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* Add support for setting up stereo CoglOnscreensOwen W. Taylor2014-07-171-0/+1
| | | | | | | | | | | | | | | If we want to show quad-buffer stereo with Cogl, we need to pick an appropriate fbconfig for creating the CoglOnscreen objects. Add cogl_onscreen_template_set_stereo_enabled() to indicate whether stereo support is needed. Add cogl_framebuffer_get_stereo_mode() to see if a framebuffer was created with stereo support. Add cogl_framebuffer_get_stereo_mode() to pick whether to draw to the left, right, or both buffers. Reviewed-by: Robert Bragg <robert.bragg@intel.com>
* Use the EGL_KHR_surfacless_context extensionNeil Roberts2014-06-171-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The surfaceless context extension can be used to bind a context without a surface. We can use this to avoid creating a dummy surface when the CoglContext is first created. Otherwise we have to have the dummy surface so that we can bind it before the first onscreen is created. The main awkward part of this patch is that theoretically according to the GL and GLES spec if you first bind a context without a surface then the default state for glDrawBuffers is GL_NONE instead of GL_BACK. In practice Mesa doesn't seem to do this but we need to be robust against a GL implementation that does. Therefore we track when the CoglContext is first used with a CoglOnscreen and force the glDrawBuffers state to be GL_BACK. There is a further awkward part in that GLES2 doesn't actually have a glDrawBuffers state but GLES3 does. GLES3 also defaults to GL_NONE in this case so if GLES3 is available then we have to be sure to set the state to GL_BACK. As far as I can tell that actually makes GLES3 incompatible with GLES2 because in theory if the application is not aware of GLES3 then it should be able to assume the draw buffer is always GL_BACK. Reviewed-by: Robert Bragg <robert.bragg@intel.com> (cherry picked from commit e5f28f1e75db9bdc4f2688f420a74f908f96cf76) Conflicts: cogl/winsys/cogl-winsys-egl-kms.c cogl/winsys/cogl-winsys-egl-x11.c
* This re-licenses Cogl 1.18 under the MIT licenseRobert Bragg2014-02-221-11/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since the Cogl 1.18 branch is actively maintained in parallel with the master branch; this is a counter part to commit 1b83ef938fc16b which re-licensed the master branch to use the MIT license. This re-licensing is a follow up to the proposal that was sent to the Cogl mailing list: http://lists.freedesktop.org/archives/cogl/2013-December/001465.html Note: there was a copyright assignment policy in place for Clutter (and therefore Cogl which was part of Clutter at the time) until the 11th of June 2010 and so we only checked the details after that point (commit 0bbf50f905) For each file, authors were identified via this Git command: $ git blame -p -C -C -C20 -M -M10 0bbf50f905..HEAD We received blanket approvals for re-licensing all Red Hat and Collabora contributions which reduced how many people needed to be contacted individually: - http://lists.freedesktop.org/archives/cogl/2013-December/001470.html - http://lists.freedesktop.org/archives/cogl/2014-January/001536.html Individual approval requests were sent to all the other identified authors who all confirmed the re-license on the Cogl mailinglist: http://lists.freedesktop.org/archives/cogl/2014-January As well as updating the copyright header in all sources files, the COPYING file has been updated to reflect the license change and also document the other licenses used in Cogl such as the SGI Free Software License B, version 2.0 and the 3-clause BSD license. This patch was not simply cherry-picked from master; but the same methodology was used to check the source files.
* Use COGL_FLAGS_* for the context's private feature flagsNeil Roberts2013-11-281-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously the private feature flags were stored in an enum and we already had 31 flags. Adding the 32nd flag would presumably make it add -2³¹ as one of the values which might cause problems. To avoid this we'll just use an fixed-size array of longs and use indices for the enum values like we do for the public features. A slight complication with this is in the CoglDriverDescription where we were previously using a static intialised value to describe the set of features that the driver supports. We can't easily do this with the flags array so instead the features are stored in a fixed-size array of indices. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit d94cb984e3c93630f3c2e6e3be9d189672aa20f3) Conflicts: cogl/cogl-context-private.h cogl/cogl-context.c cogl/cogl-private.h cogl/cogl-renderer.c cogl/driver/gl/cogl-pipeline-opengl.c cogl/driver/gl/gl/cogl-driver-gl.c cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c cogl/driver/gl/gles/cogl-driver-gles.c cogl/driver/nop/cogl-driver-nop.c
* Always add the #version pragma to shadersNeil Roberts2013-09-021-0/+8
| | | | | | | | | | | | | | | | | | | | Previously we would only add the #version pragma to shaders when point sprite texture coordinates are enabled for a layer so that we can access the gl_PointCoord builtin. However I don't think there's any good reason not to just always request GLSL version 1.2 if it's available. That way applications can always use gl_PointCoord without having to enable point sprite texture coordinates. This adds a glsl_version_to_use member to CoglContext which is used to generate the #version pragma as part of the shader boilerplate. On desktop GL this is set to 120 if version 1.2 is available, otherwise it is left at 110. On GLES it is always left as 100. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit e4dfe8b07e8af111ecbcb0da20ff2a2875a2b5d0) Conflicts: cogl/driver/gl/gl/cogl-driver-gl.c
* Separate out CoglPath api into sub-libraryRobert Bragg2013-08-191-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This splits out the cogl_path_ api into a separate cogl-path sub-library like cogl-pango and cogl-gst. This enables developers to build Cogl with this sub-library disabled if they don't need it which can be useful when its important to keep the size of an application and its dependencies down to a minimum. The functions cogl_framebuffer_{fill,stroke}_path have been renamed to cogl_path_{fill,stroke}. There were a few places in core cogl and cogl-gst that referenced the CoglPath api and these have been decoupled by using the CoglPrimitive api instead. In the case of cogl_framebuffer_push_path_clip() the core clip stack no longer accepts path clips directly but it's now possible to get a CoglPrimitive for the fill of a path and so the implementation of cogl_framebuffer_push_path_clip() now lives in cogl-path and works as a shim that first gets a CoglPrimitive and uses cogl_framebuffer_push_primitive_clip instead. We may want to consider renaming cogl_framebuffer_push_path_clip to put it in the cogl_path_ namespace. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 8aadfd829239534fb4ec8255cdea813d698c5a3f) So as to avoid breaking the 1.x API or even the ABI since we are quite late in the 1.16 development cycle the patch was modified to build cogl-path as a noinst_LTLIBRARY before building cogl and link the code directly into libcogl.so as it was previously. This way we can wait until the start of the 1.18 cycle before splitting the code into a separate libcogl-path.so. This also adds shims for cogl_framebuffer_fill/stroke_path() to avoid breaking the 1.x API/ABI.
