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* build: Enable subdir-objectsEmmanuele Bassi2015-09-031-1/+2
| | | | | Depend on a more recent version of automake, and use the forward-compatible subdir-objects option.
* Update doc/RELEASING notesRobert Bragg2015-02-231-31/+54
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* Tweak documentation for the CoglTexture interfaceNeil Roberts2014-01-201-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The following changes are made to the documentation for CoglTexture: • The description of the default value for the components property is changed to say that it is always RGBA for textures created by the ‘_with_size’ textures. Previously it said that the default is based on the pixel format used the first time data is set on the texture, but this is only true if the data is set using a constructor. • Added documentation for the CoglTextureComponents enum. • Changed it to say that it _specifies_ what components are required for sampling rather than determinging [sic] them. • Added ‘Since: 1.18’ to cogl_texture_{set,get}_{components,premultiplied} • Changed the since tag for CoglTextureError from 2.0 to 1.8. • Added documentation for COGL_TEXTURE_ERROR_{FORMAT,TYPE}. • Added the following to the cogl2-sections.txt file: COGL_TEXTURE_ERROR CoglTextureError cogl_texture_allocate cogl_texture_set_components cogl_texture_get_components cogl_texture_set_premultiplied cogl_texture_get_premultiplied Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 2f12c4329c519fa14b927b2dcd708dddcc903c32)
* remove internal_format and redundant error argumentsRobert Bragg2014-01-092-2/+2
| | | | | | | | | | | | | | | | | | | | | | | Texture allocation is now consistently handled lazily such that the internal format can now be controlled using cogl_texture_set_components() and cogl_texture_set_premultiplied() before allocating the texture with cogl_texture_allocate(). This means that the internal_format arguments to texture constructors are now redundant and since most of the texture constructors now can't ever fail the error arguments are also redundant. This now means we no longer use CoglPixelFormat in the public api for describing the internal format of textures which had been bad solution originally due to how specific CoglPixelFormat is which is missleading when we don't support such explicit control over the internal format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87) Note: there are numerous API changes for functions currently marked as 'unstable' which we don't think are in use by anyone depending on a stable 1.x api. Compared to the original patch though this avoids changing the cogl_texture_rectangle_new_with_size() api which we know is used by Mutter.
* texture: make cogl_texture_get_format api privateRobert Bragg2014-01-091-1/+0
| | | | | | | | | | | | | | | | | | | CoglPixelFormat is not a good way of describing the internal format of a texture because it's too specific given that we don't actually have exact knowledge of the internal format used by the driver. This makes cogl_texture_get_format private and in the future we'll provide a better way of querying the channels and their precision. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ffde82981f22bd0185a7f33e1e6e1479f4c295b8) Note: Since we can't break API compatibility on the 1.x branch this adds a cogl/deprecated/cogl-texture-deprecated.c file with a cogl_texture_get_format() wrapper around the private api. This also moves the cogl_texture_get_rowstride() and cogl_texture_ref/unref() functions that were previously deprecated into cogl-texture-deprecated.c
* framebuffer: make format internalRobert Bragg2014-01-091-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | This removes cogl_framebuffer_get_color_format() since the actual internal format isn't strictly controlled by us. CoglFramebuffer::format has been renamed to ::internal_format to make it clearer that it only really represents the premultiplication status. The plan is to make most of the work involved in creating a texture happen lazily when allocating so this patch also changes _cogl_framebuffer_init() to not take a format argument anymore since we won't know the format of offscreen framebuffers until the framebuffer is allocated, after the corresponding texture has been allocated. In the case of offscreen framebuffers we now update the framebuffer internal_format during allocation. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 8cc9e1c8bd2fac8b2a95087249c23c952d5e379f) Note: Since we can't break API compatibility on the 1.x branch this actually keeps the cogl_framebuffer_get_color_format() api but moves it into a new deprecated/cogl-framebuffer-deprecated.c file and it now returns the newly name ::internal_format.
* Update the RELEASING notesRobert Bragg2013-08-231-2/+5
| | | | (cherry picked from commit 2ce521afad01e95d072f5e069c392615bce15b1d)
* offscreen: rename _new_to_texture to _new_with_textureRobert Bragg2013-08-192-1/+2
| | | | | | | | | | | | | | | | | | This renames cogl_offscreen_new_to_texture to cogl_offscreen_new_with_texture. The intention is to then cherry-pick this back to the cogl-1.16 branch so we can maintain a parallel cogl_offscreen_new_to_texture() function which keeps the synchronous allocation semantics that some clutter applications are currently relying on. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ecc6d2f64481626992b2fe6cdfa7b999270b28f5) Note: Since we can't break the 1.x api on this branch this keeps a thin shim around cogl_offscreen_new_with_texture to implement cogl_offscreen_new_to_texture with its synchronous allocation semantics.
