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/* Sequential list data type implemented by an array.
Copyright (C) 2006-2019 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "gl_array_list.h"
#include <stdint.h>
#include <stdlib.h>
/* Get memcpy. */
#include <string.h>
/* Checked size_t computations. */
#include "xsize.h"
/* -------------------------- gl_list_t Data Type -------------------------- */
/* Concrete gl_list_impl type, valid for this file only. */
struct gl_list_impl
{
struct gl_list_impl_base base;
/* An array of ALLOCATED elements, of which the first COUNT are used.
0 <= COUNT <= ALLOCATED. */
const void **elements;
size_t count;
size_t allocated;
};
/* struct gl_list_node_impl doesn't exist here. The pointers are actually
indices + 1. */
#define INDEX_TO_NODE(index) (gl_list_node_t)(uintptr_t)(size_t)((index) + 1)
#define NODE_TO_INDEX(node) ((uintptr_t)(node) - 1)
static gl_list_t
gl_array_nx_create_empty (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates)
{
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
list->base.hashcode_fn = hashcode_fn;
list->base.dispose_fn = dispose_fn;
list->base.allow_duplicates = allow_duplicates;
list->elements = NULL;
list->count = 0;
list->allocated = 0;
return list;
}
static gl_list_t
gl_array_nx_create (gl_list_implementation_t implementation,
gl_listelement_equals_fn equals_fn,
gl_listelement_hashcode_fn hashcode_fn,
gl_listelement_dispose_fn dispose_fn,
bool allow_duplicates,
size_t count, const void **contents)
{
struct gl_list_impl *list =
(struct gl_list_impl *) malloc (sizeof (struct gl_list_impl));
if (list == NULL)
return NULL;
list->base.vtable = implementation;
list->base.equals_fn = equals_fn;
list->base.hashcode_fn = hashcode_fn;
list->base.dispose_fn = dispose_fn;
list->base.allow_duplicates = allow_duplicates;
if (count > 0)
{
if (size_overflow_p (xtimes (count, sizeof (const void *))))
goto fail;
list->elements = (const void **) malloc (count * sizeof (const void *));
if (list->elements == NULL)
goto fail;
memcpy (list->elements, contents, count * sizeof (const void *));
}
else
list->elements = NULL;
list->count = count;
list->allocated = count;
return list;
fail:
free (list);
return NULL;
}
static size_t
gl_array_size (gl_list_t list)
{
return list->count;
}
static const void * _GL_ATTRIBUTE_PURE
gl_array_node_value (gl_list_t list, gl_list_node_t node)
{
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < list->count))
/* Invalid argument. */
abort ();
return list->elements[index];
}
static int
gl_array_node_nx_set_value (gl_list_t list, gl_list_node_t node,
const void *elt)
{
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < list->count))
/* Invalid argument. */
abort ();
list->elements[index] = elt;
return 0;
}
static gl_list_node_t _GL_ATTRIBUTE_PURE
gl_array_next_node (gl_list_t list, gl_list_node_t node)
{
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < list->count))
/* Invalid argument. */
abort ();
index++;
if (index < list->count)
return INDEX_TO_NODE (index);
else
return NULL;
}
static gl_list_node_t _GL_ATTRIBUTE_PURE
gl_array_previous_node (gl_list_t list, gl_list_node_t node)
{
uintptr_t index = NODE_TO_INDEX (node);
if (!(index < list->count))
/* Invalid argument. */
abort ();
if (index > 0)
return INDEX_TO_NODE (index - 1);
else
return NULL;
}
static const void * _GL_ATTRIBUTE_PURE
gl_array_get_at (gl_list_t list, size_t position)
{
size_t count = list->count;
if (!(position < count))
/* Invalid argument. */
abort ();
return list->elements[position];
}
static gl_list_node_t
gl_array_nx_set_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
if (!(position < count))
/* Invalid argument. */
abort ();
list->elements[position] = elt;
return INDEX_TO_NODE (position);
}
static size_t
gl_array_indexof_from_to (gl_list_t list, size_t start_index, size_t end_index,
const void *elt)
{
size_t count = list->count;
if (!(start_index <= end_index && end_index <= count))
/* Invalid arguments. */
abort ();
if (start_index < end_index)
{
gl_listelement_equals_fn equals = list->base.equals_fn;
if (equals != NULL)
{
size_t i;
for (i = start_index;;)
{
if (equals (elt, list->elements[i]))
return i;
i++;
if (i == end_index)
break;
}
}
else
{
size_t i;
for (i = start_index;;)
{
if (elt == list->elements[i])
return i;
i++;
if (i == end_index)
break;
}
}
}
return (size_t)(-1);
}
static gl_list_node_t
gl_array_search_from_to (gl_list_t list, size_t start_index, size_t end_index,
const void *elt)
{
size_t index = gl_array_indexof_from_to (list, start_index, end_index, elt);
return INDEX_TO_NODE (index);
}
/* Ensure that list->allocated > list->count.
