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Diffstat (limited to 'cogl/driver/gl/gles/cogl-texture-driver-gles.c')
-rw-r--r--cogl/driver/gl/gles/cogl-texture-driver-gles.c652
1 files changed, 0 insertions, 652 deletions
diff --git a/cogl/driver/gl/gles/cogl-texture-driver-gles.c b/cogl/driver/gl/gles/cogl-texture-driver-gles.c
deleted file mode 100644
index f87f1e90..00000000
--- a/cogl/driver/gl/gles/cogl-texture-driver-gles.c
+++ /dev/null
@@ -1,652 +0,0 @@
-/*
- * Cogl
- *
- * A Low Level GPU Graphics and Utilities API
- *
- * Copyright (C) 2007,2008,2009 Intel Corporation.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- *
- *
- * Authors:
- * Matthew Allum <mallum@openedhand.com>
- * Neil Roberts <neil@linux.intel.com>
- * Robert Bragg <robert@linux.intel.com>
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#include "cogl-private.h"
-#include "cogl-util.h"
-#include "cogl-bitmap.h"
-#include "cogl-bitmap-private.h"
-#include "cogl-texture-private.h"
-#include "cogl-pipeline.h"
-#include "cogl-pipeline-opengl-private.h"
-#include "cogl-context-private.h"
-#include "cogl-object-private.h"
-#include "cogl-primitives.h"
-#include "cogl-util-gl-private.h"
-#include "cogl-error-private.h"
-#include "cogl-texture-gl-private.h"
-
-#include <string.h>
-#include <stdlib.h>
-#include <math.h>
-
-#ifndef GL_TEXTURE_3D
-#define GL_TEXTURE_3D 0x806F
-#endif
-#ifndef GL_MAX_3D_TEXTURE_SIZE_OES
-#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
-#endif
-
-/* This extension isn't available for GLES 1.1 so these won't be
- defined */
-#ifndef GL_UNPACK_ROW_LENGTH
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#endif
-#ifndef GL_UNPACK_SKIP_ROWS
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#endif
-#ifndef GL_UNPACK_SKIP_PIXELS
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#endif
-
-static GLuint
-_cogl_texture_driver_gen (CoglContext *ctx,
- GLenum gl_target,
- CoglPixelFormat internal_format)
-{
- GLuint tex;
-
- GE (ctx, glGenTextures (1, &tex));
-
- _cogl_bind_gl_texture_transient (gl_target, tex, FALSE);
-
- switch (gl_target)
- {
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- /* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
- GE( ctx, glTexParameteri (gl_target,
- GL_TEXTURE_MIN_FILTER,
- GL_LINEAR) );
- break;
-
- default:
- g_assert_not_reached();
- }
-
- return tex;
-}
-
-static void
-prep_gl_for_pixels_upload_full (CoglContext *ctx,
- int pixels_rowstride,
- int pixels_src_x,
- int pixels_src_y,
- int pixels_bpp)
-{
- if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE))
- {
- GE( ctx, glPixelStorei (GL_UNPACK_ROW_LENGTH,
- pixels_rowstride / pixels_bpp) );
-
- GE( ctx, glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
- GE( ctx, glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
- }
- else
- {
- g_assert (pixels_src_x == 0);
- g_assert (pixels_src_y == 0);
- }
-
- _cogl_texture_gl_prep_alignment_for_pixels_upload (ctx, pixels_rowstride);
-}
-
-static void
-_cogl_texture_driver_prep_gl_for_pixels_upload (CoglContext *ctx,
- int pixels_rowstride,
- int pixels_bpp)
-{
- prep_gl_for_pixels_upload_full (ctx,
- pixels_rowstride,
- 0, 0, /* src_x/y */
- pixels_bpp);
-}
-
-static void
-_cogl_texture_driver_prep_gl_for_pixels_download (CoglContext *ctx,
- int pixels_rowstride,
- int image_width,
- int pixels_bpp)
-{
- _cogl_texture_gl_prep_alignment_for_pixels_download (ctx,
- pixels_bpp,
- image_width,
- pixels_rowstride);
-}
-
-static CoglBitmap *
-prepare_bitmap_alignment_for_upload (CoglContext *ctx,
- CoglBitmap *src_bmp,
- CoglError **error)
-{
- CoglPixelFormat format = cogl_bitmap_get_format (src_bmp);
- int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
- int src_rowstride = cogl_bitmap_get_rowstride (src_bmp);