* Use the Wayland embedded linked list implementation instead of BSD'sNeil Roberts2013-06-131-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This removes cogl-queue.h and adds a copy of Wayland's embedded list implementation. The advantage of the Wayland model is that it is much simpler and so it is easier to follow. It also doesn't require defining a typedef for every list type. The downside is that there is only one list type which is a doubly-linked list where the head has a pointer to both the beginning and the end. The BSD implementation has many more combinations some of which we were taking advantage of to reduce the size of critical structs where we didn't need a pointer to the end of the list. The corresponding changes to uses of cogl-queue.h are: • COGL_STAILQ_* was used for onscreen the list of events and dirty notifications. This makes the size of the CoglContext grow by one pointer. • COGL_TAILQ_* was used for fences. • COGL_LIST_* for CoglClosures. In this case the list head now has an extra pointer which means CoglOnscreen will grow by the size of three pointers, but this doesn't seem like a particularly important struct to optimise for size anyway. • COGL_LIST_* was used for the list of foreign GLES2 offscreens. • COGL_TAILQ_* was used for the list of sub stacks in a CoglMemoryStack. • COGL_LIST_* was used to track the list of layers that haven't had code generated yet while generating a fragment shader for a pipeline. • COGL_LIST_* was used to track the pipeline hierarchy in CoglNode. The last part is a bit more controversial because it increases the size of CoglPipeline and CoglPipelineLayer by one pointer in order to have the redundant tail pointer for the list head. Normally we try to be very careful about the size of the CoglPipeline struct. Because CoglPipeline is slice-allocated, this effectively ends up adding two pointers to the size because GSlice rounds up to the size of two pointers. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 13abf613b15f571ba1fcf6d2eb831ffc6fa31324) Conflicts: cogl/cogl-context-private.h cogl/cogl-context.c cogl/driver/gl/cogl-pipeline-fragend-glsl.c doc/reference/cogl-2.0-experimental/Makefile.am
* pipeline: improve real_blend_enable checksRobert Bragg2013-06-061-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since _cogl_pipeline_update_blend_enable() can sometimes show up quite high in profiles; instead of calling _cogl_pipeline_update_blend_enable() whenever we change pipeline state that may affect blending we now just set a dirty flag and when we flush a pipeline we check this dirty flag and lazily calculate whether blender really needs to be enabled if it's set. Since it turns out we were too optimistic in assuming most GL drivers would recognize blending with ADD(src,0) is equivalent to disabling GL_BLEND we now check this case ourselves so we can always explicitly disable GL_BLEND if we know we don't need blending. This introduces the idea of an 'unknown_color_alpha' boolean to the pipeline flush code which is set whenever we can't guarantee that the color attribute is opaque. For example this is set whenever a user specifies a color attribute with 4 components when drawing a primitive. This boolean needs to be cached along with every pipeline because pipeline::real_blend_enabled depends on this and so we need to also call _cogl_pipeline_update_blend_enable() if the status of this changes. Incidentally with this patch we now no longer ever use _cogl_pipeline_set_blend_enable() internally. For now the internal api hasn't been removed though since we might want to consider re-purposing it as a public api since it will now not conflict with our own internal state tracking and could provide a more convenient way to disable blending than setting a blend string. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ab2ae18f3207514c91fa6fd9f2d3f2ed93a86497)
* Add a callback to get dirty events from a CoglOnscreenNeil Roberts2013-05-301-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a callback that can be registered with cogl_onscreen_add_dirty_callback which will get called whenever the window system determines that the contents of the window is dirty and needs to be redrawn. Under the two X-based winsys's, this is reported off the back of the Expose events, under SDL it is reported from SDL_VIDEOEXPOSE or SDL_WINDOWEVENT_EXPOSED and under Windows from the WM_PAINT messages. The Wayland winsys doesn't really have the concept of dirtying the buffer but in order to allow applications to work the same way on all platforms it will emit the event when the surface is first shown and whenever it is resized. There is a private feature flag to specify whether dirty events are supported. If the winsys does not set this then Cogl will simulate dirty events by emitting one when the window is first allocated and when it is resized. The only winsys's that don't set this flag are things like KMS or the EGL null winsys where there is no windowing system and showing and hiding the onscreen doesn't really make any sense. In that case Cogl can assume the buffer will only become dirty once when it is first allocated. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 85c5a9ba419b2247bd768284c79ee69164a0c098) Conflicts: cogl/cogl-private.h
