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authorBruno Haible <bruno@clisp.org>2006-07-17 11:27:18 +0000
committerBruno Haible <bruno@clisp.org>2006-07-17 11:27:18 +0000
commit0a51cf1590113188ff1dc78dc79d2924c262a865 (patch)
tree678d9f271309364d00e4a566487841fdd8ecb6d2
parentcc3145bc3a0324d93fc8a9b7b7dcf5ea9f901b1e (diff)
downloadgnulib-0a51cf1590113188ff1dc78dc79d2924c262a865.tar.gz
Common code several concrete list implementations.
-rw-r--r--lib/gl_anyavltree_list1.h71
-rw-r--r--lib/gl_anyavltree_list2.h750
-rw-r--r--lib/gl_anyhash_list1.h28
-rw-r--r--lib/gl_anyhash_list2.h128
-rw-r--r--lib/gl_anylinked_list1.h49
-rw-r--r--lib/gl_anylinked_list2.h843
-rw-r--r--lib/gl_anyrbtree_list1.h77
-rw-r--r--lib/gl_anyrbtree_list2.h971
-rw-r--r--lib/gl_anytree_list1.h30
-rw-r--r--lib/gl_anytree_list2.h547
-rw-r--r--lib/gl_anytreehash_list1.h291
-rw-r--r--lib/gl_anytreehash_list2.h152
12 files changed, 3937 insertions, 0 deletions
diff --git a/lib/gl_anyavltree_list1.h b/lib/gl_anyavltree_list1.h
new file mode 100644
index 0000000000..8bf2604acd
--- /dev/null
+++ b/lib/gl_anyavltree_list1.h
@@ -0,0 +1,71 @@
+/* Sequential list data type implemented by a binary tree.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_avltree_list.c and gl_avltreehash_list.c. */
+
+/* An AVL tree is a binary tree where
+ 1. The height of each node is calculated as
+ heightof(node) = 1 + max (heightof(node.left), heightof(node.right)).
+ 2. The heights of the subtrees of each node differ by at most 1:
+ | heightof(right) - heightof(left) | <= 1.
+ 3. The index of the elements in the node.left subtree are smaller than
+ the index of node.
+ The index of the elements in the node.right subtree are larger than
+ the index of node.
+ */
+
+/* -------------------------- gl_list_t Data Type -------------------------- */
+
+/* Concrete list node implementation, valid for this file only. */
+struct gl_list_node_impl
+{
+#if WITH_HASHTABLE
+ struct gl_hash_entry h; /* hash table entry fields; must be first */
+#endif
+ struct gl_list_node_impl *left; /* left branch, or NULL */
+ struct gl_list_node_impl *right; /* right branch, or NULL */
+ /* Parent pointer, or NULL. The parent pointer is not needed for most
+ operations. It is needed so that a gl_list_node_t can be returned
+ without memory allocation, on which the functions gl_list_remove_node,
+ gl_list_add_before, gl_list_add_after can be implemented. */
+ struct gl_list_node_impl *parent;
+ int balance; /* heightof(right) - heightof(left),
+ always = -1 or 0 or 1 */
+ size_t branch_size; /* number of nodes in this branch,
+ = branchsize(left)+branchsize(right)+1 */
+ const void *value;
+};
+
+/* Concrete gl_list_impl type, valid for this file only. */
+struct gl_list_impl
+{
+ struct gl_list_impl_base base;
+#if WITH_HASHTABLE
+ /* A hash table: managed as an array of collision lists. */
+ struct gl_hash_entry **table;
+ size_t table_size;
+#endif
+ struct gl_list_node_impl *root; /* root node or NULL */
+};
+
+/* An AVL tree of height h has at least F_(h+2) [Fibonacci number] and at most
+ 2^h - 1 elements. So, h <= 84 (because a tree of height h >= 85 would have
+ at least F_87 elements, and because even on 64-bit machines,
+ sizeof (gl_list_node_impl) * F_87 > 2^64
+ this would exceed the address space of the machine. */
+#define MAXHEIGHT 83
diff --git a/lib/gl_anyavltree_list2.h b/lib/gl_anyavltree_list2.h
new file mode 100644
index 0000000000..a4c26c58eb
--- /dev/null
+++ b/lib/gl_anyavltree_list2.h
@@ -0,0 +1,750 @@
+/* Sequential list data type implemented by a binary tree.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_avltree_list.c and gl_avltreehash_list.c. */
+
+/* -------------------------- gl_list_t Data Type -------------------------- */
+
+/* Create a subtree for count >= 1 elements.
+ Its height is h where 2^(h-1) <= count <= 2^h - 1. */
+static gl_list_node_t
+create_subtree_with_contents (size_t count, const void **contents)
+{
+ size_t half1 = (count - 1) / 2;
+ size_t half2 = count / 2;
+ /* Note: half1 + half2 = count - 1. */
+ gl_list_node_t node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ if (half1 > 0)
+ {
+ node->left = create_subtree_with_contents (half1, contents);
+ node->left->parent = node;
+ }
+ else
+ node->left = NULL;
+
+ node->value = contents[half1];
+
+ if (half2 > 0)
+ {
+ node->right = create_subtree_with_contents (half2, contents + half1 + 1);
+ node->right->parent = node;
+ }
+ else
+ node->right = NULL;
+
+ /* balance is 0, except when count is a power of two and > 1.
+ Reason: half1 <= half2 <= half1 + 1, and the two branches can have
+ different heights only if half1 = 2^h - 1 and half2 = 2^h; in this
+ case, count = half1 + half2 + 1 = 2^(h+1). */
+ node->balance = (count > 1 && (count & (count - 1)) == 0 ? 1 : 0);
+
+ node->branch_size = count;
+
+ return node;
+}
+
+static gl_list_t
+gl_tree_create (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ bool allow_duplicates,
+ size_t count, const void **contents)
+{
+ struct gl_list_impl *list =
+ (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl));
+
+ list->base.vtable = implementation;
+ list->base.equals_fn = equals_fn;
+ list->base.hashcode_fn = hashcode_fn;
+ list->base.allow_duplicates = allow_duplicates;
+#if WITH_HASHTABLE
+ {
+ size_t estimate = xsum (count, count / 2); /* 1.5 * count */
+ if (estimate < 10)
+ estimate = 10;
+ list->table_size = next_prime (estimate);
+ list->table =
+ (gl_hash_entry_t *) xzalloc (list->table_size * sizeof (gl_hash_entry_t));
+ }
+#endif
+ if (count > 0)
+ {
+ list->root = create_subtree_with_contents (count, contents);
+ list->root->parent = NULL;
+
+#if WITH_HASHTABLE
+ /* Now that the tree is built, node_position() works. Now we can
+ add the nodes to the hash table. */
+ add_nodes_to_buckets (list);
+#endif
+ }
+ else
+ list->root = NULL;
+
+ return list;
+}
+
+/* Ensure the tree is balanced, after an insertion or deletion operation.
+ The height of NODE is incremented by HEIGHT_DIFF (1 or -1).
+ PARENT = NODE->parent. (NODE can also be NULL. But PARENT is non-NULL.)
+ Rotation operations are performed starting at PARENT (not NODE itself!). */
+static void
+rebalance (gl_list_t list,
+ gl_list_node_t node, int height_diff, gl_list_node_t parent)
+{
+ for (;;)
+ {
+ gl_list_node_t child;
+ int previous_balance;
+ int balance_diff;
+ gl_list_node_t nodeleft;
+ gl_list_node_t noderight;
+
+ child = node;
+ node = parent;
+
+ previous_balance = node->balance;
+
+ /* The balance of NODE is incremented by BALANCE_DIFF: +1 if the right
+ branch's height has increased by 1 or the left branch's height has
+ decreased by 1, -1 if the right branch's height has decreased by 1 or
+ the left branch's height has increased by 1, 0 if no height change. */
+ if (node->left != NULL || node->right != NULL)
+ balance_diff = (child == node->right ? height_diff : -height_diff);
+ else
+ /* Special case where above formula doesn't work, because the caller
+ didn't tell whether node's left or right branch shrunk from height 1
+ to NULL. */
+ balance_diff = - previous_balance;
+
+ node->balance += balance_diff;
+ if (balance_diff == previous_balance)
+ {
+ /* node->balance is outside the range [-1,1]. Must rotate. */
+ gl_list_node_t *nodep;
+
+ if (node->parent == NULL)
+ /* node == list->root */
+ nodep = &list->root;
+ else if (node->parent->left == node)
+ nodep = &node->parent->left;
+ else if (node->parent->right == node)
+ nodep = &node->parent->right;
+ else
+ abort ();
+
+ nodeleft = node->left;
+ noderight = node->right;
+
+ if (balance_diff < 0)
+ {
+ /* node->balance = -2. The subtree is heavier on the left side.
+ Rotate from left to right:
+
+ *
+ / \
+ h+2 h
+ */
+ gl_list_node_t nodeleftleft = nodeleft->left;
+ gl_list_node_t nodeleftright = nodeleft->right;
+ if (nodeleft->balance <= 0)
+ {
+ /*
+ * h+2|h+3
+ / \ / \
+ h+2 h --> / h+1|h+2
+ / \ | / \
+ h+1 h|h+1 h+1 h|h+1 h
+ */
+ node->left = nodeleftright;
+ nodeleft->right = node;
+
+ nodeleft->parent = node->parent;
+ node->parent = nodeleft;
+ if (nodeleftright != NULL)
+ nodeleftright->parent = node;
+
+ nodeleft->balance += 1;
+ node->balance = - nodeleft->balance;
+
+ node->branch_size =
+ (nodeleftright != NULL ? nodeleftright->branch_size : 0)
+ + 1 + (noderight != NULL ? noderight->branch_size : 0);
+ nodeleft->branch_size =
+ nodeleftleft->branch_size + 1 + node->branch_size;
+
+ *nodep = nodeleft;
+ height_diff = (height_diff < 0
+ ? /* noderight's height had been decremented from
+ h+1 to h. The subtree's height changes from
+ h+3 to h+2|h+3. */
+ nodeleft->balance - 1
+ : /* nodeleft's height had been incremented from
+ h+1 to h+2. The subtree's height changes from
+ h+2 to h+2|h+3. */
+ nodeleft->balance);
+ }
+ else
+ {
+ /*
+ * h+2
+ / \ / \
+ h+2 h --> h+1 h+1
+ / \ / \ / \
+ h h+1 h L R h
+ / \
+ L R
+
+ */
+ gl_list_node_t L = nodeleft->right = nodeleftright->left;
+ gl_list_node_t R = node->left = nodeleftright->right;
+ nodeleftright->left = nodeleft;
+ nodeleftright->right = node;
+
+ nodeleftright->parent = node->parent;
+ if (L != NULL)
+ L->parent = nodeleft;
+ if (R != NULL)
+ R->parent = node;
+ nodeleft->parent = nodeleftright;
+ node->parent = nodeleftright;
+
+ nodeleft->balance = (nodeleftright->balance > 0 ? -1 : 0);
+ node->balance = (nodeleftright->balance < 0 ? 1 : 0);
+ nodeleftright->balance = 0;
+
+ nodeleft->branch_size =
+ (nodeleft->left != NULL ? nodeleft->left->branch_size : 0)
+ + 1 + (nodeleft->right != NULL ? nodeleft->right->branch_size : 0);
+ node->branch_size =
+ (node->left != NULL ? node->left->branch_size : 0)
+ + 1 + (node->right != NULL ? node->right->branch_size : 0);
+ nodeleftright->branch_size =
+ nodeleft->branch_size + 1 + node->branch_size;
+
+ *nodep = nodeleftright;
+ height_diff = (height_diff < 0
+ ? /* noderight's height had been decremented from
+ h+1 to h. The subtree's height changes from
+ h+3 to h+2. */
+ -1
+ : /* nodeleft's height had been incremented from
+ h+1 to h+2. The subtree's height changes from
+ h+2 to h+2. */
+ 0);
+ }
+ }
+ else
+ {
+ /* node->balance = 2. The subtree is heavier on the right side.