- int width = cogl_bitmap_get_width (src_bmp);
- int alignment = 1;
-
- if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) ||
- src_rowstride == 0)
- return cogl_object_ref (src_bmp);
-
- /* Work out the alignment of the source rowstride */
- alignment = 1 << (_cogl_util_ffs (src_rowstride) - 1);
- alignment = MIN (alignment, 8);
-
- /* If the aligned data equals the rowstride then we can upload from
- the bitmap directly using GL_UNPACK_ALIGNMENT */
- if (((width * bpp + alignment - 1) & ~(alignment - 1)) == src_rowstride)
- return cogl_object_ref (src_bmp);
- /* Otherwise we need to copy the bitmap to pack the alignment
- because GLES has no GL_ROW_LENGTH */
- else
- return _cogl_bitmap_copy (src_bmp, error);
-}
-
-static CoglBool
-_cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
- CoglTexture *texture,
- CoglBool is_foreign,
- int src_x,
- int src_y,
- int dst_x,
- int dst_y,
- int width,
- int height,
- int level,
- CoglBitmap *source_bmp,
- GLuint source_gl_format,
- GLuint source_gl_type,
- CoglError **error)
-{
- GLenum gl_target;
- GLuint gl_handle;
- uint8_t *data;
- CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
- int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
- CoglBitmap *slice_bmp;
- int rowstride;
- GLenum gl_error;
- CoglBool status = TRUE;
- CoglError *internal_error = NULL;
- int level_width;
- int level_height;
-
- cogl_texture_get_gl_texture (texture, &gl_handle, &gl_target);
-
- /* If we have the GL_EXT_unpack_subimage extension then we can
- upload from subregions directly. Otherwise we may need to copy
- the bitmap */
- if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE) &&
- (src_x != 0 || src_y != 0 ||
- width != cogl_bitmap_get_width (source_bmp) ||
- height != cogl_bitmap_get_height (source_bmp)))
- {
- slice_bmp =
- _cogl_bitmap_new_with_malloc_buffer (ctx,
- width, height,
- source_format,
- error);
- if (!slice_bmp)
- return FALSE;
-
- if (!_cogl_bitmap_copy_subregion (source_bmp,
- slice_bmp,
- src_x, src_y,
- 0, 0, /* dst_x/y */
- width, height,
- error))
- {
- cogl_object_unref (slice_bmp);
- return FALSE;
- }
-
- src_x = src_y = 0;
- }
- else
- {
- slice_bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error);
- if (!slice_bmp)
- return FALSE;
- }
-
- rowstride = cogl_bitmap_get_rowstride (slice_bmp);
-
- /* Setup gl alignment to match rowstride and top-left corner */
- prep_gl_for_pixels_upload_full (ctx, rowstride, src_x, src_y, bpp);
-
- data = _cogl_bitmap_gl_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error);
-
- /* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we
- * have to explicitly check the cogl error pointer to catch
- * problems... */
- if (internal_error)
- {
- _cogl_propagate_error (error, internal_error);
- cogl_object_unref (slice_bmp);
- return FALSE;
- }
-
- _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
-
- /* Clear any GL errors */
- while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
- ;
-
- _cogl_texture_get_level_size (texture,
- level,
- &level_width,
- &level_height,
- NULL);
-
- if (level_width == width && level_height == height)
- {
- /* GL gets upset if you use glTexSubImage2D to define the
- * contents of a mipmap level so we make sure to use
- * glTexImage2D if we are uploading a full mipmap level.
- */
- ctx->glTexImage2D (gl_target,
- level,
- _cogl_texture_gl_get_format (texture),
- width,
- height,
- 0,
- source_gl_format,
- source_gl_type,
- data);
- }
- else
- {
- /* GL gets upset if you use glTexSubImage2D to initialize the
- * contents of a mipmap level so if this is the first time
- * we've seen a request to upload to this level we call
- * glTexImage2D first to assert that the storage for this
- * level exists.
