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Description:
socket() function: create a socket.

Files:
lib/socket.c
lib/w32sock.h

Depends-on:
sys_socket
socketlib
errno           [test "$ac_cv_header_winsock2_h" = yes]
sockets         [test "$ac_cv_header_winsock2_h" = yes]
msvc-nothrow    [test "$ac_cv_header_winsock2_h" = yes]

configure.ac:
AC_REQUIRE([gl_SYS_SOCKET_H])
gl_CONDITIONAL([GL_COND_OBJ_SOCKET], [test "$ac_cv_header_winsock2_h" = yes])
# When this module is used, sockets may actually occur as file descriptors,
# hence it is worth warning if the modules 'close' and 'ioctl' are not used.
m4_ifdef([gl_UNISTD_H_DEFAULTS], [gl_UNISTD_H_REQUIRE_DEFAULTS])
m4_ifdef([gl_SYS_IOCTL_H_DEFAULTS], [gl_SYS_IOCTL_H_REQUIRE_DEFAULTS])
AC_REQUIRE([gl_PREREQ_SYS_H_WINSOCK2])
if test "$ac_cv_header_winsock2_h" = yes; then
  UNISTD_H_HAVE_WINSOCK2_H_AND_USE_SOCKETS=1
  SYS_IOCTL_H_HAVE_WINSOCK2_H_AND_USE_SOCKETS=1
fi
gl_SYS_SOCKET_MODULE_INDICATOR([socket])

Makefile.am:
if GL_COND_OBJ_SOCKET
lib_SOURCES += socket.c
endif

Include:
<sys/socket.h>

Link:
$(LIBSOCKET)

License:
LGPLv2+

Maintainer:
Paolo Bonzini, Simon Josefsson