summaryrefslogtreecommitdiff
path: root/cogl/cogl.c
blob: 577ae72fb3e7ddce3a870272474a9980946a349e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
/*
 * Cogl
 *
 * A Low Level GPU Graphics and Utilities API
 *
 * Copyright (C) 2007,2008,2009,2010 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 *
 */

#include <config.h>

#include <string.h>
#include <math.h>
#include <stdlib.h>

#define COGL_VERSION_MIN_REQUIRED COGL_VERSION_1_4

#include "cogl-i18n-private.h"
#include "cogl-debug.h"
#include "cogl-util.h"
#include "cogl-context-private.h"
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-winsys-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-matrix-private.h"
#include "cogl-journal-private.h"
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-texture-driver.h"
#include "cogl-attribute-private.h"
#include "cogl-framebuffer-private.h"
#include "cogl-renderer-private.h"
#include "cogl-config-private.h"
#include "cogl-private.h"
#include "cogl1-context.h"
#include "cogl-offscreen.h"
#include "cogl-attribute-gl-private.h"
#include "cogl-clutter.h"

#include "deprecated/cogl-framebuffer-deprecated.h"

CoglFuncPtr
cogl_get_proc_address (const char* name)
{
  _COGL_GET_CONTEXT (ctx, NULL);

  return _cogl_renderer_get_proc_address (ctx->display->renderer, name, FALSE);
}

CoglBool
_cogl_check_extension (const char *name, char * const *ext)
{
  while (*ext)
    if (!strcmp (name, *ext))
      return TRUE;
    else
      ext++;

  return FALSE;
}

/* XXX: This has been deprecated as public API */
CoglBool
cogl_check_extension (const char *name, const char *ext)
{
  return cogl_clutter_check_extension (name, ext);
}

/* XXX: it's expected that we'll deprecated this with
 * cogl_framebuffer_clear at some point. */
void
cogl_clear (const CoglColor *color, unsigned long buffers)
{
  cogl_framebuffer_clear (cogl_get_draw_framebuffer (), buffers, color);
}

/* XXX: This API has been deprecated */
void
cogl_set_depth_test_enabled (CoglBool setting)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (ctx->legacy_depth_test_enabled == setting)
    return;

  ctx->legacy_depth_test_enabled = setting;
  if (ctx->legacy_depth_test_enabled)
    ctx->legacy_state_set++;
  else
    ctx->legacy_state_set--;
}

/* XXX: This API has been deprecated */
CoglBool
cogl_get_depth_test_enabled (void)
{
  _COGL_GET_CONTEXT (ctx, FALSE);
  return ctx->legacy_depth_test_enabled;
}

void
cogl_set_backface_culling_enabled (CoglBool setting)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (ctx->legacy_backface_culling_enabled == setting)
    return;

  ctx->legacy_backface_culling_enabled = setting;

  if (ctx->legacy_backface_culling_enabled)
    ctx->legacy_state_set++;
  else
    ctx->legacy_state_set--;
}

CoglBool
cogl_get_backface_culling_enabled (void)
{
  _COGL_GET_CONTEXT (ctx, FALSE);

  return ctx->legacy_backface_culling_enabled;
}

void
cogl_set_source_color (const CoglColor *color)
{
  CoglPipeline *pipeline;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (cogl_color_get_alpha_byte (color) == 0xff)
    {
      cogl_pipeline_set_color (ctx->opaque_color_pipeline, color);
      pipeline = ctx->opaque_color_pipeline;
    }
  else
    {
      CoglColor premultiplied = *color;
      cogl_color_premultiply (&premultiplied);
      cogl_pipeline_set_color (ctx->blended_color_pipeline, &premultiplied);
      pipeline = ctx->blended_color_pipeline;
    }

  cogl_set_source (pipeline);
}

void
cogl_set_viewport (int x,
                   int y,
                   int width,
                   int height)
{
  CoglFramebuffer *framebuffer;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  framebuffer = cogl_get_draw_framebuffer ();

  cogl_framebuffer_set_viewport (framebuffer,
                                 x,
                                 y,
                                 width,
                                 height);
}