+ Rotate from right to left:
+
+ *
+ / \
+ h h+2
+ */
+ gl_list_node_t noderightleft = noderight->left;
+ gl_list_node_t noderightright = noderight->right;
+ if (noderight->balance >= 0)
+ {
+ /*
+ * h+2|h+3
+ / \ / \
+ h h+2 --> h+1|h+2 \
+ / \ / \ |
+ h|h+1 h+1 h h|h+1 h+1
+ */
+ node->right = noderightleft;
+ noderight->left = node;
+
+ noderight->parent = node->parent;
+ node->parent = noderight;
+ if (noderightleft != NULL)
+ noderightleft->parent = node;
+
+ noderight->balance -= 1;
+ node->balance = - noderight->balance;
+
+ node->branch_size =
+ (nodeleft != NULL ? nodeleft->branch_size : 0)
+ + 1 + (noderightleft != NULL ? noderightleft->branch_size : 0);
+ noderight->branch_size =
+ node->branch_size + 1 + noderightright->branch_size;
+
+ *nodep = noderight;
+ height_diff = (height_diff < 0
+ ? /* nodeleft's height had been decremented from
+ h+1 to h. The subtree's height changes from
+ h+3 to h+2|h+3. */
+ - noderight->balance - 1
+ : /* noderight's height had been incremented from
+ h+1 to h+2. The subtree's height changes from
+ h+2 to h+2|h+3. */
+ - noderight->balance);
+ }
+ else
+ {
+ /*
+ * h+2
+ / \ / \
+ h h+2 --> h+1 h+1
+ / \ / \ / \
+ h+1 h h L R h
+ / \
+ L R
+
+ */
+ gl_list_node_t L = node->right = noderightleft->left;
+ gl_list_node_t R = noderight->left = noderightleft->right;
+ noderightleft->left = node;
+ noderightleft->right = noderight;
+
+ noderightleft->parent = node->parent;
+ if (L != NULL)
+ L->parent = node;
+ if (R != NULL)
+ R->parent = noderight;
+ node->parent = noderightleft;
+ noderight->parent = noderightleft;
+
+ node->balance = (noderightleft->balance > 0 ? -1 : 0);
+ noderight->balance = (noderightleft->balance < 0 ? 1 : 0);
+ noderightleft->balance = 0;
+
+ node->branch_size =
+ (node->left != NULL ? node->left->branch_size : 0)
+ + 1 + (node->right != NULL ? node->right->branch_size : 0);
+ noderight->branch_size =
+ (noderight->left != NULL ? noderight->left->branch_size : 0)
+ + 1 + (noderight->right != NULL ? noderight->right->branch_size : 0);
+ noderightleft->branch_size =
+ node->branch_size + 1 + noderight->branch_size;
+
+ *nodep = noderightleft;
+ height_diff = (height_diff < 0
+ ? /* nodeleft's height had been decremented from
+ h+1 to h. The subtree's height changes from
+ h+3 to h+2. */
+ -1
+ : /* noderight's height had been incremented from
+ h+1 to h+2. The subtree's height changes from
+ h+2 to h+2. */
+ 0);
+ }
+ }
+ node = *nodep;
+ }
+ else
+ {
+ /* No rotation needed. Only propagation of the height change to the
+ next higher level. */
+ if (height_diff < 0)
+ height_diff = (previous_balance == 0 ? 0 : -1);
+ else
+ height_diff = (node->balance == 0 ? 0 : 1);
+ }
+
+ if (height_diff == 0)
+ break;
+
+ parent = node->parent;
+ if (parent == NULL)
+ break;
+ }
+}
+
+static gl_list_node_t
+gl_tree_add_first (gl_list_t list, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->balance = 0;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (list->root == NULL)
+ {
+ list->root = new_node;
+ new_node->parent = NULL;
+ }
+ else
+ {
+ gl_list_node_t node;
+
+ for (node = list->root; node->left != NULL; )
+ node = node->left;
+
+ node->left = new_node;
+ new_node->parent = node;
+ node->balance--;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Rebalance. */
+ if (node->right == NULL && node->parent != NULL)
+ rebalance (list, node, 1, node->parent);
+ }
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ add_to_bucket (list, new_node);
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_add_last (gl_list_t list, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->balance = 0;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (list->root == NULL)
+ {
+ list->root = new_node;
+ new_node->parent = NULL;
+ }
+ else
+ {
+ gl_list_node_t node;
+
+ for (node = list->root; node->right != NULL; )
+ node = node->right;
+
+ node->right = new_node;
+ new_node->parent = node;
+ node->balance++;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Rebalance. */
+ if (node->left == NULL && node->parent != NULL)
+ rebalance (list, node, 1, node->parent);
+ }
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ add_to_bucket (list, new_node);
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+ bool height_inc;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->balance = 0;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (node->left == NULL)
+ {
+ node->left = new_node;
+ node->balance--;
+ height_inc = (node->right == NULL);
+ }
+ else
+ {
+ for (node = node->left; node->right != NULL; )
+ node = node->right;
+ node->right = new_node;
+ node->balance++;
+ height_inc = (node->left == NULL);
+ }
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Rebalance. */
+ if (height_inc && node->parent != NULL)
+ rebalance (list, node, 1, node->parent);
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ add_to_bucket (list, new_node);
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+ bool height_inc;
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->balance = 0;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (node->right == NULL)
+ {
+ node->right = new_node;
+ node->balance++;
+ height_inc = (node->left == NULL);
+ }
+ else
+ {
+ for (node = node->right; node->left != NULL; )
+ node = node->left;
+ node->left = new_node;
+ node->balance--;
+ height_inc = (node->right == NULL);
+ }
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Rebalance. */
+ if (height_inc && node->parent != NULL)
+ rebalance (list, node, 1, node->parent);
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ add_to_bucket (list, new_node);
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static bool
+gl_tree_remove_node (gl_list_t list, gl_list_node_t node)
+{
+ gl_list_node_t parent;
+
+#if WITH_HASHTABLE
+ /* Remove node from the hash table.
+ Note that this is only possible _before_ the node is removed from the
+ tree structure, because remove_from_bucket() uses node_position(). */
+ remove_from_bucket (list, node);
+#endif
+
+ parent = node->parent;
+
+ if (node->left == NULL)
+ {
+ /* Replace node with node->right. */
+ gl_list_node_t child = node->right;
+
+ if (child != NULL)
+ child->parent = parent;
+ if (parent == NULL)
+ list->root = child;
+ else
+ {
+ if (parent->left == node)
+ parent->left = child;
+ else /* parent->right == node */
+ parent->right = child;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+
+ rebalance (list, child, -1, parent);
+ }
+ }
+ else if (node->right == NULL)
+ {
+ /* It is not absolutely necessary to treat this case. But the more
+ general case below is more complicated, hence slower. */
+ /* Replace node with node->left. */
+ gl_list_node_t child = node->left;
+
+ child->parent = parent;
+ if (parent == NULL)
+ list->root = child;
+ else
+ {
+ if (parent->left == node)
+ parent->left = child;
+ else /* parent->right == node */
+ parent->right = child;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+
+ rebalance (list, child, -1, parent);
+ }
+ }
+ else
+ {
+ /* Replace node with the rightmost element of the node->left subtree. */
+ gl_list_node_t subst;
+ gl_list_node_t subst_parent;
+ gl_list_node_t child;
+
+ for (subst = node->left; subst->right != NULL; )
+ subst = subst->right;
+
+ subst_parent = subst->parent;
+
+ child = subst->left;
+
+ /* The case subst_parent == node is special: If we do nothing special,
+ we get confusion about node->left, subst->left and child->parent.
+ subst_parent == node
+ <==> The 'for' loop above terminated immediately.
+ <==> subst == subst_parent->left
+ [otherwise subst == subst_parent->right]
+ In this case, we would need to first set
+ child->parent = node; node->left = child;
+ and later - when we copy subst into node's position - again
+ child->parent = subst; subst->left = child;
+ Altogether a no-op. */
+ if (subst_parent != node)
+ {
+ if (child != NULL)
+ child->parent = subst_parent;
+ subst_parent->right = child;
+ }
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = subst_parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+
+ /* Copy subst into node's position.
+ (This is safer than to copy subst's value into node, keep node in
+ place, and free subst.) */
+ if (subst_parent != node)
+ {
+ subst->left = node->left;
+ subst->left->parent = subst;
+ }
+ subst->right = node->right;
+ subst->right->parent = subst;
+ subst->balance = node->balance;
+ subst->branch_size = node->branch_size;
+ subst->parent = parent;
+ if (parent == NULL)
+ list->root = subst;
+ else if (parent->left == node)
+ parent->left = subst;
+ else /* parent->right == node */
+ parent->right = subst;
+
+ /* Rebalancing starts at child's parent, that is subst_parent -
+ except when subst_parent == node. In this case, we need to use
+ its replacement, subst. */
+ rebalance (list, child, -1, subst_parent != node ? subst_parent : subst);
+ }
+
+ free (node);
+ return true;
+}
diff --git a/lib/gl_anyhash_list1.h b/lib/gl_anyhash_list1.h
new file mode 100644
index 0000000000..1f1351e7ac
--- /dev/null
+++ b/lib/gl_anyhash_list1.h
@@ -0,0 +1,28 @@
+/* Sequential list data type implemented by a hash table with another list.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of
+ gl_linkedhash_list.c, gl_avltreehash_list.c, gl_rbtreehash_list.c. */
+
+/* Hash table entry. */
+struct gl_hash_entry
+{
+ struct gl_hash_entry *hash_next; /* chain of entries in same bucket */
+ size_t hashcode; /* cache of values' common hash code */
+};
+typedef struct gl_hash_entry * gl_hash_entry_t;
diff --git a/lib/gl_anyhash_list2.h b/lib/gl_anyhash_list2.h
new file mode 100644
index 0000000000..eb8d6e9771
--- /dev/null
+++ b/lib/gl_anyhash_list2.h
@@ -0,0 +1,128 @@
+/* Sequential list data type implemented by a hash table with another list.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of
+ gl_linkedhash_list.c, gl_avltreehash_list.c, gl_rbtreehash_list.c. */
+
+/* Array of primes, approximately in steps of factor 1.2.