- */
- if (texture->max_level < level)
- {
- ctx->glTexImage2D (gl_target,
- level,
- _cogl_texture_gl_get_format (texture),
- level_width,
- level_height,
- 0,
- source_gl_format,
- source_gl_type,
- NULL);
- }
-
- ctx->glTexSubImage2D (gl_target,
- level,
- dst_x, dst_y,
- width, height,
- source_gl_format,
- source_gl_type,
- data);
- }
-
- if (_cogl_gl_util_catch_out_of_memory (ctx, error))
- status = FALSE;
-
- _cogl_bitmap_gl_unbind (slice_bmp);
-
- cogl_object_unref (slice_bmp);
-
- return status;
-}
-
-static CoglBool
-_cogl_texture_driver_upload_to_gl (CoglContext *ctx,
- GLenum gl_target,
- GLuint gl_handle,
- CoglBool is_foreign,
- CoglBitmap *source_bmp,
- GLint internal_gl_format,
- GLuint source_gl_format,
- GLuint source_gl_type,
- CoglError **error)
-{
- CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
- int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
- int rowstride;
- int bmp_width = cogl_bitmap_get_width (source_bmp);
- int bmp_height = cogl_bitmap_get_height (source_bmp);
- CoglBitmap *bmp;
- uint8_t *data;
- GLenum gl_error;
- CoglError *internal_error = NULL;
- CoglBool status = TRUE;
-
- bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error);
- if (!bmp)
- return FALSE;
-
- rowstride = cogl_bitmap_get_rowstride (bmp);
-
- /* Setup gl alignment to match rowstride and top-left corner */
- _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp);
-
- _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
-
- data = _cogl_bitmap_gl_bind (bmp,
- COGL_BUFFER_ACCESS_READ,
- 0, /* hints */
- &internal_error);
-
- /* NB: _cogl_bitmap_gl_bind() may return NULL when successful so we
- * have to explicitly check the cogl error pointer to catch
- * problems... */
- if (internal_error)
- {
- cogl_object_unref (bmp);
- _cogl_propagate_error (error, internal_error);
- return FALSE;
- }
-
- /* Clear any GL errors */
- while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
- ;
-
- ctx->glTexImage2D (gl_target, 0,
- internal_gl_format,
- bmp_width, bmp_height,
- 0,
- source_gl_format,
- source_gl_type,
- data);
-
- if (_cogl_gl_util_catch_out_of_memory (ctx, error))
- status = FALSE;
-
- _cogl_bitmap_gl_unbind (bmp);
-
- cogl_object_unref (bmp);
-
- return status;
-}
-
-static CoglBool
-_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
- GLenum gl_target,
- GLuint gl_handle,
- CoglBool is_foreign,
- GLint height,
- GLint depth,
- CoglBitmap *source_bmp,
- GLint internal_gl_format,
- GLuint source_gl_format,
- GLuint source_gl_type,
- CoglError **error)
-{
- CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
- int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
- int rowstride = cogl_bitmap_get_rowstride (source_bmp);
- int bmp_width = cogl_bitmap_get_width (source_bmp);
- int bmp_height = cogl_bitmap_get_height (source_bmp);
- uint8_t *data;
- GLenum gl_error;
-
- _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
-
- /* If the rowstride or image height can't be specified with just
- GL_ALIGNMENT alone then we need to copy the bitmap because there
- is no GL_ROW_LENGTH */
- if (rowstride / bpp != bmp_width ||
- height != bmp_height / depth)
- {
- CoglBitmap *bmp;
- int image_height = bmp_height / depth;
- CoglPixelFormat source_bmp_format = cogl_bitmap_get_format (source_bmp);
- int i;
-
- _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, bmp_width * bpp, bpp);
-
- /* Initialize the texture with empty data and then upload each
- image with a sub-region update */
-
- /* Clear any GL errors */
- while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
- ;
-
- ctx->glTexImage3D (gl_target,
- 0, /* level */
- internal_gl_format,
- bmp_width,
- height,
- depth,
- 0,
- source_gl_format,
- source_gl_type,
- NULL);
-
- if (_cogl_gl_util_catch_out_of_memory (ctx, error))
- return FALSE;
-
- bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
- bmp_width,
- height,
- source_bmp_format,
- error);
- if (!bmp)
- return FALSE;
-
- for (i = 0; i < depth; i++)
- {
- if (!_cogl_bitmap_copy_subregion (source_bmp,
- bmp,
- 0, image_height * i,
- 0, 0,
- bmp_width,
- height,
- error))