/* XXX: This should be deprecated, and we should expose a way to also
 * specify an x and y viewport offset */
void
cogl_viewport (unsigned int width,
	       unsigned int height)
{
  cogl_set_viewport (0, 0, width, height);
}

CoglFeatureFlags
cogl_get_features (void)
{
  _COGL_GET_CONTEXT (ctx, 0);

  return ctx->feature_flags;
}

CoglBool
cogl_features_available (CoglFeatureFlags features)
{
  _COGL_GET_CONTEXT (ctx, 0);

  return (ctx->feature_flags & features) == features;
}

CoglBool
cogl_has_feature (CoglContext *ctx, CoglFeatureID feature)
{
  return COGL_FLAGS_GET (ctx->features, feature);
}

CoglBool
cogl_has_features (CoglContext *ctx, ...)
{
  va_list args;
  CoglFeatureID feature;

  va_start (args, ctx);
  while ((feature = va_arg (args, CoglFeatureID)))
    if (!cogl_has_feature (ctx, feature))
      return FALSE;
  va_end (args);

  return TRUE;
}

void
cogl_foreach_feature (CoglContext *ctx,
                      CoglFeatureCallback callback,
                      void *user_data)
{
  int i;
  for (i = 0; i < _COGL_N_FEATURE_IDS; i++)
    if (COGL_FLAGS_GET (ctx->features, i))
      callback (i, user_data);
}

/* XXX: This function should either be replaced with one returning
 * integers, or removed/deprecated and make the
 * _cogl_framebuffer_get_viewport* functions public.
 */
void
cogl_get_viewport (float viewport[4])
{
  CoglFramebuffer *framebuffer;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  framebuffer = cogl_get_draw_framebuffer ();
  cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
}

void
cogl_get_bitmasks (int *red,
                   int *green,
                   int *blue,
                   int *alpha)
{
  CoglFramebuffer *framebuffer;

  framebuffer = cogl_get_draw_framebuffer ();

  if (red)
    *red = cogl_framebuffer_get_red_bits (framebuffer);

  if (green)
    *green = cogl_framebuffer_get_green_bits (framebuffer);

  if (blue)
    *blue = cogl_framebuffer_get_blue_bits (framebuffer);

  if (alpha)
    *alpha = cogl_framebuffer_get_alpha_bits (framebuffer);
}

void
cogl_set_fog (const CoglColor *fog_color,
              CoglFogMode      mode,
              float            density,
              float            z_near,
              float            z_far)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (ctx->legacy_fog_state.enabled == FALSE)
    ctx->legacy_state_set++;

  ctx->legacy_fog_state.enabled = TRUE;
  ctx->legacy_fog_state.color = *fog_color;
  ctx->legacy_fog_state.mode = mode;
  ctx->legacy_fog_state.density = density;
  ctx->legacy_fog_state.z_near = z_near;
  ctx->legacy_fog_state.z_far = z_far;
}

void
cogl_disable_fog (void)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (ctx->legacy_fog_state.enabled == TRUE)
    ctx->legacy_state_set--;

  ctx->legacy_fog_state.enabled = FALSE;
}

void
cogl_flush (void)
{
  GList *l;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  for (l = ctx->framebuffers; l; l = l->next)
    _cogl_framebuffer_flush_journal (l->data);
}

void
cogl_read_pixels (int x,
                  int y,
                  int width,
                  int height,
                  CoglReadPixelsFlags source,
                  CoglPixelFormat format,
                  uint8_t *pixels)
{
  int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
  CoglBitmap *bitmap;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  bitmap = cogl_bitmap_new_for_data (ctx,
                                     width, height,
                                     format,
                                     bpp * width, /* rowstride */
                                     pixels);
  cogl_framebuffer_read_pixels_into_bitmap (_cogl_get_read_framebuffer (),
                                            x, y,
                                            source,
                                            bitmap);
  cogl_object_unref (bitmap);
}

void
cogl_begin_gl (void)
{
  CoglPipeline *pipeline;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (ctx->in_begin_gl_block)
    {
      static CoglBool shown = FALSE;
      if (!shown)
        g_warning ("You should not nest cogl_begin_gl/cogl_end_gl blocks");
      shown = TRUE;
      return;
    }
  ctx->in_begin_gl_block = TRUE;