* framebuffer: remove attribute drawing apisRobert Bragg2013-07-301-4/+0
| | | | | | | | | | | | | | Almost nothing draws attributes directly and for those things that do it's trivial to adapt them to instead draw via the cogl_primitive api. This simplifies the Cogl api a bit. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 7395925bcc01aad6c695fd0d9af78b784b3c64d4) Conflicts: cogl/cogl-framebuffer.c cogl/cogl-framebuffer.h
* Add _primitive_draw to replace _framebuffer_draw_primitiveRobert Bragg2013-07-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When splitting out the CoglPath api we saw that we would be left with inconsistent drawing apis if the drawing apis in core Cogl were lumped into the cogl_framebuffer_ api considering other Cogl sub-libraries or that others will want to create higher level drawing apis outside of Cogl but can't use the same namespace. So that we can aim for a more consistent style this adds a cogl_primitive_draw() api, comparable to cogl_path_fill() or cogl_pango_show_layout() that's intended to replace cogl_framebuffer_draw_primitive() Note: the attribute and rectangle drawing apis are still in the cogl_framebuffer_ namespace and this might potentially change but in these cases there is no single object representing the thing being drawn so it seems a more reasonable they they live in the framebuffer namespace for now. Note: the cogl_framebuffer_draw_primitive() api isn't removed by this patch so it can more conveniently be cherry picked to the 1.16 branch so we can mark it deprecated for a short while. Even though it's marked as experimental api we know that there are people using the api so we'd like to give them a chance to switch to the new api. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48) Conflicts: cogl-pango/cogl-pango-display-list.c cogl/Makefile.am cogl/cogl-framebuffer.c cogl/cogl-pipeline-layer-state.h cogl/cogl2-path.c cogl/driver/gl/cogl-clip-stack-gl.c
* 2d-sliced: add _new_from_file/data/bitmap apisRobert Bragg2013-07-291-0/+3
| | | | | | | | | | | | | | This adds cogl_texture_2d_sliced_new_from_bitmap/data/file apis in preparation for removing the cogl_texture_new_from_bitmap/file apis that are considered a bit too magic, but we don't want to loose the convenience they have. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 218da8e1349d7658f45c6933b9736c0d32941b8b) Conflicts: cogl/cogl-auto-texture.c
* texture-2d: Add _new_from_file apiRobert Bragg2013-07-291-0/+1
| | | | | | | | | | This adds a cogl_texture_2d_new_from_file() api since we are planning to remove cogl_texture_new_from_file() but don't want to loose the convenience it had. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 10e91aa513123ed277a8d45976f8d75445d7dc9c)
* Expose CoglAtlasTexture apiRobert Bragg2013-07-291-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | This exposes the CoglAtlasTexture api, making the following public: cogl_atlas_texture_new_with_size cogl_atlas_texture_new_from_file cogl_atlas_texture_new_from_data cogl_atlas_texture_new_from_bitmap The plan is to remove auto-texture apis like cogl_texture_new_from_file since they are a bit too magic, but that means we need an explicit way for users to allocate texture that will go in the atlas. Although the _new_from_file() api is arguably redundant since you can use _bitmap_new_from_file() followed by _atlas_texture_new_from_bitmap() we don't want to loose any of the convenience that cogl_texture_new_from_file() had. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit fe515e6063ba4c3ddb5cd00d2c8527d9a6336a12) Conflicts: cogl/Makefile.am
* cogl-gst: adds _sink_is_ready() apiRobert Bragg2013-07-251-0/+1
| | | | | | | | | | | | | | This adds a cogl_gst_video_sink_is_ready() for code to be able to check if it's safe to call cogl_gst_video_sink_get_pipeline() or cogl_gst_video_sink_setup_pipeline() without causing an error. Normally an application can listen for the pipeline-ready signal but sometimes a sink can be passed between components that didn't have an opportunity to connect a signal handler, so they need a way to directly check the status. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 9e7db391a87beee7c448f2a67b3e7202779ce9b2)
* color: Add HSL conversion functionsDamien Lespiau2013-07-092-0/+8
| | | | | | | | | | | This allows to easily caculate shades of the same color or pick colors with the same saturation/luminance. In short, all sorts of interesting things. Reviewed-by: Robert Bragg <robert@linux.intel.com> Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit edcbeaf3c941f7a2335fbec47d5248cd9b0e8088)
* wayland: Add API to prevent Cogl from dispatching the wayland displayNeil Roberts2013-07-091-0/+1