+ This table was computed by executing the Common Lisp expression
+ (dotimes (i 244) (format t "nextprime(~D)~%" (ceiling (expt 1.2d0 i))))
+ and feeding the result to PARI/gp. */
+static const size_t primes[] =
+ {
+ 11, 13, 17, 19, 23, 29, 37, 41, 47, 59, 67, 83, 97, 127, 139, 167, 199,
+ 239, 293, 347, 419, 499, 593, 709, 853, 1021, 1229, 1471, 1777, 2129, 2543,
+ 3049, 3659, 4391, 5273, 6323, 7589, 9103, 10937, 13109, 15727, 18899,
+ 22651, 27179, 32609, 39133, 46957, 56359, 67619, 81157, 97369, 116849,
+ 140221, 168253, 201907, 242309, 290761, 348889, 418667, 502409, 602887,
+ 723467, 868151, 1041779, 1250141, 1500181, 1800191, 2160233, 2592277,
+ 3110741, 3732887, 4479463, 5375371, 6450413, 7740517, 9288589, 11146307,
+ 13375573, 16050689, 19260817, 23112977, 27735583, 33282701, 39939233,
+ 47927081, 57512503, 69014987, 82818011, 99381577, 119257891, 143109469,
+ 171731387, 206077643, 247293161, 296751781, 356102141, 427322587,
+ 512787097, 615344489, 738413383, 886096061, 1063315271, 1275978331,
+ 1531174013, 1837408799, 2204890543UL, 2645868653UL, 3175042391UL,
+ 3810050851UL,
+#if SIZE_MAX > 4294967295UL
+ 4572061027UL, 5486473229UL, 6583767889UL, 7900521449UL, 9480625733UL,
+ 11376750877UL, 13652101063UL, 16382521261UL, 19659025513UL, 23590830631UL,
+ 28308996763UL, 33970796089UL, 40764955463UL, 48917946377UL, 58701535657UL,
+ 70441842749UL, 84530211301UL, 101436253561UL, 121723504277UL,
+ 146068205131UL, 175281846149UL, 210338215379UL, 252405858521UL,
+ 302887030151UL, 363464436191UL, 436157323417UL, 523388788231UL,
+ 628066545713UL, 753679854847UL, 904415825857UL, 1085298991109UL,
+ 1302358789181UL, 1562830547009UL, 1875396656429UL, 2250475987709UL,
+ 2700571185239UL, 3240685422287UL, 3888822506759UL, 4666587008147UL,
+ 5599904409713UL, 6719885291641UL, 8063862349969UL, 9676634819959UL,
+ 11611961783951UL, 13934354140769UL, 16721224968907UL, 20065469962669UL,
+ 24078563955191UL, 28894276746229UL, 34673132095507UL, 41607758514593UL,
+ 49929310217531UL, 59915172260971UL, 71898206713183UL, 86277848055823UL,
+ 103533417666967UL, 124240101200359UL, 149088121440451UL, 178905745728529UL,
+ 214686894874223UL, 257624273849081UL, 309149128618903UL, 370978954342639UL,
+ 445174745211143UL, 534209694253381UL, 641051633104063UL, 769261959724877UL,
+ 923114351670013UL, 1107737222003791UL, 1329284666404567UL,
+ 1595141599685509UL, 1914169919622551UL, 2297003903547091UL,
+ 2756404684256459UL, 3307685621107757UL, 3969222745329323UL,
+ 4763067294395177UL, 5715680753274209UL, 6858816903929113UL,
+ 8230580284714831UL, 9876696341657791UL, 11852035609989371UL,
+ 14222442731987227UL, 17066931278384657UL, 20480317534061597UL,
+ 24576381040873903UL, 29491657249048679UL, 35389988698858471UL,
+ 42467986438630267UL, 50961583726356109UL, 61153900471627387UL,
+ 73384680565952851UL, 88061616679143347UL, 105673940014972061UL,
+ 126808728017966413UL, 152170473621559703UL, 182604568345871671UL,
+ 219125482015045997UL, 262950578418055169UL, 315540694101666193UL,
+ 378648832921999397UL, 454378599506399233UL, 545254319407679131UL,
+ 654305183289214771UL, 785166219947057701UL, 942199463936469157UL,
+ 1130639356723763129UL, 1356767228068515623UL, 1628120673682218619UL,
+ 1953744808418662409UL, 2344493770102394881UL, 2813392524122873857UL,
+ 3376071028947448339UL, 4051285234736937517UL, 4861542281684325481UL,
+ 5833850738021191727UL, 7000620885625427969UL, 8400745062750513217UL,
+ 10080894075300616261UL, 12097072890360739951UL, 14516487468432885797UL,
+ 17419784962119465179UL,
+#endif
+ SIZE_MAX /* sentinel, to ensure the search terminates */
+ };
+
+/* Return a suitable prime >= ESTIMATE. */
+static size_t
+next_prime (size_t estimate)
+{
+ size_t i;
+
+ for (i = 0; i < sizeof (primes) / sizeof (primes[0]); i++)
+ if (primes[i] >= estimate)
+ return primes[i];
+ return SIZE_MAX; /* not a prime, but better than nothing */
+}
+
+/* Resize the hash table with a new estimated size. */
+static void
+hash_resize (gl_list_t list, size_t estimate)
+{
+ size_t new_size = next_prime (estimate);
+
+ if (new_size > list->table_size)
+ {
+ gl_hash_entry_t *old_table = list->table;
+ /* Allocate the new table. */
+ gl_hash_entry_t *new_table =
+ (gl_hash_entry_t *) xzalloc (new_size * sizeof (gl_hash_entry_t));
+ size_t i;
+
+ /* Iterate through the entries of the old table. */
+ for (i = list->table_size; i > 0; )
+ {
+ gl_hash_entry_t node = old_table[--i];
+
+ while (node != NULL)
+ {
+ gl_hash_entry_t next = node->hash_next;
+ /* Add the entry to the new table. */
+ size_t index = node->hashcode % new_size;
+ node->hash_next = new_table[index];
+ new_table[index] = node;
+
+ node = next;
+ }
+ }
+
+ list->table = new_table;
+ list->table_size = new_size;
+ free (old_table);
+ }
+}
diff --git a/lib/gl_anylinked_list1.h b/lib/gl_anylinked_list1.h
new file mode 100644
index 0000000000..988657e5c4
--- /dev/null
+++ b/lib/gl_anylinked_list1.h
@@ -0,0 +1,49 @@
+/* Sequential list data type implemented by a linked list.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_linked_list.c and gl_linkedhash_list.c. */
+
+/* -------------------------- gl_list_t Data Type -------------------------- */
+
+/* Concrete list node implementation, valid for this file only. */
+struct gl_list_node_impl
+{
+#if WITH_HASHTABLE
+ struct gl_hash_entry h; /* hash table entry fields; must be first */
+#endif
+ struct gl_list_node_impl *next;
+ struct gl_list_node_impl *prev;
+ const void *value;
+};
+
+/* Concrete gl_list_impl type, valid for this file only. */
+struct gl_list_impl
+{
+ struct gl_list_impl_base base;
+#if WITH_HASHTABLE
+ /* A hash table: managed as an array of collision lists. */
+ struct gl_hash_entry **table;
+ size_t table_size;
+#endif
+ /* A circular list anchored at root.
+ The first node is = root.next, the last node is = root.prev.
+ The root's value is unused. */
+ struct gl_list_node_impl root;
+ /* Number of list nodes, excluding the root. */
+ size_t count;
+};
diff --git a/lib/gl_anylinked_list2.h b/lib/gl_anylinked_list2.h
new file mode 100644
index 0000000000..d2fb089743
--- /dev/null
+++ b/lib/gl_anylinked_list2.h
@@ -0,0 +1,843 @@
+/* Sequential list data type implemented by a linked list.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_linked_list.c and gl_linkedhash_list.c. */
+
+/* -------------------------- gl_list_t Data Type -------------------------- */
+
+static gl_list_t
+gl_linked_create_empty (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ bool allow_duplicates)
+{
+ struct gl_list_impl *list =
+ (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl));
+
+ list->base.vtable = implementation;
+ list->base.equals_fn = equals_fn;
+ list->base.hashcode_fn = hashcode_fn;
+ list->base.allow_duplicates = allow_duplicates;
+#if WITH_HASHTABLE
+ list->table_size = 11;
+ list->table =
+ (gl_hash_entry_t *) xzalloc (list->table_size * sizeof (gl_hash_entry_t));
+#endif
+ list->root.next = &list->root;
+ list->root.prev = &list->root;
+ list->count = 0;
+
+ return list;
+}
+
+static gl_list_t
+gl_linked_create (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ bool allow_duplicates,
+ size_t count, const void **contents)
+{
+ struct gl_list_impl *list =
+ (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl));
+ gl_list_node_t tail;
+
+ list->base.vtable = implementation;
+ list->base.equals_fn = equals_fn;
+ list->base.hashcode_fn = hashcode_fn;
+ list->base.allow_duplicates = allow_duplicates;
+#if WITH_HASHTABLE
+ {
+ size_t estimate = xsum (count, count / 2); /* 1.5 * count */
+ if (estimate < 10)
+ estimate = 10;
+ list->table_size = next_prime (estimate);
+ list->table =
+ (gl_hash_entry_t *) xzalloc (list->table_size * sizeof (gl_hash_entry_t));
+ }
+#endif
+ list->count = count;
+ tail = &list->root;
+ for (; count > 0; contents++, count--)
+ {
+ gl_list_node_t node =
+ (struct gl_list_node_impl *)
+ xmalloc (sizeof (struct gl_list_node_impl));
+
+ node->value = *contents;
+#if WITH_HASHTABLE
+ node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (node->value)
+ : (size_t)(uintptr_t) node->value);
+
+ /* Add node to the hash table. */
+ add_to_bucket (list, node);
+#endif
+
+ /* Add node to the list. */
+ node->prev = tail;
+ tail->next = node;
+ tail = node;
+ }
+ tail->next = &list->root;
+ list->root.prev = tail;
+
+ return list;
+}
+
+static size_t
+gl_linked_size (gl_list_t list)
+{
+ return list->count;
+}
+
+static const void *
+gl_linked_node_value (gl_list_t list, gl_list_node_t node)
+{
+ return node->value;
+}
+
+static gl_list_node_t
+gl_linked_next_node (gl_list_t list, gl_list_node_t node)
+{
+ return (node->next != &list->root ? node->next : NULL);
+}
+
+static gl_list_node_t
+gl_linked_previous_node (gl_list_t list, gl_list_node_t node)
+{
+ return (node->prev != &list->root ? node->prev : NULL);
+}
+
+static const void *
+gl_linked_get_at (gl_list_t list, size_t position)
+{
+ size_t count = list->count;
+ gl_list_node_t node;
+
+ if (!(position < count))
+ /* Invalid argument. */
+ abort ();
+ /* Here we know count > 0. */
+ if (position <= ((count - 1) / 2))
+ {
+ node = list->root.next;
+ for (; position > 0; position--)
+ node = node->next;
+ }
+ else
+ {
+ position = count - 1 - position;
+ node = list->root.prev;
+ for (; position > 0; position--)
+ node = node->prev;
+ }
+ return node->value;
+}
+
+static gl_list_node_t
+gl_linked_set_at (gl_list_t list, size_t position, const void *elt)
+{
+ size_t count = list->count;
+ gl_list_node_t node;
+
+ if (!(position < count))
+ /* Invalid argument. */
+ abort ();
+ /* Here we know count > 0. */
+ if (position <= ((count - 1) / 2))
+ {
+ node = list->root.next;
+ for (; position > 0; position--)
+ node = node->next;
+ }
+ else
+ {
+ position = count - 1 - position;
+ node = list->root.prev;
+ for (; position > 0; position--)
+ node = node->prev;
+ }
+#if WITH_HASHTABLE
+ if (elt != node->value)
+ {
+ size_t new_hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+
+ if (new_hashcode != node->h.hashcode)
+ {
+ remove_from_bucket (list, node);
+ node->value = elt;
+ node->h.hashcode = new_hashcode;
+ add_to_bucket (list, node);
+ }
+ else
+ node->value = elt;
+ }
+#else
+ node->value = elt;
+#endif
+ return node;
+}
+
+static gl_list_node_t
+gl_linked_search (gl_list_t list, const void *elt)
+{
+#if WITH_HASHTABLE
+ size_t hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+ size_t index = hashcode % list->table_size;
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+
+ if (!list->base.allow_duplicates)
+ {
+ /* Look for the first match in the hash bucket. */
+ gl_list_node_t node;
+
+ for (node = (gl_list_node_t) list->table[index];
+ node != NULL;
+ node = (gl_list_node_t) node->h.hash_next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ return node;
+ return NULL;
+ }
+ else
+ {
+ /* Look whether there is more than one match in the hash bucket. */
+ bool multiple_matches = false;
+ gl_list_node_t first_match = NULL;
+ gl_list_node_t node;
+
+ for (node = (gl_list_node_t) list->table[index];
+ node != NULL;
+ node = (gl_list_node_t) node->h.hash_next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ {
+ if (first_match == NULL)
+ first_match = node;
+ else
+ {
+ multiple_matches = true;
+ break;
+ }
+ }
+ if (!multiple_matches)
+ return first_match;
+ else
+ {
+ /* We need the match with the smallest index. But we don't have
+ a fast mapping node -> index. So we have to walk the list. */
+ for (node = list->root.next; node != &list->root; node = node->next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ return node;
+ /* We know there are at least two matches. */
+ abort ();
+ }
+ }
+#else
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_list_node_t node;
+
+ if (equals != NULL)
+ {
+ for (node = list->root.next; node != &list->root; node = node->next)
+ if (equals (elt, node->value))
+ return node;
+ }
+ else
+ {
+ for (node = list->root.next; node != &list->root; node = node->next)
+ if (elt == node->value)
+ return node;
+ }
+ return NULL;
+#endif
+}
+
+static size_t
+gl_linked_indexof (gl_list_t list, const void *elt)
+{
+#if WITH_HASHTABLE
+ /* Here the hash table doesn't help much. It only allows us to minimize
+ the number of equals() calls, by looking up first the node and then
+ its index. */
+ size_t hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+ size_t index = hashcode % list->table_size;
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_list_node_t node;
+
+ /* First step: Look up the node. */
+ if (!list->base.allow_duplicates)
+ {
+ /* Look for the first match in the hash bucket. */
+ for (node = (gl_list_node_t) list->table[index];
+ node != NULL;
+ node = (gl_list_node_t) node->h.hash_next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ break;
+ }
+ else
+ {
+ /* Look whether there is more than one match in the hash bucket. */
+ bool multiple_matches = false;
+ gl_list_node_t first_match = NULL;
+
