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authorStefan Sauer <ensonic@users.sf.net>2014-02-26 12:01:52 +0100
committerStefan Sauer <ensonic@users.sf.net>2014-02-26 12:01:52 +0100
commitd1b857d8a0e8d05b4cc7fd2d01b399e80dfd0a10 (patch)
tree2e57b6bce0f39e5afed51e6a3291cebee23ee434 /docs
parent82c0c89ca80b56d654a157528b71bc26bf724499 (diff)
downloadgst-libav-d1b857d8a0e8d05b4cc7fd2d01b399e80dfd0a10.tar.gz
docs: make the docs build again
They are still bad, but if we don't want to have them, we should rather remove this totally.
Diffstat (limited to 'docs')
-rw-r--r--docs/plugins/Makefile.am9
-rw-r--r--docs/plugins/gst-libav-plugins-docs.sgml2
-rw-r--r--docs/plugins/gst-libav-plugins.args17020
-rw-r--r--docs/plugins/gst-libav-plugins.hierarchy748
-rw-r--r--docs/plugins/gst-libav-plugins.interfaces135
-rw-r--r--docs/plugins/gst-libav-plugins.prerequisites2
6 files changed, 17606 insertions, 310 deletions
diff --git a/docs/plugins/Makefile.am b/docs/plugins/Makefile.am
index 69017f0..0ad0314 100644
--- a/docs/plugins/Makefile.am
+++ b/docs/plugins/Makefile.am
@@ -19,7 +19,7 @@ DOC_MAIN_SGML_FILE=$(DOC_MODULE)-docs.sgml
# The directory containing the source code.
# gtk-doc will search all .c & .h files beneath here for inline comments
# documenting functions and macros.
-DOC_SOURCE_DIR = $(top_srcdir)/ext/ffmpeg
+DOC_SOURCE_DIR = $(top_srcdir)/ext/libav
# Extra options to supply to gtkdoc-scan.
SCAN_OPTIONS=
@@ -32,8 +32,8 @@ MKDB_OPTIONS=--sgml-mode
#FIXXREF_OPTIONS=--extra-dir=../gst/html
# Used for dependencies.
-HFILE_GLOB=$(top_srcdir)/ext/ffmpeg/*.h
-CFILE_GLOB=$(top_srcdir)/ext/ffmpeg/*.c
+HFILE_GLOB=$(top_srcdir)/ext/libav/*.h
+CFILE_GLOB=$(top_srcdir)/ext/libav/*.c
# Header files to ignore when scanning.
IGNORE_HFILES =
@@ -47,7 +47,8 @@ IGNORE_CFILES =
# but I'm not sure about that - it might be this Just Works given that
# the registry won't have the element
-EXTRA_HFILES = $(DOC_SOURCE_DIR)/gstffmpegenc.c
+# huh? thats not a header
+#EXTRA_HFILES = $(DOC_SOURCE_DIR)/gstffmpegenc.c
# Images to copy into HTML directory.
HTML_IMAGES =
diff --git a/docs/plugins/gst-libav-plugins-docs.sgml b/docs/plugins/gst-libav-plugins-docs.sgml
index dc906d1..0a2d446 100644
--- a/docs/plugins/gst-libav-plugins-docs.sgml
+++ b/docs/plugins/gst-libav-plugins-docs.sgml
@@ -28,6 +28,6 @@
<chapter>
<title>gst-ffmpeg Plugins</title>
- <xi:include href="xml/plugin-ffmpeg.xml" />
+ <xi:include href="xml/plugin-libav.xml" />
</chapter>
</book>
diff --git a/docs/plugins/gst-libav-plugins.args b/docs/plugins/gst-libav-plugins.args
index 22bb121..faf6c86 100644
--- a/docs/plugins/gst-libav-plugins.args
+++ b/docs/plugins/gst-libav-plugins.args
@@ -12148,3 +12148,17023 @@
<DEFAULT>0</DEFAULT>
</ARG>
+<ARG>
+<NAME>avmux_yuv4mpegpipe::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_yuv4mpegpipe::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_webm::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_webm::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_wav::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_wav::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_voc::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_voc::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_vob::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_vob::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_vcd::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_vcd::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_swf::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_swf::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_svcd::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_svcd::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_spdif::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_spdif::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_sox::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_sox::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_smoothstreaming::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_smoothstreaming::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_smjpeg::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_smjpeg::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_rso::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_rso::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_rm::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_rm::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_rcv::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_rcv::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_psp::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_psp::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_oma::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_oma::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ogg::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ogg::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_nut::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_nut::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mxf_d10::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mxf_d10::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mxf::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mxf::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mpjpeg::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mpjpeg::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mpegts::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mpegts::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mpeg::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mpeg::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mp4::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mp4::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mp3::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mp3::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mp2::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mp2::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mov::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mov::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mmf::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_mmf::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_md5::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_md5::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_matroska::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_matroska::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_latm::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_latm::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ivf::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ivf::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ismv::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ismv::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ipod::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ipod::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ilbc::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ilbc::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_hls::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_hls::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_hds::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_hds::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_gxf::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_gxf::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_flv::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_flv::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_filmstrip::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_filmstrip::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ffm::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_ffm::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_f4v::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_f4v::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_dvd::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_dvd::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_dv::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_dv::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_daud::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_daud::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_avm2::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_avm2::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_avi::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_avi::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_au::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_au::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_asf_stream::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_asf_stream::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_asf::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_asf::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_amr::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_amr::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_aiff::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_aiff::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_adx::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_adx::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_adts::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_adts::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_a64::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_a64::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_3gp::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_3gp::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_3g2::maxdelay</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>maxdelay</NICK>
+<BLURB>Set the maximum demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avmux_3g2::preload</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>preload</NICK>
+<BLURB>Set the initial demux-decode delay (in microseconds).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_zmbv::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_zmbv::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_zmbv::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_zmbv::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_zmbv::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_zmbv::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xwd::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xwd::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xwd::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xwd::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xwd::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xwd::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xbm::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xbm::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xbm::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xbm::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xbm::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_xbm::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv2::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv2::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv2::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv2::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv2::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv2::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv1::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv1::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv1::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv1::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv1::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmv1::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmav2::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmav2::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmav1::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_wmav1::