| | | | | | | | | | | | This adds cogl_wayland_renderer_set_event_dispatch_enabled() which can be used to prevent Cogl from adding the socket for the Wayland display to its list of file descriptors to poll. This can be used in applications that want to integrate Cogl with existing code that is reading from the Wayland socket itself. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit f5b8d98676ab3e90ad80459019c737ec2ff90aa4)
* Get rid of the foreign shell and compositor APIsNeil Roberts2013-07-091-4/+0
| | | | | | | | | | The Wayland 1.0 protocol supports multiple independent components querying the available interfaces by retreiving their own wl_registry object so the application doesn't need to pass them down anymore. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 8ca36a1d1ab7236fec0f4d7b7361ca96e14c32be)
* Add -I$(top_builddir) to the cogl-gst doc include flagsNeil Roberts2013-07-041-1/+1
| | | | | | | | Otherwise make distcheck fails Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 70054199e983c51ff2e37b427c2a684dfc7b83ed)
* Remove cogl-swap-chain.xml from cogl2-docs.xmlNeil Roberts2013-07-041-1/+0
| | | | | | | | | This is no longer generated so it was breaking the build when the docs are enabled. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 67b976cdc9bc44976c7c18fac0e872a1746de21d)
* build: Fix doc build and make distRico Tzschichholz2013-07-021-1/+1
| | | | Reviewed-by: Neil Roberts <neil@linux.intel.com>
* cogl-gst: expose aspect ratio apisRobert Bragg2013-06-211-0/+4
| | | | | | | | | | | | | | | This adds several utility apis that aim to make it as easy as possible for an application to determine what size a video should be drawn at. The important detail here is that these apis take into account the pixel-aspect-ratio in addition to the video's own aspect ratio. This patch updates the cogl-basic-video-player example to use the cogl_gst_video_sink_fit_size() api to perform letterboxing. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit d26f17c97ff6b9f6d6211e0527d5965a85305a56)
* cogl-gst: Add some documentationNeil Roberts2013-06-215-0/+245
| | | | | | | | | | | | | | | | Adds documentation comments to CoglGstVideoSink and makes it generate a separate manual to contain it. One thing that I wasn't able to figure out with this was how to get the documentation to have correct references to the main Cogl docs. You can pass arguments to gtkdoc-fixxref to point to other manuals, but presumably this needs the installed locations and when the Cogl-Gst documentation is generated the Cogl docs may not have been installed yet. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 5acdf8db47311893a9cf9ea04a66a287b657b8b0)
* Use the Wayland embedded linked list implementation instead of BSD'sNeil Roberts2013-06-131-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This removes cogl-queue.h and adds a copy of Wayland's embedded list implementation. The advantage of the Wayland model is that it is much simpler and so it is easier to follow. It also doesn't require defining a typedef for every list type. The downside is that there is only one list type which is a doubly-linked list where the head has a pointer to both the beginning and the end. The BSD implementation has many more combinations some of which we were taking advantage of to reduce the size of critical structs where we didn't need a pointer to the end of the list. The corresponding changes to uses of cogl-queue.h are: • COGL_STAILQ_* was used for onscreen the list of events and dirty notifications. This makes the size of the CoglContext grow by one pointer. • COGL_TAILQ_* was used for fences. • COGL_LIST_* for CoglClosures. In this case the list head now has an extra pointer which means CoglOnscreen will grow by the size of three pointers, but this doesn't seem like a particularly important struct to optimise for size anyway. • COGL_LIST_* was used for the list of foreign GLES2 offscreens. • COGL_TAILQ_* was used for the list of sub stacks in a CoglMemoryStack. • COGL_LIST_* was used to track the list of layers that haven't had code generated yet while generating a fragment shader for a pipeline. • COGL_LIST_* was used to track the pipeline hierarchy in CoglNode. The last part is a bit more controversial because it increases the size of CoglPipeline and CoglPipelineLayer by one pointer in order to have the redundant tail pointer for the list head. Normally we try to be very careful about the size of the CoglPipeline struct. Because CoglPipeline is slice-allocated, this effectively ends up adding two pointers to the size because GSlice rounds up to the size of two pointers. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 13abf613b15f571ba1fcf6d2eb831ffc6fa31324) Conflicts: cogl/cogl-context-private.h cogl/cogl-context.c cogl/driver/gl/cogl-pipeline-fragend-glsl.c doc/reference/cogl-2.0-experimental/Makefile.am