+ for (node = (gl_list_node_t) list->table[index];
+ node != NULL;
+ node = (gl_list_node_t) node->h.hash_next)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ {
+ if (first_match == NULL)
+ first_match = node;
+ else
+ {
+ multiple_matches = true;
+ break;
+ }
+ }
+ if (multiple_matches)
+ {
+ /* We need the match with the smallest index. But we don't have
+ a fast mapping node -> index. So we have to walk the list. */
+ size_t index;
+
+ for (node = list->root.next, index = 0;
+ node != &list->root;
+ node = node->next, index++)
+ if (node->h.hashcode == hashcode
+ && (equals != NULL
+ ? equals (elt, node->value)
+ : elt == node->value))
+ return index;
+ /* We know there are at least two matches. */
+ abort ();
+ }
+ node = first_match;
+ }
+
+ /* Second step: Look up the index of the node. */
+ if (node == NULL)
+ return (size_t)(-1);
+ else
+ {
+ size_t index = 0;
+
+ for (; node->prev != &list->root; node = node->prev)
+ index++;
+
+ return index;
+ }
+#else
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_list_node_t node;
+
+ if (equals != NULL)
+ {
+ size_t index;
+ for (node = list->root.next, index = 0;
+ node != &list->root;
+ node = node->next, index++)
+ if (equals (elt, node->value))
+ return index;
+ }
+ else
+ {
+ size_t index;
+ for (node = list->root.next, index = 0;
+ node != &list->root;
+ node = node->next, index++)
+ if (elt == node->value)
+ return index;
+ }
+ return (size_t)(-1);
+#endif
+}
+
+static gl_list_node_t
+gl_linked_add_first (gl_list_t list, const void *elt)
+{
+ gl_list_node_t node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ node->value = elt;
+#if WITH_HASHTABLE
+ node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (node->value)
+ : (size_t)(uintptr_t) node->value);
+
+ /* Add node to the hash table. */
+ add_to_bucket (list, node);
+#endif
+
+ /* Add node to the list. */
+ node->prev = &list->root;
+ node->next = list->root.next;
+ node->next->prev = node;
+ list->root.next = node;
+ list->count++;
+
+#if WITH_HASHTABLE
+ hash_resize_after_add (list);
+#endif
+
+ return node;
+}
+
+static gl_list_node_t
+gl_linked_add_last (gl_list_t list, const void *elt)
+{
+ gl_list_node_t node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ node->value = elt;
+#if WITH_HASHTABLE
+ node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (node->value)
+ : (size_t)(uintptr_t) node->value);
+
+ /* Add node to the hash table. */
+ add_to_bucket (list, node);
+#endif
+
+ /* Add node to the list. */
+ node->next = &list->root;
+ node->prev = list->root.prev;
+ node->prev->next = node;
+ list->root.prev = node;
+ list->count++;
+
+#if WITH_HASHTABLE
+ hash_resize_after_add (list);
+#endif
+
+ return node;
+}
+
+static gl_list_node_t
+gl_linked_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+
+ /* Add new_node to the hash table. */
+ add_to_bucket (list, new_node);
+#endif
+
+ /* Add new_node to the list. */
+ new_node->next = node;
+ new_node->prev = node->prev;
+ new_node->prev->next = new_node;
+ node->prev = new_node;
+ list->count++;
+
+#if WITH_HASHTABLE
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_linked_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+
+ /* Add new_node to the hash table. */
+ add_to_bucket (list, new_node);
+#endif
+
+ /* Add new_node to the list. */
+ new_node->prev = node;
+ new_node->next = node->next;
+ new_node->next->prev = new_node;
+ node->next = new_node;
+ list->count++;
+
+#if WITH_HASHTABLE
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_linked_add_at (gl_list_t list, size_t position, const void *elt)
+{
+ size_t count = list->count;
+ gl_list_node_t new_node;
+
+ if (!(position <= count))
+ /* Invalid argument. */
+ abort ();
+
+ new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+
+ /* Add new_node to the hash table. */
+ add_to_bucket (list, new_node);
+#endif
+
+ /* Add new_node to the list. */
+ if (position <= (count / 2))
+ {
+ gl_list_node_t node;
+
+ node = &list->root;
+ for (; position > 0; position--)
+ node = node->next;
+ new_node->prev = node;
+ new_node->next = node->next;
+ new_node->next->prev = new_node;
+ node->next = new_node;
+ }
+ else
+ {
+ gl_list_node_t node;
+
+ position = count - position;
+ node = &list->root;
+ for (; position > 0; position--)
+ node = node->prev;
+ new_node->next = node;
+ new_node->prev = node->prev;
+ new_node->prev->next = new_node;
+ node->prev = new_node;
+ }
+ list->count++;
+
+#if WITH_HASHTABLE
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static bool
+gl_linked_remove_node (gl_list_t list, gl_list_node_t node)
+{
+ gl_list_node_t prev;
+ gl_list_node_t next;
+
+#if WITH_HASHTABLE
+ /* Remove node from the hash table. */
+ remove_from_bucket (list, node);
+#endif
+
+ /* Remove node from the list. */
+ prev = node->prev;
+ next = node->next;
+
+ prev->next = next;
+ next->prev = prev;
+ list->count--;
+
+ free (node);
+ return true;
+}
+
+static bool
+gl_linked_remove_at (gl_list_t list, size_t position)
+{
+ size_t count = list->count;
+ gl_list_node_t removed_node;
+
+ if (!(position < count))
+ /* Invalid argument. */
+ abort ();
+ /* Here we know count > 0. */
+ if (position <= ((count - 1) / 2))
+ {
+ gl_list_node_t node;
+ gl_list_node_t after_removed;
+
+ node = &list->root;
+ for (; position > 0; position--)
+ node = node->next;
+ removed_node = node->next;
+ after_removed = node->next->next;
+ node->next = after_removed;
+ after_removed->prev = node;
+ }
+ else
+ {
+ gl_list_node_t node;
+ gl_list_node_t before_removed;
+
+ position = count - 1 - position;
+ node = &list->root;
+ for (; position > 0; position--)
+ node = node->prev;
+ removed_node = node->prev;
+ before_removed = node->prev->prev;
+ node->prev = before_removed;
+ before_removed->next = node;
+ }
+#if WITH_HASHTABLE
+ remove_from_bucket (list, removed_node);
+#endif
+ list->count--;
+
+ free (removed_node);
+ return true;
+}
+
+static bool
+gl_linked_remove (gl_list_t list, const void *elt)
+{
+ gl_list_node_t node = gl_linked_search (list, elt);
+
+ if (node != NULL)
+ return gl_linked_remove_node (list, node);
+ else
+ return false;
+}
+
+static void
+gl_linked_list_free (gl_list_t list)
+{
+ gl_list_node_t node;
+
+ for (node = list->root.next; node != &list->root; )
+ {
+ gl_list_node_t next = node->next;
+ free (node);
+ node = next;
+ }
+#if WITH_HASHTABLE
+ free (list->table);
+#endif
+ free (list);
+}
+
+/* --------------------- gl_list_iterator_t Data Type --------------------- */
+
+static gl_list_iterator_t
+gl_linked_iterator (gl_list_t list)
+{
+ gl_list_iterator_t result;
+
+ result.vtable = list->base.vtable;
+ result.list = list;
+ result.p = list->root.next;
+ result.q = &list->root;
+
+ return result;
+}
+
+static gl_list_iterator_t
+gl_linked_iterator_from_to (gl_list_t list,
+ size_t start_index, size_t end_index)
+{
+ gl_list_iterator_t result;
+ size_t n1, n2, n3;
+
+ if (!(start_index <= end_index && end_index <= list->count))
+ /* Invalid arguments. */
+ abort ();
+ result.vtable = list->base.vtable;
+ result.list = list;
+ n1 = start_index;
+ n2 = end_index - start_index;
+ n3 = list->count - end_index;
+ /* Find the maximum among n1, n2, n3, so as to reduce the number of
+ loop iterations to n1 + n2 + n3 - max(n1,n2,n3). */
+ if (n1 > n2 && n1 > n3)
+ {
+ /* n1 is the maximum, use n2 and n3. */
+ gl_list_node_t node;
+ size_t i;
+
+ node = &list->root;
+ for (i = n3; i > 0; i--)
+ node = node->prev;
+ result.q = node;
+ for (i = n2; i > 0; i--)
+ node = node->prev;
+ result.p = node;
+ }
+ else if (n2 > n3)
+ {
+ /* n2 is the maximum, use n1 and n3. */
+ gl_list_node_t node;
+ size_t i;
+
+ node = list->root.next;
+ for (i = n1; i > 0; i--)
+ node = node->next;
+ result.p = node;
+
+ node = &list->root;
+ for (i = n3; i > 0; i--)
+ node = node->prev;
+ result.q = node;
+ }
+ else
+ {
+ /* n3 is the maximum, use n1 and n2. */
+ gl_list_node_t node;
+ size_t i;
+
+ node = list->root.next;
+ for (i = n1; i > 0; i--)
+ node = node->next;
+ result.p = node;
+ for (i = n2; i > 0; i--)
+ node = node->next;
+ result.q = node;
+ }
+
+ return result;
+}
+
+static bool
+gl_linked_iterator_next (gl_list_iterator_t *iterator,
+ const void **eltp, gl_list_node_t *nodep)
+{
+ if (iterator->p != iterator->q)
+ {
+ gl_list_node_t node = (gl_list_node_t) iterator->p;
+ *eltp = node->value;
+ if (nodep != NULL)
+ *nodep = node;
+ iterator->p = node->next;
+ return true;
+ }
+ else
+ return false;
+}
+
+static void
+gl_linked_iterator_free (gl_list_iterator_t *iterator)
+{
+}
+
+/* ---------------------- Sorted gl_list_t Data Type ---------------------- */
+
+static gl_list_node_t
+gl_linked_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node;
+
+ for (node = list->root.next; node != &list->root; node = node->next)
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp > 0)
+ break;
+ if (cmp == 0)
+ return node;
+ }
+ return NULL;
+}
+
+static size_t
+gl_linked_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node;
+ size_t index;
+
+ for (node = list->root.next, index = 0;
+ node != &list->root;
+ node = node->next, index++)
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp > 0)
+ break;
+ if (cmp == 0)
+ return index;
+ }
+ return (size_t)(-1);
+}
+
+static gl_list_node_t
+gl_linked_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node;
+
+ for (node = list->root.next; node != &list->root; node = node->next)
+ if (compar (node->value, elt) >= 0)
+ return gl_linked_add_before (list, node, elt);
+ return gl_linked_add_last (list, elt);
+}
+
+static bool
+gl_linked_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node;
+
+ for (node = list->root.next; node != &list->root; node = node->next)
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp > 0)
+ break;
+ if (cmp == 0)
+ return gl_linked_remove_node (list, node);
+ }
+ return false;
+}
diff --git a/lib/gl_anyrbtree_list1.h b/lib/gl_anyrbtree_list1.h
new file mode 100644
index 0000000000..de77066820
--- /dev/null
+++ b/lib/gl_anyrbtree_list1.h
@@ -0,0 +1,77 @@
+/* Sequential list data type implemented by a binary tree.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_rbtree_list.c and gl_rbtreehash_list.c. */
+
+/* A red-black tree is a binary tree where every node is colored black or
+ red such that
+ 1. The root is black.
+ 2. No red node has a red parent.
+ Or equivalently: No red node has a red child.
+ 3. All paths from the root down to any NULL endpoint contain the same
+ number of black nodes.
+ Let's call this the "black-height" bh of the tree. It follows that every
+ such path contains exactly bh black and between 0 and bh red nodes. (The
+ extreme cases are a path containing only black nodes, and a path colored
+ alternatingly black-red-black-red-...-black-red.) The height of the tree
+ therefore is >= bh, <= 2*bh.
+ */
+
+/* -------------------------- gl_list_t Data Type -------------------------- */
+
+/* Color of a node. */
+typedef enum color { BLACK, RED } color_t;
+
+/* Concrete list node implementation, valid for this file only. */
+struct gl_list_node_impl
+{
+#if WITH_HASHTABLE
+ struct gl_hash_entry h; /* hash table entry fields; must be first */
+#endif
+ struct gl_list_node_impl *left; /* left branch, or NULL */
+ struct gl_list_node_impl *right; /* right branch, or NULL */
+ /* Parent pointer, or NULL. The parent pointer is not needed for most
+ operations. It is needed so that a gl_list_node_t can be returned
+ without memory allocation, on which the functions gl_list_remove_node,
+ gl_list_add_before, gl_list_add_after can be implemented. */
+ struct gl_list_node_impl *parent;
+ color_t color; /* node's color */
+ size_t branch_size; /* number of nodes in this branch,
+ = branchsize(left)+branchsize(right)+1 */
+ const void *value;
+};
+
+/* Concrete gl_list_impl type, valid for this file only. */
+struct gl_list_impl
+{
+ struct gl_list_impl_base base;
+#if WITH_HASHTABLE
+ /* A hash table: managed as an array of collision lists. */
+ struct gl_hash_entry **table;
+ size_t table_size;
+#endif
+ struct gl_list_node_impl *root; /* root node or NULL */
+};
+
+/* A red-black tree of height h has a black-height bh >= ceil(h/2) and
+ therefore at least 2^ceil(h/2) - 1 elements. So, h <= 116 (because a tree
+ of height h >= 117 would have at least 2^59 - 1 elements, and because even
+ on 64-bit machines,
+ sizeof (gl_list_node_impl) * (2^59 - 1) > 2^64
+ this would exceed the address space of the machine. */
+#define MAXHEIGHT 116
diff --git a/lib/gl_anyrbtree_list2.h b/lib/gl_anyrbtree_list2.h
new file mode 100644
index 0000000000..07eebcd43e
--- /dev/null
+++ b/lib/gl_anyrbtree_list2.h
@@ -0,0 +1,971 @@
+/* Sequential list data type implemented by a binary tree.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_rbtree_list.c and gl_rbtreehash_list.c. */
+
+/* -------------------------- gl_list_t Data Type -------------------------- */
+
+/* Create a subtree for count >= 1 elements.
