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authorRuss Cox <rsc@golang.org>2014-09-26 17:13:24 -0400
committerRuss Cox <rsc@golang.org>2014-09-26 17:13:24 -0400
commit778b1c77131fb5f7c58b4f22951bdc07eebed899 (patch)
treeb95a4bc0ceb3b04234c252ce086035d8f3e732c5 /src/math
parent45cbf12fa9e8f23622621fd1d49e8129db527957 (diff)
downloadgo-778b1c77131fb5f7c58b4f22951bdc07eebed899.tar.gz
math: avoid assumption of denormalized math mode in Sincos
The extra-clever code in Sincos is trying to do if v&2 == 0 { mask = 0xffffffffffffffff } else { mask = 0 } It does this by turning v&2 into a float64 X0 and then using MOVSD $0.0, X3 CMPSD X0, X3, 0 That CMPSD is defined to behave like: if X0 == X3 { X3 = 0xffffffffffffffff } else { X3 = 0 } which gives the desired mask in X3. The goal in using the CMPSD was to avoid a conditional branch. This code fails when called from a PortAudio callback. In particular, the failure behavior is exactly as if the CMPSD always chose the 'true' execution. Notice that the comparison X0 == X3 is comparing as floating point values the 64-bit pattern v&2 and the actual floating point value zero. The only possible values for v&2 are 0x0000000000000000 (floating point zero) and 0x0000000000000002 (floating point 1e-323, a denormal). If they are both comparing equal to zero, I conclude that in a PortAudio callback (whatever that means), the processor is running in "denormals are zero" mode. I confirmed this by placing the processor into that mode and running the test case in the bug; it produces the incorrect output reported in the bug. In general, if a Go program changes the floating point math modes to something other than what Go expects, the math library is not going to work exactly as intended, so we might be justified in not fixing this at all. However, it seems reasonable that the client code might have expected "denormals are zero" mode to only affect actual processing of denormals. This code has produced what is in effect a gratuitous denormal by being extra clever. There is nothing about the computation being requested that fundamentally requires a denormal. It is also easy to do this computation in integer math instead: mask = ((v&2)>>1)-1 Do that. For the record, the other math tests that fail if you put the processor in "denormals are zero" mode are the tests for Frexp, Ilogb, Ldexp, Logb, Log2, and FloatMinMax, but all fail processing denormal inputs. Sincos was the only function for which that mode causes incorrect behavior on non-denormal inputs. The existing tests check that the new assembly is correct. There is no test for behavior in "denormals are zero" mode, because I don't want to add assembly to change that. Fixes issue 8623. LGTM=josharian R=golang-codereviews, josharian CC=golang-codereviews, iant, r https://codereview.appspot.com/151750043
Diffstat (limited to 'src/math')
-rw-r--r--src/math/sincos_amd64.s13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/math/sincos_amd64.s b/src/math/sincos_amd64.s
index dae636b24..59bf55f58 100644
--- a/src/math/sincos_amd64.s
+++ b/src/math/sincos_amd64.s
@@ -15,9 +15,7 @@
// The README file says, "The software is in public domain.
// You can use the software without any obligation."
//
-// This code is a simplified version of the original. The CMPSD
-// instruction, not generated by the compiler, eliminates jumps in the
-// body of the calculation.
+// This code is a simplified version of the original.
#define PosOne 0x3FF0000000000000
#define PosInf 0x7FF0000000000000
@@ -96,11 +94,10 @@ TEXT ·Sincos(SB),NOSPLIT,$0
// if ((q + 1) & 2) != 0 { sin, cos = cos, sin }
MOVQ $1, DX
ADDQ BX, DX
- MOVQ $2, AX
- ANDQ AX, DX
- MOVQ DX, X0
- MOVSD $0.0, X3
- CMPSD X0, X3, 0 // cmpeq; x1= x, x2= z, x3 = y, x7= d, bx= q
+ ANDQ $2, DX
+ SHRQ $1, DX
+ SUBQ $1, DX
+ MOVQ DX, X3
// sin = (y & z) | (^y & x)
MOVAPD X2, X0
ANDPD X3, X0 // x0= sin