summaryrefslogtreecommitdiff
path: root/cogl/cogl-onscreen.c
blob: 3c1fe3c44981e8c3512cab2eb9f2e5fd9bec1206 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
/*
 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
 *
 * Copyright (C) 2011, 2013 Intel Corporation.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 *
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "cogl-util.h"
#include "cogl-onscreen-private.h"
#include "cogl-frame-info-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-onscreen-template-private.h"
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl1-context.h"
#include "cogl-closure-list-private.h"
#include "cogl-poll-private.h"

static void _cogl_onscreen_free (CoglOnscreen *onscreen);

COGL_OBJECT_DEFINE_WITH_CODE (Onscreen, onscreen,
                              _cogl_onscreen_class.virt_unref =
                              _cogl_framebuffer_unref);

static void
_cogl_onscreen_init_from_template (CoglOnscreen *onscreen,
                                   CoglOnscreenTemplate *onscreen_template)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);

  _cogl_list_init (&onscreen->frame_closures);
  _cogl_list_init (&onscreen->resize_closures);
  _cogl_list_init (&onscreen->dirty_closures);

  framebuffer->config = onscreen_template->config;
  cogl_object_ref (framebuffer->config.swap_chain);
}

/* XXX: While we still have backend in Clutter we need a dummy object
 * to represent the CoglOnscreen framebuffer that the backend
 * creates... */
CoglOnscreen *
_cogl_onscreen_new (void)
{
  CoglOnscreen *onscreen = g_new0 (CoglOnscreen, 1);

  _COGL_GET_CONTEXT (ctx, NULL);

  _cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
                          ctx,
                          COGL_FRAMEBUFFER_TYPE_ONSCREEN,
                          0x1eadbeef, /* width */
                          0x1eadbeef); /* height */
  /* NB: make sure to pass positive width/height numbers here
   * because otherwise we'll hit input validation assertions!*/

  _cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);

  COGL_FRAMEBUFFER (onscreen)->allocated = TRUE;

  /* XXX: Note we don't initialize onscreen->winsys in this case. */

  return _cogl_onscreen_object_new (onscreen);
}

CoglOnscreen *
cogl_onscreen_new (CoglContext *ctx, int width, int height)
{
  CoglOnscreen *onscreen;

  /* FIXME: We are assuming onscreen buffers will always be
     premultiplied so we'll set the premult flag on the bitmap
     format. This will usually be correct because the result of the
     default blending operations for Cogl ends up with premultiplied
     data in the framebuffer. However it is possible for the
     framebuffer to be in whatever format depending on what
     CoglPipeline is used to render to it. Eventually we may want to
     add a way for an application to inform Cogl that the framebuffer
     is not premultiplied in case it is being used for some special
     purpose. */

  onscreen = g_new0 (CoglOnscreen, 1);
  _cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
                          ctx,
                          COGL_FRAMEBUFFER_TYPE_ONSCREEN,
                          width, /* width */
                          height); /* height */

  _cogl_onscreen_init_from_template (onscreen, ctx->display->onscreen_template);

  return _cogl_onscreen_object_new (onscreen);
}

static void
_cogl_onscreen_free (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
  CoglFrameInfo *frame_info;

  _cogl_closure_list_disconnect_all (&onscreen->resize_closures);
  _cogl_closure_list_disconnect_all (&onscreen->frame_closures);
  _cogl_closure_list_disconnect_all (&onscreen->dirty_closures);

  while ((frame_info = g_queue_pop_tail (&onscreen->pending_frame_infos)))
    cogl_object_unref (frame_info);
  g_queue_clear (&onscreen->pending_frame_infos);

  if (framebuffer->context->window_buffer == COGL_FRAMEBUFFER (onscreen))
    framebuffer->context->window_buffer = NULL;

  winsys->onscreen_deinit (onscreen);
  _COGL_RETURN_IF_FAIL (onscreen->winsys == NULL);