* Add fence APIDaniel Stone2013-05-281-0/+5
| | | | | | | | | | | | | | | | | cogl_framebuffer_add_fence creates a synchronisation fence, which will invoke a user-specified callback when the GPU has finished executing all commands provided to it up to that point in time. Support is currently provided for GL 3.x's GL_ARB_sync extension, and EGL's EGL_KHR_fence_sync (when used with OpenGL ES). Signed-off-by: Daniel Stone <daniel@fooishbar.org> Reviewed-by: Neil Roberts <neil@linux.intel.com> Reviewed-by: Robert Bragg <robert@linux.intel.com> https://bugzilla.gnome.org/show_bug.cgi?id=691752 (cherry picked from commit e6d37470da9294adc1554c0a8c91aa2af560ed9f)
* Add api for queuing idle callback internallyRobert Bragg2013-04-301-0/+1
| | | | | | | | | | | | | | This adds a _cogl_poll_renderer_add_idle api that can be used internally for queuing an idle callback without needing to make any assumption about the system mainloop that is being used. This is now used to avoid having the _cogl_poll_renderer_dispatch() directly check for all kinds of events to dispatch, and to avoid having the winsys dispatch vfuncs need to directly know about CoglContext. This means we can now avoid having a back reference from CoglRenderer to the CoglContext. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit a1e169f18f4257caec58760adccfe4ec09b9805d)
* cogl-texture: Make the list of registered types global, not per-contextJasper St. Pierre2013-02-131-4/+0
| | | | | | | | | | | | If we make this per-context and create two Cogl contexts, some types won't re-register, and we'll be in a broken state where some types will be considered not to be texture types. https://bugzilla.gnome.org/show_bug.cgi?id=693696 Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 567f049d20554bb8ea4e40fa5e72a9fd0bbd409e)
* cogl-context: Remove the unused buffer_types variableJasper St. Pierre2013-02-131-4/+0
| | | | | | https://bugzilla.gnome.org/show_bug.cgi?id=693696 Reviewed-by: Neil Roberts <neil@linux.intel.com>
* onscreen: Add CoglFrameInfo and _add_frame_callback() apiOwen W. Taylor2013-01-301-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | Add a CoglFrameInfo object that tracks timing information for frames that are drawn. We track a frame counter and frame timing information for each CoglOnscreen. Internally a CoglFrameInfo is automatically created for each frame, delimited by cogl_onscreen_swap_buffers() or cogl_onscreen_swap_region() calls. CoglFrameInfos are delivered to applications via frame event callbacks that can be registered with a new cogl_onscreen_add_frame_callback() api. Two initial event types (dispatched on all platforms) have been defined; a _SYNC event used for throttling the frame rate of applications and a _COMPLETE event used so signify the end of a frame. Note: This new _add_frame_callback() api makes the cogl_onscreen_add_swap_complete_callback() api redundant and so it should be considered deprecated. Since the _add_swap_complete_callback() api is still experimental api, we will be looking to quickly migrate users to the new api so we can remove the old api. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 700401667db2522045e4623d78797b17f9184501)
* Remove cogl-internal.hRobert Bragg2013-01-221-1/+0
| | | | | | | | | | | | This remove cogl-internal.h in favour of using cogl-private.h. Some things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h and the _cogl_gl_error_to_string function whose prototype was moved from cogl-internal.h to cogl-util-gl-private.h has had its implementation moved from cogl.c to cogl-util-gl.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
* Adds back tex_coord array for CoglShader compatibilityRobert Bragg2013-01-221-0/+1
| | | | | | | | | This adds back compatibility for CoglShaders that reference the cogl_tex_coord_in[] or cogl_tex_coord_out[] varyings. Unlike the previous way this was done this patch maintains the use of layer numbers for attributes and maintains forwards compatibility by letting shaders alternatively access the per-layer tex_coord varyings via cogl_tex_coord%i_in/out defines that index into the array.
