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-rw-r--r--cogl-gles2/cogl-gles2-api.c1048
1 files changed, 0 insertions, 1048 deletions
diff --git a/cogl-gles2/cogl-gles2-api.c b/cogl-gles2/cogl-gles2-api.c
deleted file mode 100644
index 22ab2b71..00000000
--- a/cogl-gles2/cogl-gles2-api.c
+++ /dev/null
@@ -1,1048 +0,0 @@
-
-#include <GLES2/gl2.h>
-
-#include <cogl/cogl-gles2.h>
-
-void
-glBindTexture (GLenum target, GLuint texture)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBindTexture (target, texture);
-}
-
-void
-glBlendFunc (GLenum sfactor, GLenum dfactor)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBlendFunc (sfactor, dfactor);
-}
-
-void
-glClear (GLbitfield mask)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glClear (mask);
-}
-
-void
-glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glClearColor (red, green, blue, alpha);
-}
-
-void
-glClearStencil (GLint s)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glClearStencil (s);
-}
-
-void
-glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glColorMask (red, green, blue, alpha);
-}
-
-void
-glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glCopyTexSubImage2D (target, level, xoffset, yoffset, x, y, width,
- height);
-}
-
-void
-glDeleteTextures (GLsizei n, const GLuint * textures)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDeleteTextures (n, textures);
-}
-
-void
-glDepthFunc (GLenum func)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDepthFunc (func);
-}
-
-void
-glDepthMask (GLboolean flag)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDepthMask (flag);
-}
-
-void
-glDisable (GLenum cap)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDisable (cap);
-}
-
-void
-glDrawArrays (GLenum mode, GLint first, GLsizei count)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDrawArrays (mode, first, count);
-}
-
-void
-glDrawElements (GLenum mode, GLsizei count, GLenum type,
- const GLvoid * indices)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDrawElements (mode, count, type, indices);
-}
-
-void
-glEnable (GLenum cap)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glEnable (cap);
-}
-
-void
-glFinish (void)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glFinish ();
-}
-
-void
-glFlush (void)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glFlush ();
-}
-
-void
-glFrontFace (GLenum mode)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glFrontFace (mode);
-}
-
-void
-glCullFace (GLenum mode)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glCullFace (mode);
-}
-
-void
-glGenTextures (GLsizei n, GLuint * textures)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGenTextures (n, textures);
-}
-
-GLenum
-glGetError (void)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glGetError ();
-}
-
-void
-glGetIntegerv (GLenum pname, GLint * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetIntegerv (pname, params);
-}
-
-void
-glGetBooleanv (GLenum pname, GLboolean * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetBooleanv (pname, params);
-}
-
-void
-glGetFloatv (GLenum pname, GLfloat * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetFloatv (pname, params);
-}
-
-const GLubyte *
-glGetString (GLenum name)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glGetString (name);
-}
-
-void
-glHint (GLenum target, GLenum mode)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glHint (target, mode);
-}
-
-GLboolean
-glIsTexture (GLuint texture)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glIsTexture (texture);
-}
-
-void
-glPixelStorei (GLenum pname, GLint param)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glPixelStorei (pname, param);
-}
-
-void
-glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
- GLenum type, GLvoid * pixels)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glReadPixels (x, y, width, height, format, type, pixels);
-}
-
-void
-glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glScissor (x, y, width, height);
-}
-
-void
-glStencilFunc (GLenum func, GLint ref, GLuint mask)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glStencilFunc (func, ref, mask);
-}
-
-void
-glStencilMask (GLuint mask)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glStencilMask (mask);
-}
-
-void
-glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glStencilOp (fail, zfail, zpass);
-}
-
-void
-glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width,
- GLsizei height, GLint border, GLenum format, GLenum type,
- const GLvoid * pixels)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glTexImage2D (target, level, internalformat, width, height, border,
- format, type, pixels);
-}
-
-void
-glTexParameterf (GLenum target, GLenum pname, GLfloat param)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glTexParameterf (target, pname, param);
-}
-
-void
-glTexParameterfv (GLenum target, GLenum pname, const GLfloat * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glTexParameterfv (target, pname, params);
-}
-
-void
-glTexParameteri (GLenum target, GLenum pname, GLint param)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glTexParameteri (target, pname, param);
-}
-
-void
-glTexParameteriv (GLenum target, GLenum pname, const GLint * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glTexParameteriv (target, pname, params);
-}
-
-void
