Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Use the same number for n_tex_coord_attribs in all linked shaders | Neil Roberts | 2011-11-02 | 1 | -1/+2 |
* | cogl-pipeline/cogl-pango: Added forgotten includes | Chun-wei Fan | 2011-09-26 | 1 | -0/+1 |
* | Dynamically load the GL or GLES library | Neil Roberts | 2011-07-11 | 1 | -0/+5 |
* | Use all core GL functions through indirect pointers | Neil Roberts | 2011-07-08 | 1 | -1/+1 |
* | cogl: rename cogl-context.h cogl-context-private.h | Robert Bragg | 2011-04-11 | 1 | -1/+1 |
* | cogl: Set the layer matrix on the right layer instead of a random one | Neil Roberts | 2011-02-09 | 1 | -0/+2 |
* | cogl-debug: Split the flags to support more than 32 | Neil Roberts | 2011-01-24 | 1 | -1/+1 |
* | cogl-pipeline: Flush the lighting params in common code not vertend | Neil Roberts | 2011-01-24 | 1 | -19/+0 |
* | cogl: Add a vertend to generate GLSL | Neil Roberts | 2010-12-13 | 1 | -0/+28 |
* | cogl: Add a fixed function vertend | Neil Roberts | 2010-12-13 | 1 | -0/+114 |