summaryrefslogtreecommitdiff
path: root/cogl/cogl-vector.c
blob: 9da94aff4409e02c721503576d7f335e492584e7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
/*
 * Cogl
 *
 * A Low Level GPU Graphics and Utilities API
 *
 * Copyright (C) 2010 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *   Robert Bragg <robert@linux.intel.com>
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <cogl-util.h>
#include <cogl-vector.h>

#include <glib.h>
#include <math.h>
#include <string.h>

#define X 0
#define Y 1
#define Z 2
#define W 3

void
cogl_vector3_init (float *vector, float x, float y, float z)
{
  vector[X] = x;
  vector[Y] = y;
  vector[Z] = z;
}

void
cogl_vector3_init_zero (float *vector)
{
  memset (vector, 0, sizeof (float) * 3);
}

CoglBool
cogl_vector3_equal (const void *v1, const void *v2)
{
  float *vector0 = (float *)v1;
  float *vector1 = (float *)v2;

  _COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
  _COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);

  /* There's no point picking an arbitrary epsilon that's appropriate
   * for comparing the components so we just use == that will at least
   * consider -0 and 0 to be equal. */
  return
    vector0[X] == vector1[X] &&
    vector0[Y] == vector1[Y] &&
    vector0[Z] == vector1[Z];
}

CoglBool
cogl_vector3_equal_with_epsilon (const float *vector0,
                                 const float *vector1,
                                 float epsilon)
{
  _COGL_RETURN_VAL_IF_FAIL (vector0 != NULL, FALSE);
  _COGL_RETURN_VAL_IF_FAIL (vector1 != NULL, FALSE);

  if (fabsf (vector0[X] - vector1[X]) < epsilon &&
      fabsf (vector0[Y] - vector1[Y]) < epsilon &&
      fabsf (vector0[Z] - vector1[Z]) < epsilon)
    return TRUE;
  else
    return FALSE;
}

float *
cogl_vector3_copy (const float *vector)
{
  if (vector)
    return g_slice_copy (sizeof (float) * 3, vector);
  return NULL;
}

void
cogl_vector3_free (float *vector)
{
  g_slice_free1 (sizeof (float) * 3, vector);
}

void
cogl_vector3_invert (float *vector)
{
  vector[X] = -vector[X];
  vector[Y] = -vector[Y];
  vector[Z] = -vector[Z];
}

void
cogl_vector3_add (float *result,
                  const float *a,
                  const float *b)
{
  result[X] = a[X] + b[X];
  result[Y] = a[Y] + b[Y];
  result[Z] = a[Z] + b[Z];
}

void
cogl_vector3_subtract (float *result,
                       const float *a,
                       const float *b)
{
  result[X] = a[X] - b[X];
  result[Y] = a[Y] - b[Y];
  result[Z] = a[Z] - b[Z];
}

void
cogl_vector3_multiply_scalar (float *vector,
                              float scalar)
{
  vector[X] *= scalar;
  vector[Y] *= scalar;
  vector[Z] *= scalar;
}

void
cogl_vector3_divide_scalar (float *vector,
                            float scalar)
{
  float one_over_scalar = 1.0f / scalar;
  vector[X] *= one_over_scalar;
  vector[Y] *= one_over_scalar;
  vector[Z] *= one_over_scalar;
}

void
cogl_vector3_normalize (float *vector)
{
  float mag_squared =
    vector[X] * vector[X] +
    vector[Y] * vector[Y] +
    vector[Z] * vector[Z];

  if (mag_squared > 0.0f)
    {
      float one_over_mag = 1.0f / sqrtf (mag_squared);
      vector[X] *= one_over_mag;
      vector[Y] *= one_over_mag;
      vector[Z] *= one_over_mag;
    }
}

float
cogl_vector3_magnitude (const float *vector)
{
  return sqrtf (vector[X] * vector[X] +
                vector[Y] * vector[Y] +
                vector[Z] * vector[Z]);
}

void
cogl_vector3_cross_product (float *result,
                            const float *a,
                            const float *b)
{
  float tmp[3];

  tmp[X] = a[Y] * b[Z] - a[Z] * b[Y];
  tmp[Y] = a[Z] * b[X] - a[X] * b[Z];
  tmp[Z] = a[X] * b[Y] - a[Y] * b[X];
  result[X] = tmp[X];
  result[Y] = tmp[Y];
  result[Z] = tmp[Z];
}

float
cogl_vector3_dot_product (const float *a, const float *b)
{
  return a[X] * b[X] + a[Y] * b[Y] + a[Z] * b[Z];
}

float
cogl_vector3_distance (const float *a, const float *b)
{
  float dx = b[X] - a[X];
  float dy = b[Y] - a[Y];
  float dz = b[Z] - a[Z];

  return sqrtf (dx * dx + dy * dy + dz * dz);
}

#if 0
void
cogl_vector4_init (float *vector, float x, float y, float z)
{
  vector[X] = x;
  vector[Y] = y;
  vector[Z] = z;
  vector[W] = w;
}

void
cogl_vector4_init_zero (float *vector)
{
  memset (vector, 0, sizeof (CoglVector4));
}

void
cogl_vector4_init_from_vector4 (float *vector, float *src)
{
  *vector4 = *src;
}

CoglBool
cogl_vector4_equal (const void *v0, const void *v1)
{
  _COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
  _COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);

  return memcmp (v1, v2, sizeof (float) * 4) == 0 ? TRUE : FALSE;
}

float *
cogl_vector4_copy (float *vector)
{
  if (vector)
    return g_slice_dup (CoglVector4, vector);
  return NULL;
}

void
cogl_vector4_free (float *vector)
{
  g_slice_free (CoglVector4, vector);
}

void
cogl_vector4_invert (float *vector)
{
  vector.x = -vector.x;
  vector.y = -vector.y;
  vector.z = -vector.z;
  vector.w = -vector.w;
}

void
cogl_vector4_add (float *result,
                  float *a,
                  float *b)
{
  result.x = a.x + b.x;
  result.y = a.y + b.y;
  result.z = a.z + b.z;
  result.w = a.w + b.w;
}

void
cogl_vector4_subtract (float *result,
                       float *a,
                       float *b)
{
  result.x = a.x - b.x;
  result.y = a.y - b.y;
  result.z = a.z - b.z;
  result.w = a.w - b.w;
}

void
cogl_vector4_divide (float *vector,
                     float scalar)
{
  float one_over_scalar = 1.0f / scalar;
  result.x *= one_over_scalar;
  result.y *= one_over_scalar;
  result.z *= one_over_scalar;
  result.w *= one_over_scalar;
}

#endif