+ Its black-height bh is passed as argument, with
+ 2^bh - 1 <= count <= 2^(bh+1) - 1. bh == 0 implies count == 1.
+ Its height is h where 2^(h-1) <= count <= 2^h - 1. */
+static gl_list_node_t
+create_subtree_with_contents (unsigned int bh,
+ size_t count, const void **contents)
+{
+ size_t half1 = (count - 1) / 2;
+ size_t half2 = count / 2;
+ /* Note: half1 + half2 = count - 1. */
+ gl_list_node_t node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ if (half1 > 0)
+ {
+ /* half1 > 0 implies count > 1, implies bh >= 1, implies
+ 2^(bh-1) - 1 <= half1 <= 2^bh - 1. */
+ node->left =
+ create_subtree_with_contents (bh - 1, half1, contents);
+ node->left->parent = node;
+ }
+ else
+ node->left = NULL;
+
+ node->value = contents[half1];
+
+ if (half2 > 0)
+ {
+ /* half2 > 0 implies count > 1, implies bh >= 1, implies
+ 2^(bh-1) - 1 <= half2 <= 2^bh - 1. */
+ node->right =
+ create_subtree_with_contents (bh - 1, half2, contents + half1 + 1);
+ node->right->parent = node;
+ }
+ else
+ node->right = NULL;
+
+ node->color = (bh == 0 ? RED : BLACK);
+
+ node->branch_size = count;
+
+ return node;
+}
+
+static gl_list_t
+gl_tree_create (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ bool allow_duplicates,
+ size_t count, const void **contents)
+{
+ struct gl_list_impl *list =
+ (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl));
+
+ list->base.vtable = implementation;
+ list->base.equals_fn = equals_fn;
+ list->base.hashcode_fn = hashcode_fn;
+ list->base.allow_duplicates = allow_duplicates;
+#if WITH_HASHTABLE
+ {
+ size_t estimate = xsum (count, count / 2); /* 1.5 * count */
+ if (estimate < 10)
+ estimate = 10;
+ list->table_size = next_prime (estimate);
+ list->table =
+ (gl_hash_entry_t *) xzalloc (list->table_size * sizeof (gl_hash_entry_t));
+ }
+#endif
+ if (count > 0)
+ {
+ /* Assuming 2^bh - 1 <= count <= 2^(bh+1) - 2, we create a tree whose
+ upper bh levels are black, and only the partially present lowest
+ level is red. */
+ unsigned int bh;
+ {
+ size_t n;
+ for (n = count + 1, bh = 0; n > 1; n = n >> 1)
+ bh++;
+ }
+
+ list->root = create_subtree_with_contents (bh, count, contents);
+ list->root->parent = NULL;
+
+#if WITH_HASHTABLE
+ /* Now that the tree is built, node_position() works. Now we can
+ add the nodes to the hash table. */
+ add_nodes_to_buckets (list);
+#endif
+ }
+ else
+ list->root = NULL;
+
+ return list;
+}
+
+/* Rotate left a subtree.
+
+ B D
+ / \ / \
+ A D --> B E
+ / \ / \
+ C E A C
+
+ Change the tree structure, update the branch sizes.
+ The caller must update the colors and register D as child of its parent. */
+static inline gl_list_node_t
+rotate_left (gl_list_node_t b_node, gl_list_node_t d_node)
+{
+ gl_list_node_t a_node = b_node->left;
+ gl_list_node_t c_node = d_node->left;
+ gl_list_node_t e_node = d_node->right;
+
+ b_node->right = c_node;
+ d_node->left = b_node;
+
+ d_node->parent = b_node->parent;
+ b_node->parent = d_node;
+ if (c_node != NULL)
+ c_node->parent = b_node;
+
+ b_node->branch_size =
+ (a_node != NULL ? a_node->branch_size : 0)
+ + 1 + (c_node != NULL ? c_node->branch_size : 0);
+ d_node->branch_size =
+ b_node->branch_size + 1 + (e_node != NULL ? e_node->branch_size : 0);
+
+ return d_node;
+}
+
+/* Rotate right a subtree.
+
+ D B
+ / \ / \
+ B E --> A D
+ / \ / \
+ A C C E
+
+ Change the tree structure, update the branch sizes.
+ The caller must update the colors and register B as child of its parent. */
+static inline gl_list_node_t
+rotate_right (gl_list_node_t b_node, gl_list_node_t d_node)
+{
+ gl_list_node_t a_node = b_node->left;
+ gl_list_node_t c_node = b_node->right;
+ gl_list_node_t e_node = d_node->right;
+
+ d_node->left = c_node;
+ b_node->right = d_node;
+
+ b_node->parent = d_node->parent;
+ d_node->parent = b_node;
+ if (c_node != NULL)
+ c_node->parent = d_node;
+
+ d_node->branch_size =
+ (c_node != NULL ? c_node->branch_size : 0)
+ + 1 + (e_node != NULL ? e_node->branch_size : 0);
+ b_node->branch_size =
+ (a_node != NULL ? a_node->branch_size : 0) + 1 + d_node->branch_size;
+
+ return b_node;
+}
+
+/* Ensure the tree is balanced, after an insertion operation.
+ Also assigns node->color.
+ parent is the given node's parent, known to be non-NULL. */
+static void
+rebalance_after_add (gl_list_t list, gl_list_node_t node, gl_list_node_t parent)
+{
+ for (;;)
+ {
+ /* At this point, parent = node->parent != NULL.
+ Think of node->color being RED (although node->color is not yet
+ assigned.) */
+ gl_list_node_t grandparent;
+ gl_list_node_t uncle;
+
+ if (parent->color == BLACK)
+ {
+ /* A RED color for node is acceptable. */
+ node->color = RED;
+ return;
+ }
+
+ grandparent = parent->parent;
+ /* Since parent is RED, we know that
+ grandparent is != NULL and colored BLACK. */
+
+ if (grandparent->left == parent)
+ uncle = grandparent->right;
+ else if (grandparent->right == parent)
+ uncle = grandparent->left;
+ else
+ abort ();
+
+ if (uncle != NULL && uncle->color == RED)
+ {
+ /* Change grandparent from BLACK to RED, and
+ change parent and uncle from RED to BLACK.
+ This makes it acceptable for node to be RED. */
+ node->color = RED;
+ parent->color = uncle->color = BLACK;
+ node = grandparent;
+ }
+ else
+ {
+ /* grandparent and uncle are BLACK. parent is RED. node wants
+ to be RED too.
+ In this case, recoloring is not sufficient. Need to perform
+ one or two rotations. */
+ gl_list_node_t *grandparentp;
+
+ if (grandparent->parent == NULL)
+ grandparentp = &list->root;
+ else if (grandparent->parent->left == grandparent)
+ grandparentp = &grandparent->parent->left;
+ else if (grandparent->parent->right == grandparent)
+ grandparentp = &grandparent->parent->right;
+ else
+ abort ();
+
+ if (grandparent->left == parent)
+ {
+ if (parent->right == node)
+ {
+ /* Rotation between node and parent. */
+ grandparent->left = rotate_left (parent, node);
+ node = parent;
+ parent = grandparent->left;
+ }
+ /* grandparent and uncle are BLACK. parent and node want to be
+ RED. parent = grandparent->left. node = parent->left.
+
+ grandparent parent
+ bh+1 bh+1
+ / \ / \
+ parent uncle --> node grandparent
+ bh bh bh bh
+ / \ / \
+ node C C uncle
+ bh bh bh bh
+ */
+ *grandparentp = rotate_right (parent, grandparent);
+ parent->color = BLACK;
+ node->color = grandparent->color = RED;
+ }
+ else /* grandparent->right == parent */
+ {
+ if (parent->left == node)
+ {
+ /* Rotation between node and parent. */
+ grandparent->right = rotate_right (node, parent);
+ node = parent;
+ parent = grandparent->right;
+ }
+ /* grandparent and uncle are BLACK. parent and node want to be
+ RED. parent = grandparent->right. node = parent->right.
+
+ grandparent parent
+ bh+1 bh+1
+ / \ / \
+ uncle parent --> grandparent node
+ bh bh bh bh
+ / \ / \
+ C node uncle C
+ bh bh bh bh
+ */
+ *grandparentp = rotate_left (grandparent, parent);
+ parent->color = BLACK;
+ node->color = grandparent->color = RED;
+ }
+ return;
+ }
+
+ /* Start again with a new (node, parent) pair. */
+ parent = node->parent;
+
+ if (parent == NULL)
+ {
+ /* Change node's color from RED to BLACK. This increases the
+ tree's black-height. */
+ node->color = BLACK;
+ return;
+ }
+ }
+}
+
+/* Ensure the tree is balanced, after a deletion operation.
+ CHILD was a grandchild of PARENT and is now its child. Between them,
+ a black node was removed. CHILD is also black, or NULL.
+ (CHILD can also be NULL. But PARENT is non-NULL.) */
+static void
+rebalance_after_remove (gl_list_t list, gl_list_node_t child, gl_list_node_t parent)
+{
+ for (;;)
+ {
+ /* At this point, we reduced the black-height of the CHILD subtree by 1.
+ To make up, either look for a possibility to turn a RED to a BLACK
+ node, or try to reduce the black-height tree of CHILD's sibling
+ subtree as well. */
+ gl_list_node_t *parentp;
+
+ if (parent->parent == NULL)
+ parentp = &list->root;
+ else if (parent->parent->left == parent)
+ parentp = &parent->parent->left;
+ else if (parent->parent->right == parent)
+ parentp = &parent->parent->right;
+ else
+ abort ();
+
+ if (parent->left == child)
+ {
+ gl_list_node_t sibling = parent->right;
+ /* sibling's black-height is >= 1. In particular,
+ sibling != NULL.
+
+ parent
+ / \
+ child sibling
+ bh bh+1
+ */
+
+ if (sibling->color == RED)
+ {
+ /* sibling is RED, hence parent is BLACK and sibling's children
+ are non-NULL and BLACK.
+
+ parent sibling
+ bh+2 bh+2
+ / \ / \
+ child sibling --> parent SR
+ bh bh+1 bh+1 bh+1
+ / \ / \
+ SL SR child SL
+ bh+1 bh+1 bh bh+1
+ */
+ *parentp = rotate_left (parent, sibling);
+ parent->color = RED;
+ sibling->color = BLACK;
+
+ /* Concentrate on the subtree of parent. The new sibling is
+ one of the old sibling's children, and known to be BLACK. */
+ parentp = &sibling->left;
+ sibling = parent->right;
+ }
+ /* Now we know that sibling is BLACK.
+
+ parent
+ / \
+ child sibling
+ bh bh+1
+ */
+ if (sibling->right != NULL && sibling->right->color == RED)
+ {
+ /*
+ parent sibling
+ bh+1|bh+2 bh+1|bh+2
+ / \ / \
+ child sibling --> parent SR
+ bh bh+1 bh+1 bh+1
+ / \ / \
+ SL SR child SL
+ bh bh bh bh
+ */
+ *parentp = rotate_left (parent, sibling);
+ sibling->color = parent->color;
+ parent->color = BLACK;
+ sibling->right->color = BLACK;
+ return;
+ }
+ else if (sibling->left != NULL && sibling->left->color == RED)
+ {
+ /*
+ parent parent
+ bh+1|bh+2 bh+1|bh+2
+ / \ / \
+ child sibling --> child SL
+ bh bh+1 bh bh+1
+ / \ / \
+ SL SR SLL sibling
+ bh bh bh bh
+ / \ / \
+ SLL SLR SLR SR
+ bh bh bh bh
+
+ where SLL, SLR, SR are all black.
+ */
+ parent->right = rotate_right (sibling->left, sibling);
+ /* Change sibling from BLACK to RED and SL from RED to BLACK. */
+ sibling->color = RED;
+ sibling = parent->right;
+ sibling->color = BLACK;
+
+ /* Now do as in the previous case. */
+ *parentp = rotate_left (parent, sibling);
+ sibling->color = parent->color;
+ parent->color = BLACK;
+ sibling->right->color = BLACK;
+ return;
+ }
+ else
+ {
+ if (parent->color == BLACK)
+ {
+ /* Change sibling from BLACK to RED. Then the entire
+ subtree at parent has decreased its black-height.
+ parent parent
+ bh+2 bh+1
+ / \ / \
+ child sibling --> child sibling
+ bh bh+1 bh bh
+ */
+ sibling->color = RED;
+
+ child = parent;
+ }
+ else
+ {
+ /* Change parent from RED to BLACK, but compensate by
+ changing sibling from BLACK to RED.
