vs10/cogl.vcxprojin27
-rw-r--r--build/win32/vs9/cogl.vcprojin27
3 files changed, 43 insertions, 22 deletions
diff --git a/build/win32/vs10/cogl.vcxproj.filtersin b/build/win32/vs10/cogl.vcxproj.filtersin
index 3541a7f9..e9529147 100644
--- a/build/win32/vs10/cogl.vcxproj.filtersin
+++ b/build/win32/vs10/cogl.vcxproj.filtersin
@@ -19,7 +19,14 @@
<ClCompile Include="..\..\..\cogl\cogl-sdl.c"><Filter>Sources</Filter></ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c"><Filter>Sources</Filter></ClCompile>
#include "cogl.vs10.sourcefiles.filters"
- <ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
- <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-util-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
</ItemGroup>
</Project> \ No newline at end of file
diff --git a/build/win32/vs10/cogl.vcxprojin b/build/win32/vs10/cogl.vcxprojin
index de173efe..8e865ec1 100644
--- a/build/win32/vs10/cogl.vcxprojin
+++ b/build/win32/vs10/cogl.vcxprojin
@@ -133,7 +133,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -165,7 +165,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -197,7 +197,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -229,7 +229,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -261,7 +261,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
- <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -295,7 +295,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
- <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -328,7 +328,7 @@
</Command>
</PreBuildEvent>
<ClCompile>
- <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
@@ -359,7 +359,7 @@
</Command>
</PreBuildEvent>
<ClCompile>
- <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <AdditionalIncludeDirectories>..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
@@ -398,8 +398,15 @@
</ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.vs10.sourcefiles"
- <ClCompile Include="..\..\..\cogl\driver\gl\cogl-gl.c" />
- <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
+ <ClCompile Include="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\cogl\cogl.rc" />
diff --git a/build/win32/vs9/cogl.vcprojin b/build/win32/vs9/cogl.vcprojin
index 2fc03af6..b1680ecc 100644
--- a/build/win32/vs9/cogl.vcprojin
+++ b/build/win32/vs9/cogl.vcprojin
@@ -35,7 +35,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+ AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -77,7 +77,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+ AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -118,7 +118,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+ AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -160,7 +160,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+ AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@@ -202,7 +202,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="2"
- AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+ AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
@@ -247,7 +247,7 @@ $(PreBuildCmd)
<Tool
Name="VCCLCompilerTool"
Optimization="2"
- AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+ AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
@@ -289,7 +289,7 @@ $(PreBuildCmd)
/>
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+ AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
@@ -330,7 +330,7 @@ $(PreBuildCmd)
/>
<Tool
Name="VCCLCompilerTool"
- AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl"
+ AdditionalIncludeDirectories="..\..\..\cogl\tesselator;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
@@ -379,8 +379,15 @@ $(PreBuildCmd)
<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.sourcefiles"
<Filter Name="Driver_GL" >
- <File RelativePath="..\..\..\cogl\driver\gl\cogl-gl.c" />
- <File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-driver-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
+ <File RelativePath="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
</Filter>
</Filter>
<Filter Name="Headers"