-glGetTexParameterfv (GLenum target, GLenum pname, GLfloat * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetTexParameterfv (target, pname, params);
-}
-
-void
-glGetTexParameteriv (GLenum target, GLenum pname, GLint * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetTexParameteriv (target, pname, params);
-}
-
-void
-glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height, GLenum format, GLenum type,
- const GLvoid * pixels)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glTexSubImage2D (target, level, xoffset, yoffset, width, height,
- format, type, pixels);
-}
-
-void
-glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x,
- GLint y, GLsizei width, GLsizei height, GLint border)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glCopyTexImage2D (target, level, internalformat,
- x, y, width, height, border);
-}
-
-void
-glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glViewport (x, y, width, height);
-}
-
-GLboolean
-glIsEnabled (GLenum cap)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glIsEnabled (cap);
-}
-
-void
-glLineWidth (GLfloat width)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glLineWidth (width);
-}
-
-void
-glPolygonOffset (GLfloat factor, GLfloat units)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glPolygonOffset (factor, units);
-}
-
-void
-glDepthRangef (GLfloat near_val, GLfloat far_val)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDepthRangef (near_val, far_val);
-}
-
-void
-glClearDepthf (GLclampf depth)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glClearDepthf (depth);
-}
-
-void
-glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid * data)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glCompressedTexImage2D (target, level, internalformat, width,
- height, border, imageSize, data);
-}
-
-void
-glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid * data)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glCompressedTexSubImage2D (target, level,
- xoffset, yoffset, width, height,
- format, imageSize, data);
-}
-
-void
-glSampleCoverage (GLclampf value, GLboolean invert)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glSampleCoverage (value, invert);
-}
-
-void
-glGetBufferParameteriv (GLenum target, GLenum pname, GLint * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetBufferParameteriv (target, pname, params);
-}
-
-void
-glGenBuffers (GLsizei n, GLuint * buffers)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGenBuffers (n, buffers);
-}
-
-void
-glBindBuffer (GLenum target, GLuint buffer)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBindBuffer (target, buffer);
-}
-
-void
-glBufferData (GLenum target, GLsizeiptr size, const GLvoid * data,
- GLenum usage)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBufferData (target, size, data, usage);
-}
-
-void
-glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size,
- const GLvoid * data)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBufferSubData (target, offset, size, data);
-}
-
-void
-glDeleteBuffers (GLsizei n, const GLuint * buffers)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDeleteBuffers (n, buffers);
-}
-
-GLboolean
-glIsBuffer (GLuint buffer)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glIsBuffer (buffer);
-}
-
-void
-glActiveTexture (GLenum texture)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glActiveTexture (texture);
-}
-
-void
-glGenRenderbuffers (GLsizei n, GLuint * renderbuffers)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGenRenderbuffers (n, renderbuffers);
-}
-
-void
-glDeleteRenderbuffers (GLsizei n, const GLuint * renderbuffers)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDeleteRenderbuffers (n, renderbuffers);
-}
-
-void
-glBindRenderbuffer (GLenum target, GLuint renderbuffer)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBindRenderbuffer (target, renderbuffer);
-}
-
-void
-glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width,
- GLsizei height)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glRenderbufferStorage (target, internalformat, width, height);
-}
-
-void
-glGenFramebuffers (GLsizei n, GLuint * framebuffers)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGenFramebuffers (n, framebuffers);
-}
-
-void
-glBindFramebuffer (GLenum target, GLuint framebuffer)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBindFramebuffer (target, framebuffer);
-}
-
-void
-glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget,
- GLuint texture, GLint level)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glFramebufferTexture2D (target, attachment,
- textarget, texture, level);
-}
-
-void
-glFramebufferRenderbuffer (GLenum target, GLenum attachment,
- GLenum renderbuffertarget, GLuint renderbuffer)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glFramebufferRenderbuffer (target, attachment,
- renderbuffertarget, renderbuffer);
-}
-
-GLboolean
-glIsRenderbuffer (GLuint renderbuffer)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glIsRenderbuffer (renderbuffer);
-}
-
-GLenum
-glCheckFramebufferStatus (GLenum target)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glCheckFramebufferStatus (target);
-}
-
-void
-glDeleteFramebuffers (GLsizei n, const GLuint * framebuffers)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDeleteFramebuffers (n, framebuffers);
-}
-
-void
-glGenerateMipmap (GLenum target)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGenerateMipmap (target);
-}
-
-void
-glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment,
- GLenum pname, GLint * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetFramebufferAttachmentParameteriv (target,
- attachment, pname, params);
-}
-
-void
-glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetRenderbufferParameteriv (target, pname, params);
-}
-
-GLboolean
-glIsFramebuffer (GLuint framebuffer)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glIsFramebuffer (framebuffer);
-}
-
-void
-glBlendEquation (GLenum mode)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBlendEquation (mode);
-}
-
-void
-glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBlendColor (red, green, blue, alpha);
-}
-
-void
-glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
- GLenum dstAlpha)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBlendFuncSeparate (srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void
-glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBlendEquationSeparate (modeRGB, modeAlpha);
-}
-
-void
-glReleaseShaderCompiler (void)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glReleaseShaderCompiler ();
-}
-
-void
-glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype,
- GLint * range, GLint * precision)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetShaderPrecisionFormat (shadertype, precisiontype,
- range, precision);
-}
-
-void
-glShaderBinary (GLsizei n, const GLuint * shaders, GLenum binaryformat,
- const GLvoid * binary, GLsizei length)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glShaderBinary (n, shaders, binaryformat, binary, length);
-}
-
-void
-glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glStencilFuncSeparate (face, func, ref, mask);
-}
-
-void
-glStencilMaskSeparate (GLenum face, GLuint mask)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glStencilMaskSeparate (face, mask);
-}
-
-void
-glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glStencilOpSeparate (face, fail, zfail, zpass);
-}
-
-GLuint
-glCreateProgram (void)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glCreateProgram ();
-}
-
-GLuint
-glCreateShader (GLenum shaderType)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glCreateShader (shaderType);
-}
-
-void
-glShaderSource (GLuint shader, GLsizei count,
- const GLchar * const *string, const GLint * length)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glShaderSource (shader, count, string, length);
-}
-
-void
-glCompileShader (GLuint shader)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glCompileShader (shader);
-}
-
-void
-glDeleteShader (GLuint shader)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDeleteShader (shader);
-}
-
-void
-glAttachShader (GLuint program, GLuint shader)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glAttachShader (program, shader);
-}
-
-void
-glLinkProgram (GLuint program)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glLinkProgram (program);
-}
-
-void
-glUseProgram (GLuint program)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUseProgram (program);
-}
-
-GLint
-glGetUniformLocation (GLuint program, const char *name)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glGetUniformLocation (program, name);
-}
-
-void
-glDeleteProgram (GLuint program)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDeleteProgram (program);
-}
-
-void
-glGetShaderInfoLog (GLuint shader, GLsizei maxLength, GLsizei * length,
- char *infoLog)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetShaderInfoLog (shader, maxLength, length, infoLog);
-}
-
-void
-glGetShaderiv (GLuint shader, GLenum pname, GLint * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetShaderiv (shader, pname, params);
-}
-
-void
-glVertexAttribPointer (GLuint index, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- const GLvoid * pointer)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glVertexAttribPointer (index, size, type, normalized, stride,
- pointer);
-}
-
-void
-glEnableVertexAttribArray (GLuint index)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glEnableVertexAttribArray (index);
-}
-
-void
-glDisableVertexAttribArray (GLuint index)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDisableVertexAttribArray (index);
-}
-
-void
-glUniform1f (GLint location, GLfloat v0)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform1f (location, v0);
-}
-
-void
-glUniform2f (GLint location, GLfloat v0, GLfloat v1)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform2f (location, v0, v1);
-}
-
-void
-glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform3f (location, v0, v1, v2);
-}
-
-void
-glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform4f (location, v0, v1, v2, v3);
-}
-
-void
-glUniform1fv (GLint location, GLsizei count, const GLfloat * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform1fv (location, count, value);
-}
-
-void
-glUniform2fv (GLint location, GLsizei count, const GLfloat * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform2fv (location, count, value);
-}
-
-void
-glUniform3fv (GLint location, GLsizei count, const GLfloat * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform3fv (location, count, value);
-}
-
-void
-glUniform4fv (GLint location, GLsizei count, const GLfloat * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform4fv (location, count, value);
-}
-
-void
-glUniform1i (GLint location, GLint v0)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform1i (location, v0);