  /* Chain up to parent */
  _cogl_framebuffer_free (framebuffer);

  g_free (onscreen);
}

static void
notify_event (CoglOnscreen *onscreen,
              CoglFrameEvent event,
              CoglFrameInfo *info)
{
  _cogl_closure_list_invoke (&onscreen->frame_closures,
                             CoglFrameCallback,
                             onscreen, event, info);
}

static void
_cogl_dispatch_onscreen_cb (CoglContext *context)
{
  CoglOnscreenEvent *event, *tmp;
  CoglList queue;

  /* Dispatching the event callback may cause another frame to be
   * drawn which in may cause another event to be queued immediately.
   * To make sure this loop will only dispatch one set of events we'll
   * steal the queue and iterate that separately */
  _cogl_list_init (&queue);
  _cogl_list_insert_list (&queue, &context->onscreen_events_queue);
  _cogl_list_init (&context->onscreen_events_queue);

  _cogl_closure_disconnect (context->onscreen_dispatch_idle);
  context->onscreen_dispatch_idle = NULL;

  _cogl_list_for_each_safe (event, tmp, &queue, link)
    {
      CoglOnscreen *onscreen = event->onscreen;
      CoglFrameInfo *info = event->info;

      notify_event (onscreen, event->type, info);

      cogl_object_unref (onscreen);
      cogl_object_unref (info);

      g_slice_free (CoglOnscreenEvent, event);
    }

  while (!_cogl_list_empty (&context->onscreen_dirty_queue))
    {
      CoglOnscreenQueuedDirty *qe =
        _cogl_container_of (context->onscreen_dirty_queue.next,
                            CoglOnscreenQueuedDirty,
                            link);

      _cogl_list_remove (&qe->link);

      _cogl_closure_list_invoke (&qe->onscreen->dirty_closures,
                                 CoglOnscreenDirtyCallback,
                                 qe->onscreen,
                                 &qe->info);

      cogl_object_unref (qe->onscreen);

      g_slice_free (CoglOnscreenQueuedDirty, qe);
    }
}

static void
_cogl_onscreen_queue_dispatch_idle (CoglOnscreen *onscreen)
{
  CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;

  if (!ctx->onscreen_dispatch_idle)
    {
      ctx->onscreen_dispatch_idle =
        _cogl_poll_renderer_add_idle (ctx->display->renderer,
                                      (CoglIdleCallback)
                                      _cogl_dispatch_onscreen_cb,
                                      ctx,
                                      NULL);
    }
}

void
_cogl_onscreen_queue_dirty (CoglOnscreen *onscreen,
                            const CoglOnscreenDirtyInfo *info)
{
  CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
  CoglOnscreenQueuedDirty *qe = g_slice_new (CoglOnscreenQueuedDirty);

  qe->onscreen = cogl_object_ref (onscreen);
  qe->info = *info;
  _cogl_list_insert (ctx->onscreen_dirty_queue.prev, &qe->link);

  _cogl_onscreen_queue_dispatch_idle (onscreen);
}

void
_cogl_onscreen_queue_full_dirty (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  CoglOnscreenDirtyInfo info;

  info.x = 0;
  info.y = 0;
  info.width = framebuffer->width;
  info.height = framebuffer->height;

  _cogl_onscreen_queue_dirty (onscreen, &info);
}

void
_cogl_onscreen_queue_event (CoglOnscreen *onscreen,
                            CoglFrameEvent type,
                            CoglFrameInfo *info)
{
  CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;

  CoglOnscreenEvent *event = g_slice_new (CoglOnscreenEvent);

  event->onscreen = cogl_object_ref (onscreen);
  event->info = cogl_object_ref (info);
  event->type = type;

  _cogl_list_insert (ctx->onscreen_events_queue.prev, &event->link);

  _cogl_onscreen_queue_dispatch_idle (onscreen);
}

void
cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
                                        const int *rectangles,
                                        int n_rectangles)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  const CoglWinsysVtable *winsys;
  CoglFrameInfo *info;

  _COGL_RETURN_IF_FAIL  (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);

  info = _cogl_frame_info_new ();
  info->frame_counter = onscreen->frame_counter;
  g_queue_push_tail (&onscreen->pending_frame_infos, info);