* clip-stack: workaround intel gen6 viewport clip bugRobert Bragg2013-01-221-0/+3
| | | | | | | | The Intel Mesa gen6 driver doesn't currently handle scissoring offset viewports correctly, so this implements a workaround to intersect the current viewport bounds with the scissor rectangle. (cherry picked from commit afc5daab85e5faca99d6d6866658cb82c3954830)
* Use cogl_buffer_map_range from the journalNeil Roberts2013-01-221-0/+1
| | | | | | | | | | | | | | | | | | | | | The journal maintains a cache of attribute buffers to upload the vertices for the rectangles. The buffers are mapped to fill in the data. However, if the previous journal was larger than the one being flushed now then the buffers may be larger than is actually needed. In that case we might as well only map the range that is actually used so that the driver can potentially avoid having to set up a mapping for the entire buffer. The COGL_BUFFER_MAP_HINT_DISCARD flag is still set so that the driver is free to discard the entire buffer, not just the subrange. The _cogl_buffer_map_for_fill_or_fallback has been replaced with _cogl_buffer_map_range_for_fill_or_fallback so that the range parameters can be passed. The original function is now just a wrapper around the latter. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 27769e54806dcfc1a12fdc4b07b054b8f2f4215b)
* Add a GL 3 driverNeil Roberts2013-01-221-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When requested, the GLX, EGL and SDL2 winsyss will set the necessary attributes to request a forward-compatible core profile 3.1 context. That means it will have no deprecated features. To simplify the explosion of checks for specific combinations of context->driver, many of these conditionals have now been replaced with private feature flags that are checked instead. The GL and GLES drivers now initialise these private feature flags depending on which driver is used. The fixed function backends now explicitly check whether the fixed function private feature is available which means the GL3 driver will fall back to always using the GLSL progend. Since Rob's latest patches the GLSL progend no longer uses any fixed function API anyway so it should just work. The driver is currently lower priority than COGL_DRIVER_GL so it will not be used unless it is specificly requested. We may want to change this priority at some point because apparently Mesa can make some memory savings if a core profile context is used. In GL 3, getting the combined extensions string with glGetString is deprecated so this patch changes it to use glGetStringi to build up an array of extensions instead. _cogl_context_get_gl_extensions now returns this array instead of trying to return a const string. The caller is expected to free the array. Some issues with this patch: • GL 3 does not support GL_ALPHA format textures. We should probably make this a feature flag or something. Cogl uses this to render text which currently just throws a GL error and breaks so it's pretty important to do something about this before considering the GL3 driver to be stable. • GL 3 doesn't support client side vertex buffers. This probably doesn't matter because CoglBuffer won't normally use malloc'd buffers if VBOs are available, but it might but worth making malloc'd buffers a private feature and forcing it not to use them. • GL 3 doesn't support the default vertex array object. This patch just makes it create and bind a single non-default vertex array object which gets used just like the normal default object. Ideally it would be good to use vertex array objects properly and attach them to a CoglPrimitive to cache the state. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 66c9db993595b3a22e63f4c201ea468bc9b88cb6)
* check the glsl version during initRobert Bragg2013-01-221-0/+3
| | | | | | | | | This adds a check for the glsl version during driver init which gets stored in ctx->glsl_major and ctx->glsl_minor. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 9bde48bda6d602dd536c3536d56d2ff7545802c3)
* Adds CoglError apiRobert Bragg2013-01-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Although we use GLib internally in Cogl we would rather not leak GLib api through Cogl's own api, except through explicitly namespaced cogl_glib_ / cogl_gtype_ feature apis. One of the benefits we see to not leaking GLib through Cogl's public API is that documentation for Cogl won't need to first introduce the Glib API to newcomers, thus hopefully lowering the barrier to learning Cogl. This patch provides a Cogl specific typedef for reporting runtime errors which by no coincidence matches the typedef for GError exactly. If Cogl is built with --enable-glib (default) then developers can even safely assume that a CoglError is a GError under the hood. This patch also enforces a consistent policy for when NULL is passed as an error argument and an error is thrown. In this case we log the error and abort the application, instead of silently ignoring it. In common cases where nothing has been implemented to handle a particular error and/or where applications are just printing the error and aborting themselves then this saves some typing. This also seems more consistent with language based exceptions which usually cause a program to abort if they are not explicitly caught (which passing a non-NULL error signifies in this case) Since this policy for NULL error pointers is stricter than the standard GError convention, there is a clear note in the documentation to warn developers that are used to using the GError api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46) Note: Since we can't change the Cogl 1.x api the patch was changed to not rename _error_quark() functions to be _error_domain() functions and although it's a bit ugly, instead of providing our own CoglError type that's compatible with GError we simply #define CoglError to GError unless Cogl is built with glib disabled. Note: this patch does technically introduce an API break since it drops the cogl_error_get_type() symbol generated by glib-mkenum (Since the CoglError enum was replaced by a CoglSystemError enum) but for now we are assuming that this will not affect anyone currently using the Cogl API. If this does turn out to be a problem in practice then we would be able to fix this my manually copying an implementation of cogl_error_get_type() generated by glib-mkenum into a compatibility source file and we could also define the original COGL_ERROR_ enums for compatibility too. Note: another minor concern with cherry-picking this patch to the 1.14 branch is that an api scanner would be lead to believe that some APIs have changed, and for example the gobject-introspection parser which understands the semantics of GError will not understand the semantics of CoglError. We expect most people that have tried to use gobject-introspection with Cogl already understand though that it is not well suited to generating bindings of the Cogl api anyway and we aren't aware or anyone depending on such bindings for apis involving GErrors. (GnomeShell only makes very-very minimal use of Cogl via the gjs bindings for the cogl_rectangle and cogl_color apis.) The main reason we have cherry-picked this patch to the 1.14 branch even given the above concerns is that without it it would become very awkward for us to cherry-pick other beneficial patches from master.
