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authorNeil Roberts <neil@linux.intel.com>2012-02-09 12:52:45 +0000
committerNeil Roberts <neil@linux.intel.com>2012-02-13 17:09:34 +0000
commitb96e6900f5865684a01cff85b46de089b89d8448 (patch)
tree2a9c9a41cd33f453ed0cf816ac329e53d813c936 /cogl/cogl-pipeline-layer.c
parent8012eee31f01011d4b6572d924d7a979470c4afe (diff)
downloadcogl-b96e6900f5865684a01cff85b46de089b89d8448.tar.gz
cogl-pipeline-layer: Use CoglTextureType instead of GL target enum
Instead of storing the GLenum for the target of the last used texture for a layer it now stores the CoglTextureType instead. The state name has been renamed to 'texture type' instead of 'texture target'. Previously the default pipeline layer would store 0 here to represent that there is no texture. This has been changed to store COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers always have a valid value for the texture type. Any places that were previously fetching the texture from a layer to determine the target (for example when generating shaders or when enabling a particular texture target) now use the texture type instead. This means they will work even for layers that don't have a texture. This also changes it so that when binding a fallback texture instead of always using a 2D texture it will now use the default texture corresponding to the texture type of the layer. That way when the generated shader tries to do a texture lookup for that type of texture it will get a valid texture object. To make this work the patch adds a default texture for 3D textures to the context and also makes the default rectangle texture actually be a rectangle texture instead of using a 2D texture. Reviewed-by: Robert Bragg <robert@linux.intel.com>
Diffstat (limited to 'cogl/cogl-pipeline-layer.c')
-rw-r--r--cogl/cogl-pipeline-layer.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/cogl/cogl-pipeline-layer.c b/cogl/cogl-pipeline-layer.c
index d2d799d5..558a8b61 100644
--- a/cogl/cogl-pipeline-layer.c
+++ b/cogl/cogl-pipeline-layer.c
@@ -165,7 +165,7 @@ _cogl_pipeline_layer_init_multi_property_sparse_state (
/* XXX: avoid using a default: label so we get a warning if we
* don't explicitly handle a newly defined state-group here. */
case COGL_PIPELINE_LAYER_STATE_UNIT:
- case COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET:
+ case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE:
case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA:
case COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS:
case COGL_PIPELINE_LAYER_STATE_USER_MATRIX:
@@ -544,13 +544,13 @@ _cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
layers_difference,
authorities1);
- if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET)
+ if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE)
{
CoglPipelineLayerStateIndex state_index =
- COGL_PIPELINE_LAYER_STATE_TEXTURE_TARGET_INDEX;
- if (!_cogl_pipeline_layer_texture_target_equal (authorities0[state_index],
- authorities1[state_index],
- flags))
+ COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX;
+ if (!_cogl_pipeline_layer_texture_type_equal (authorities0[state_index],
+ authorities1[state_index],
+ flags))
return FALSE;
}
@@ -655,7 +655,7 @@ _cogl_pipeline_init_default_layers (void)
layer->unit_index = 0;
layer->texture = NULL;
- layer->target = 0;
+ layer->texture_type = COGL_TEXTURE_TYPE_2D;
layer->mag_filter = COGL_PIPELINE_FILTER_LINEAR;
layer->min_filter = COGL_PIPELINE_FILTER_LINEAR;