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authorRuss Cox <rsc@golang.org>2011-11-30 13:42:14 -0500
committerRuss Cox <rsc@golang.org>2011-11-30 13:42:14 -0500
commit39dd87a6632d7660399bdc7411d469721d6e0d84 (patch)
tree43129d550ed8011580f8dbed83d5ff4429e6f5d6 /src
parente984c83b45c3aaf180e4712396e481a81bff7dcf (diff)
downloadgo-39dd87a6632d7660399bdc7411d469721d6e0d84.tar.gz
os: fix path/filepath test on Windows
This is not the right fix, but it is what used to happen before the FileInfo conversion, and it should get the build working again (at least that part). TBR=brainman CC=golang-dev http://codereview.appspot.com/5434090
Diffstat (limited to 'src')
-rw-r--r--src/pkg/os/stat_windows.go6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/pkg/os/stat_windows.go b/src/pkg/os/stat_windows.go
index ddecd1118..e599583b2 100644
--- a/src/pkg/os/stat_windows.go
+++ b/src/pkg/os/stat_windows.go
@@ -100,7 +100,11 @@ func toFileInfo(name string, fa, sizehi, sizelo uint32, ctime, atime, mtime sysc
}
func sameFile(fs1, fs2 *FileStat) bool {
- return false
+ // TODO(rsc): Do better than this, but this matches what
+ // used to happen when code compared .Dev and .Ino,
+ // which were both always zero. Obviously not all files
+ // are the same.
+ return true
}
// For testing.