  /* Flush all batched primitives */
  cogl_flush ();

  /* Flush framebuffer state, including clip state, modelview and
   * projection matrix state
   *
   * NB: _cogl_framebuffer_flush_state may disrupt various state (such
   * as the pipeline state) when flushing the clip stack, so should
   * always be done first when preparing to draw. */
  _cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
                                 _cogl_get_read_framebuffer (),
                                 COGL_FRAMEBUFFER_STATE_ALL);

  /* Setup the state for the current pipeline */

  /* We considered flushing a specific, minimal pipeline here to try and
   * simplify the GL state, but decided to avoid special cases and second
   * guessing what would be actually helpful.
   *
   * A user should instead call cogl_set_source_color4ub() before
   * cogl_begin_gl() to simplify the state flushed.
   *
   * XXX: note defining n_tex_coord_attribs using
   * cogl_pipeline_get_n_layers is a hack, but the problem is that
   * n_tex_coord_attribs is usually defined when drawing a primitive
   * which isn't happening here.
   *
   * Maybe it would be more useful if this code did flush the
   * opaque_color_pipeline and then call into cogl-pipeline-opengl.c to then
   * restore all state for the material's backend back to default OpenGL
   * values.
   */
  pipeline = cogl_get_source ();
  _cogl_pipeline_flush_gl_state (ctx,
                                 pipeline,
                                 cogl_get_draw_framebuffer (),
                                 FALSE,
                                 FALSE);

  /* Disable any cached vertex arrays */
  _cogl_gl_disable_all_attributes (ctx);
}

void
cogl_end_gl (void)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  if (!ctx->in_begin_gl_block)
    {
      static CoglBool shown = FALSE;
      if (!shown)
        g_warning ("cogl_end_gl is being called before cogl_begin_gl");
      shown = TRUE;
      return;
    }
  ctx->in_begin_gl_block = FALSE;
}

void
cogl_push_matrix (void)
{
  cogl_framebuffer_push_matrix (cogl_get_draw_framebuffer ());
}

void
cogl_pop_matrix (void)
{
  cogl_framebuffer_pop_matrix (cogl_get_draw_framebuffer ());
}

void
cogl_scale (float x, float y, float z)
{
  cogl_framebuffer_scale (cogl_get_draw_framebuffer (), x, y, z);
}

void
cogl_translate (float x, float y, float z)
{
  cogl_framebuffer_translate (cogl_get_draw_framebuffer (), x, y, z);
}

void
cogl_rotate (float angle, float x, float y, float z)
{
  cogl_framebuffer_rotate (cogl_get_draw_framebuffer (), angle, x, y, z);
}

void
cogl_transform (const CoglMatrix *matrix)
{
  cogl_framebuffer_transform (cogl_get_draw_framebuffer (), matrix);
}

void
cogl_perspective (float fov_y,
		  float aspect,
		  float z_near,
		  float z_far)
{
  cogl_framebuffer_perspective (cogl_get_draw_framebuffer (),
                                fov_y, aspect, z_near, z_far);
}

void
cogl_frustum (float        left,
	      float        right,
	      float        bottom,
	      float        top,
	      float        z_near,
	      float        z_far)
{
  cogl_framebuffer_frustum (cogl_get_draw_framebuffer (),
                            left, right, bottom, top, z_near, z_far);
}

void
cogl_ortho (float left,
	    float right,
	    float bottom,
	    float top,
	    float near,
	    float far)
{
  cogl_framebuffer_orthographic (cogl_get_draw_framebuffer (),
                                 left, top, right, bottom, near, far);
}

void
cogl_get_modelview_matrix (CoglMatrix *matrix)
{
  cogl_framebuffer_get_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
}

void
cogl_set_modelview_matrix (CoglMatrix *matrix)
{
  cogl_framebuffer_set_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
}

void
cogl_get_projection_matrix (CoglMatrix *matrix)
{
  cogl_framebuffer_get_projection_matrix (cogl_get_draw_framebuffer (), matrix);
}

void
cogl_set_projection_matrix (CoglMatrix *matrix)
{
  cogl_framebuffer_set_projection_matrix (cogl_get_draw_framebuffer (), matrix);
}