+ parent parent
+ bh+1 bh+1
+ / \ / \
+ child sibling --> child sibling
+ bh bh+1 bh bh
+ */
+ parent->color = BLACK;
+ sibling->color = RED;
+ return;
+ }
+ }
+ }
+ else if (parent->right == child)
+ {
+ gl_list_node_t sibling = parent->left;
+ /* sibling's black-height is >= 1. In particular,
+ sibling != NULL.
+
+ parent
+ / \
+ sibling child
+ bh+1 bh
+ */
+
+ if (sibling->color == RED)
+ {
+ /* sibling is RED, hence parent is BLACK and sibling's children
+ are non-NULL and BLACK.
+
+ parent sibling
+ bh+2 bh+2
+ / \ / \
+ sibling child --> SR parent
+ bh+1 ch bh+1 bh+1
+ / \ / \
+ SL SR SL child
+ bh+1 bh+1 bh+1 bh
+ */
+ *parentp = rotate_right (sibling, parent);
+ parent->color = RED;
+ sibling->color = BLACK;
+
+ /* Concentrate on the subtree of parent. The new sibling is
+ one of the old sibling's children, and known to be BLACK. */
+ parentp = &sibling->right;
+ sibling = parent->left;
+ }
+ /* Now we know that sibling is BLACK.
+
+ parent
+ / \
+ sibling child
+ bh+1 bh
+ */
+ if (sibling->left != NULL && sibling->left->color == RED)
+ {
+ /*
+ parent sibling
+ bh+1|bh+2 bh+1|bh+2
+ / \ / \
+ sibling child --> SL parent
+ bh+1 bh bh+1 bh+1
+ / \ / \
+ SL SR SR child
+ bh bh bh bh
+ */
+ *parentp = rotate_right (sibling, parent);
+ sibling->color = parent->color;
+ parent->color = BLACK;
+ sibling->left->color = BLACK;
+ return;
+ }
+ else if (sibling->right != NULL && sibling->right->color == RED)
+ {
+ /*
+ parent parent
+ bh+1|bh+2 bh+1|bh+2
+ / \ / \
+ sibling child --> SR child
+ bh+1 bh bh+1 bh
+ / \ / \
+ SL SR sibling SRR
+ bh bh bh bh
+ / \ / \
+ SRL SRR SL SRL
+ bh bh bh bh
+
+ where SL, SRL, SRR are all black.
+ */
+ parent->left = rotate_left (sibling, sibling->right);
+ /* Change sibling from BLACK to RED and SL from RED to BLACK. */
+ sibling->color = RED;
+ sibling = parent->left;
+ sibling->color = BLACK;
+
+ /* Now do as in the previous case. */
+ *parentp = rotate_right (sibling, parent);
+ sibling->color = parent->color;
+ parent->color = BLACK;
+ sibling->left->color = BLACK;
+ return;
+ }
+ else
+ {
+ if (parent->color == BLACK)
+ {
+ /* Change sibling from BLACK to RED. Then the entire
+ subtree at parent has decreased its black-height.
+ parent parent
+ bh+2 bh+1
+ / \ / \
+ sibling child --> sibling child
+ bh+1 bh bh bh
+ */
+ sibling->color = RED;
+
+ child = parent;
+ }
+ else
+ {
+ /* Change parent from RED to BLACK, but compensate by
+ changing sibling from BLACK to RED.
+ parent parent
+ bh+1 bh+1
+ / \ / \
+ sibling child --> sibling child
+ bh+1 bh bh bh
+ */
+ parent->color = BLACK;
+ sibling->color = RED;
+ return;
+ }
+ }
+ }
+ else
+ abort ();
+
+ /* Start again with a new (child, parent) pair. */
+ parent = child->parent;
+
+#if 0 /* Already handled. */
+ if (child != NULL && child->color == RED)
+ {
+ child->color = BLACK;
+ return;
+ }
+#endif
+
+ if (parent == NULL)
+ return;
+ }
+}
+
+static gl_list_node_t
+gl_tree_add_first (gl_list_t list, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (list->root == NULL)
+ {
+ new_node->color = BLACK;
+ list->root = new_node;
+ new_node->parent = NULL;
+ }
+ else
+ {
+ gl_list_node_t node;
+
+ for (node = list->root; node->left != NULL; )
+ node = node->left;
+
+ node->left = new_node;
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Color and rebalance. */
+ rebalance_after_add (list, new_node, node);
+ }
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ add_to_bucket (list, new_node);
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_add_last (gl_list_t list, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (list->root == NULL)
+ {
+ new_node->color = BLACK;
+ list->root = new_node;
+ new_node->parent = NULL;
+ }
+ else
+ {
+ gl_list_node_t node;
+
+ for (node = list->root; node->right != NULL; )
+ node = node->right;
+
+ node->right = new_node;
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Color and rebalance. */
+ rebalance_after_add (list, new_node, node);
+ }
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ add_to_bucket (list, new_node);
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (node->left == NULL)
+ node->left = new_node;
+ else
+ {
+ for (node = node->left; node->right != NULL; )
+ node = node->right;
+ node->right = new_node;
+ }
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Color and rebalance. */
+ rebalance_after_add (list, new_node, node);
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ add_to_bucket (list, new_node);
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static gl_list_node_t
+gl_tree_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
+{
+ /* Create new node. */
+ gl_list_node_t new_node =
+ (struct gl_list_node_impl *) xmalloc (sizeof (struct gl_list_node_impl));
+
+ new_node->left = NULL;
+ new_node->right = NULL;
+ new_node->branch_size = 1;
+ new_node->value = elt;
+#if WITH_HASHTABLE
+ new_node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (new_node->value)
+ : (size_t)(uintptr_t) new_node->value);
+#endif
+
+ /* Add it to the tree. */
+ if (node->right == NULL)
+ node->right = new_node;
+ else
+ {
+ for (node = node->right; node->left != NULL; )
+ node = node->left;
+ node->left = new_node;
+ }
+ new_node->parent = node;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = node; p != NULL; p = p->parent)
+ p->branch_size++;
+ }
+
+ /* Color and rebalance. */
+ rebalance_after_add (list, new_node, node);
+
+#if WITH_HASHTABLE
+ /* Add node to the hash table.
+ Note that this is only possible _after_ the node has been added to the
+ tree structure, because add_to_bucket() uses node_position(). */
+ add_to_bucket (list, new_node);
+ hash_resize_after_add (list);
+#endif
+
+ return new_node;
+}
+
+static bool
+gl_tree_remove_node (gl_list_t list, gl_list_node_t node)
+{
+ gl_list_node_t parent;
+
+#if WITH_HASHTABLE
+ /* Remove node from the hash table.
+ Note that this is only possible _before_ the node is removed from the
+ tree structure, because remove_from_bucket() uses node_position(). */
+ remove_from_bucket (list, node);
+#endif
+
+ parent = node->parent;
+
+ if (node->left == NULL)
+ {
+ /* Replace node with node->right. */
+ gl_list_node_t child = node->right;
+
+ if (child != NULL)
+ {
+ child->parent = parent;
+ /* Since node->left == NULL, child must be RED and of height 1,
+ hence node must have been BLACK. Recolor the child. */
+ child->color = BLACK;
+ }
+ if (parent == NULL)
+ list->root = child;
+ else
+ {
+ if (parent->left == node)
+ parent->left = child;
+ else /* parent->right == node */
+ parent->right = child;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+
+ if (child == NULL && node->color == BLACK)
+ rebalance_after_remove (list, child, parent);
+ }
+ }
+ else if (node->right == NULL)
+ {
+ /* It is not absolutely necessary to treat this case. But the more
+ general case below is more complicated, hence slower. */
+ /* Replace node with node->left. */
+ gl_list_node_t child = node->left;
+
+ child->parent = parent;
+ /* Since node->right == NULL, child must be RED and of height 1,
+ hence node must have been BLACK. Recolor the child. */
+ child->color = BLACK;
+ if (parent == NULL)
+ list->root = child;
+ else
+ {
+ if (parent->left == node)
+ parent->left = child;
+ else /* parent->right == node */
+ parent->right = child;
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+ }
+ }
+ else
+ {
+ /* Replace node with the rightmost element of the node->left subtree. */
+ gl_list_node_t subst;
+ gl_list_node_t subst_parent;
+ gl_list_node_t child;
+ color_t removed_color;
+
+ for (subst = node->left; subst->right != NULL; )
+ subst = subst->right;
+
+ subst_parent = subst->parent;
+
+ child = subst->left;
+
+ removed_color = subst->color;
+
+ /* The case subst_parent == node is special: If we do nothing special,
+ we get confusion about node->left, subst->left and child->parent.
+ subst_parent == node
+ <==> The 'for' loop above terminated immediately.
+ <==> subst == subst_parent->left
+ [otherwise subst == subst_parent->right]
+ In this case, we would need to first set
+ child->parent = node; node->left = child;
+ and later - when we copy subst into node's position - again
+ child->parent = subst; subst->left = child;
+ Altogether a no-op. */
+ if (subst_parent != node)
+ {
+ if (child != NULL)
+ child->parent = subst_parent;
+ subst_parent->right = child;
+ }
+
+ /* Update branch_size fields of the parent nodes. */
+ {
+ gl_list_node_t p;
+
+ for (p = subst_parent; p != NULL; p = p->parent)
+ p->branch_size--;
+ }
+
+ /* Copy subst into node's position.