* Add conf vars to trick Cogl to think extensions are disabledNeil Roberts2012-08-061-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds two new configuration environment variables: COGL_DISABLE_GL_EXTENSIONS and COGL_OVERRIDE_GL_VERSION The variables can also be set in the cogl.conf file using the same names. The first one is a list of GL extension names separated by commas. When set Cogl will assume any extension listed here is not available by removing it from the string returned from glGetString(GL_EXTENSIONS). If the string is set in both the config file and the environment variable then the union of the two lists will be used. The second overrides the value returned from glGetString(GL_VERSION). If the string is set in both places the version from the environment variable will take priority. These are sometimes useful for debugging Cogl to test the various combinations of extensions. It could also be useful to work around driver bugs where an extension is badly supported and it would be better not to use it. The variables in cogl-config that just set a global char * variable have been put together in an array instead of having a separate blob of code for each one in order to make it simpler to add new variables. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit ec69c2dc576c78664e0b73879365cb7414ecf441)
* Adds initial GLES2 integration supportRobert Bragg2012-08-061-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This makes it possible to integrate existing GLES2 code with applications using Cogl as the rendering api. Currently all GLES2 usage is handled with separate GLES2 contexts to ensure that GLES2 api usage doesn't interfere with Cogl's own use of OpenGL[ES]. The api has been designed though so we can provide tighter integration later. The api would allow us to support GLES2 virtualized on top of an OpenGL/GLX driver as well as GLES2 virtualized on the core rendering api of Cogl itself. Virtualizing the GLES2 support on Cogl will allow us to take advantage of Cogl debugging facilities as well as let us optimize the cost of allocating multiple GLES2 contexts and switching between them which can both be very expensive with many drivers. As as a side effect of this patch Cogl can also now be used as a portable window system binding API for GLES2 as an alternative to EGL. Parts of this patch are based on work done by Tomeu Vizoso <tomeu.vizoso@collabora.com> who did the first iteration of adding GLES2 API support to Cogl so that WebGL support could be added to webkit-clutter. This patch adds a very minimal cogl-gles2-context example that shows how to create a gles2 context, clear the screen to a random color and also draw a triangle with the cogl api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 4bb6eff3dbd50d8fef7d6bdbed55c5aaa70036a8)
* Re-design the matrix stack using a graph of opsRobert Bragg2012-08-061-11/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This re-designs the matrix stack so we now keep track of each separate operation such as rotating, scaling, translating and multiplying as immutable, ref-counted nodes in a graph. Being a "graph" here means that different transformations composed of a sequence of linked operation nodes may share nodes. The first node in a matrix-stack is always a LOAD_IDENTITY operation. As an example consider if an application where to draw three rectangles A, B and C something like this: cogl_framebuffer_scale (fb, 2, 2, 2); cogl_framebuffer_push_matrix(fb); cogl_framebuffer_translate (fb, 10, 0, 0); cogl_framebuffer_push_matrix(fb); cogl_framebuffer_rotate (fb, 45, 0, 0, 1); cogl_framebuffer_draw_rectangle (...); /* A */ cogl_framebuffer_pop_matrix(fb); cogl_framebuffer_draw_rectangle (...); /* B */ cogl_framebuffer_pop_matrix(fb); cogl_framebuffer_push_matrix(fb); cogl_framebuffer_set_modelview_matrix (fb, &mv); cogl_framebuffer_draw_rectangle (...); /* C */ cogl_framebuffer_pop_matrix(fb); That would result in a graph of nodes like this: LOAD_IDENTITY | SCALE / \ SAVE LOAD | | TRANSLATE RECTANGLE(C) | \ SAVE RECTANGLE(B) | ROTATE | RECTANGLE(A) Each push adds a SAVE operation which serves as a marker to rewind too when a corresponding pop is issued and also each SAVE node may also store a cached matrix representing the composition of all its ancestor nodes. This means if we repeatedly need to resolve a real CoglMatrix for a given node then we don't need to repeat the composition. Some advantages of this design are: - A single pointer to any node in the graph can now represent a complete, immutable transformation that can be logged for example into a journal. Previously we were storing a full CoglMatrix in each journal entry which is 16 floats for the matrix itself as well as space for flags and another 16 floats for possibly storing a cache of the inverse. This means that we significantly reduce the size of the journal when drawing lots of primitives and we also avoid copying over 128 bytes per entry. - It becomes much cheaper to check for equality. In cases where some (unlikely) false negatives are allowed simply comparing the pointers of two matrix stack graph entries is enough. Previously we would use memcmp() to compare matrices. - It becomes easier to do comparisons of transformations. By looking for the common ancestry between nodes we can determine the operations that differentiate the transforms and use those to gain a high level understanding of the differences. For example we use this in the journal to be able to efficiently determine when two rectangle transforms only differ by some translation so that we can perform software clipping. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit f75aee93f6b293ca7a7babbd8fcc326ee6bf7aef)
* Switch use of primitive glib types to c99 equivalentsRobert Bragg2012-08-061-13/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The coding style has for a long time said to avoid using redundant glib data types such as gint or gchar etc because we feel that they make the code look unnecessarily foreign to developers coming from outside of the Gnome developer community. Note: When we tried to find the historical rationale for the types we just found that they were apparently only added for consistent syntax highlighting which didn't seem that compelling. Up until now we have been continuing to use some of the platform specific type such as gint{8,16,32,64} and gsize but this patch switches us over to using the standard c99 equivalents instead so we can further ensure that our code looks familiar to the widest range of C developers who might potentially contribute to Cogl. So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this switches all Cogl code to instead use the int{8,16,32,64}_t and uint{8,16,32,64}_t c99 types instead. Instead of gsize we now use size_t For now we are not going to use the c99 _Bool type and instead we have introduced a new CoglBool type to use instead of gboolean. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
* Removes all remaining use of CoglHandleRobert Bragg2012-08-061-3/+3
| | | | | | | | | | | | | | | | | | | Removing CoglHandle has been an on going goal for quite a long time now and finally this patch removes the last remaining uses of the CoglHandle type and the cogl_handle_ apis. Since the big remaining users of CoglHandle were the cogl_program_ and cogl_shader_ apis which have replaced with the CoglSnippets api this patch removes both of these apis. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 6ed3aaf4be21d605a1ed3176b3ea825933f85cf0) Since the original patch was done after removing deprecated API this back ported patch doesn't affect deprecated API and so actually this cherry-pick doesn't remove all remaining use of CoglHandle as it did for the master branch of Cogl.