uint32_t
_cogl_driver_error_quark (void)
{
  return g_quark_from_static_string ("cogl-driver-error-quark");
}

typedef struct _CoglSourceState
{
  CoglPipeline *pipeline;
  int push_count;
  /* If this is TRUE then the pipeline will be copied and the legacy
     state will be applied whenever the pipeline is used. This is
     necessary because some internal Cogl code expects to be able to
     push a temporary pipeline to put GL into a known state. For that
     to work it also needs to prevent applying the legacy state */
  CoglBool enable_legacy;
} CoglSourceState;

static void
_push_source_real (CoglPipeline *pipeline, CoglBool enable_legacy)
{
  CoglSourceState *top = g_slice_new (CoglSourceState);
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  top->pipeline = cogl_object_ref (pipeline);
  top->enable_legacy = enable_legacy;
  top->push_count = 1;

  ctx->source_stack = g_list_prepend (ctx->source_stack, top);
}

/* FIXME: This should take a context pointer for Cogl 2.0 Technically
 * we could make it so we can retrieve a context reference from the
 * pipeline, but this would not by symmetric with cogl_pop_source. */
void
cogl_push_source (void *material_or_pipeline)
{
  CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);

  _COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));

  _cogl_push_source (pipeline, TRUE);
}

/* This internal version of cogl_push_source is the same except it
   never applies the legacy state. Some parts of Cogl use this
   internally to set a temporary pipeline with a known state */
void
_cogl_push_source (CoglPipeline *pipeline, CoglBool enable_legacy)
{
  CoglSourceState *top;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  _COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));

  if (ctx->source_stack)
    {
      top = ctx->source_stack->data;
      if (top->pipeline == pipeline && top->enable_legacy == enable_legacy)
        {
          top->push_count++;
          return;
        }
      else
        _push_source_real (pipeline, enable_legacy);
    }
  else
    _push_source_real (pipeline, enable_legacy);
}

/* FIXME: This needs to take a context pointer for Cogl 2.0 */
void
cogl_pop_source (void)
{
  CoglSourceState *top;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  _COGL_RETURN_IF_FAIL (ctx->source_stack);

  top = ctx->source_stack->data;
  top->push_count--;
  if (top->push_count == 0)
    {
      cogl_object_unref (top->pipeline);
      g_slice_free (CoglSourceState, top);
      ctx->source_stack = g_list_delete_link (ctx->source_stack,
                                              ctx->source_stack);
    }
}

/* FIXME: This needs to take a context pointer for Cogl 2.0 */
void *
cogl_get_source (void)
{
  CoglSourceState *top;

  _COGL_GET_CONTEXT (ctx, NULL);

  _COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, NULL);

  top = ctx->source_stack->data;
  return top->pipeline;
}

CoglBool
_cogl_get_enable_legacy_state (void)
{
  CoglSourceState *top;

  _COGL_GET_CONTEXT (ctx, FALSE);

  _COGL_RETURN_VAL_IF_FAIL (ctx->source_stack, FALSE);

  top = ctx->source_stack->data;
  return top->enable_legacy;
}

void
cogl_set_source (void *material_or_pipeline)
{
  CoglSourceState *top;
  CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  _COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
  _COGL_RETURN_IF_FAIL (ctx->source_stack);

  top = ctx->source_stack->data;
  if (top->pipeline == pipeline && top->enable_legacy)
    return;

  if (top->push_count == 1)
    {
      /* NB: top->pipeline may be only thing keeping pipeline
       * alive currently so ref pipeline first... */
      cogl_object_ref (pipeline);
      cogl_object_unref (top->pipeline);
      top->pipeline = pipeline;
      top->enable_legacy = TRUE;
    }
  else
    {
      top->push_count--;
      cogl_push_source (pipeline);
    }
}

void
cogl_set_source_texture (CoglTexture *texture)
{
  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  _COGL_RETURN_IF_FAIL (texture != NULL);

  cogl_pipeline_set_layer_texture (ctx->texture_pipeline, 0, texture);
  cogl_set_source (ctx->texture_pipeline);
}

void
cogl_set_source_color4ub (uint8_t red,
                          uint8_t green,
                          uint8_t blue,
                          uint8_t alpha)
{
  CoglColor c = { 0, };

  cogl_color_init_from_4ub (&c, red, green, blue, alpha);
  cogl_set_source_color (&c);
}

void
cogl_set_source_color4f (float red,
                         float green,
                         float blue,
                         float alpha)
{
  CoglColor c = { 0, };

  cogl_color_init_from_4f (&c, red, green, blue, alpha);
  cogl_set_source_color (&c);
}