-}
-
-void
-glUniform2i (GLint location, GLint v0, GLint v1)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform2i (location, v0, v1);
-}
-
-void
-glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform3i (location, v0, v1, v2);
-}
-
-void
-glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform4i (location, v0, v1, v2, v3);
-}
-
-void
-glUniform1iv (GLint location, GLsizei count, const GLint * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform1iv (location, count, value);
-}
-
-void
-glUniform2iv (GLint location, GLsizei count, const GLint * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform2iv (location, count, value);
-}
-
-void
-glUniform3iv (GLint location, GLsizei count, const GLint * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform3iv (location, count, value);
-}
-
-void
-glUniform4iv (GLint location, GLsizei count, const GLint * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniform4iv (location, count, value);
-}
-
-void
-glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniformMatrix2fv (location, count, transpose, value);
-}
-
-void
-glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniformMatrix3fv (location, count, transpose, value);
-}
-
-void
-glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glUniformMatrix4fv (location, count, transpose, value);
-}
-
-void
-glGetUniformfv (GLuint program, GLint location, GLfloat * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetUniformfv (program, location, params);
-}
-
-void
-glGetUniformiv (GLuint program, GLint location, GLint * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetUniformiv (program, location, params);
-}
-
-void
-glGetProgramiv (GLuint program, GLenum pname, GLint * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetProgramiv (program, pname, params);
-}
-
-void
-glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei * length,
- char *infoLog)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetProgramInfoLog (program, bufSize, length, infoLog);
-}
-
-void
-glVertexAttrib1f (GLuint indx, GLfloat x)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glVertexAttrib1f (indx, x);
-}
-
-void
-glVertexAttrib1fv (GLuint indx, const GLfloat * values)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glVertexAttrib1fv (indx, values);
-}
-
-void
-glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glVertexAttrib2f (indx, x, y);
-}
-
-void
-glVertexAttrib2fv (GLuint indx, const GLfloat * values)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glVertexAttrib2fv (indx, values);
-}
-
-void
-glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glVertexAttrib3f (indx, x, y, z);
-}
-
-void
-glVertexAttrib3fv (GLuint indx, const GLfloat * values)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glVertexAttrib3fv (indx, values);
-}
-
-void
-glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glVertexAttrib4f (index, x, y, z, w);
-}
-
-void
-glVertexAttrib4fv (GLuint indx, const GLfloat * values)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glVertexAttrib4fv (indx, values);
-}
-
-void
-glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetVertexAttribfv (index, pname, params);
-}
-
-void
-glGetVertexAttribiv (GLuint index, GLenum pname, GLint * params)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetVertexAttribiv (index, pname, params);
-}
-
-void
-glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid ** pointer)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetVertexAttribPointerv (index, pname, pointer);
-}
-
-GLint
-glGetAttribLocation (GLuint program, const char *name)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glGetAttribLocation (program, name);
-}
-
-void
-glBindAttribLocation (GLuint program, GLuint index, const GLchar * name)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glBindAttribLocation (program, index, name);
-}
-
-void
-glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize,
- GLsizei * length, GLint * size, GLenum * type,
- GLchar * name)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetActiveAttrib (program, index, bufsize, length, size, type,
- name);
-}
-
-void
-glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize,
- GLsizei * length, GLint * size, GLenum * type,
- GLchar * name)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetActiveUniform (program, index, bufsize, length, size, type,
- name);
-}
-
-void
-glDetachShader (GLuint program, GLuint shader)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glDetachShader (program, shader);
-}
-
-void
-glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei * count,
- GLuint * shaders)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetAttachedShaders (program, maxcount, count, shaders);
-}
-
-void
-glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei * length,
- GLchar * source)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glGetShaderSource (shader, bufsize, length, source);
-}
-
-GLboolean
-glIsShader (GLuint shader)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glIsShader (shader);
-}
-
-GLboolean
-glIsProgram (GLuint program)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- return vtable->glIsProgram (program);
-}
-
-void
-glValidateProgram (GLuint program)
-{
- CoglGLES2Vtable *vtable = cogl_gles2_get_current_vtable ();
- vtable->glValidateProgram (program);
-}