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_v410::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_v410::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_v410::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_v410::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_v410::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_v410::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_utvideo::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_utvideo::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_utvideo::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_utvideo::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_utvideo::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_utvideo::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_tiff::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_tiff::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_tiff::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_tiff::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_tiff::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_tiff::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_targa::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_targa::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_targa::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_targa::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_targa::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_targa::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_svq1::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_svq1::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_svq1::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_svq1::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_svq1::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_svq1::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sunrast::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sunrast::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sunrast::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sunrast::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sunrast::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sunrast::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sgi::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sgi::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sgi::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sgi::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sgi::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_sgi::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv20::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv20::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv20::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv20::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv20::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv20::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv10::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv10::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv10::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv10::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv10::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_rv10::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_roqvideo::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_roqvideo::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_roqvideo::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_roqvideo::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_roqvideo::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_roqvideo::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_roq_dpcm::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_roq_dpcm::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_real_144::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_real_144::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_qtrle::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_qtrle::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_qtrle::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_qtrle::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_qtrle::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_qtrle::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_prores::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_prores::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_prores::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_prores::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_prores::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_prores::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ppm::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ppm::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ppm::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ppm::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ppm::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ppm::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_png::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_png::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_png::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_png::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_png::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_png::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgmyuv::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgmyuv::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgmyuv::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgmyuv::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgmyuv::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgmyuv::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgm::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgm::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgm::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgm::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgm::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pgm::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pcx::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pcx::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pcx::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pcx::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pcx::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pcx::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pbm::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pbm::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pbm::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pbm::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pbm::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pbm::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pam::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pam::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pam::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pam::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pam::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_pam::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_nellymoser::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_nellymoser::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::b-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Factor</NICK>
+<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::b-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Offset</NICK>
+<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::bitrate-tolerance</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,100000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bitrate Tolerance</NICK>
+<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
+<DEFAULT>8000000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::dark-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Darkness Masking</NICK>
+<BLURB>Darkness Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::dct-algo</NAME>
+<TYPE>GstLibAVDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>DCT Algorithm</NICK>
+<BLURB>DCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::flags</NAME>
+<TYPE>GstLibAVFlags</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Flags</NICK>
+<BLURB>Flags.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::i-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Factor</NICK>
+<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0.8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::i-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Offset</NICK>
+<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::idct-algo</NAME>
+<TYPE>GstLibAVIDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>IDCT Algorithm</NICK>
+<BLURB>IDCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::ildct-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced DCT Compare Function</NICK>
+<BLURB>Interlaced DCT Compare Function.</BLURB>
+<DEFAULT>VSAD</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::inter-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Inter Quantizer Bias</NICK>
+<BLURB>Inter Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::interlaced</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced Material</NICK>
+<BLURB>Interlaced Material.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::intra-dc-precision</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra DC precision</NICK>
+<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::intra-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra Quantizer Bias</NICK>
+<BLURB>Intra Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::last-predictor-count</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Last Predictor Count</NICK>
+<BLURB>Amount of previous Motion Vector predictors.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::lmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Lagrange Multiplier</NICK>
+<BLURB>Maximum Lagrange Multiplier.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::lmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Lagrange Multiplier</NICK>
+<BLURB>Minimum Lagrange Multiplier.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::lumi-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Luminance Masking</NICK>
+<BLURB>Luminance Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::max-bframes</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Max B-Frames</NICK>
+<BLURB>Maximum B-frames in a row.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::max-key-interval</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= -100</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Key Interval</NICK>
+<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::max-qdiff</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer Difference</NICK>
+<BLURB>Maximum Quantizer Difference between frames.</BLURB>
+<DEFAULT>3</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::mb-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Compare Function</NICK>
+<BLURB>Macroblok Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::mb-decision</NAME>
+<TYPE>GstLibAVEncMBDecision</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Decision</NICK>
+<BLURB>Macroblok Decision Mode.</BLURB>
+<DEFAULT>Use method set by mb-cmp</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::me-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Compare Function</NICK>
+<BLURB>Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::me-pre-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Compare Function</NICK>
+<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::me-range</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Range</NICK>
+<BLURB>Motion Estimation search range in subpel units.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::me-sub-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Subpixel Motion Estimation Compare Function</NICK>
