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authorRobert Bragg <robert@linux.intel.com>2011-10-08 14:13:03 +0100
committerRobert Bragg <robert@linux.intel.com>2011-11-01 12:03:01 +0000
commit1d8fd64e1cd74a44cb60689bd5ee2c8c8f518b20 (patch)
tree37dd4f394f2411a9e35f9a3f7e0b7533d1056a8b /cogl-pango
parentc11036cd13140eede00d2b7d79547ffe7b9676e1 (diff)
downloadcogl-1d8fd64e1cd74a44cb60689bd5ee2c8c8f518b20.tar.gz
meta-texture: This publicly exposes CoglMetaTexture
CoglMetaTexture is an interface for dealing with high level textures that may be comprised of one or more low-level textures internally. The interface allows the development of primitive drawing APIs that can draw with high-level textures (such as atlas textures) even though the GPU doesn't natively understand these texture types. There is currently just one function that's part of this interface: cogl_meta_texture_foreach_in_region() which allows an application to resolve the internal, low-level textures of a high-level texture. cogl_rectangle() uses this API for example so that it can easily emulate the _REPEAT wrap mode for textures that the hardware can't natively handle repeating of. Reviewed-by: Neil Roberts <neil@linux.intel.com>
Diffstat (limited to 'cogl-pango')
-rw-r--r--cogl-pango/cogl-pango-render.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/cogl-pango/cogl-pango-render.c b/cogl-pango/cogl-pango-render.c
index ff974d69..3f87b527 100644
--- a/cogl-pango/cogl-pango-render.c
+++ b/cogl-pango/cogl-pango-render.c
@@ -140,13 +140,15 @@ cogl_pango_renderer_draw_glyph (CoglPangoRenderer *priv,
the neighbouring glyphs are coming from the same atlas and bundle
them together into a single VBO */
- _cogl_texture_foreach_sub_texture_in_region (cache_value->texture,
- cache_value->tx1,
- cache_value->ty1,
- cache_value->tx2,
- cache_value->ty2,
- cogl_pango_renderer_slice_cb,
- &data);
+ cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (cache_value->texture),
+ cache_value->tx1,
+ cache_value->ty1,
+ cache_value->tx2,
+ cache_value->ty2,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ COGL_PIPELINE_WRAP_MODE_REPEAT,
+ cogl_pango_renderer_slice_cb,
+ &data);
}
static void cogl_pango_renderer_finalize (GObject *object);