Return 0 upon success, -1 upon out-of-memory. */
static int
grow (gl_list_t list)
{
size_t new_allocated;
size_t memory_size;
const void **memory;
new_allocated = xtimes (list->allocated, 2);
new_allocated = xsum (new_allocated, 1);
memory_size = xtimes (new_allocated, sizeof (const void *));
if (size_overflow_p (memory_size))
/* Overflow, would lead to out of memory. */
return -1;
memory = (const void **) realloc (list->elements, memory_size);
if (memory == NULL)
/* Out of memory. */
return -1;
list->elements = memory;
list->allocated = new_allocated;
return 0;
}
static gl_list_node_t
gl_array_nx_add_first (gl_list_t list, const void *elt)
{
size_t count = list->count;
const void **elements;
size_t i;
if (count == list->allocated)
if (grow (list) < 0)
return NULL;
elements = list->elements;
for (i = count; i > 0; i--)
elements[i] = elements[i - 1];
elements[0] = elt;
list->count = count + 1;
return INDEX_TO_NODE (0);
}
static gl_list_node_t
gl_array_nx_add_last (gl_list_t list, const void *elt)
{
size_t count = list->count;
if (count == list->allocated)
if (grow (list) < 0)
return NULL;
list->elements[count] = elt;
list->count = count + 1;
return INDEX_TO_NODE (count);
}
static gl_list_node_t
gl_array_nx_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
size_t position;
const void **elements;
size_t i;
if (!(index < count))
/* Invalid argument. */
abort ();
position = index;
if (count == list->allocated)
if (grow (list) < 0)
return NULL;
elements = list->elements;
for (i = count; i > position; i--)
elements[i] = elements[i - 1];
elements[position] = elt;
list->count = count + 1;
return INDEX_TO_NODE (position);
}
static gl_list_node_t
gl_array_nx_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
size_t position;
const void **elements;
size_t i;
if (!(index < count))
/* Invalid argument. */
abort ();
position = index + 1;
if (count == list->allocated)
if (grow (list) < 0)
return NULL;
elements = list->elements;
for (i = count; i > position; i--)
elements[i] = elements[i - 1];
elements[position] = elt;
list->count = count + 1;
return INDEX_TO_NODE (position);
}
static gl_list_node_t
gl_array_nx_add_at (gl_list_t list, size_t position, const void *elt)
{
size_t count = list->count;
const void **elements;
size_t i;
if (!(position <= count))
/* Invalid argument. */
abort ();
if (count == list->allocated)
if (grow (list) < 0)
return NULL;
elements = list->elements;
for (i = count; i > position; i--)
elements[i] = elements[i - 1];
elements[position] = elt;
list->count = count + 1;
return INDEX_TO_NODE (position);
}
static bool
gl_array_remove_node (gl_list_t list, gl_list_node_t node)
{
size_t count = list->count;
uintptr_t index = NODE_TO_INDEX (node);
size_t position;
const void **elements;
size_t i;
if (!(index < count))
/* Invalid argument. */
abort ();
position = index;
elements = list->elements;
if (list->base.dispose_fn != NULL)
list->base.dispose_fn (elements[position]);
for (i = position + 1; i < count; i++)
elements[i - 1] = elements[i];
list->count = count - 1;
return true;
}
static bool
gl_array_remove_at (gl_list_t list, size_t position)
{
size_t count = list->count;
const void **elements;
size_t i;
if (!(position < count))
/* Invalid argument. */
abort ();
elements = list->elements;
if (list->base.dispose_fn != NULL)
list->base.dispose_fn (elements[position]);
for (i = position + 1; i < count; i++)
elements[i - 1] = elements[i];
list->count = count - 1;
return true;
}
static bool
gl_array_remove (gl_list_t list, const void *elt)
{
size_t position = gl_array_indexof_from_to (list, 0, list->count, elt);
if (position == (size_t)(-1))
return false;
else
return gl_array_remove_at (list, position);
}
static void
gl_array_list_free (gl_list_t list)
{
if (list->elements != NULL)
{
if (list->base.dispose_fn != NULL)
{
size_t count = list->count;
if (count > 0)
{
gl_listelement_dispose_fn dispose = list->base.dispose_fn;
const void **elements = list->elements;
do
dispose (*elements++);
while (--count > 0);
}
}
free (list->elements);
}
free (list);
}
/* --------------------- gl_list_iterator_t Data Type --------------------- */
static gl_list_iterator_t
gl_array_iterator (gl_list_t list)
{
gl_list_iterator_t result;
result.vtable = list->base.vtable;
result.list = list;
result.count = list->count;
result.p = list->elements + 0;
result.q = list->elements + list->count;
#if defined GCC_LINT || defined lint
result.i = 0;
result.j = 0;
#endif
return result;
}
static gl_list_iterator_t
gl_array_iterator_from_to (gl_list_t list, size_t start_index, size_t end_index)
{
gl_list_iterator_t result;
if (!(start_index <= end_index && end_index <= list->count))
/* Invalid arguments. */
abort ();
result.vtable = list->base.vtable;