+<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::me-subpel-quality</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,8]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Subpixel Quality</NICK>
+<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
+<DEFAULT>8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::multipass-cache-file</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Multipass Cache File</NICK>
+<BLURB>Filename for multipass cache file.</BLURB>
+<DEFAULT>"stats.log"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::noise-reduction</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Noise Reduction</NICK>
+<BLURB>Noise Reduction Strength.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::p-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>P Block Masking</NICK>
+<BLURB>P Block Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::pass</NAME>
+<TYPE>GstLibAVEncPass</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Encoding pass/type</NICK>
+<BLURB>Encoding pass/type.</BLURB>
+<DEFAULT>Constant Bitrate Encoding</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::pre-dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::pre-me</NAME>
+<TYPE>GstLibAVEncPreME</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Pre Pass for Motion Estimation</NICK>
+<BLURB>Pre Pass for Motion Estimation.</BLURB>
+<DEFAULT>Only after I-frames</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::qblur</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Smoothing</NICK>
+<BLURB>Quantizer Smoothing over time.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::qcompress</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Change</NICK>
+<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::qmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer</NICK>
+<BLURB>Maximum Quantizer.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::qmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Quantizer</NICK>
+<BLURB>Minimum Quantizer.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::quant-type</NAME>
+<TYPE>GstLibAVEncQuantTypes</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Type</NICK>
+<BLURB>Quantizer Type.</BLURB>
+<DEFAULT>H263 quantization</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::quantizer</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,30]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Constant Quantizer</NICK>
+<BLURB>Constant Quantizer.</BLURB>
+<DEFAULT>0.01</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::rc-buffer-aggressivity</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Aggressivity</NICK>
+<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::rc-buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Size</NICK>
+<BLURB>Decoder bitstream buffer size.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::rc-eq</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Equation</NICK>
+<BLURB>Ratecontrol Equation.</BLURB>
+<DEFAULT>"tex^qComp"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::rc-initial-cplx</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1e+07]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
+<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::rc-max-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Maximum Bitrate</NICK>
+<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::rc-min-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Minimum Bitrate</NICK>
+<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::rc-qmod-amp</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Mod</NICK>
+<BLURB>Ratecontrol Mod.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::rc-qmod-freq</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,0]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Freq</NICK>
+<BLURB>Ratecontrol Freq.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::rc-qsquish</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Limiting Method</NICK>
+<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::spatial-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Spatial Complexity Masking</NICK>
+<BLURB>Spatial Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::temporal-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Temporal Complexity Masking</NICK>
+<BLURB>Temporal Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4v2::trellis</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Trellis Quantization</NICK>
+<BLURB>Trellis RD quantization.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::b-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Factor</NICK>
+<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::b-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Offset</NICK>
+<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::bitrate-tolerance</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,100000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bitrate Tolerance</NICK>
+<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
+<DEFAULT>8000000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::dark-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Darkness Masking</NICK>
+<BLURB>Darkness Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::dct-algo</NAME>
+<TYPE>GstLibAVDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>DCT Algorithm</NICK>
+<BLURB>DCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::flags</NAME>
+<TYPE>GstLibAVFlags</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Flags</NICK>
+<BLURB>Flags.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::i-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Factor</NICK>
+<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0.8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::i-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Offset</NICK>
+<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::idct-algo</NAME>
+<TYPE>GstLibAVIDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>IDCT Algorithm</NICK>
+<BLURB>IDCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::ildct-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced DCT Compare Function</NICK>
+<BLURB>Interlaced DCT Compare Function.</BLURB>
+<DEFAULT>VSAD</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::inter-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Inter Quantizer Bias</NICK>
+<BLURB>Inter Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::interlaced</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced Material</NICK>
+<BLURB>Interlaced Material.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::intra-dc-precision</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra DC precision</NICK>
+<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::intra-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra Quantizer Bias</NICK>
+<BLURB>Intra Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::last-predictor-count</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Last Predictor Count</NICK>
+<BLURB>Amount of previous Motion Vector predictors.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::lmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Lagrange Multiplier</NICK>
+<BLURB>Maximum Lagrange Multiplier.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::lmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Lagrange Multiplier</NICK>
+<BLURB>Minimum Lagrange Multiplier.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::lumi-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Luminance Masking</NICK>
+<BLURB>Luminance Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::max-bframes</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Max B-Frames</NICK>
+<BLURB>Maximum B-frames in a row.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::max-key-interval</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= -100</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Key Interval</NICK>
+<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::max-qdiff</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer Difference</NICK>
+<BLURB>Maximum Quantizer Difference between frames.</BLURB>
+<DEFAULT>3</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::mb-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Compare Function</NICK>
+<BLURB>Macroblok Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::mb-decision</NAME>
+<TYPE>GstLibAVEncMBDecision</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Decision</NICK>
+<BLURB>Macroblok Decision Mode.</BLURB>
+<DEFAULT>Use method set by mb-cmp</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::me-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Compare Function</NICK>
+<BLURB>Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::me-pre-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Compare Function</NICK>
+<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::me-range</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Range</NICK>
+<BLURB>Motion Estimation search range in subpel units.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::me-sub-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Subpixel Motion Estimation Compare Function</NICK>
+<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::me-subpel-quality</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,8]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Subpixel Quality</NICK>
+<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
+<DEFAULT>8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::multipass-cache-file</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Multipass Cache File</NICK>
+<BLURB>Filename for multipass cache file.</BLURB>
+<DEFAULT>"stats.log"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::noise-reduction</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Noise Reduction</NICK>
+<BLURB>Noise Reduction Strength.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::p-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>P Block Masking</NICK>
+<BLURB>P Block Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::pass</NAME>
+<TYPE>GstLibAVEncPass</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Encoding pass/type</NICK>
+<BLURB>Encoding pass/type.</BLURB>
+<DEFAULT>Constant Bitrate Encoding</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::pre-dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::pre-me</NAME>
+<TYPE>GstLibAVEncPreME</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Pre Pass for Motion Estimation</NICK>
+<BLURB>Pre Pass for Motion Estimation.</BLURB>
+<DEFAULT>Only after I-frames</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::qblur</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Smoothing</NICK>
+<BLURB>Quantizer Smoothing over time.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::qcompress</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Change</NICK>
+<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::qmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer</NICK>
+<BLURB>Maximum Quantizer.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::qmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Quantizer</NICK>
+<BLURB>Minimum Quantizer.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::quant-type</NAME>
+<TYPE>GstLibAVEncQuantTypes</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Type</NICK>
+<BLURB>Quantizer Type.</BLURB>
+<DEFAULT>H263 quantization</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::quantizer</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,30]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Constant Quantizer</NICK>
+<BLURB>Constant Quantizer.</BLURB>
+<DEFAULT>0.01</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::rc-buffer-aggressivity</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Aggressivity</NICK>