* Add support for per-vertex point sizesNeil Roberts2013-06-071-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a new function to enable per-vertex point size on a pipeline. This can be set with cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size can be set either by drawing with an attribute named 'cogl_point_size_in' or by writing to the 'cogl_point_size_out' builtin from a snippet. There is a feature flag which must be checked for before using per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES 2.0. GL will only let you set a per-vertex point size from GLSL by writing to gl_PointSize. This is only available in GL2 and not in the older GLSL extensions. The per-vertex point size has its own pipeline state flag so that it can be part of the state that affects vertex shader generation. Having to enable the per vertex point size with a separate function is a bit awkward. Ideally it would work like the color attribute where you can just set it for every vertex in your primitive with cogl_pipeline_set_color or set it per-vertex by just using the attribute. This is harder to get working with the point size because we need to generate a different vertex shader depending on what attributes are bound. I think if we wanted to make this work transparently we would still want to internally have a pipeline property describing whether the shader was generated with per-vertex support so that it would work with the shader cache correctly. Potentially we could make the per-vertex property internal and automatically make a weak pipeline whenever the attribute is bound. However we would then also need to automatically detect when an application is writing to cogl_point_size_out from a snippet. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115) Conflicts: cogl/cogl-context.c cogl/cogl-pipeline-private.h cogl/cogl-pipeline.c cogl/cogl-private.h cogl/driver/gl/cogl-pipeline-progend-fixed.c cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
* Add a callback to get dirty events from a CoglOnscreenNeil Roberts2013-05-301-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This adds a callback that can be registered with cogl_onscreen_add_dirty_callback which will get called whenever the window system determines that the contents of the window is dirty and needs to be redrawn. Under the two X-based winsys's, this is reported off the back of the Expose events, under SDL it is reported from SDL_VIDEOEXPOSE or SDL_WINDOWEVENT_EXPOSED and under Windows from the WM_PAINT messages. The Wayland winsys doesn't really have the concept of dirtying the buffer but in order to allow applications to work the same way on all platforms it will emit the event when the surface is first shown and whenever it is resized. There is a private feature flag to specify whether dirty events are supported. If the winsys does not set this then Cogl will simulate dirty events by emitting one when the window is first allocated and when it is resized. The only winsys's that don't set this flag are things like KMS or the EGL null winsys where there is no windowing system and showing and hiding the onscreen doesn't really make any sense. In that case Cogl can assume the buffer will only become dirty once when it is first allocated. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 85c5a9ba419b2247bd768284c79ee69164a0c098) Conflicts: cogl/cogl-private.h
* win32: Automatically process windows messages when using a GMainLoopNeil Roberts2013-05-301-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | Previously the WGL winsys was expecting the application to send all windows messages to Cogl via the cogl_win32_renderer_handle_event function. When using a GLib main loop we can make this work transparently to the application with a GSource for the magic G_WIN32_MSG_HANDLE file descriptor. That causes the GMainLoop to wake up whenever a message is available. This patch makes the WGL winsys add that magic value as a source fd. This will only have any meaning if the application is using glib, but it shouldn't matter because the cogl_poll_renderer_get_info function is documented to only work on Unix-based winsys's anyway. This patch is an API break because by default Cogl will now start stealing all of the Windows messages. Something like Clutter that wants to handle its own event retrieval would now need to call cogl_win32_renderer_set_event_retrieval_enabled to stop Cogl from stealing the events. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 99a7f84d7149f24f3e86c5d3562f9f2632ff6df8)
