summaryrefslogtreecommitdiff
path: root/cogl/driver
Commit message (Expand)AuthorAgeFilesLines
* gles: Reassure compiler that uninitialized variables are not reachedSimon McVittie2020-03-101-0/+1
* Fix compiler warningEmmanuele Bassi2015-09-231-1/+1
* GLES: Support glMapBufferRange from ES3Daniel Stone2015-09-231-0/+11
* Initialize out variablesEmmanuele Bassi2015-09-031-2/+2
* gl: Do not use deprecated constants with the GL3 driverEmmanuele Bassi2015-08-061-20/+26
* Fix compiler warningsEmmanuele Bassi2015-06-103-0/+10
* cogl-framebuffer-gl: Work again on GLESv2Jasper St. Pierre2015-04-201-0/+9
* Add support for setting up stereo CoglOnscreensOwen W. Taylor2014-07-171-0/+36
* Use the EGL_KHR_surfacless_context extensionNeil Roberts2014-06-171-0/+29
* Add a COGL_EXT_IN_GLES3 option to specify extensions that are in GLES3Neil Roberts2014-06-174-37/+76
* This re-licenses Cogl 1.18 under the MIT licenseRobert Bragg2014-02-2245-550/+834
* Don't dereference an unitialised pointer in _cogl_container_ofNeil Roberts2014-02-201-2/+2
* Add support for RG texturesNeil Roberts2014-01-202-0/+61
* pipeline-cache: Prune old unused pipelines when the cache gets too bigNeil Roberts2014-01-144-67/+127
* remove internal_format and redundant error argumentsRobert Bragg2014-01-092-20/+10
* introduce texture loaders to make allocations lazyRobert Bragg2014-01-096-197/+217
* texture: make cogl_texture_get_format api privateRobert Bragg2014-01-092-3/+3
* framebuffer: defer calculating level size until allocationRobert Bragg2014-01-091-16/+28
* framebuffer: make format internalRobert Bragg2014-01-091-3/+3
* Revert "Revert "Remove the framebuffer's stack of clip stacks""Neil Roberts2013-12-041-2/+1
* Revert "Remove the framebuffer's stack of clip stacks"Jasper St. Pierre2013-12-021-1/+2
* Remove the framebuffer's stack of clip stacksNeil Roberts2013-11-291-2/+1
* Use COGL_FLAGS_* for the context's private feature flagsNeil Roberts2013-11-2816-119/+150
* Add API to control per-framebuffer depth writingHans Petter Jansson2013-10-282-6/+15
* Add the cogl_point_coord snippet builtinNeil Roberts2013-09-021-1/+1
* Always add the #version pragma to shadersNeil Roberts2013-09-024-17/+10
* webgl: use DEPTH_STENCIL_ATTACHMENTRobert Bragg2013-08-231-3/+26
* generalize driver description and selectionRobert Bragg2013-08-237-18/+17
* cogl-texture-gl.c: Don't include strings.h unconditionallyChun-wei Fan2013-08-191-0/+2
* gl: bind position attribute to location 0Robert Bragg2013-08-191-0/+7
* Separate out CoglPath api into sub-libraryRobert Bragg2013-08-191-51/+0
* Add _primitive_draw to replace _framebuffer_draw_primitiveRobert Bragg2013-07-291-7/+8
* texture: remove _cogl_texture_prepare_for_uploadRobert Bragg2013-07-294-29/+50
* Don't create a layer when enabling texture coordinate attributesNeil Roberts2013-07-011-12/+31
* Don't generate GLSL for the point size for default pipelinesNeil Roberts2013-06-213-13/+84
* Use the Wayland embedded linked list implementation instead of BSD'sNeil Roberts2013-06-131-21/+27
* Use a GList instead of a BSD list for CoglPipelineSnippetListNeil Roberts2013-06-131-4/+8
* Add support for per-vertex point sizesNeil Roberts2013-06-076-8/+88
* tests: Adds our first white-box unit testRobert Bragg2013-06-061-2/+34
* pipeline: improve real_blend_enable checksRobert Bragg2013-06-064-46/+83
* Add fence APIDaniel Stone2013-05-282-0/+9
* gl: ensure depth isn't masked during clearRobert Bragg2013-03-061-1/+15
* Add the layer's sampler and uniform declarations at the startNeil Roberts2013-02-274-61/+113
* Add fragment and vertex snippet hooks for global declarationsNeil Roberts2013-02-272-2/+36
* win32: Minor build fixes for building for win32Neil Roberts2013-02-211-0/+1
* buffer: Don't set the invalidate hint when requesting read accessNeil Roberts2013-02-191-7/+24
* Don't #ifdef the call to glDiscardFramebufferNeil Roberts2013-02-131-5/+14
* Bind the framebuffer before calling glDiscardFramebufferNeil Roberts2013-02-131-0/+3
* Fix a clear of an array allocated with alloca which had the wrong sizeNeil Roberts2013-02-081-2/+2
* Don't set GL_TEXTURE_MAX_LEVEL on GLESNeil Roberts2013-01-254-11/+13