  /* FIXME: we shouldn't need to flush *all* journals here! */
  cogl_flush ();

  winsys = _cogl_framebuffer_get_winsys (framebuffer);
  winsys->onscreen_swap_buffers_with_damage (onscreen,
                                             rectangles, n_rectangles);
  cogl_framebuffer_discard_buffers (framebuffer,
                                    COGL_BUFFER_BIT_COLOR |
                                    COGL_BUFFER_BIT_DEPTH |
                                    COGL_BUFFER_BIT_STENCIL);

  if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
    {
      CoglFrameInfo *info;

      g_warn_if_fail (onscreen->pending_frame_infos.length == 1);

      info = g_queue_pop_tail (&onscreen->pending_frame_infos);

      _cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
      _cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);

      cogl_object_unref (info);
    }

  onscreen->frame_counter++;
  framebuffer->mid_scene = FALSE;
}

void
cogl_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
  cogl_onscreen_swap_buffers_with_damage (onscreen, NULL, 0);
}

void
cogl_onscreen_swap_region (CoglOnscreen *onscreen,
                           const int *rectangles,
                           int n_rectangles)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  const CoglWinsysVtable *winsys;
  CoglFrameInfo *info;

  _COGL_RETURN_IF_FAIL  (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);

  info = _cogl_frame_info_new ();
  info->frame_counter = onscreen->frame_counter;
  g_queue_push_tail (&onscreen->pending_frame_infos, info);

  /* FIXME: we shouldn't need to flush *all* journals here! */
  cogl_flush ();

  winsys = _cogl_framebuffer_get_winsys (framebuffer);

  /* This should only be called if the winsys advertises
     COGL_WINSYS_FEATURE_SWAP_REGION */
  _COGL_RETURN_IF_FAIL (winsys->onscreen_swap_region != NULL);

  winsys->onscreen_swap_region (COGL_ONSCREEN (framebuffer),
                                rectangles,
                                n_rectangles);

  cogl_framebuffer_discard_buffers (framebuffer,
                                    COGL_BUFFER_BIT_COLOR |
                                    COGL_BUFFER_BIT_DEPTH |
                                    COGL_BUFFER_BIT_STENCIL);

  if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
    {
      CoglFrameInfo *info;

      g_warn_if_fail (onscreen->pending_frame_infos.length == 1);

      info = g_queue_pop_tail (&onscreen->pending_frame_infos);

      _cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
      _cogl_onscreen_queue_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);

      cogl_object_unref (info);
    }

  onscreen->frame_counter++;
  framebuffer->mid_scene = FALSE;
}

int
cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  const CoglWinsysVtable *winsys;

  _COGL_RETURN_VAL_IF_FAIL  (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN, 0);

  winsys = _cogl_framebuffer_get_winsys (framebuffer);

  if (!winsys->onscreen_get_buffer_age)
    return 0;

  return winsys->onscreen_get_buffer_age (onscreen);
}

#ifdef COGL_HAS_X11_SUPPORT
void
cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
                                          uint32_t xid,
                                          CoglOnscreenX11MaskCallback update,
                                          void *user_data)
{
  /* We don't wan't applications to get away with being lazy here and not
   * passing an update callback... */
  _COGL_RETURN_IF_FAIL (update);

  onscreen->foreign_xid = xid;
  onscreen->foreign_update_mask_callback = update;
  onscreen->foreign_update_mask_data = user_data;
}

uint32_t
cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);

  if (onscreen->foreign_xid)
    return onscreen->foreign_xid;
  else
    {
      const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);

      /* This should only be called for x11 onscreens */
      _COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_x11_get_window_xid != NULL, 0);

      return winsys->onscreen_x11_get_window_xid (onscreen);
    }
}

uint32_t
cogl_x11_onscreen_get_visual_xid (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  const CoglWinsysVtable *winsys = _cogl_framebuffer_get_winsys (framebuffer);
  XVisualInfo *visinfo;
  uint32_t id;