+<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::rc-buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Size</NICK>
+<BLURB>Decoder bitstream buffer size.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::rc-eq</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Equation</NICK>
+<BLURB>Ratecontrol Equation.</BLURB>
+<DEFAULT>"tex^qComp"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::rc-initial-cplx</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1e+07]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
+<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::rc-max-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Maximum Bitrate</NICK>
+<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::rc-min-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Minimum Bitrate</NICK>
+<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::rc-qmod-amp</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Mod</NICK>
+<BLURB>Ratecontrol Mod.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::rc-qmod-freq</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,0]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Freq</NICK>
+<BLURB>Ratecontrol Freq.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::rc-qsquish</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Limiting Method</NICK>
+<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::spatial-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Spatial Complexity Masking</NICK>
+<BLURB>Spatial Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::temporal-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Temporal Complexity Masking</NICK>
+<BLURB>Temporal Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_msmpeg4::trellis</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Trellis Quantization</NICK>
+<BLURB>Trellis RD quantization.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::b-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Factor</NICK>
+<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::b-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Offset</NICK>
+<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::bitrate-tolerance</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,100000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bitrate Tolerance</NICK>
+<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
+<DEFAULT>8000000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::dark-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Darkness Masking</NICK>
+<BLURB>Darkness Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::dct-algo</NAME>
+<TYPE>GstLibAVDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>DCT Algorithm</NICK>
+<BLURB>DCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::flags</NAME>
+<TYPE>GstLibAVFlags</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Flags</NICK>
+<BLURB>Flags.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::i-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Factor</NICK>
+<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0.8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::i-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Offset</NICK>
+<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::idct-algo</NAME>
+<TYPE>GstLibAVIDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>IDCT Algorithm</NICK>
+<BLURB>IDCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::ildct-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced DCT Compare Function</NICK>
+<BLURB>Interlaced DCT Compare Function.</BLURB>
+<DEFAULT>VSAD</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::inter-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Inter Quantizer Bias</NICK>
+<BLURB>Inter Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::interlaced</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced Material</NICK>
+<BLURB>Interlaced Material.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::intra-dc-precision</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra DC precision</NICK>
+<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::intra-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra Quantizer Bias</NICK>
+<BLURB>Intra Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::last-predictor-count</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Last Predictor Count</NICK>
+<BLURB>Amount of previous Motion Vector predictors.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::lmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Lagrange Multiplier</NICK>
+<BLURB>Maximum Lagrange Multiplier.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::lmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Lagrange Multiplier</NICK>
+<BLURB>Minimum Lagrange Multiplier.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::lumi-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Luminance Masking</NICK>
+<BLURB>Luminance Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::max-bframes</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Max B-Frames</NICK>
+<BLURB>Maximum B-frames in a row.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::max-key-interval</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= -100</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Key Interval</NICK>
+<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::max-qdiff</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer Difference</NICK>
+<BLURB>Maximum Quantizer Difference between frames.</BLURB>
+<DEFAULT>3</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::mb-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Compare Function</NICK>
+<BLURB>Macroblok Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::mb-decision</NAME>
+<TYPE>GstLibAVEncMBDecision</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Decision</NICK>
+<BLURB>Macroblok Decision Mode.</BLURB>
+<DEFAULT>Use method set by mb-cmp</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::me-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Compare Function</NICK>
+<BLURB>Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::me-pre-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Compare Function</NICK>
+<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::me-range</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Range</NICK>
+<BLURB>Motion Estimation search range in subpel units.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::me-sub-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Subpixel Motion Estimation Compare Function</NICK>
+<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::me-subpel-quality</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,8]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Subpixel Quality</NICK>
+<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
+<DEFAULT>8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::multipass-cache-file</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Multipass Cache File</NICK>
+<BLURB>Filename for multipass cache file.</BLURB>
+<DEFAULT>"stats.log"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::noise-reduction</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Noise Reduction</NICK>
+<BLURB>Noise Reduction Strength.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::p-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>P Block Masking</NICK>
+<BLURB>P Block Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::pass</NAME>
+<TYPE>GstLibAVEncPass</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Encoding pass/type</NICK>
+<BLURB>Encoding pass/type.</BLURB>
+<DEFAULT>Constant Bitrate Encoding</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::pre-dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::pre-me</NAME>
+<TYPE>GstLibAVEncPreME</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Pre Pass for Motion Estimation</NICK>
+<BLURB>Pre Pass for Motion Estimation.</BLURB>
+<DEFAULT>Only after I-frames</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::qblur</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Smoothing</NICK>
+<BLURB>Quantizer Smoothing over time.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::qcompress</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Change</NICK>
+<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::qmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer</NICK>
+<BLURB>Maximum Quantizer.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::qmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Quantizer</NICK>
+<BLURB>Minimum Quantizer.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::quant-type</NAME>
+<TYPE>GstLibAVEncQuantTypes</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Type</NICK>
+<BLURB>Quantizer Type.</BLURB>
+<DEFAULT>H263 quantization</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::quantizer</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,30]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Constant Quantizer</NICK>
+<BLURB>Constant Quantizer.</BLURB>
+<DEFAULT>0.01</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::rc-buffer-aggressivity</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Aggressivity</NICK>
+<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::rc-buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Size</NICK>
+<BLURB>Decoder bitstream buffer size.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::rc-eq</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Equation</NICK>
+<BLURB>Ratecontrol Equation.</BLURB>
+<DEFAULT>"tex^qComp"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::rc-initial-cplx</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1e+07]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
+<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::rc-max-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Maximum Bitrate</NICK>
+<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::rc-min-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Minimum Bitrate</NICK>
+<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::rc-qmod-amp</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Mod</NICK>
+<BLURB>Ratecontrol Mod.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::rc-qmod-freq</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,0]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Freq</NICK>
+<BLURB>Ratecontrol Freq.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::rc-qsquish</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Limiting Method</NICK>
+<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::spatial-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Spatial Complexity Masking</NICK>
+<BLURB>Spatial Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::temporal-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Temporal Complexity Masking</NICK>
+<BLURB>Temporal Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg4::trellis</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Trellis Quantization</NICK>
+<BLURB>Trellis RD quantization.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::b-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Factor</NICK>
+<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::b-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Offset</NICK>
+<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::bitrate-tolerance</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,100000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bitrate Tolerance</NICK>
+<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
+<DEFAULT>8000000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::dark-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Darkness Masking</NICK>
+<BLURB>Darkness Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::dct-algo</NAME>
+<TYPE>GstLibAVDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>DCT Algorithm</NICK>