+ (This is safer than to copy subst's value into node, keep node in
+ place, and free subst.) */
+ if (subst_parent != node)
+ {
+ subst->left = node->left;
+ subst->left->parent = subst;
+ }
+ subst->right = node->right;
+ subst->right->parent = subst;
+ subst->color = node->color;
+ subst->branch_size = node->branch_size;
+ subst->parent = parent;
+ if (parent == NULL)
+ list->root = subst;
+ else if (parent->left == node)
+ parent->left = subst;
+ else /* parent->right == node */
+ parent->right = subst;
+
+ if (removed_color == BLACK)
+ {
+ if (child != NULL && child->color == RED)
+ /* Recolor the child. */
+ child->color = BLACK;
+ else
+ /* Rebalancing starts at child's parent, that is subst_parent -
+ except when subst_parent == node. In this case, we need to use
+ its replacement, subst. */
+ rebalance_after_remove (list, child,
+ subst_parent != node ? subst_parent : subst);
+ }
+ }
+
+ free (node);
+ return true;
+}
diff --git a/lib/gl_anytree_list1.h b/lib/gl_anytree_list1.h
new file mode 100644
index 0000000000..cfc0008469
--- /dev/null
+++ b/lib/gl_anytree_list1.h
@@ -0,0 +1,30 @@
+/* Sequential list data type implemented by a binary tree.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_avltree_list.c, gl_rbtree_list.c,
+ gl_avltreehash_list.c, gl_rbtreehash_list.c. */
+
+/* An item on the stack used for iterating across the elements. */
+typedef struct
+{
+ gl_list_node_t node;
+ bool rightp;
+} iterstack_item_t;
+
+/* A stack used for iterating across the elements. */
+typedef iterstack_item_t iterstack_t[MAXHEIGHT];
diff --git a/lib/gl_anytree_list2.h b/lib/gl_anytree_list2.h
new file mode 100644
index 0000000000..19ecae5f70
--- /dev/null
+++ b/lib/gl_anytree_list2.h
@@ -0,0 +1,547 @@
+/* Sequential list data type implemented by a binary tree.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_avltree_list.c, gl_rbtree_list.c,
+ gl_avltreehash_list.c, gl_rbtreehash_list.c. */
+
+static gl_list_t
+gl_tree_create_empty (gl_list_implementation_t implementation,
+ gl_listelement_equals_fn equals_fn,
+ gl_listelement_hashcode_fn hashcode_fn,
+ bool allow_duplicates)
+{
+ struct gl_list_impl *list =
+ (struct gl_list_impl *) xmalloc (sizeof (struct gl_list_impl));
+
+ list->base.vtable = implementation;
+ list->base.equals_fn = equals_fn;
+ list->base.hashcode_fn = hashcode_fn;
+ list->base.allow_duplicates = allow_duplicates;
+#if WITH_HASHTABLE
+ list->table_size = 11;
+ list->table =
+ (gl_hash_entry_t *) xzalloc (list->table_size * sizeof (gl_hash_entry_t));
+#endif
+ list->root = NULL;
+
+ return list;
+}
+
+static size_t
+gl_tree_size (gl_list_t list)
+{
+ return (list->root != NULL ? list->root->branch_size : 0);
+}
+
+static const void *
+gl_tree_node_value (gl_list_t list, gl_list_node_t node)
+{
+ return node->value;
+}
+
+static gl_list_node_t
+gl_tree_next_node (gl_list_t list, gl_list_node_t node)
+{
+ if (node->right != NULL)
+ {
+ node = node->right;
+ while (node->left != NULL)
+ node = node->left;
+ }
+ else
+ {
+ while (node->parent != NULL && node->parent->right == node)
+ node = node->parent;
+ node = node->parent;
+ }
+ return node;
+}
+
+static gl_list_node_t
+gl_tree_previous_node (gl_list_t list, gl_list_node_t node)
+{
+ if (node->left != NULL)
+ {
+ node = node->left;
+ while (node->right != NULL)
+ node = node->right;
+ }
+ else
+ {
+ while (node->parent != NULL && node->parent->left == node)
+ node = node->parent;
+ node = node->parent;
+ }
+ return node;
+}
+
+/* Return the node at the given position < gl_tree_size (list). */
+static inline gl_list_node_t
+node_at (gl_list_node_t root, size_t position)
+{
+ /* Here we know that root != NULL. */
+ gl_list_node_t node = root;
+
+ for (;;)
+ {
+ if (node->left != NULL)
+ {
+ if (position < node->left->branch_size)
+ {
+ node = node->left;
+ continue;
+ }
+ position -= node->left->branch_size;
+ }
+ if (position == 0)
+ break;
+ position--;
+ node = node->right;
+ }
+ return node;
+}
+
+static const void *
+gl_tree_get_at (gl_list_t list, size_t position)
+{
+ gl_list_node_t node = list->root;
+
+ if (!(node != NULL && position < node->branch_size))
+ /* Invalid argument. */
+ abort ();
+ node = node_at (node, position);
+ return node->value;
+}
+
+static gl_list_node_t
+gl_tree_set_at (gl_list_t list, size_t position, const void *elt)
+{
+ gl_list_node_t node = list->root;
+
+ if (!(node != NULL && position < node->branch_size))
+ /* Invalid argument. */
+ abort ();
+ node = node_at (node, position);
+#if WITH_HASHTABLE
+ if (elt != node->value)
+ {
+ size_t new_hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+
+ if (new_hashcode != node->h.hashcode)
+ {
+ remove_from_bucket (list, node);
+ node->value = elt;
+ node->h.hashcode = new_hashcode;
+ add_to_bucket (list, node);
+ }
+ else
+ node->value = elt;
+ }
+#else
+ node->value = elt;
+#endif
+ return node;
+}
+
+#if !WITH_HASHTABLE
+
+static gl_list_node_t
+gl_tree_search (gl_list_t list, const void *elt)
+{
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ /* Iterate across all elements. */
+ gl_list_node_t node = list->root;
+ iterstack_t stack;
+ iterstack_item_t *stack_ptr = &stack[0];
+
+ for (;;)
+ {
+ /* Descend on left branch. */
+ for (;;)
+ {
+ if (node == NULL)
+ break;
+ stack_ptr->node = node;
+ stack_ptr->rightp = false;
+ node = node->left;
+ stack_ptr++;
+ }
+ /* Climb up again. */
+ for (;;)
+ {
+ if (stack_ptr == &stack[0])
+ return NULL;
+ stack_ptr--;
+ if (!stack_ptr->rightp)
+ break;
+ }
+ node = stack_ptr->node;
+ /* Test against current element. */
+ if (equals != NULL ? equals (elt, node->value) : elt == node->value)
+ return node;
+ /* Descend on right branch. */
+ stack_ptr->rightp = true;
+ node = node->right;
+ stack_ptr++;
+ }
+}
+
+static size_t
+gl_tree_indexof (gl_list_t list, const void *elt)
+{
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ /* Iterate across all elements. */
+ gl_list_node_t node = list->root;
+ iterstack_t stack;
+ iterstack_item_t *stack_ptr = &stack[0];
+ size_t index = 0;
+
+ for (;;)
+ {
+ /* Descend on left branch. */
+ for (;;)
+ {
+ if (node == NULL)
+ break;
+ stack_ptr->node = node;
+ stack_ptr->rightp = false;
+ node = node->left;
+ stack_ptr++;
+ }
+ /* Climb up again. */
+ for (;;)
+ {
+ if (stack_ptr == &stack[0])
+ return (size_t)(-1);
+ stack_ptr--;
+ if (!stack_ptr->rightp)
+ break;
+ }
+ node = stack_ptr->node;
+ /* Test against current element. */
+ if (equals != NULL ? equals (elt, node->value) : elt == node->value)
+ return index;
+ index++;
+ /* Descend on right branch. */
+ stack_ptr->rightp = true;
+ node = node->right;
+ stack_ptr++;
+ }
+}
+
+#endif
+
+static gl_list_node_t
+gl_tree_add_at (gl_list_t list, size_t position, const void *elt)
+{
+ size_t count = (list->root != NULL ? list->root->branch_size : 0);
+
+ if (!(position <= count))
+ /* Invalid argument. */
+ abort ();
+ if (position == count)
+ return gl_tree_add_last (list, elt);
+ else
+ return gl_tree_add_before (list, node_at (list->root, position), elt);
+}
+
+static bool
+gl_tree_remove_at (gl_list_t list, size_t position)
+{
+ gl_list_node_t node = list->root;
+
+ if (!(node != NULL && position < node->branch_size))
+ /* Invalid argument. */
+ abort ();
+ node = node_at (node, position);
+ return gl_tree_remove_node (list, node);
+}
+
+static bool
+gl_tree_remove (gl_list_t list, const void *elt)
+{
+ gl_list_node_t node = gl_tree_search (list, elt);
+
+ if (node != NULL)
+ return gl_tree_remove_node (list, node);
+ else
+ return false;
+}
+
+#if !WITH_HASHTABLE
+
+static void
+gl_tree_list_free (gl_list_t list)
+{
+ /* Iterate across all elements in post-order. */
+ gl_list_node_t node = list->root;
+ iterstack_t stack;
+ iterstack_item_t *stack_ptr = &stack[0];
+
+ for (;;)
+ {
+ /* Descend on left branch. */
+ for (;;)
+ {
+ if (node == NULL)
+ break;
+ stack_ptr->node = node;
+ stack_ptr->rightp = false;
+ node = node->left;
+ stack_ptr++;
+ }
+ /* Climb up again. */
+ for (;;)
+ {
+ if (stack_ptr == &stack[0])
+ goto done_iterate;
+ stack_ptr--;
+ node = stack_ptr->node;
+ if (!stack_ptr->rightp)
+ break;
+ /* Free the current node. */
+ free (node);
+ }
+ /* Descend on right branch. */
+ stack_ptr->rightp = true;
+ node = node->right;
+ stack_ptr++;
+ }
+ done_iterate:
+ free (list);
+}
+
+#endif
+
+/* --------------------- gl_list_iterator_t Data Type --------------------- */
+
+static gl_list_iterator_t
+gl_tree_iterator (gl_list_t list)
+{
+ gl_list_iterator_t result;
+ gl_list_node_t node;
+
+ result.vtable = list->base.vtable;
+ result.list = list;
+ /* Start node is the leftmost node. */
+ node = list->root;
+ if (node != NULL)
+ while (node->left != NULL)
+ node = node->left;
+ result.p = node;
+ /* End point is past the rightmost node. */
+ result.q = NULL;
+
+ return result;
+}
+
+static gl_list_iterator_t
+gl_tree_iterator_from_to (gl_list_t list, size_t start_index, size_t end_index)
+{
+ size_t count = (list->root != NULL ? list->root->branch_size : 0);
+ gl_list_iterator_t result;
+
+ if (!(start_index <= end_index && end_index <= count))
+ /* Invalid arguments. */
+ abort ();
+ result.vtable = list->base.vtable;
+ result.list = list;
+ /* Start node is the node at position start_index. */
+ result.p = (start_index < count ? node_at (list->root, start_index) : NULL);
+ /* End point is the node at position end_index. */
+ result.q = (end_index < count ? node_at (list->root, end_index) : NULL);
+
+ return result;
+}
+
+static bool
+gl_tree_iterator_next (gl_list_iterator_t *iterator,
+ const void **eltp, gl_list_node_t *nodep)
+{
+ if (iterator->p != iterator->q)
+ {
+ gl_list_node_t node = (gl_list_node_t) iterator->p;
+ *eltp = node->value;
+ if (nodep != NULL)
+ *nodep = node;
+ /* Advance to the next node. */
+ if (node->right != NULL)
+ {
+ node = node->right;
+ while (node->left != NULL)
+ node = node->left;
+ }
+ else
+ {
+ while (node->parent != NULL && node->parent->right == node)
+ node = node->parent;
+ node = node->parent;
+ }
+ iterator->p = node;
+ return true;
+ }
+ else
+ return false;
+}
+
+static void
+gl_tree_iterator_free (gl_list_iterator_t *iterator)
+{
+}
+
+/* ---------------------- Sorted gl_list_t Data Type ---------------------- */
+
+static gl_list_node_t
+gl_tree_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node;
+
+ for (node = list->root; node != NULL; )
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp < 0)
+ node = node->right;
+ else if (cmp > 0)
+ node = node->left;
+ else /* cmp == 0 */
+ {
+ /* We have an element equal to ELT. But we need the leftmost such
+ element. */
+ gl_list_node_t found = node;
+ node = node->left;
+ for (; node != NULL; )
+ {
+ int cmp2 = compar (node->value, elt);
+
+ if (cmp2 < 0)
+ node = node->right;
+ else if (cmp2 > 0)
+ /* The list was not sorted. */
+ abort ();
+ else /* cmp2 == 0 */
+ {
+ found = node;
+ node = node->left;
+ }
+ }
+ return found;
+ }
+ }
+ return NULL;
+}
+
+static size_t
+gl_tree_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node;
+ size_t position;
+
+ for (node = list->root, position = 0; node != NULL; )
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp < 0)
+ {
+ if (node->left != NULL)
+ position += node->left->branch_size;
+ position++;
+ node = node->right;
+ }
+ else if (cmp > 0)
+ node = node->left;
+ else /* cmp == 0 */
+ {
+ /* We have an element equal to ELT. But we need the leftmost such
+ element. */
+ size_t found_position =
+ position + (node->left != NULL ? node->left->branch_size : 0);
+ node = node->left;
+ for (; node != NULL; )
+ {
+ int cmp2 = compar (node->value, elt);
+
+ if (cmp2 < 0)
+ {
+ if (node->left != NULL)
+ position += node->left->branch_size;
+ position++;
+ node = node->right;
+ }
+ else if (cmp2 > 0)
+ /* The list was not sorted. */
+ abort ();
+ else /* cmp2 == 0 */
+ {
+ found_position =
+ position
+ + (node->left != NULL ? node->left->branch_size : 0);
+ node = node->left;
+ }
+ }
+ return found_position;
+ }
+ }
+ return (size_t)(-1);
+}
+
+static gl_list_node_t
+gl_tree_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node = list->root;
+
+ if (node == NULL)
+ return gl_tree_add_first (list, elt);
+
+ for (;;)
+ {
+ int cmp = compar (node->value, elt);
+
+ if (cmp < 0)
+ {
+ if (node->right == NULL)
+ return gl_tree_add_after (list, node, elt);
+ node = node->right;
+ }
+ else if (cmp > 0)
+ {
+ if (node->left == NULL)
+ return gl_tree_add_before (list, node, elt);
+ node = node->left;
+ }
+ else /* cmp == 0 */
+ return gl_tree_add_before (list, node, elt);
+ }
+}
+
+static bool
+gl_tree_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar,
+ const void *elt)
+{
+ gl_list_node_t node = gl_tree_sortedlist_search (list, compar, elt);
+ if (node != NULL)
+ return gl_tree_remove_node (list, node);
+ else
+ return false;
+}
diff --git a/lib/gl_anytreehash_list1.h b/lib/gl_anytreehash_list1.h
new file mode 100644
index 0000000000..7f38180c9c
--- /dev/null
+++ b/lib/gl_anytreehash_list1.h
@@ -0,0 +1,291 @@
+/* Sequential list data type implemented by a hash table with a binary tree.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_avltreehash_list.c and gl_rbtreehash_list.c. */
+
+/* Hash table entry representing the same value at more than one position. */
+struct gl_multiple_nodes
+{
+ struct gl_hash_entry h; /* hash table entry fields; must be first */
+ void *magic; /* used to distinguish from single node */
+ gl_oset_t nodes; /* set of nodes, sorted by position */
+};
+/* A value that cannot occur at the corresponding field (->left) in
+ gl_list_node_impl. */
+#define MULTIPLE_NODES_MAGIC (void *) -1
+
+/* Resize the hash table if needed, after list->count was incremented. */
+static inline void
+hash_resize_after_add (gl_list_t list)
+{
+ size_t count = (list->root != 0 ? list->root->branch_size : 0);
+ size_t estimate = xsum (count, count / 2); /* 1.5 * count */
+ if (estimate > list->table_size)
+ hash_resize (list, estimate);
+}
+
+/* Return the position of the given node in the tree. */
+static size_t
+node_position (gl_list_node_t node)
+{
+ size_t position = 0;
+
+ if (node->left != NULL)
+ position += node->left->branch_size;
+ for (;;)
+ {
+ gl_list_node_t parent = node->parent;
+
+ if (parent == NULL)
+ return position;
+ /* position is now relative to the subtree of node. */
+ if (parent->right == node)
+ {
+ position += 1;
+ if (parent->left != NULL)
+ position += parent->left->branch_size;
+ }
+ /* position is now relative to the subtree of parent. */
+ node = parent;
+ }
+}
+
+/* Compares two nodes by their position in the tree. */
+static int
+compare_by_position (const void *x1, const void *x2)
+{
+ gl_list_node_t node1 = (gl_list_node_t) x1;
+ gl_list_node_t node2 = (gl_list_node_t) x2;
+ size_t position1 = node_position (node1);
+ size_t position2 = node_position (node2);
+
+ return (position1 > position2 ? 1 :
+ position1 < position2 ? -1 : 0);
+}
+
+/* Return the first element of a non-empty ordered set of nodes. */
+static inline gl_list_node_t
+gl_oset_first (gl_oset_t set)
+{
+ gl_oset_iterator_t iter = gl_oset_iterator (set);
+ const void *first;
+
+ if (!gl_oset_iterator_next (&iter, &first))
+ abort ();
+ gl_oset_iterator_free (&iter);
+ return (gl_list_node_t) first;
+}
+
+/* Add a node to the hash table structure.