* Don't include any GL header from the public GL headersNeil Roberts2012-08-061-0/+1
| | | | | | | | | | | | | | | | | | | | | This splits the GL header inclusion from cogl-defines.h into a separate headear called cogl-gl-header.h which we will only include internally. That way we don't leak GL declarations out of our public headers. The texture functions that were using GLenum and GLuint in the public header have now changed to just use unsigned int. Note however that if an EGL winsys is enabled then it will still publicly include an EGL header. This is a bit more awkward to fix because we have public API which returns an EGLDisplay and we can't determine what type that is. There is also a conformance test which just verifies that no GL header has been included while compiling. The test isn't added to test-conform-main because it doesn't actually test anything at runtime. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit ef5680d3fda5df929dbd0b420c8f598ded58dfee)
* Add a mechanism for determining GPU driver detailsNeil Roberts2012-04-051-0/+5
| | | | | | | | | | | | | This adds a CoglGpuInfo struct to the CoglContext which contains some enums describing the GL driver in use. This currently includes the driver package (ie, is it Mesa) the version number of the package and the vendor of the GPU (ie, is it by Intel). There is also a bitmask which will contain the workarounds that we should do for that particular driver configuration. The struct is initialised on context creation by using a series of string comparisons on the strings returned from glGetString. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Use GL_ARB_sampler_objectsNeil Roberts2012-04-051-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GL_ARB_sampler_objects provides a GL object which overrides the sampler state part of a texture object with different values. The sampler state that Cogl currently exposes is the wrap modes and filters. Cogl exposes the state as part of the pipeline layer state but without this extension GL only exposes it as part of the texture object state. This means that it won't work to use a single texture multiple times in one primitive with different sampler states. It also makes switching between different sampler states with a single texture not terribly efficient because it has to change the texture object state every time. This patch adds a cache for sampler states in a shared hash table attached to the CoglContext. The entire set of parameters for the sampler state is used as the key for the hash table. When a unique state is encountered the sampler cache will create a new entry, otherwise it will return a const pointer to an existing entry. That means we can have a single pointer to represent any combination of sampler state. Pipeline layers now just store this single pointer rather than storing all of the sampler state. The two separate state flags for wrap modes and filters have now been combined into one. It should be faster to compare the sampler state now because instead of comparing each value it can just compare the pointers to the cached sampler entries. The hash table of cached sampler states should only need to perform its more expensive hash on the state when a property is changed on a pipeline, not every time it is flushed. When the sampler objects extension is available each cached sampler state will also get a sampler object to represent it. The common code to flush the GL state will now simply bind this object to a unit instead of flushing the state though the CoglTexture when possible. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Add a vtable for the driverNeil Roberts2012-03-231-1/+3
| | | | | | | | | | | | | | Cogl already had a vtable for the texture driver. This ended up being used for some things that are not strictly related to texturing such as converting between pixel formats and GL enums. Some other functions that are driver dependent such as updating the features were not indirected through a vtable but instead switched directly by looking at the ctx->driver enum value. This patch normalises to the two uses by adding a separate vtable for driver functions not related to texturing and moves the pixel format conversion functions to it from the texture driver vtable. It also adds a context parameter to all of the functions in the new driver vtable so that they won't have to rely on the global context.
* Remove the point size cache on the contextNeil Roberts2012-03-071-2/+0
| | | | | | | | | | | I don't think there's really any point in this cache because the pipeline code completely owns the point size state. Pipelines are already compared for whether their point size state is different before setting it so it shouldn't result in any extra calls to glPointSize apart from maybe when the first pipeline is initially flushed. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* context: removes some uses of CoglHandleRobert Bragg2012-02-211-7/+10
| | | | | | | | There were several members of the CoglContext struct using the CoglHandle type for things that now have replacement typedefs which this patch fixes. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* cogl-pipeline-layer: Use CoglTextureType instead of GL target enumNeil Roberts2012-02-131-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Instead of storing the GLenum for the target of the last used texture for a layer it now stores the CoglTextureType instead. The state name has been renamed to 'texture type' instead of 'texture target'. Previously the default pipeline layer would store 0 here to represent that there is no texture. This has been changed to store COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers always have a valid value for the texture type. Any places that were previously fetching the texture from a layer to determine the target (for example when generating shaders or when enabling a particular texture target) now use the texture type instead. This means they will work even for layers that don't have a texture. This also changes it so that when binding a fallback texture instead of always using a 2D texture it will now use the default texture corresponding to the texture type of the layer. That way when the generated shader tries to do a texture lookup for that type of texture it will get a valid texture object. To make this work the patch adds a default texture for 3D textures to the context and also makes the default rectangle texture actually be a rectangle texture instead of using a 2D texture. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* gl-prototypes: split up cogl-ext-functions.hRobert Bragg2012-01-041-1/+1