+<BLURB>DCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::flags</NAME>
+<TYPE>GstLibAVFlags</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Flags</NICK>
+<BLURB>Flags.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::i-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Factor</NICK>
+<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0.8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::i-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Offset</NICK>
+<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::idct-algo</NAME>
+<TYPE>GstLibAVIDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>IDCT Algorithm</NICK>
+<BLURB>IDCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::ildct-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced DCT Compare Function</NICK>
+<BLURB>Interlaced DCT Compare Function.</BLURB>
+<DEFAULT>VSAD</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::inter-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Inter Quantizer Bias</NICK>
+<BLURB>Inter Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::interlaced</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced Material</NICK>
+<BLURB>Interlaced Material.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::intra-dc-precision</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra DC precision</NICK>
+<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::intra-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra Quantizer Bias</NICK>
+<BLURB>Intra Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::last-predictor-count</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Last Predictor Count</NICK>
+<BLURB>Amount of previous Motion Vector predictors.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::lmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Lagrange Multiplier</NICK>
+<BLURB>Maximum Lagrange Multiplier.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::lmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Lagrange Multiplier</NICK>
+<BLURB>Minimum Lagrange Multiplier.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::lumi-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Luminance Masking</NICK>
+<BLURB>Luminance Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::max-bframes</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Max B-Frames</NICK>
+<BLURB>Maximum B-frames in a row.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::max-key-interval</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= -100</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Key Interval</NICK>
+<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::max-qdiff</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer Difference</NICK>
+<BLURB>Maximum Quantizer Difference between frames.</BLURB>
+<DEFAULT>3</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::mb-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Compare Function</NICK>
+<BLURB>Macroblok Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::mb-decision</NAME>
+<TYPE>GstLibAVEncMBDecision</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Decision</NICK>
+<BLURB>Macroblok Decision Mode.</BLURB>
+<DEFAULT>Use method set by mb-cmp</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::me-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Compare Function</NICK>
+<BLURB>Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::me-pre-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Compare Function</NICK>
+<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::me-range</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Range</NICK>
+<BLURB>Motion Estimation search range in subpel units.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::me-sub-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Subpixel Motion Estimation Compare Function</NICK>
+<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::me-subpel-quality</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,8]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Subpixel Quality</NICK>
+<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
+<DEFAULT>8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::multipass-cache-file</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Multipass Cache File</NICK>
+<BLURB>Filename for multipass cache file.</BLURB>
+<DEFAULT>"stats.log"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::noise-reduction</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Noise Reduction</NICK>
+<BLURB>Noise Reduction Strength.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::p-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>P Block Masking</NICK>
+<BLURB>P Block Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::pass</NAME>
+<TYPE>GstLibAVEncPass</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Encoding pass/type</NICK>
+<BLURB>Encoding pass/type.</BLURB>
+<DEFAULT>Constant Bitrate Encoding</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::pre-dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::pre-me</NAME>
+<TYPE>GstLibAVEncPreME</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Pre Pass for Motion Estimation</NICK>
+<BLURB>Pre Pass for Motion Estimation.</BLURB>
+<DEFAULT>Only after I-frames</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::qblur</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Smoothing</NICK>
+<BLURB>Quantizer Smoothing over time.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::qcompress</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Change</NICK>
+<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::qmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer</NICK>
+<BLURB>Maximum Quantizer.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::qmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Quantizer</NICK>
+<BLURB>Minimum Quantizer.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::quant-type</NAME>
+<TYPE>GstLibAVEncQuantTypes</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Type</NICK>
+<BLURB>Quantizer Type.</BLURB>
+<DEFAULT>H263 quantization</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::quantizer</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,30]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Constant Quantizer</NICK>
+<BLURB>Constant Quantizer.</BLURB>
+<DEFAULT>0.01</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::rc-buffer-aggressivity</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Aggressivity</NICK>
+<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::rc-buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Size</NICK>
+<BLURB>Decoder bitstream buffer size.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::rc-eq</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Equation</NICK>
+<BLURB>Ratecontrol Equation.</BLURB>
+<DEFAULT>"tex^qComp"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::rc-initial-cplx</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1e+07]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
+<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::rc-max-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Maximum Bitrate</NICK>
+<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::rc-min-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Minimum Bitrate</NICK>
+<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::rc-qmod-amp</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Mod</NICK>
+<BLURB>Ratecontrol Mod.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::rc-qmod-freq</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,0]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Freq</NICK>
+<BLURB>Ratecontrol Freq.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::rc-qsquish</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Limiting Method</NICK>
+<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::spatial-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Spatial Complexity Masking</NICK>
+<BLURB>Spatial Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::temporal-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Temporal Complexity Masking</NICK>
+<BLURB>Temporal Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg2video::trellis</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Trellis Quantization</NICK>
+<BLURB>Trellis RD quantization.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::b-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Factor</NICK>
+<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::b-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Offset</NICK>
+<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::bitrate-tolerance</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,100000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bitrate Tolerance</NICK>
+<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
+<DEFAULT>8000000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::dark-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Darkness Masking</NICK>
+<BLURB>Darkness Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::dct-algo</NAME>
+<TYPE>GstLibAVDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>DCT Algorithm</NICK>
+<BLURB>DCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::flags</NAME>
+<TYPE>GstLibAVFlags</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Flags</NICK>
+<BLURB>Flags.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::i-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Factor</NICK>
+<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0.8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::i-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Offset</NICK>
+<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::idct-algo</NAME>
+<TYPE>GstLibAVIDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>IDCT Algorithm</NICK>
+<BLURB>IDCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::ildct-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced DCT Compare Function</NICK>
+<BLURB>Interlaced DCT Compare Function.</BLURB>
+<DEFAULT>VSAD</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::inter-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Inter Quantizer Bias</NICK>
+<BLURB>Inter Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::interlaced</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced Material</NICK>
+<BLURB>Interlaced Material.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::intra-dc-precision</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra DC precision</NICK>
+<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::intra-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra Quantizer Bias</NICK>
+<BLURB>Intra Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::last-predictor-count</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Last Predictor Count</NICK>
+<BLURB>Amount of previous Motion Vector predictors.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::lmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Lagrange Multiplier</NICK>
+<BLURB>Maximum Lagrange Multiplier.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::lmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Lagrange Multiplier</NICK>
+<BLURB>Minimum Lagrange Multiplier.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::lumi-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Luminance Masking</NICK>
+<BLURB>Luminance Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::max-bframes</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Max B-Frames</NICK>
+<BLURB>Maximum B-frames in a row.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::max-key-interval</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= -100</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Key Interval</NICK>
