diff options
Diffstat (limited to 'cogl-gles2/cogl-gles2-api.c')
-rw-r--r-- | cogl-gles2/cogl-gles2-api.c | 1048 |
1 files changed, 0 insertions, 1048 deletions
diff --git a/cogl-gles2/cogl-gles2-api.c b/cogl-gles2/cogl-gles2-api.c deleted file mode 100644 index 22ab2b71..00000000 --- a/cogl-gles2/cogl-gles2-api.c +++ /dev/null @@ -1,1048 +0,0 @@ - -#include <GLES2/gl2.h> - -#include <cogl/cogl-gles2.h> - -void -glBindTexture (GLenum target, GLuint texture) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBindTexture (target, texture); -} - -void -glBlendFunc (GLenum sfactor, GLenum dfactor) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBlendFunc (sfactor, dfactor); -} - -void -glClear (GLbitfield mask) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glClear (mask); -} - -void -glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glClearColor (red, green, blue, alpha); -} - -void -glClearStencil (GLint s) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glClearStencil (s); -} - -void -glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glColorMask (red, green, blue, alpha); -} - -void -glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glCopyTexSubImage2D (target, level, xoffset, yoffset, x, y, width, - height); -} - -void -glDeleteTextures (GLsizei n, const GLuint * textures) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDeleteTextures (n, textures); -} - -void -glDepthFunc (GLenum func) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDepthFunc (func); -} - -void -glDepthMask (GLboolean flag) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDepthMask (flag); -} - -void -glDisable (GLenum cap) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDisable (cap); -} - -void -glDrawArrays (GLenum mode, GLint first, GLsizei count) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDrawArrays (mode, first, count); -} - -void -glDrawElements (GLenum mode, GLsizei count, GLenum type, - const GLvoid * indices) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDrawElements (mode, count, type, indices); -} - -void -glEnable (GLenum cap) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glEnable (cap); -} - -void -glFinish (void) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glFinish (); -} - -void -glFlush (void) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glFlush (); -} - -void -glFrontFace (GLenum mode) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glFrontFace (mode); -} - -void -glCullFace (GLenum mode) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glCullFace (mode); -} - -void -glGenTextures (GLsizei n, GLuint * textures) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGenTextures (n, textures); -} - -GLenum -glGetError (void) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glGetError (); -} - -void -glGetIntegerv (GLenum pname, GLint * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetIntegerv (pname, params); -} - -void -glGetBooleanv (GLenum pname, GLboolean * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetBooleanv (pname, params); -} - -void -glGetFloatv (GLenum pname, GLfloat * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetFloatv (pname, params); -} - -const GLubyte * -glGetString (GLenum name) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glGetString (name); -} - -void -glHint (GLenum target, GLenum mode) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glHint (target, mode); -} - -GLboolean -glIsTexture (GLuint texture) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glIsTexture (texture); -} - -void -glPixelStorei (GLenum pname, GLint param) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glPixelStorei (pname, param); -} - -void -glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, - GLenum type, GLvoid * pixels) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glReadPixels (x, y, width, height, format, type, pixels); -} - -void -glScissor (GLint x, GLint y, GLsizei width, GLsizei height) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glScissor (x, y, width, height); -} - -void -glStencilFunc (GLenum func, GLint ref, GLuint mask) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glStencilFunc (func, ref, mask); -} - -void -glStencilMask (GLuint mask) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glStencilMask (mask); -} - -void -glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glStencilOp (fail, zfail, zpass); -} - -void -glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, - const GLvoid * pixels) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glTexImage2D (target, level, internalformat, width, height, border, - format, type, pixels); -} - -void -glTexParameterf (GLenum target, GLenum pname, GLfloat param) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glTexParameterf (target, pname, param); -} - -void -glTexParameterfv (GLenum target, GLenum pname, const GLfloat * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glTexParameterfv (target, pname, params); -} - -void -glTexParameteri (GLenum target, GLenum pname, GLint param) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glTexParameteri (target, pname, param); -} - -void -glTexParameteriv (GLenum target, GLenum pname, const GLint * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glTexParameteriv (target, pname, params); -} - -void -glGetTexParameterfv (GLenum target, GLenum pname, GLfloat * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetTexParameterfv (target, pname, params); -} - -void -glGetTexParameteriv (GLenum target, GLenum pname, GLint * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetTexParameteriv (target, pname, params); -} - -void -glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, GLenum format, GLenum type, - const GLvoid * pixels) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glTexSubImage2D (target, level, xoffset, yoffset, width, height, - format, type, pixels); -} - -void -glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, - GLint y, GLsizei width, GLsizei height, GLint border) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glCopyTexImage2D (target, level, internalformat, - x, y, width, height, border); -} - -void -glViewport (GLint x, GLint y, GLsizei width, GLsizei height) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glViewport (x, y, width, height); -} - -GLboolean -glIsEnabled (GLenum cap) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glIsEnabled (cap); -} - -void -glLineWidth (GLfloat width) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glLineWidth (width); -} - -void -glPolygonOffset (GLfloat factor, GLfloat units) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glPolygonOffset (factor, units); -} - -void -glDepthRangef (GLfloat near_val, GLfloat far_val) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDepthRangef (near_val, far_val); -} - -void -glClearDepthf (GLclampf depth) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glClearDepthf (depth); -} - -void -glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid * data) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glCompressedTexImage2D (target, level, internalformat, width, - height, border, imageSize, data); -} - -void -glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid * data) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glCompressedTexSubImage2D (target, level, - xoffset, yoffset, width, height, - format, imageSize, data); -} - -void -glSampleCoverage (GLclampf value, GLboolean invert) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glSampleCoverage (value, invert); -} - -void -glGetBufferParameteriv (GLenum target, GLenum pname, GLint * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetBufferParameteriv (target, pname, params); -} - -void -glGenBuffers (GLsizei n, GLuint * buffers) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGenBuffers (n, buffers); -} - -void -glBindBuffer (GLenum target, GLuint buffer) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBindBuffer (target, buffer); -} - -void -glBufferData (GLenum target, GLsizeiptr size, const GLvoid * data, - GLenum usage) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBufferData (target, size, data, usage); -} - -void -glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, - const GLvoid * data) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBufferSubData (target, offset, size, data); -} - -void -glDeleteBuffers (GLsizei n, const GLuint * buffers) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDeleteBuffers (n, buffers); -} - -GLboolean -glIsBuffer (GLuint buffer) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glIsBuffer (buffer); -} - -void -glActiveTexture (GLenum texture) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glActiveTexture (texture); -} - -void -glGenRenderbuffers (GLsizei n, GLuint * renderbuffers) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGenRenderbuffers (n, renderbuffers); -} - -void -glDeleteRenderbuffers (GLsizei n, const GLuint * renderbuffers) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDeleteRenderbuffers (n, renderbuffers); -} - -void -glBindRenderbuffer (GLenum target, GLuint renderbuffer) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBindRenderbuffer (target, renderbuffer); -} - -void -glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, - GLsizei height) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glRenderbufferStorage (target, internalformat, width, height); -} - -void -glGenFramebuffers (GLsizei n, GLuint * framebuffers) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGenFramebuffers (n, framebuffers); -} - -void -glBindFramebuffer (GLenum target, GLuint framebuffer) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBindFramebuffer (target, framebuffer); -} - -void -glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, - GLuint texture, GLint level) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glFramebufferTexture2D (target, attachment, - textarget, texture, level); -} - -void -glFramebufferRenderbuffer (GLenum target, GLenum attachment, - GLenum renderbuffertarget, GLuint renderbuffer) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glFramebufferRenderbuffer (target, attachment, - renderbuffertarget, renderbuffer); -} - -GLboolean -glIsRenderbuffer (GLuint renderbuffer) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glIsRenderbuffer (renderbuffer); -} - -GLenum -glCheckFramebufferStatus (GLenum target) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glCheckFramebufferStatus (target); -} - -void -glDeleteFramebuffers (GLsizei n, const GLuint * framebuffers) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDeleteFramebuffers (n, framebuffers); -} - -void -glGenerateMipmap (GLenum target) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGenerateMipmap (target); -} - -void -glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, - GLenum pname, GLint * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetFramebufferAttachmentParameteriv (target, - attachment, pname, params); -} - -void -glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetRenderbufferParameteriv (target, pname, params); -} - -GLboolean -glIsFramebuffer (GLuint framebuffer) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glIsFramebuffer (framebuffer); -} - -void -glBlendEquation (GLenum mode) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBlendEquation (mode); -} - -void -glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBlendColor (red, green, blue, alpha); -} - -void -glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, - GLenum dstAlpha) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBlendFuncSeparate (srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void -glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBlendEquationSeparate (modeRGB, modeAlpha); -} - -void -glReleaseShaderCompiler (void) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glReleaseShaderCompiler (); -} - -void -glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, - GLint * range, GLint * precision) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetShaderPrecisionFormat (shadertype, precisiontype, - range, precision); -} - -void -glShaderBinary (GLsizei n, const GLuint * shaders, GLenum binaryformat, - const GLvoid * binary, GLsizei length) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glShaderBinary (n, shaders, binaryformat, binary, length); -} - -void -glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glStencilFuncSeparate (face, func, ref, mask); -} - -void -glStencilMaskSeparate (GLenum face, GLuint mask) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glStencilMaskSeparate (face, mask); -} - -void -glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glStencilOpSeparate (face, fail, zfail, zpass); -} - -GLuint -glCreateProgram (void) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glCreateProgram (); -} - -GLuint -glCreateShader (GLenum shaderType) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glCreateShader (shaderType); -} - -void -glShaderSource (GLuint shader, GLsizei count, - const GLchar * const *string, const GLint * length) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glShaderSource (shader, count, string, length); -} - -void -glCompileShader (GLuint shader) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glCompileShader (shader); -} - -void -glDeleteShader (GLuint shader) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDeleteShader (shader); -} - -void -glAttachShader (GLuint program, GLuint shader) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glAttachShader (program, shader); -} - -void -glLinkProgram (GLuint program) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glLinkProgram (program); -} - -void -glUseProgram (GLuint program) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUseProgram (program); -} - -GLint -glGetUniformLocation (GLuint program, const char *name) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glGetUniformLocation (program, name); -} - -void -glDeleteProgram (GLuint program) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDeleteProgram (program); -} - -void -glGetShaderInfoLog (GLuint shader, GLsizei maxLength, GLsizei * length, - char *infoLog) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetShaderInfoLog (shader, maxLength, length, infoLog); -} - -void -glGetShaderiv (GLuint shader, GLenum pname, GLint * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetShaderiv (shader, pname, params); -} - -void -glVertexAttribPointer (GLuint index, GLint size, GLenum type, - GLboolean normalized, GLsizei stride, - const GLvoid * pointer) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glVertexAttribPointer (index, size, type, normalized, stride, - pointer); -} - -void -glEnableVertexAttribArray (GLuint index) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glEnableVertexAttribArray (index); -} - -void -glDisableVertexAttribArray (GLuint index) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDisableVertexAttribArray (index); -} - -void -glUniform1f (GLint location, GLfloat v0) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform1f (location, v0); -} - -void -glUniform2f (GLint location, GLfloat v0, GLfloat v1) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform2f (location, v0, v1); -} - -void -glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform3f (location, v0, v1, v2); -} - -void -glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform4f (location, v0, v1, v2, v3); -} - -void -glUniform1fv (GLint location, GLsizei count, const GLfloat * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform1fv (location, count, value); -} - -void -glUniform2fv (GLint location, GLsizei count, const GLfloat * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform2fv (location, count, value); -} - -void -glUniform3fv (GLint location, GLsizei count, const GLfloat * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform3fv (location, count, value); -} - -void -glUniform4fv (GLint location, GLsizei count, const GLfloat * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform4fv (location, count, value); -} - -void -glUniform1i (GLint location, GLint v0) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform1i (location, v0); -} - -void -glUniform2i (GLint location, GLint v0, GLint v1) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform2i (location, v0, v1); -} - -void -glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform3i (location, v0, v1, v2); -} - -void -glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform4i (location, v0, v1, v2, v3); -} - -void -glUniform1iv (GLint location, GLsizei count, const GLint * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform1iv (location, count, value); -} - -void -glUniform2iv (GLint location, GLsizei count, const GLint * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform2iv (location, count, value); -} - -void -glUniform3iv (GLint location, GLsizei count, const GLint * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform3iv (location, count, value); -} - -void -glUniform4iv (GLint location, GLsizei count, const GLint * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniform4iv (location, count, value); -} - -void -glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniformMatrix2fv (location, count, transpose, value); -} - -void -glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniformMatrix3fv (location, count, transpose, value); -} - -void -glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, - const GLfloat * value) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glUniformMatrix4fv (location, count, transpose, value); -} - -void -glGetUniformfv (GLuint program, GLint location, GLfloat * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetUniformfv (program, location, params); -} - -void -glGetUniformiv (GLuint program, GLint location, GLint * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetUniformiv (program, location, params); -} - -void -glGetProgramiv (GLuint program, GLenum pname, GLint * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetProgramiv (program, pname, params); -} - -void -glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei * length, - char *infoLog) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetProgramInfoLog (program, bufSize, length, infoLog); -} - -void -glVertexAttrib1f (GLuint indx, GLfloat x) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glVertexAttrib1f (indx, x); -} - -void -glVertexAttrib1fv (GLuint indx, const GLfloat * values) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glVertexAttrib1fv (indx, values); -} - -void -glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glVertexAttrib2f (indx, x, y); -} - -void -glVertexAttrib2fv (GLuint indx, const GLfloat * values) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glVertexAttrib2fv (indx, values); -} - -void -glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glVertexAttrib3f (indx, x, y, z); -} - -void -glVertexAttrib3fv (GLuint indx, const GLfloat * values) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glVertexAttrib3fv (indx, values); -} - -void -glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glVertexAttrib4f (index, x, y, z, w); -} - -void -glVertexAttrib4fv (GLuint indx, const GLfloat * values) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glVertexAttrib4fv (indx, values); -} - -void -glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetVertexAttribfv (index, pname, params); -} - -void -glGetVertexAttribiv (GLuint index, GLenum pname, GLint * params) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetVertexAttribiv (index, pname, params); -} - -void -glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid ** pointer) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetVertexAttribPointerv (index, pname, pointer); -} - -GLint -glGetAttribLocation (GLuint program, const char *name) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glGetAttribLocation (program, name); -} - -void -glBindAttribLocation (GLuint program, GLuint index, const GLchar * name) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glBindAttribLocation (program, index, name); -} - -void -glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, - GLsizei * length, GLint * size, GLenum * type, - GLchar * name) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetActiveAttrib (program, index, bufsize, length, size, type, - name); -} - -void -glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, - GLsizei * length, GLint * size, GLenum * type, - GLchar * name) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetActiveUniform (program, index, bufsize, length, size, type, - name); -} - -void -glDetachShader (GLuint program, GLuint shader) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glDetachShader (program, shader); -} - -void -glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei * count, - GLuint * shaders) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetAttachedShaders (program, maxcount, count, shaders); -} - -void -glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei * length, - GLchar * source) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glGetShaderSource (shader, bufsize, length, source); -} - -GLboolean -glIsShader (GLuint shader) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glIsShader (shader); -} - -GLboolean -glIsProgram (GLuint program) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - return vtable->glIsProgram (program); -} - -void -glValidateProgram (GLuint program) -{ - CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable (); - vtable->glValidateProgram (program); -} |