| | | | | | | | | | | | | This splits up cogl-ext-functions.h in to sets of prototypes that can be included separately so that we can include just core gles1 or gles2 functions without any extensions. Since eglGetProcAddress can not be used to query core client APIs and some implementations (notably on Android) can return a garbage pointer instead of NULL this will allow us to explicitly check when to use eglGetProcAddress and when to use dlsym(). Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Flush matrices in the progend and flip with a vectorNeil Roberts2011-12-061-8/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously flushing the matrices was performed as part of the framebuffer state. When on GLES2 this matrix flushing is actually diverted so that it only keeps a reference to the intended matrix stack. This is necessary because on GLES2 there are no builtin uniforms so it can't actually flush the matrices until the program for the pipeline is generated. When the matrices are flushed it would store the age of modifications on the matrix stack so that it could detect when the matrix hasn't changed and avoid flushing it. This patch changes it so that the pipeline is responsible for flushing the matrices even when we are using the GL builtins. The same mechanism for detecting unmodified matrix stacks is used in all cases. There is a new CoglMatrixStackCache type which is used to store a reference to the intended matrix stack along with its last flushed age. There are now two of these attached to the CoglContext to track the flushed state for the global matrix builtins and also two for each glsl progend program state to track the flushed state for a program. The framebuffer matrix flush now just updates the intended matrix stacks without actually trying to flush. When a vertex snippet is attached to the pipeline, the GLSL vertend will now avoid using the projection matrix to flip the rendering. This is necessary because any vertex snippet may cause the projection matrix not to be used. Instead the flip is done as a forced final step by multiplying cogl_position_out by a vec4 uniform. This uniform is updated as part of the progend pre_paint depending on whether the framebuffer is offscreen or not. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* rework enabling of attributes, removing _cogl_enable()Robert Bragg2011-12-061-12/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This removes the limited caching of enabled attributes done by _cogl_enable() and replaces it with a more generalized set of bitmasks associated with the context that allow us to efficiently compare the set of attribute locations that are currently enabled vs the new locations that need enabling so we only have to inform OpenGL of the changes in which locations are enabled/disabled. This also adds a per-context hash table for mapping attribute names to global name-state structs which includes a unique name-index for any name as well as pre-validated information about builtin "cogl_" attribute names including whether the attribute is normalized and what texture unit a texture attribute corresponds too. The name-state hash table means that cogl_attribute_new() now only needs to validate names the first time they are seen. CoglAttributes now reference a name-state structure instead of just the attribute name, so now we can efficiently get the name-index for any attribute and we can use that to index into a per-glsl-program cache that maps name indices to real GL attribute locations so when we get asked to draw a set of attributes we can very quickly determine what GL attributes need to be setup and enabled. If we don't have a cached location though we can still quickly access the string name so we can query OpenGL. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* framebuffer: Optimize _cogl_framebuffer_flush_state()Robert Bragg2011-12-061-2/+4
| | | | | | | | | | | | | | | | | | | | Previously the cost of _cogl_framebuffer_state_flush() would always scale by the total amount of state tracked by CoglFramebuffer even in cases where we knew up-front that we only wanted to flush a subset of the state or in cases where we requested to flush the same framebuffer multiple times with no changes being made to the framebuffer. We now track a set of state changed flags with each framebuffer and track the current read/draw buffers as part of the CoglContext so that we can quickly bail out when asked to flush the same framebuffer multiple times with no changes. _cogl_framebuffer_flush_state() now takes a mask of the state that we want to flush and the implementation has been redesigned so that the cost of checking what needs to be flushed and flushing those changes now scales by how much state we actually plan to update. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* cogl-pipeline: Use a hash table for faster uniform name lookupNeil Roberts2011-11-161-3/+7
| | | | | | | | The uniform names are now stored in a GPtrArray instead of a linked list. There is also a hash table to speed up converting names to locations. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* cogl-pipeline: Add support for setting uniform valuesNeil Roberts2011-11-161-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds the following new public experimental functions to set uniform values on a CoglPipeline: void cogl_pipeline_set_uniform_1f (CoglPipeline *pipeline, int uniform_location, float value); void cogl_pipeline_set_uniform_1i (CoglPipeline *pipeline, int uniform_location, int value); void cogl_pipeline_set_uniform_float (CoglPipeline *pipeline, int uniform_location, int n_components, int count, const float *value); void cogl_pipeline_set_uniform_int (CoglPipeline *pipeline, int uniform_location, int n_components, int count, const int *value); void cogl_pipeline_set_uniform_matrix (CoglPipeline *pipeline, int uniform_location, int dimensions, int count, gboolean transpose, const float *value); These are similar to the old functions used to set uniforms on a CoglProgram. To get a value to pass in as the uniform_location there is also: int cogl_pipeline_get_uniform_location (CoglPipeline *pipeline, const char *uniform_name); Conceptually the uniform locations are tied to the pipeline so that whenever setting a value for a new pipeline the application is expected to call this function. However in practice the uniform locations are global to the CoglContext. The names are stored in a linked list where the position in the list is the uniform location. The global indices are used so that each pipeline can store a mask of which uniforms it overrides. That way it is quicker to detect which uniforms are different from the last pipeline that used the same CoglProgramState so it can avoid flushing uniforms that haven't changed. Currently the values are not actually compared which means that it will only avoid flushing a uniform if there is a common ancestor that sets the value (or if the same pipeline is being flushed again - in which case the pipeline and its common ancestor are the same thing). The uniform values are stored in the big state of the pipeline as a sparse linked list. A bitmask stores which values have been overridden and only overridden values are stored in the linked list. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* cogl-flags: Use longs instead of intsNeil Roberts2011-11-161-3/+3