+<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::max-qdiff</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer Difference</NICK>
+<BLURB>Maximum Quantizer Difference between frames.</BLURB>
+<DEFAULT>3</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::mb-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Compare Function</NICK>
+<BLURB>Macroblok Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::mb-decision</NAME>
+<TYPE>GstLibAVEncMBDecision</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Decision</NICK>
+<BLURB>Macroblok Decision Mode.</BLURB>
+<DEFAULT>Use method set by mb-cmp</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::me-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Compare Function</NICK>
+<BLURB>Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::me-pre-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Compare Function</NICK>
+<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::me-range</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Range</NICK>
+<BLURB>Motion Estimation search range in subpel units.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::me-sub-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Subpixel Motion Estimation Compare Function</NICK>
+<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::me-subpel-quality</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,8]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Subpixel Quality</NICK>
+<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
+<DEFAULT>8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::multipass-cache-file</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Multipass Cache File</NICK>
+<BLURB>Filename for multipass cache file.</BLURB>
+<DEFAULT>"stats.log"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::noise-reduction</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Noise Reduction</NICK>
+<BLURB>Noise Reduction Strength.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::p-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>P Block Masking</NICK>
+<BLURB>P Block Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::pass</NAME>
+<TYPE>GstLibAVEncPass</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Encoding pass/type</NICK>
+<BLURB>Encoding pass/type.</BLURB>
+<DEFAULT>Constant Bitrate Encoding</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::pre-dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::pre-me</NAME>
+<TYPE>GstLibAVEncPreME</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Pre Pass for Motion Estimation</NICK>
+<BLURB>Pre Pass for Motion Estimation.</BLURB>
+<DEFAULT>Only after I-frames</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::qblur</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Smoothing</NICK>
+<BLURB>Quantizer Smoothing over time.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::qcompress</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Change</NICK>
+<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::qmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer</NICK>
+<BLURB>Maximum Quantizer.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::qmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Quantizer</NICK>
+<BLURB>Minimum Quantizer.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::quant-type</NAME>
+<TYPE>GstLibAVEncQuantTypes</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Type</NICK>
+<BLURB>Quantizer Type.</BLURB>
+<DEFAULT>H263 quantization</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::quantizer</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,30]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Constant Quantizer</NICK>
+<BLURB>Constant Quantizer.</BLURB>
+<DEFAULT>0.01</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::rc-buffer-aggressivity</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Aggressivity</NICK>
+<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::rc-buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Size</NICK>
+<BLURB>Decoder bitstream buffer size.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::rc-eq</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Equation</NICK>
+<BLURB>Ratecontrol Equation.</BLURB>
+<DEFAULT>"tex^qComp"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::rc-initial-cplx</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1e+07]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
+<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::rc-max-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Maximum Bitrate</NICK>
+<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::rc-min-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Minimum Bitrate</NICK>
+<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::rc-qmod-amp</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Mod</NICK>
+<BLURB>Ratecontrol Mod.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::rc-qmod-freq</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,0]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Freq</NICK>
+<BLURB>Ratecontrol Freq.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::rc-qsquish</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Limiting Method</NICK>
+<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::spatial-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Spatial Complexity Masking</NICK>
+<BLURB>Spatial Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::temporal-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Temporal Complexity Masking</NICK>
+<BLURB>Temporal Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mpeg1video::trellis</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Trellis Quantization</NICK>
+<BLURB>Trellis RD quantization.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mp2::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mp2::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mjpeg::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mjpeg::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mjpeg::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mjpeg::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mjpeg::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_mjpeg::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ljpeg::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ljpeg::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ljpeg::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ljpeg::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ljpeg::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ljpeg::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_jpegls::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_jpegls::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_jpegls::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_jpegls::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_jpegls::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_jpegls::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_huffyuv::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_huffyuv::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_huffyuv::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_huffyuv::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_huffyuv::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_huffyuv::prediction-method</NAME>
+<TYPE>GstLibAVEncPredMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Prediction Method</NICK>
+<BLURB>Prediction Method.</BLURB>
+<DEFAULT>Left</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_huffyuv::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::b-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Factor</NICK>
+<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::b-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Offset</NICK>
+<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::bitrate-tolerance</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,100000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bitrate Tolerance</NICK>
+<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
+<DEFAULT>8000000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::dark-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Darkness Masking</NICK>
+<BLURB>Darkness Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::dct-algo</NAME>
+<TYPE>GstLibAVDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>DCT Algorithm</NICK>
+<BLURB>DCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::flags</NAME>
+<TYPE>GstLibAVFlags</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Flags</NICK>
+<BLURB>Flags.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::i-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Factor</NICK>
+<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0.8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::i-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Offset</NICK>
+<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::idct-algo</NAME>
+<TYPE>GstLibAVIDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>IDCT Algorithm</NICK>
+<BLURB>IDCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::ildct-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced DCT Compare Function</NICK>
+<BLURB>Interlaced DCT Compare Function.</BLURB>
+<DEFAULT>VSAD</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::inter-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Inter Quantizer Bias</NICK>
+<BLURB>Inter Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::interlaced</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced Material</NICK>
+<BLURB>Interlaced Material.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::intra-dc-precision</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra DC precision</NICK>
+<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::intra-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra Quantizer Bias</NICK>
+<BLURB>Intra Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::last-predictor-count</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Last Predictor Count</NICK>
+<BLURB>Amount of previous Motion Vector predictors.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::lmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Lagrange Multiplier</NICK>
+<BLURB>Maximum Lagrange Multiplier.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::lmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Lagrange Multiplier</NICK>
+<BLURB>Minimum Lagrange Multiplier.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::lumi-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Luminance Masking</NICK>
+<BLURB>Luminance Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::max-bframes</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Max B-Frames</NICK>
+<BLURB>Maximum B-frames in a row.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::max-key-interval</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= -100</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Key Interval</NICK>
+<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::max-qdiff</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer Difference</NICK>
+<BLURB>Maximum Quantizer Difference between frames.</BLURB>
+<DEFAULT>3</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::mb-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Compare Function</NICK>
+<BLURB>Macroblok Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::mb-decision</NAME>
+<TYPE>GstLibAVEncMBDecision</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Decision</NICK>
+<BLURB>Macroblok Decision Mode.</BLURB>
+<DEFAULT>Use method set by mb-cmp</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::me-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Compare Function</NICK>
+<BLURB>Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::me-pre-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Compare Function</NICK>