  /* This should only be called for xlib based onscreens */
  _COGL_RETURN_VAL_IF_FAIL (winsys->xlib_get_visual_info != NULL, 0);

  visinfo = winsys->xlib_get_visual_info ();
  id = (uint32_t)visinfo->visualid;

  XFree (visinfo);
  return id;
}
#endif /* COGL_HAS_X11_SUPPORT */

#ifdef COGL_HAS_WIN32_SUPPORT

void
cogl_win32_onscreen_set_foreign_window (CoglOnscreen *onscreen,
                                        HWND hwnd)
{
  onscreen->foreign_hwnd = hwnd;
}

HWND
cogl_win32_onscreen_get_window (CoglOnscreen *onscreen)
{
  if (onscreen->foreign_hwnd)
    return onscreen->foreign_hwnd;
  else
    {
      CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
      const CoglWinsysVtable *winsys =
        _cogl_framebuffer_get_winsys (framebuffer);

      /* This should only be called for win32 onscreens */
      _COGL_RETURN_VAL_IF_FAIL (winsys->onscreen_win32_get_window != NULL, 0);

      return winsys->onscreen_win32_get_window (onscreen);
    }
}

#endif /* COGL_HAS_WIN32_SUPPORT */

CoglFrameClosure *
cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
                                  CoglFrameCallback callback,
                                  void *user_data,
                                  CoglUserDataDestroyCallback destroy)
{
  return _cogl_closure_list_add (&onscreen->frame_closures,
                                 callback,
                                 user_data,
                                 destroy);
}

void
cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
                                     CoglFrameClosure *closure)
{
  _COGL_RETURN_IF_FAIL (closure);

  _cogl_closure_disconnect (closure);
}

typedef struct _SwapBufferCallbackState
{
  CoglSwapBuffersNotify callback;
  void *user_data;
} SwapBufferCallbackState;

static void
destroy_swap_buffers_callback_state (void *user_data)
{
  g_slice_free (SwapBufferCallbackState, user_data);
}

static void
shim_swap_buffers_callback (CoglOnscreen *onscreen,
                            CoglFrameEvent event,
                            CoglFrameInfo *info,
                            void *user_data)
{
  SwapBufferCallbackState *state = user_data;

  /* XXX: Note that technically it is a change in semantics for this
   * interface to forward _SYNC events here and also makes the api
   * name somewhat missleading.
   *
   * In practice though this interface is currently used by
   * applications for throttling, not because they are strictly
   * interested in knowing when a frame has been presented and so
   * forwarding _SYNC events should serve them better.
   */
  if (event == COGL_FRAME_EVENT_SYNC)
    state->callback (COGL_FRAMEBUFFER (onscreen), state->user_data);
}

unsigned int
cogl_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
                                         CoglSwapBuffersNotify callback,
                                         void *user_data)
{
  CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
  SwapBufferCallbackState *state = g_slice_new (SwapBufferCallbackState);
  CoglFrameClosure *closure;
  unsigned int id = ctx->next_swap_callback_id++;

  state->callback = callback;
  state->user_data = user_data;

  closure =
    cogl_onscreen_add_frame_callback (onscreen,
                                      shim_swap_buffers_callback,
                                      state,
                                      destroy_swap_buffers_callback_state);

  g_hash_table_insert (ctx->swap_callback_closures,
                       GINT_TO_POINTER (id),
                       closure);

  return id;
}

void
cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
                                            unsigned int id)
{
  CoglContext *ctx = COGL_FRAMEBUFFER (onscreen)->context;
  CoglFrameClosure *closure = g_hash_table_lookup (ctx->swap_callback_closures,
                                                   GINT_TO_POINTER (id));