+ If duplicates are allowed, this function performs in average time
+ O((log n)^2): gl_oset_add may need to add an element to an ordered set of
+ size O(n), needing O(log n) comparison function calls. The comparison
+ function is compare_by_position, which is O(log n) worst-case.
+ If duplicates are forbidden, this function is O(1). */
+static void
+add_to_bucket (gl_list_t list, gl_list_node_t new_node)
+{
+ size_t index = new_node->h.hashcode % list->table_size;
+
+ /* If no duplicates are allowed, multiple nodes are not needed. */
+ if (list->base.allow_duplicates)
+ {
+ size_t hashcode = new_node->h.hashcode;
+ const void *value = new_node->value;
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_hash_entry_t *entryp;
+
+ for (entryp = &list->table[index]; *entryp != NULL; entryp = &(*entryp)->hash_next)
+ {
+ gl_hash_entry_t entry = *entryp;
+
+ if (entry->hashcode == hashcode)
+ {
+ if (((struct gl_multiple_nodes *) entry)->magic == MULTIPLE_NODES_MAGIC)
+ {
+ /* An entry representing multiple nodes. */
+ gl_oset_t nodes = ((struct gl_multiple_nodes *) entry)->nodes;
+ /* Only the first node is interesting. */
+ gl_list_node_t node = gl_oset_first (nodes);
+ if (equals != NULL ? equals (value, node->value) : value == node->value)
+ {
+ /* Found already multiple nodes with the same value.
+ Add the new_node to it. */
+ gl_oset_add (nodes, new_node);
+ return;
+ }
+ }
+ else
+ {
+ /* An entry representing a single node. */
+ gl_list_node_t node = (struct gl_list_node_impl *) entry;
+ if (equals != NULL ? equals (value, node->value) : value == node->value)
+ {
+ /* Found already a node with the same value. Turn it
+ into an ordered set, and add new_node to it. */
+ gl_oset_t nodes;
+ struct gl_multiple_nodes *multi_entry;
+
+ nodes =
+ gl_oset_create_empty (OSET_TREE_FLAVOR,
+ compare_by_position);
+
+ gl_oset_add (nodes, node);
+ gl_oset_add (nodes, new_node);
+
+ multi_entry =
+ (struct gl_multiple_nodes *) xmalloc (sizeof (struct gl_multiple_nodes));
+ multi_entry->h.hash_next = entry->hash_next;
+ multi_entry->h.hashcode = entry->hashcode;
+ multi_entry->magic = MULTIPLE_NODES_MAGIC;
+ multi_entry->nodes = nodes;
+ *entryp = &multi_entry->h;
+ return;
+ }
+ }
+ }
+ }
+ }
+ /* If no duplicates are allowed, multiple nodes are not needed. */
+ new_node->h.hash_next = list->table[index];
+ list->table[index] = &new_node->h;
+}
+
+/* Remove a node from the hash table structure.
+ If duplicates are allowed, this function performs in average time
+ O((log n)^2): gl_oset_remove may need to remove an element from an ordered
+ set of size O(n), needing O(log n) comparison function calls. The
+ comparison function is compare_by_position, which is O(log n) worst-case.
+ If duplicates are forbidden, this function is O(1) on average. */
+static void
+remove_from_bucket (gl_list_t list, gl_list_node_t old_node)
+{
+ size_t index = old_node->h.hashcode % list->table_size;
+
+ if (list->base.allow_duplicates)
+ {
+ size_t hashcode = old_node->h.hashcode;
+ const void *value = old_node->value;
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_hash_entry_t *entryp;
+
+ for (entryp = &list->table[index]; ; entryp = &(*entryp)->hash_next)
+ {
+ gl_hash_entry_t entry = *entryp;
+
+ if (entry == &old_node->h)
+ {
+ /* Found old_node as a single node in the bucket. Remove it. */
+ *entryp = old_node->h.hash_next;
+ break;
+ }
+ if (entry == NULL)
+ /* node is not in the right bucket. Did the hash codes
+ change inadvertently? */
+ abort ();
+ if (((struct gl_multiple_nodes *) entry)->magic == MULTIPLE_NODES_MAGIC
+ && entry->hashcode == hashcode)
+ {
+ /* An entry representing multiple nodes. */
+ gl_oset_t nodes = ((struct gl_multiple_nodes *) entry)->nodes;
+ /* Only the first node is interesting. */
+ gl_list_node_t node = gl_oset_first (nodes);
+ if (equals != NULL ? equals (value, node->value) : value == node->value)
+ {
+ /* Found multiple nodes with the same value.
+ old_node must be one of them. Remove it. */
+ if (!gl_oset_remove (nodes, old_node))
+ abort ();
+ if (gl_oset_size (nodes) == 1)
+ {
+ /* Replace a one-element set with a single node. */
+ node = gl_oset_first (nodes);
+ node->h.hash_next = entry->hash_next;
+ *entryp = &node->h;
+ gl_oset_free (nodes);
+ free (entry);
+ }
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ /* If no duplicates are allowed, multiple nodes are not needed. */
+ gl_hash_entry_t *entryp;
+
+ for (entryp = &list->table[index]; ; entryp = &(*entryp)->hash_next)
+ {
+ if (*entryp == &old_node->h)
+ {
+ *entryp = old_node->h.hash_next;
+ break;
+ }
+ if (*entryp == NULL)
+ /* node is not in the right bucket. Did the hash codes
+ change inadvertently? */
+ abort ();
+ }
+ }
+}
+
+/* Build up the hash table during initialization: Store all the nodes of
+ list->root in the hash table. */
+static inline void
+add_nodes_to_buckets (gl_list_t list)
+{
+ /* Iterate across all nodes. */
+ gl_list_node_t node = list->root;
+ iterstack_t stack;
+ iterstack_item_t *stack_ptr = &stack[0];
+
+ for (;;)
+ {
+ /* Descend on left branch. */
+ for (;;)
+ {
+ if (node == NULL)
+ break;
+ stack_ptr->node = node;
+ stack_ptr->rightp = false;
+ node = node->left;
+ stack_ptr++;
+ }
+ /* Climb up again. */
+ for (;;)
+ {
+ if (stack_ptr == &stack[0])
+ return;
+ stack_ptr--;
+ if (!stack_ptr->rightp)
+ break;
+ }
+ node = stack_ptr->node;
+ /* Add the current node to the hash table. */
+ node->h.hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (node->value)
+ : (size_t)(uintptr_t) node->value);
+ add_to_bucket (list, node);
+ /* Descend on right branch. */
+ stack_ptr->rightp = true;
+ node = node->right;
+ stack_ptr++;
+ }
+}
diff --git a/lib/gl_anytreehash_list2.h b/lib/gl_anytreehash_list2.h
new file mode 100644
index 0000000000..10fbe109d4
--- /dev/null
+++ b/lib/gl_anytreehash_list2.h
@@ -0,0 +1,152 @@
+/* Sequential list data type implemented by a hash table with a binary tree.
+ Copyright (C) 2006 Free Software Foundation, Inc.
+ Written by Bruno Haible <bruno@clisp.org>, 2006.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software Foundation,
+ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */
+
+/* Common code of gl_avltreehash_list.c and gl_rbtreehash_list.c. */
+
+static gl_list_node_t
+gl_tree_search (gl_list_t list, const void *elt)
+{
+ size_t hashcode =
+ (list->base.hashcode_fn != NULL
+ ? list->base.hashcode_fn (elt)
+ : (size_t)(uintptr_t) elt);
+ size_t index = hashcode % list->table_size;
+ gl_listelement_equals_fn equals = list->base.equals_fn;
+ gl_hash_entry_t entry;
+
+ if (list->base.allow_duplicates)
+ {
+ for (entry = list->table[index]; entry != NULL; entry = entry->hash_next)
+ if (entry->hashcode == hashcode)
+ {
+ if (((struct gl_multiple_nodes *) entry)->magic == MULTIPLE_NODES_MAGIC)
+ {
+ /* An entry representing multiple nodes. */
+ gl_oset_t nodes = ((struct gl_multiple_nodes *) entry)->nodes;
+ /* Only the first node is interesting. */
+ gl_list_node_t node = gl_oset_first (nodes);
+ if (equals != NULL ? equals (elt, node->value) : elt == node->value)
+ /* All nodes in the entry are equal to the given ELT.
+ But we have to return only the one at the minimal position,
+ and this is the first one in the ordered set. */
+ return node;
+ }
+ else
+ {
+ /* An entry representing a single node. */
+ gl_list_node_t node = (struct gl_list_node_impl *) entry;
+ if (equals != NULL ? equals (elt, node->value) : elt == node->value)
+ return node;
+ }
+ }
+ }
+ else
+ {
+ /* If no duplicates are allowed, multiple nodes are not needed. */
+ for (entry = list->table[index]; entry != NULL; entry = entry->hash_next)
+ if (entry->hashcode == hashcode)
+ {
+ gl_list_node_t node = (struct gl_list_node_impl *) entry;
+ if (equals != NULL ? equals (elt, node->value) : elt == node->value)
+ return node;
+ }
+ }
+
+ return NULL;
+}
+
+static size_t
+gl_tree_indexof (gl_list_t list, const void *elt)
+{
+ gl_list_node_t node = gl_tree_search (list, elt);
+
+ if (node != NULL)
+ return node_position (node);
+ else
+ return (size_t)(-1);
+}
+
+static void
+gl_tree_list_free (gl_list_t list)
+{
+ if (list->base.allow_duplicates)
+ {
+ /* Free the ordered sets in the hash buckets. */
+ size_t i;
+
+ for (i = list->table_size; i > 0; )
+ {
+ gl_hash_entry_t entry = list->table[--i];
+
+ while (entry != NULL)
+ {
+ gl_hash_entry_t next = entry->hash_next;
+
+ if (((struct gl_multiple_nodes *) entry)->magic == MULTIPLE_NODES_MAGIC)
+ {
+ gl_oset_t nodes = ((struct gl_multiple_nodes *) entry)->nodes;
+
+ gl_oset_free (nodes);
+ free (entry);
+ }
+
+ entry = next;
+ }
+ }
+ }
+
+ /* Iterate across all elements in post-order. */
+ {
+ gl_list_node_t node = list->root;
+ iterstack_t stack;
+ iterstack_item_t *stack_ptr = &stack[0];
+
+ for (;;)
+ {
+ /* Descend on left branch. */
+ for (;;)
+ {
+ if (node == NULL)
+ break;
+ stack_ptr->node = node;
+ stack_ptr->rightp = false;
+ node = node->left;
+ stack_ptr++;
+ }
+ /* Climb up again. */
+ for (;;)
+ {
+ if (stack_ptr == &stack[0])
+ goto done_iterate;
+ stack_ptr--;
+ node = stack_ptr->node;
+ if (!stack_ptr->rightp)
+ break;
+ /* Free the current node. */
+ free (node);
+ }
+ /* Descend on right branch. */
+ stack_ptr->rightp = true;
+ node = node->right;
+ stack_ptr++;
+ }
+ }
+ done_iterate:
+ free (list->table);
+ free (list);
+}