+<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::me-range</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Range</NICK>
+<BLURB>Motion Estimation search range in subpel units.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::me-sub-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Subpixel Motion Estimation Compare Function</NICK>
+<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::me-subpel-quality</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,8]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Subpixel Quality</NICK>
+<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
+<DEFAULT>8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::multipass-cache-file</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Multipass Cache File</NICK>
+<BLURB>Filename for multipass cache file.</BLURB>
+<DEFAULT>"stats.log"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::noise-reduction</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Noise Reduction</NICK>
+<BLURB>Noise Reduction Strength.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::p-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>P Block Masking</NICK>
+<BLURB>P Block Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::pass</NAME>
+<TYPE>GstLibAVEncPass</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Encoding pass/type</NICK>
+<BLURB>Encoding pass/type.</BLURB>
+<DEFAULT>Constant Bitrate Encoding</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::pre-dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::pre-me</NAME>
+<TYPE>GstLibAVEncPreME</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Pre Pass for Motion Estimation</NICK>
+<BLURB>Pre Pass for Motion Estimation.</BLURB>
+<DEFAULT>Only after I-frames</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::qblur</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Smoothing</NICK>
+<BLURB>Quantizer Smoothing over time.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::qcompress</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Change</NICK>
+<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::qmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer</NICK>
+<BLURB>Maximum Quantizer.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::qmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Quantizer</NICK>
+<BLURB>Minimum Quantizer.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::quant-type</NAME>
+<TYPE>GstLibAVEncQuantTypes</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Type</NICK>
+<BLURB>Quantizer Type.</BLURB>
+<DEFAULT>H263 quantization</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::quantizer</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,30]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Constant Quantizer</NICK>
+<BLURB>Constant Quantizer.</BLURB>
+<DEFAULT>0.01</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::rc-buffer-aggressivity</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Aggressivity</NICK>
+<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::rc-buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Size</NICK>
+<BLURB>Decoder bitstream buffer size.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::rc-eq</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Equation</NICK>
+<BLURB>Ratecontrol Equation.</BLURB>
+<DEFAULT>"tex^qComp"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::rc-initial-cplx</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1e+07]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
+<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::rc-max-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Maximum Bitrate</NICK>
+<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::rc-min-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Minimum Bitrate</NICK>
+<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::rc-qmod-amp</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Mod</NICK>
+<BLURB>Ratecontrol Mod.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::rc-qmod-freq</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,0]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Freq</NICK>
+<BLURB>Ratecontrol Freq.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::rc-qsquish</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Limiting Method</NICK>
+<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::spatial-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Spatial Complexity Masking</NICK>
+<BLURB>Spatial Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::temporal-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Temporal Complexity Masking</NICK>
+<BLURB>Temporal Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263p::trellis</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Trellis Quantization</NICK>
+<BLURB>Trellis RD quantization.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::b-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Factor</NICK>
+<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::b-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Offset</NICK>
+<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::bitrate-tolerance</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,100000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bitrate Tolerance</NICK>
+<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
+<DEFAULT>8000000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::dark-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Darkness Masking</NICK>
+<BLURB>Darkness Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::dct-algo</NAME>
+<TYPE>GstLibAVDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>DCT Algorithm</NICK>
+<BLURB>DCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::flags</NAME>
+<TYPE>GstLibAVFlags</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Flags</NICK>
+<BLURB>Flags.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::i-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Factor</NICK>
+<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0.8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::i-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Offset</NICK>
+<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::idct-algo</NAME>
+<TYPE>GstLibAVIDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>IDCT Algorithm</NICK>
+<BLURB>IDCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::ildct-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced DCT Compare Function</NICK>
+<BLURB>Interlaced DCT Compare Function.</BLURB>
+<DEFAULT>VSAD</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::inter-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Inter Quantizer Bias</NICK>
+<BLURB>Inter Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::interlaced</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced Material</NICK>
+<BLURB>Interlaced Material.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::intra-dc-precision</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra DC precision</NICK>
+<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::intra-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra Quantizer Bias</NICK>
+<BLURB>Intra Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::last-predictor-count</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Last Predictor Count</NICK>
+<BLURB>Amount of previous Motion Vector predictors.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::lmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Lagrange Multiplier</NICK>
+<BLURB>Maximum Lagrange Multiplier.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::lmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Lagrange Multiplier</NICK>
+<BLURB>Minimum Lagrange Multiplier.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::lumi-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Luminance Masking</NICK>
+<BLURB>Luminance Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::max-bframes</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Max B-Frames</NICK>
+<BLURB>Maximum B-frames in a row.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::max-key-interval</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= -100</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Key Interval</NICK>
+<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::max-qdiff</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer Difference</NICK>
+<BLURB>Maximum Quantizer Difference between frames.</BLURB>
+<DEFAULT>3</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::mb-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Compare Function</NICK>
+<BLURB>Macroblok Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::mb-decision</NAME>
+<TYPE>GstLibAVEncMBDecision</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Decision</NICK>
+<BLURB>Macroblok Decision Mode.</BLURB>
+<DEFAULT>Use method set by mb-cmp</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::me-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Compare Function</NICK>
+<BLURB>Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::me-pre-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Compare Function</NICK>
+<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::me-range</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Range</NICK>
+<BLURB>Motion Estimation search range in subpel units.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::me-sub-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Subpixel Motion Estimation Compare Function</NICK>
+<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::me-subpel-quality</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,8]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Subpixel Quality</NICK>
+<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
+<DEFAULT>8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::multipass-cache-file</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Multipass Cache File</NICK>
+<BLURB>Filename for multipass cache file.</BLURB>
+<DEFAULT>"stats.log"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::noise-reduction</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Noise Reduction</NICK>
+<BLURB>Noise Reduction Strength.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::p-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>P Block Masking</NICK>
+<BLURB>P Block Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::pass</NAME>
+<TYPE>GstLibAVEncPass</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Encoding pass/type</NICK>
+<BLURB>Encoding pass/type.</BLURB>
+<DEFAULT>Constant Bitrate Encoding</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::pre-dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::pre-me</NAME>
+<TYPE>GstLibAVEncPreME</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Pre Pass for Motion Estimation</NICK>
+<BLURB>Pre Pass for Motion Estimation.</BLURB>
+<DEFAULT>Only after I-frames</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::qblur</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Smoothing</NICK>
+<BLURB>Quantizer Smoothing over time.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::qcompress</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Change</NICK>
+<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::qmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer</NICK>
+<BLURB>Maximum Quantizer.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::qmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Quantizer</NICK>
+<BLURB>Minimum Quantizer.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::quant-type</NAME>
+<TYPE>GstLibAVEncQuantTypes</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Type</NICK>
+<BLURB>Quantizer Type.</BLURB>