  _COGL_RETURN_IF_FAIL (closure);

  cogl_onscreen_remove_frame_callback (onscreen, closure);
}

void
cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
                                  CoglBool throttled)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  framebuffer->config.swap_throttled = throttled;
  if (framebuffer->allocated)
    {
      const CoglWinsysVtable *winsys =
        _cogl_framebuffer_get_winsys (framebuffer);
      winsys->onscreen_update_swap_throttled (onscreen);
    }
}

void
cogl_onscreen_show (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
  const CoglWinsysVtable *winsys;

  if (!framebuffer->allocated)
    {
      if (!cogl_framebuffer_allocate (framebuffer, NULL))
        return;
    }

  winsys = _cogl_framebuffer_get_winsys (framebuffer);
  if (winsys->onscreen_set_visibility)
    winsys->onscreen_set_visibility (onscreen, TRUE);
}

void
cogl_onscreen_hide (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);

  if (framebuffer->allocated)
    {
      const CoglWinsysVtable *winsys =
        _cogl_framebuffer_get_winsys (framebuffer);
      if (winsys->onscreen_set_visibility)
        winsys->onscreen_set_visibility (onscreen, FALSE);
    }
}

void
_cogl_onscreen_notify_frame_sync (CoglOnscreen *onscreen, CoglFrameInfo *info)
{
  notify_event (onscreen, COGL_FRAME_EVENT_SYNC, info);
}

void
_cogl_onscreen_notify_complete (CoglOnscreen *onscreen, CoglFrameInfo *info)
{
  notify_event (onscreen, COGL_FRAME_EVENT_COMPLETE, info);
}

void
_cogl_onscreen_notify_resize (CoglOnscreen *onscreen)
{
  CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);

  _cogl_closure_list_invoke (&onscreen->resize_closures,
                             CoglOnscreenResizeCallback,
                             onscreen,
                             framebuffer->width,
                             framebuffer->height);
}

void
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
                                      int width, int height)
{
  if (framebuffer->width == width && framebuffer->height == height)
    return;

  framebuffer->width = width;
  framebuffer->height = height;

  cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height);

  if (!_cogl_has_private_feature (framebuffer->context,
                                  COGL_PRIVATE_FEATURE_DIRTY_EVENTS))
    _cogl_onscreen_queue_full_dirty (COGL_ONSCREEN (framebuffer));
}

void
cogl_onscreen_set_resizable (CoglOnscreen *onscreen,
                             CoglBool resizable)
{
  CoglFramebuffer *framebuffer;
  const CoglWinsysVtable *winsys;

  if (onscreen->resizable == resizable)
    return;

  onscreen->resizable = resizable;

  framebuffer = COGL_FRAMEBUFFER (onscreen);
  if (framebuffer->allocated)
    {
      winsys = _cogl_framebuffer_get_winsys (COGL_FRAMEBUFFER (onscreen));

      if (winsys->onscreen_set_resizable)
        winsys->onscreen_set_resizable (onscreen, resizable);
    }
}

CoglBool
cogl_onscreen_get_resizable (CoglOnscreen *onscreen)
{
  return onscreen->resizable;
}

CoglOnscreenResizeClosure *
cogl_onscreen_add_resize_callback (CoglOnscreen *onscreen,
                                   CoglOnscreenResizeCallback callback,
                                   void *user_data,
                                   CoglUserDataDestroyCallback destroy)
{
  return _cogl_closure_list_add (&onscreen->resize_closures,
                                 callback,
                                 user_data,
                                 destroy);
}

void
cogl_onscreen_remove_resize_callback (CoglOnscreen *onscreen,
                                      CoglOnscreenResizeClosure *closure)
{
  _cogl_closure_disconnect (closure);
}

CoglOnscreenDirtyClosure *
cogl_onscreen_add_dirty_callback (CoglOnscreen *onscreen,
                                  CoglOnscreenDirtyCallback callback,
                                  void *user_data,
                                  CoglUserDataDestroyCallback destroy)
{
  return _cogl_closure_list_add (&onscreen->dirty_closures,
                                 callback,
                                 user_data,
                                 destroy);
}

void
cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
                                     CoglOnscreenDirtyClosure *closure)
{
  _COGL_RETURN_IF_FAIL (closure);

  _cogl_closure_disconnect (closure);
}

int64_t
cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen)
{
  return onscreen->frame_counter;
}