/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
 * to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
 * (0,0) being top left. */
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
    (  ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x)  )
/* Note: for Y we first flip all coordinates around the X axis while in
 * normalized device coodinates */
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
    (  ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y)  )

/* Transform a homogeneous vertex position from model space to Cogl
 * window coordinates (with 0,0 being top left) */
void
_cogl_transform_point (const CoglMatrix *matrix_mv,
                       const CoglMatrix *matrix_p,
                       const float *viewport,
                       float *x,
                       float *y)
{
  float z = 0;
  float w = 1;

  /* Apply the modelview matrix transform */
  cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);

  /* Apply the projection matrix transform */
  cogl_matrix_transform_point (matrix_p, x, y, &z, &w);

  /* Perform perspective division */
  *x /= w;
  *y /= w;

  /* Apply viewport transform */
  *x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
  *y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
}

#undef VIEWPORT_TRANSFORM_X
#undef VIEWPORT_TRANSFORM_Y

uint32_t
_cogl_system_error_quark (void)
{
  return g_quark_from_static_string ("cogl-system-error-quark");
}

void
_cogl_init (void)
{
  static CoglBool initialized = FALSE;

  if (initialized == FALSE)
    {
#ifdef ENABLE_NLS
      bindtextdomain (GETTEXT_PACKAGE, COGL_LOCALEDIR);
      bind_textdomain_codeset (GETTEXT_PACKAGE, "UTF-8");
#endif

#if defined(COGL_HAS_GTYPE_SUPPORT) && !GLIB_CHECK_VERSION (2, 36, 0)
      g_type_init ();
#endif

      _cogl_config_read ();
      _cogl_debug_check_environment ();
      initialized = TRUE;
    }
}

/*
 * Returns the number of bytes-per-pixel of a given format. The bpp
 * can be extracted from the least significant nibble of the pixel
 * format (see CoglPixelFormat).
 *
 * The mapping is the following (see discussion on bug #660188):
 *
 * 0     = undefined
 * 1, 8  = 1 bpp (e.g. A_8, G_8)
 * 2     = 3 bpp, aligned (e.g. 888)
 * 3     = 4 bpp, aligned (e.g. 8888)
 * 4-6   = 2 bpp, not aligned (e.g. 565, 4444, 5551)
 * 7     = undefined yuv
 * 9     = 2 bpp, aligned
 * 10     = undefined
 * 11     = undefined
 * 12    = 3 bpp, not aligned
 * 13    = 4 bpp, not aligned (e.g. 2101010)
 * 14-15 = undefined
 */
int
_cogl_pixel_format_get_bytes_per_pixel (CoglPixelFormat format)
{
  int bpp_lut[] = { 0, 1, 3, 4,
                    2, 2, 2, 0,
                    1, 2, 0, 0,
                    3, 4, 0, 0 };

  return bpp_lut [format & 0xf];
}

/* Note: this also refers to the mapping defined above for
 * _cogl_pixel_format_get_bytes_per_pixel() */
CoglBool
_cogl_pixel_format_is_endian_dependant (CoglPixelFormat format)
{
  int aligned_lut[] = { -1, 1,  1,  1,
                         0, 0,  0, -1,
                         1, 1, -1, -1,
                         0, 0, -1, -1};
  int aligned = aligned_lut[format & 0xf];

  _COGL_RETURN_VAL_IF_FAIL (aligned != -1, FALSE);

  /* NB: currently checking whether the format components are aligned
   * or not determines whether the format is endian dependent or not.
   * In the future though we might consider adding formats with
   * aligned components that are also endian independant. */

  return aligned;
}