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path: root/cogl/cogl-internal.h
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* cogl-program: Move the code for CoglBoxedValue to its own fileNeil Roberts2011-11-161-23/+0
* make COGL_FEATURE_VBOS a private featureRobert Bragg2011-11-011-1/+2
* make COGL_FEATURE_PBOS a private featureRobert Bragg2011-11-011-1/+2
* make COGL_FEATURE_FOUR_CLIP_PLANES a private featureRobert Bragg2011-11-011-1/+2
* make COGL_FEATURE_OFFSCREEN_BLIT a private featureRobert Bragg2011-11-011-1/+2
* make COGL_FEATURE_STENCIL_BUFFER privateRobert Bragg2011-11-011-1/+2
* pipeline: Split more code out from cogl-pipeline.cRobert Bragg2011-09-211-0/+8
* Make backface culling be part of the legacy stateNeil Roberts2011-09-191-10/+0
* Use MESA_pack_invert to avoid read_pixels flipRobert Bragg2011-07-131-0/+1
* Dynamically load the GL or GLES libraryNeil Roberts2011-07-111-1/+10
* Use all core GL functions through indirect pointersNeil Roberts2011-07-081-8/+8
* cogl-internal: remove COGL_PRIVATE_FEATURE_EGL flagsRobert Bragg2011-07-051-3/+1
* Adds _cogl_wayland_texture_2d_new_from_buffer APIRobert Bragg2011-06-011-2/+3
* egl: Add x11 texture-from-pixmap supportRobert Bragg2011-06-011-1/+2
* Add _cogl_egl_texture_2d_new_from_image APIRobert Bragg2011-06-011-0/+5
* Moves all GLX code down from Clutter to CoglRobert Bragg2011-04-111-92/+10
* remove unused _cogl_features_init prototypeRobert Bragg2011-04-111-3/+0
* cogl-vertex-attribute: Use glVertexAttribPointer on GLES2Neil Roberts2010-12-131-6/+0
* Merge cogl-program-{gl,gles}.c into one cogl-program.cNeil Roberts2010-10-281-3/+1
* cogl: Adds a COGL_FEATURE_SHADERS_ARBFP feature flagRobert Bragg2010-08-091-1/+1
* Pass all Xlib events through CoglNeil Roberts2010-06-221-0/+52
* CoglMaterial: Implements sparse materials designRobert Bragg2010-06-151-5/+4
* cogl-clip-state: Export transform_point internally to CoglNeil Roberts2010-06-101-0/+7
* material: Adds backend abstraction for fragment processingRobert Bragg2010-06-091-15/+0
* cogl: Introduce private feature flags and check for ARB_fpDamien Lespiau2010-06-091-0/+8
* cogl: Record new enabled arrays in _cogl_disable_other_texcoord_arraysNeil Roberts2010-05-271-1/+2
* cogl: Use a CoglBitmask to store the list of used texcoord arraysNeil Roberts2010-05-241-1/+4
* cogl-vertex-buffer: Don't disable layers with no texture coordsNeil Roberts2010-05-241-0/+3
* Stubs out _cogl_xlib_handle_eventRobert Bragg2010-05-191-0/+39
* cogl: Support retained pathsNeil Roberts2010-04-081-28/+0
* cogl: rename cogl_enable to _cogl_enableRobert Bragg2010-04-011-2/+2
* Remove mentions of the FSF addressEmmanuele Bassi2010-03-011-3/+3
* cogl: cleanly separate primitives + paths codeRobert Bragg2010-02-121-0/+28
* cogl: improves header and coding style consistencyRobert Bragg2010-02-121-12/+20
* cogl: deprecates cogl_check_extensionRobert Bragg2010-02-121-0/+1
* cogl: Introduce the GE_RET() debug macroDamien Lespiau2010-02-081-1/+13
* cogl: Fix checks of the number of available texture unitsDamien Lespiau2010-01-261-0/+2
* build: Move CoglMatrixMode to cogl-matrix-stack.hEmmanuele Bassi2010-01-041-7/+0
* Remove _cogl_flush_matrix_stacks from cogl-internal.hNeil Roberts2009-11-121-2/+0
* [cogl] Use clockwise face winding for offscreen buffers with culling enabledRobert Bragg2009-11-041-0/+9
* [cogl] Removes the cogl-current-matrix abstractionRobert Bragg2009-10-201-3/+11
* [current-matrix] Adds texture matrix stacks + removes GL matrix API usageRobert Bragg2009-10-201-0/+12
* Intial Re-layout of the Cogl source code and introduction of a Cogl WinsysRobert Bragg2009-10-161-0/+88