- {
- cogl_object_unref (bmp);
- return FALSE;
- }
-
- data = _cogl_bitmap_gl_bind (bmp,
- COGL_BUFFER_ACCESS_READ, 0, error);
- if (!data)
- {
- cogl_object_unref (bmp);
- return FALSE;
- }
-
- /* Clear any GL errors */
- while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
- ;
-
- ctx->glTexSubImage3D (gl_target,
- 0, /* level */
- 0, /* xoffset */
- 0, /* yoffset */
- i, /* zoffset */
- bmp_width, /* width */
- height, /* height */
- 1, /* depth */
- source_gl_format,
- source_gl_type,
- data);
-
- if (_cogl_gl_util_catch_out_of_memory (ctx, error))
- {
- cogl_object_unref (bmp);
- _cogl_bitmap_gl_unbind (bmp);
- return FALSE;
- }
-
- _cogl_bitmap_gl_unbind (bmp);
- }
-
- cogl_object_unref (bmp);
- }
- else
- {
- data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
- if (!data)
- return FALSE;
-
- _cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp);
-
- /* Clear any GL errors */
- while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
- ;
-
- ctx->glTexImage3D (gl_target,
- 0, /* level */
- internal_gl_format,
- bmp_width,
- height,
- depth,
- 0,
- source_gl_format,
- source_gl_type,
- data);
-
- if (_cogl_gl_util_catch_out_of_memory (ctx, error))
- {
- _cogl_bitmap_gl_unbind (source_bmp);
- return FALSE;
- }
-
- _cogl_bitmap_gl_unbind (source_bmp);
- }
-
- return TRUE;
-}
-
-/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead
- * fallback to a generic render + readpixels approach to downloading
- * texture data. (See _cogl_texture_draw_and_read() ) */
-static CoglBool
-_cogl_texture_driver_gl_get_tex_image (CoglContext *ctx,
- GLenum gl_target,
- GLenum dest_gl_format,
- GLenum dest_gl_type,
- uint8_t *dest)
-{
- return FALSE;
-}
-
-static CoglBool
-_cogl_texture_driver_size_supported_3d (CoglContext *ctx,
- GLenum gl_target,
- GLenum gl_format,
- GLenum gl_type,
- int width,
- int height,
- int depth)
-{
- GLint max_size;
-
- /* GLES doesn't support a proxy texture target so let's at least
- check whether the size is greater than
- GL_MAX_3D_TEXTURE_SIZE_OES */
- GE( ctx, glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE_OES, &max_size) );
-
- return width <= max_size && height <= max_size && depth <= max_size;
-}
-
-static CoglBool
-_cogl_texture_driver_size_supported (CoglContext *ctx,
- GLenum gl_target,
- GLenum gl_intformat,
- GLenum gl_format,
- GLenum gl_type,
- int width,
- int height)
-{
- GLint max_size;
-
- /* GLES doesn't support a proxy texture target so let's at least
- check whether the size is greater than GL_MAX_TEXTURE_SIZE */
- GE( ctx, glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_size) );
-
- return width <= max_size && height <= max_size;
-}
-
-static void
-_cogl_texture_driver_try_setting_gl_border_color
- (CoglContext *ctx,
- GLuint gl_target,
- const GLfloat *transparent_color)
-{
- /* FAIL! */
-}
-
-static CoglBool
-_cogl_texture_driver_allows_foreign_gl_target (CoglContext *ctx,
- GLenum gl_target)
-{
- /* Allow 2-dimensional textures only */
- if (gl_target != GL_TEXTURE_2D)
- return FALSE;
- return TRUE;
-}
-
-static CoglPixelFormat
-_cogl_texture_driver_find_best_gl_get_data_format
- (CoglContext *context,
- CoglPixelFormat format,
- GLenum *closest_gl_format,
- GLenum *closest_gl_type)
-{
- /* Find closest format that's supported by GL
- (Can't use _cogl_pixel_format_to_gl since available formats
- when reading pixels on GLES are severely limited) */
- *closest_gl_format = GL_RGBA;
- *closest_gl_type = GL_UNSIGNED_BYTE;
- return COGL_PIXEL_FORMAT_RGBA_8888;
-}
-
-const CoglTextureDriver
-_cogl_texture_driver_gles =
- {
- _cogl_texture_driver_gen,
- _cogl_texture_driver_prep_gl_for_pixels_upload,
- _cogl_texture_driver_upload_subregion_to_gl,
- _cogl_texture_driver_upload_to_gl,
- _cogl_texture_driver_upload_to_gl_3d,
- _cogl_texture_driver_prep_gl_for_pixels_download,
- _cogl_texture_driver_gl_get_tex_image,
- _cogl_texture_driver_size_supported,
- _cogl_texture_driver_size_supported_3d,
- _cogl_texture_driver_try_setting_gl_border_color,
- _cogl_texture_driver_allows_foreign_gl_target,
- _cogl_texture_driver_find_best_gl_get_data_format
- };