* Add fence APIDaniel Stone2013-05-282-0/+12
| | | | | | | | | | | | | | | | | cogl_framebuffer_add_fence creates a synchronisation fence, which will invoke a user-specified callback when the GPU has finished executing all commands provided to it up to that point in time. Support is currently provided for GL 3.x's GL_ARB_sync extension, and EGL's EGL_KHR_fence_sync (when used with OpenGL ES). Signed-off-by: Daniel Stone <daniel@fooishbar.org> Reviewed-by: Neil Roberts <neil@linux.intel.com> Reviewed-by: Robert Bragg <robert@linux.intel.com> https://bugzilla.gnome.org/show_bug.cgi?id=691752 (cherry picked from commit e6d37470da9294adc1554c0a8c91aa2af560ed9f)
* onscreen: Adds swap_buffers_with_damage apiRobert Bragg2013-04-301-0/+1
| | | | | | | | | | This adds api to be able requests a swap_buffers and also pass a list of damage rectangles that can be passed on to a compositor to enable it to minimize how much of the screen it needs to recompose. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 0d9684c7b7c2018bb42715c369555330d38514a2)
* Move event polling into CoglRendererRobert Bragg2013-04-301-3/+4
| | | | | | | | | | | | | | | | This updates the cogl_poll_ apis to allow dispatching events before we have a CoglContext and to also enables pollfd state to be changed in a more add-hoc way by different Cogl components by replacing the winsys->get_poll_info with _cogl_poll_renderer_add/remove_fd functions and a winsys->get_dispatch_timeout vfunc. One of the intentions here is that applications should be able to run their mainloop before creating a CoglContext to potentially get events relating to CoglOutputs. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 667e58c9cb2662aef5f44e580a9eda42dc8d0176)
* onscreen: Make the resize callback work the same as the frame callbackNeil Roberts2013-04-301-0/+6
| | | | | | | | | | | | | | | When adding the frame callback API in 70040166 we decided on a common idiom for adding callbacks which would return an opaque pointer representing the closure for the callback. This pointer can then be used to later remove the callback. The closure can also contain an optional callback to invoke when the user data parameter is destroyed. The resize callback didn't work this way and instead had an integer handle to identify the closure. This patch changes it to work the same way as the frame callback. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 33164c4b04d253ebe0ff41b12c1e90232c519274)
* Add compiler deprecation warningsRobert Bragg2013-04-241-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | This adds compiler symbol deprecation declarations for old Cogl APIs so that users can easily see via compiler warning when they are using these symbols, and also see a hint for what the apis should be replaced with. So that users of Cogl can manage when to show these warnings this introduces a scheme borrowed from glib whereby you can declare what version of the Cogl api you are using: COGL_VERSION_MIN_REQUIRED can be defined to indicate the oldest Cogl api that the application wants to use. Cogl will only warn about deprecations for symbols that were deprecated earlier than this required version. If this is left undefined then by default Cogl will warn about all deprecations. COGL_VERSION_MAX_ALLOWED can be defined to indicate the newest api that the application uses. If the application uses symbols newer than this then Cogl will give a warning about that. This patch removes the need to maintain the COGL_DISABLE_DEPRECATED guards around deprecated symbols. This patch fixes a few uses of deprecated symbols in the examples/ Reviewed-by: Neil Roberts <neil@linux.intel.com>
* doc: Add _add/remove_frame_callback api to -sections.txtRobert Bragg2013-02-151-0/+6
| | | | | | | This lists the cogl_onscreen_add/remove_frame_callback functions and CoglFrameClosure and CoglFrameCallback types in cogl2-sections.txt (cherry picked from commit 6655fee97fb6bcc2a516b710cc8ca1179685cb8f)
* build: update to build with automake 1.13Robert Bragg2013-01-221-2/+2
| | | | | | | | | | | | This make autogen.sh look for automake-1.13 and also updates all Makefile.am files to no longer use the INCLUDES variable which automake 1.13 warns is deprecated by AM_CPPFLAGS. https://bugzilla.gnome.org/show_bug.cgi?id=690891 Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5de5569e960102afe979a5f2f0403e1defebca62)
* Add a public cogl_framebuffer_get_depth_bits() functionNeil Roberts2013-01-221-0/+1
