summaryrefslogtreecommitdiff
path: root/lib/gl_xlist.c
blob: 6755c443d2d87ff898376c7446ef024deb6f9d19 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
/* Abstract sequential list data type, with out-of-memory checking.
   Copyright (C) 2009-2012 Free Software Foundation, Inc.
   Written by Bruno Haible <bruno@clisp.org>, 2009.

   This program is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.  */

#include <config.h>

/* Specification.  */
#include "gl_xlist.h"

#if !HAVE_INLINE

gl_list_t
gl_list_create_empty (gl_list_implementation_t implementation,
                      gl_listelement_equals_fn equals_fn,
                      gl_listelement_hashcode_fn hashcode_fn,
                      gl_listelement_dispose_fn dispose_fn,
                      bool allow_duplicates)
{
  gl_list_t result =
    gl_list_nx_create_empty (implementation, equals_fn, hashcode_fn, dispose_fn,
                             allow_duplicates);
  if (result == NULL)
    xalloc_die ();
  return result;
}

gl_list_t
gl_list_create (gl_list_implementation_t implementation,
                gl_listelement_equals_fn equals_fn,
                gl_listelement_hashcode_fn hashcode_fn,
                gl_listelement_dispose_fn dispose_fn,
                bool allow_duplicates,
                size_t count, const void **contents)
{
  gl_list_t result =
    gl_list_nx_create (implementation, equals_fn, hashcode_fn, dispose_fn,
                       allow_duplicates, count, contents);
  if (result == NULL)
    xalloc_die ();
  return result;
}

void
gl_list_node_set_value (gl_list_t list, gl_list_node_t node, const void *elt)
{
  int result = gl_list_node_nx_set_value (list, node, elt);
  if (result < 0)
    xalloc_die ();
}

gl_list_node_t
gl_list_set_at (gl_list_t list, size_t position, const void *elt)
{
  gl_list_node_t result = gl_list_nx_set_at (list, position, elt);
  if (result == NULL)
    xalloc_die ();
  return result;
}

gl_list_node_t
gl_list_add_first (gl_list_t list, const void *elt)
{
  gl_list_node_t result = gl_list_nx_add_first (list, elt);
  if (result == NULL)
    xalloc_die ();
  return result;
}

gl_list_node_t
gl_list_add_last (gl_list_t list, const void *elt)
{
  gl_list_node_t result = gl_list_nx_add_last (list, elt);
  if (result == NULL)
    xalloc_die ();
  return result;
}

gl_list_node_t
gl_list_add_before (gl_list_t list, gl_list_node_t node, const void *elt)
{
  gl_list_node_t result = gl_list_nx_add_before (list, node, elt);
  if (result == NULL)
    xalloc_die ();
  return result;
}

gl_list_node_t
gl_list_add_after (gl_list_t list, gl_list_node_t node, const void *elt)
{
  gl_list_node_t result = gl_list_nx_add_after (list, node, elt);
  if (result == NULL)
    xalloc_die ();
  return result;
}

gl_list_node_t
gl_list_add_at (gl_list_t list, size_t position, const void *elt)
{
  gl_list_node_t result = gl_list_nx_add_at (list, position, elt);
  if (result == NULL)
    xalloc_die ();
  return result;
}

gl_list_node_t
gl_sortedlist_add (gl_list_t list, gl_listelement_compar_fn compar,
                   const void *elt)
{
  gl_list_node_t result = gl_sortedlist_nx_add (list, compar, elt);
  if (result == NULL)
    xalloc_die ();
  return result;
}

#endif