| | | | | | | | | | | Previously cogl-flags was using an array of ints to store the flags. There was a comment saying that it would be nice to use longs but this is awkward because g_parse_debug_flags can only work in ints. This is a silly reason not to use longs because we can just parse multiple sets of flags per long. This patch therefore changes cogl-flags to use longs and tweaks the debug key parsing code. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* features: Support more than 32 features!Robert Bragg2011-11-011-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | Currently features are represented as bits in a 32bit mask so we obviously can't have more than 32 features with that approach. The new approach is to use the COGL_FLAGS_ macros which lets us handle bitmasks without a size limit and we change the public api to accept individual feature enums instead of a mask. This way there is no limit on the number of features we can add to Cogl. Instead of using cogl_features_available() there is a new cogl_has_feature() function and for checking multiple features there is cogl_has_features() which takes a zero terminated vararg list of features. In addition to being able to check for individual features this also adds a way to query all the features currently available via cogl_foreach_feature() which will call a callback for each feature. Since the new functions take an explicit context pointer there is also no longer any ambiguity over when users can first start to query features. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* pipeline: optimize _compare_differences functionsRobert Bragg2011-09-211-3/+0
| | | | | | | | | | | | | | | | This optimizes the layer and pipeline _compare_differences functions so neither of them use the GArray api since building up the list of ancestors by appending to a shared GArray was showing quite high on profiles due to how frequently pipeline comparisons are made. Instead we now build up a transient, singly linked list by allocating GList nodes via alloca to build up the parallel lists of ancestors. This tweaked approach actually ends up being a bit more concise than before, we avoid the overhead of the GArray api and now avoid making any function calls while comparing (assuming the _get_parent() calls always inline), we avoiding needing to get the default cogl context. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Make backface culling be part of the legacy stateNeil Roberts2011-09-191-2/+1
| | | | | | | | | | | | | | | | | | | | This adds an internal function to set the backface culling state on a pipeline. This includes properties to set the culling mode (front, back or both) and also to set which face is considered the front (COGL_WINDING_CLOCKWISE or COGL_WINDING_COUNTER_CLOCKWISE). The actual front face flushed to GL depends on whether we are rendering to an offscreen buffer or not. This means that when changing between on- and off- screen framebuffers it now checks whether the last flushed pipeline has backface culling enabled and forces a reflush of the cull face state if so. The backface culling is now set on a pipeline as part of the legacy state. This is important because some code in Cogl assumes it can flush a temporary pipeline to revert to a known state, but previously this wouldn't disable backface culling so things such as flushing the clip stack could get confused. Reviewed-by: Robert Bragg <robert@linux.intel.com>
* Adds ColorMask support to CoglRobert Bragg2011-07-191-0/+1
| | | | | | | | | | | | | This adds CoglPipeline and CoglFramebuffer support for setting a color mask which is a bit mask defining which color channels should be written to the current framebuffer. The final color mask is the intersection of the framebuffer color mask and the pipeline color mask. The framebuffer mask affects all rendering to the framebuffer while the pipeline masks can be used to affect individual primitives. Reviewed-by: Neil Roberts <neil@linux.intel.com>
* Combine _cogl_context_check_gl_version and update_features into oneNeil Roberts2011-07-181-8/+6
| | | | | | | | | | | | | | The _cogl_context_check_gl_version function is meant to be called once Cogl has a GL context so that it can check whether the context found is supported by Cogl. However, only the stub winsys was calling this and it was doing it before Cogl had a chance to retrieve the function pointer for glString so it would just crash. This patch combines the two functions into one so that _cogl_context_update_features returns a gboolean and a GError. Then it can just check the context itself. https://bugzilla.gnome.org/show_bug.cgi?id=654440 Reviewed-by: Robert Bragg <robert@linux.intel.com>
* framebuffer: Add dither_enabled getter/settersRobert Bragg2011-07-131-0/+2
| | | | | | | | | | | | | | | | This adds a getter and setter for requesting dithering to be enabled. Dithering is a hardware dependent technique to increase the visible color resolution beyond what the underlying hardware supports by playing tricks with the colors placed into the framebuffer to give the illusion of other colors. (For example this can be compared to half-toning used by some news papers to show varying levels of grey even though their may only be black and white are available). The results of enabling dithering are platform dependent and may have no effect. Signed-off-by: Neil Roberts <neil@linux.intel.com>
* fragend-arbfp: Move the pipeline cache to a separate fileNeil Roberts2011-07-131-3/+2
| | | | | | | | | | | | | | | | | The pipeline cache is now handled in CoglPipelineCache instead of directly in the ARBfp fragend. The flags needed to hash a pipeline should be exactly the same for the ARBfp and GLSL fragends so it's convenient to share the code. The hash table now stores the actual pipeline as the value instead of the private data so that the two fragends can attach their data to it. That way it's possible to use the same pipeline key with ancestors that are using different fragends. The hash table is created with g_hash_table_new_full to set a destructor for the key and value and there is a destructor for CoglPipelineCache that gets called when the CoglContext is destroyed. That way we no longer leak the pipelines and shader state when the context is desroyed.
* Dynamically load the GL or GLES libraryNeil Roberts2011-07-111-2/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
* Move the cogl texture driver functions to a vtableNeil Roberts2011-07-081-0/+4
| | | | | | | The texture driver functions are now accessed through a vtable pointed to by a struct in the CoglContext so that eventually it will be possible to compile both the GL and GLES texture drivers into a single binary and then select between them at runtime.
* cogl-context: Remove the driver private dataNeil Roberts2011-07-081-10/+0
| | | | | | | | | | Since the GL function pointers have move to the root of CoglContext, the driver specific data for GLES became empty and the GL data had only one varible which apparently nothing was using. It's therefore convenient to remove the private driver data to make it easier to have a build of Cogl which enables both GL and GLES support. If we ever need driver private data later we might want to use cogl_object_set_user_data instead.