result.list = list;
result.count = list->count;
result.p = list->elements + start_index;
result.q = list->elements + end_index;
#if defined GCC_LINT || defined lint
result.i = 0;
result.j = 0;
#endif
return result;
}
static bool
gl_array_iterator_next (gl_list_iterator_t *iterator,
const void **eltp, gl_list_node_t *nodep)
{
gl_list_t list = iterator->list;
if (iterator->count != list->count)
{
if (iterator->count != list->count + 1)
/* Concurrent modifications were done on the list. */
abort ();
/* The last returned element was removed. */
iterator->count--;
iterator->p = (const void **) iterator->p - 1;
iterator->q = (const void **) iterator->q - 1;
}
if (iterator->p < iterator->q)
{
const void **p = (const void **) iterator->p;
*eltp = *p;
if (nodep != NULL)
*nodep = INDEX_TO_NODE (p - list->elements);
iterator->p = p + 1;
return true;
}
else
return false;
}
static void
gl_array_iterator_free (gl_list_iterator_t *iterator _GL_UNUSED)
{
}
/* ---------------------- Sorted gl_list_t Data Type ---------------------- */
static size_t
gl_array_sortedlist_indexof_from_to (gl_list_t list,
gl_listelement_compar_fn compar,
size_t low, size_t high,
const void *elt)
{
if (!(low <= high && high <= list->count))
/* Invalid arguments. */
abort ();
if (low < high)
{
/* At each loop iteration, low < high; for indices < low the values
are smaller than ELT; for indices >= high the values are greater
than ELT. So, if the element occurs in the list, it is at
low <= position < high. */
do
{
size_t mid = low + (high - low) / 2; /* low <= mid < high */
int cmp = compar (list->elements[mid], elt);
if (cmp < 0)
low = mid + 1;
else if (cmp > 0)
high = mid;
else /* cmp == 0 */
{
/* We have an element equal to ELT at index MID. But we need
the minimal such index. */
high = mid;
/* At each loop iteration, low <= high and
compar (list->elements[high], elt) == 0,
and we know that the first occurrence of the element is at
low <= position <= high. */
while (low < high)
{
size_t mid2 = low + (high - low) / 2; /* low <= mid2 < high */
int cmp2 = compar (list->elements[mid2], elt);
if (cmp2 < 0)
low = mid2 + 1;
else if (cmp2 > 0)
/* The list was not sorted. */
abort ();
else /* cmp2 == 0 */
{
if (mid2 == low)
break;
high = mid2 - 1;
}
}
return low;
}
}
while (low < high);
/* Here low == high. */
}
return (size_t)(-1);
}
static size_t
gl_array_sortedlist_indexof (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
return gl_array_sortedlist_indexof_from_to (list, compar, 0, list->count,
elt);
}
static gl_list_node_t
gl_array_sortedlist_search_from_to (gl_list_t list,
gl_listelement_compar_fn compar,
size_t low, size_t high,
const void *elt)
{
size_t index =
gl_array_sortedlist_indexof_from_to (list, compar, low, high, elt);
return INDEX_TO_NODE (index);
}
static gl_list_node_t
gl_array_sortedlist_search (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
size_t index =
gl_array_sortedlist_indexof_from_to (list, compar, 0, list->count, elt);
return INDEX_TO_NODE (index);
}
static gl_list_node_t
gl_array_sortedlist_nx_add (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
size_t count = list->count;
size_t low = 0;
size_t high = count;
/* At each loop iteration, low <= high; for indices < low the values are
smaller than ELT; for indices >= high the values are greater than ELT. */
while (low < high)
{
size_t mid = low + (high - low) / 2; /* low <= mid < high */
int cmp = compar (list->elements[mid], elt);
if (cmp < 0)
low = mid + 1;
else if (cmp > 0)
high = mid;
else /* cmp == 0 */
{
low = mid;
break;
}
}
return gl_array_nx_add_at (list, low, elt);
}
static bool
gl_array_sortedlist_remove (gl_list_t list, gl_listelement_compar_fn compar,
const void *elt)
{
size_t index = gl_array_sortedlist_indexof (list, compar, elt);
if (index == (size_t)(-1))
return false;
else
return gl_array_remove_at (list, index);
}
const struct gl_list_implementation gl_array_list_implementation =
{
gl_array_nx_create_empty,
gl_array_nx_create,
gl_array_size,
gl_array_node_value,
gl_array_node_nx_set_value,
gl_array_next_node,
gl_array_previous_node,
gl_array_get_at,
gl_array_nx_set_at,
gl_array_search_from_to,
gl_array_indexof_from_to,
gl_array_nx_add_first,
gl_array_nx_add_last,
gl_array_nx_add_before,
gl_array_nx_add_after,
gl_array_nx_add_at,
gl_array_remove_node,
gl_array_remove_at,
gl_array_remove,
gl_array_list_free,
gl_array_iterator,
gl_array_iterator_from_to,
gl_array_iterator_next,
gl_array_iterator_free,
gl_array_sortedlist_search,
gl_array_sortedlist_search_from_to,
gl_array_sortedlist_indexof,
gl_array_sortedlist_indexof_from_to,
gl_array_sortedlist_nx_add,
gl_array_sortedlist_remove
};
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