| | | | | | | | | Cogl publicly exposes the depth buffer state so we might as well have a function to query the number of depth bits of a framebuffer. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 853143eb10387f50f8d32cf09af31b8829dc1e01)
* texture: Adds cogl_texture_set_data convenience apiRobert Bragg2013-01-221-0/+1
| | | | | | | | | | | This adds a cogl_texture_set_data function that is basically just a convenience wrapper around cogl_texture_set_region. In the common case where you want to upload the full contents of a mipmap level though this api takes 4 less arguments (6 in total) so it's a bit simpler. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit e651dbdc4e4f03016a3dee513e3680270a4a9142)
* Remove cogl-internal.hRobert Bragg2013-01-221-1/+0
| | | | | | | | | | | | This remove cogl-internal.h in favour of using cogl-private.h. Some things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h and the _cogl_gl_error_to_string function whose prototype was moved from cogl-internal.h to cogl-util-gl-private.h has had its implementation moved from cogl.c to cogl-util-gl.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
* doc: Add 2013 in the Copyright statementDamien Lespiau2013-01-221-0/+1
| | | | (cherry picked from commit 1be3b40624b1619ea367804c9c44549770aea2a8)
* doc: Fix the remaining broken internal cross-referencesDamien Lespiau2013-01-221-0/+20
| | | | | | | Symbols changed names, %1 makes gtk-doc sad and some referenced symbols were missing in the -sections.txt file. (cherry picked from commit c12919c321186ac7b223bc4f82c588ca2f199d67)
* doc: Fix cross-referencing with glib and gdk-pixbufDamien Lespiau2013-01-221-1/+1
| | | | | | | The libraries prefixes where never set in the configure script and GDKPIXBUF_PREFIX had a typo. (cherry picked from commit 5d8c0e13ed0572f806fdff2bff1d5904ed3bf69b)
* doc: Update the list of files to ignoreDamien Lespiau2013-01-221-4/+19
| | | | | | | | | | Another list to maintain by hand. We could split the variables declaring the source files into private and public header in a separate Makefile and then include it from both doc/reference/cogl/Makefile and cogl/Makefile, but I'll leave this for the next person to look at the documentation. (cherry picked from commit f2daeb45fe118b848fbb2ad755d632d5699cd98b)
* doc: Fixup type referencesDamien Lespiau2013-01-221-4/+47
| | | | | | | gtk-doc needs the types in -sections.txt to be able to do cross-references. Add all those currently generating warnings. (cherry picked from commit e57a21d2608f0885e6f2eb3a017feb7dffb7a63c)
* doc: Add Onscreen to the partyDamien Lespiau2013-01-221-0/+1
| | | | | | It was sad and crying in a corner. (cherry picked from commit e3d3d7f8d1faf68ebb1ce5d4e19c05a9dd7edf9d)
* doc: Populate cogl-types a bit more and move it to the general sectionDamien Lespiau2013-01-222-12/+27
| | | | | | | | | | I just added the general types creating warnings in the current state of the documentation (ie the ones references by already documented functions) and moved the section from the 'Utility' section to the 'General' section which I believe is a better fit as they are used by more than one type and not really utilities. (cherry picked from commit c51b147789763863ef32482d7ffa936160ed7c93)
* doc: Fix the remaining warning around the depth stateDamien Lespiau2013-01-221-0/+4
| | | | | | | Various changes have led to the current, separate from the pipeline, depth state, this commit fixes the remaining waring around that. (cherry picked from commit 111e687e722ad67a0e1c09f881c6282ccb06410b)
* doc: Expose CoglDepthStateDamien Lespiau2013-01-222-2/+4
| | | | | | It wasn't included to the documention up to now. (cherry picked from commit 826c0d5c8333ad31595d690d7c8753f84d12b2ad)
* doc: Rename the remaining CoglMaterial* elements in the sections fileDamien Lespiau2013-01-221-3/+3
| | | | (cherry picked from commit af775c8c3b3c1848ed07d33eaa2957abcd46797f)
* doc: Unhide cogl-matrix-stack.hDamien Lespiau2013-01-221-1/+0
| | | | | | The documentation welcomes a new 2.0 API. (cherry picked from commit 8d78957c8d29b89c7bf352131d84c9755083eed9)
* doc: The swap functions have moved from the framebuffer to the onscreenDamien Lespiau2013-01-221-5/+17
| | | | | | At the same time reorganise the Onscreen sections. (cherry picked from commit 5ef71e17f7b9f2b254cc33e2f574a8a3a5cfb09d)
* doc: Fix copy/paste error for cogl_framebuffer_get_alpha_bits()Damien Lespiau2013-01-221-1/+1
| | | | (cherry picked from commit 04fbddd2fa02669046adfed0c64c301df1da4c7c)
* doc: The filter related functions have lost '_native'Damien Lespiau2013-01-221-6/+6
| | | | (cherry picked from commit f4f4725d651d9e0433c7926470fa6a5c72ebd471)