+<DEFAULT>H263 quantization</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::quantizer</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,30]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Constant Quantizer</NICK>
+<BLURB>Constant Quantizer.</BLURB>
+<DEFAULT>0.01</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::rc-buffer-aggressivity</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Aggressivity</NICK>
+<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::rc-buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Size</NICK>
+<BLURB>Decoder bitstream buffer size.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::rc-eq</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Equation</NICK>
+<BLURB>Ratecontrol Equation.</BLURB>
+<DEFAULT>"tex^qComp"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::rc-initial-cplx</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1e+07]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
+<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::rc-max-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Maximum Bitrate</NICK>
+<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::rc-min-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Minimum Bitrate</NICK>
+<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::rc-qmod-amp</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Mod</NICK>
+<BLURB>Ratecontrol Mod.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::rc-qmod-freq</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,0]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Freq</NICK>
+<BLURB>Ratecontrol Freq.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::rc-qsquish</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Limiting Method</NICK>
+<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::spatial-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Spatial Complexity Masking</NICK>
+<BLURB>Spatial Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::temporal-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Temporal Complexity Masking</NICK>
+<BLURB>Temporal Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h263::trellis</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Trellis Quantization</NICK>
+<BLURB>Trellis RD quantization.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h261::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h261::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h261::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h261::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h261::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_h261::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_g726::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_g726::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_g722::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_g722::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::b-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Factor</NICK>
+<BLURB>Factor in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::b-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>B-Quantizer Offset</NICK>
+<BLURB>Offset in B-Frame Quantizer Computation.</BLURB>
+<DEFAULT>1.25</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::bitrate-tolerance</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,100000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bitrate Tolerance</NICK>
+<BLURB>Number of bits the bitstream is allowed to diverge from the reference.</BLURB>
+<DEFAULT>8000000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::dark-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Darkness Masking</NICK>
+<BLURB>Darkness Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::dct-algo</NAME>
+<TYPE>GstLibAVDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>DCT Algorithm</NICK>
+<BLURB>DCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::flags</NAME>
+<TYPE>GstLibAVFlags</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Flags</NICK>
+<BLURB>Flags.</BLURB>
+<DEFAULT></DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::i-quant-factor</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-31,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Factor</NICK>
+<BLURB>Factor in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0.8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::i-quant-offset</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>I-Quantizer Offset</NICK>
+<BLURB>Offset in P-Frame Quantizer Computation.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::idct-algo</NAME>
+<TYPE>GstLibAVIDCTAlgo</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>IDCT Algorithm</NICK>
+<BLURB>IDCT Algorithm.</BLURB>
+<DEFAULT>Automatically select a good one</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::ildct-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced DCT Compare Function</NICK>
+<BLURB>Interlaced DCT Compare Function.</BLURB>
+<DEFAULT>VSAD</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::inter-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Inter Quantizer Bias</NICK>
+<BLURB>Inter Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::interlaced</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Interlaced Material</NICK>
+<BLURB>Interlaced Material.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::intra-dc-precision</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra DC precision</NICK>
+<BLURB>Precision of the Intra DC coefficient - 8.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::intra-quant-bias</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-1000000,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Intra Quantizer Bias</NICK>
+<BLURB>Intra Quantizer Bias.</BLURB>
+<DEFAULT>999999</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::last-predictor-count</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Last Predictor Count</NICK>
+<BLURB>Amount of previous Motion Vector predictors.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::lmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Lagrange Multiplier</NICK>
+<BLURB>Maximum Lagrange Multiplier.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::lmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Lagrange Multiplier</NICK>
+<BLURB>Minimum Lagrange Multiplier.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::lumi-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Luminance Masking</NICK>
+<BLURB>Luminance Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::max-bframes</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Max B-Frames</NICK>
+<BLURB>Maximum B-frames in a row.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::max-key-interval</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= -100</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Key Interval</NICK>
+<BLURB>Maximum number of frames between two keyframes (< 0 is in sec).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::max-qdiff</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer Difference</NICK>
+<BLURB>Maximum Quantizer Difference between frames.</BLURB>
+<DEFAULT>3</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::mb-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Compare Function</NICK>
+<BLURB>Macroblok Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::mb-decision</NAME>
+<TYPE>GstLibAVEncMBDecision</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Macroblock Decision</NICK>
+<BLURB>Macroblok Decision Mode.</BLURB>
+<DEFAULT>Use method set by mb-cmp</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::me-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Compare Function</NICK>
+<BLURB>Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::me-pre-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Compare Function</NICK>
+<BLURB>Motion Estimation Pre Pass Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::me-range</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,16000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Range</NICK>
+<BLURB>Motion Estimation search range in subpel units.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::me-sub-cmp</NAME>
+<TYPE>GstLibAVCMPFunction</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Subpixel Motion Estimation Compare Function</NICK>
+<BLURB>Subpixel Motion Estimation Compare Function.</BLURB>
+<DEFAULT>Sum of Absolute Differences</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::me-subpel-quality</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,8]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Subpixel Quality</NICK>
+<BLURB>Motion Estimation Subpixel Refinement Quality.</BLURB>
+<DEFAULT>8</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::multipass-cache-file</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Multipass Cache File</NICK>
+<BLURB>Filename for multipass cache file.</BLURB>
+<DEFAULT>"stats.log"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::noise-reduction</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1000000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Noise Reduction</NICK>
+<BLURB>Noise Reduction Strength.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::p-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>P Block Masking</NICK>
+<BLURB>P Block Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::pass</NAME>
+<TYPE>GstLibAVEncPass</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Encoding pass/type</NICK>
+<BLURB>Encoding pass/type.</BLURB>
+<DEFAULT>Constant Bitrate Encoding</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::pre-dia-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[-2000,2000]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Motion Estimation Pre Pass Diamond Size/Shape</NICK>
+<BLURB>Motion Estimation Diamond Size/Shape.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::pre-me</NAME>
+<TYPE>GstLibAVEncPreME</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Pre Pass for Motion Estimation</NICK>
+<BLURB>Pre Pass for Motion Estimation.</BLURB>
+<DEFAULT>Only after I-frames</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::qblur</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Smoothing</NICK>
+<BLURB>Quantizer Smoothing over time.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::qcompress</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Change</NICK>
+<BLURB>Quantizer Change between easy and hard scenes.</BLURB>
+<DEFAULT>0.5</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::qmax</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum Quantizer</NICK>
+<BLURB>Maximum Quantizer.</BLURB>
+<DEFAULT>31</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::qmin</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[1,31]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Minimum Quantizer</NICK>
+<BLURB>Minimum Quantizer.</BLURB>
+<DEFAULT>2</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::quant-type</NAME>
+<TYPE>GstLibAVEncQuantTypes</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Quantizer Type</NICK>
+<BLURB>Quantizer Type.</BLURB>
+<DEFAULT>H263 quantization</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::quantizer</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,30]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Constant Quantizer</NICK>
+<BLURB>Constant Quantizer.</BLURB>
+<DEFAULT>0.01</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::rc-buffer-aggressivity</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Aggressivity</NICK>
+<BLURB>Ratecontrol Buffer Aggressivity.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::rc-buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Buffer Size</NICK>
+<BLURB>Decoder bitstream buffer size.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::rc-eq</NAME>
+<TYPE>gchar*</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Equation</NICK>
+<BLURB>Ratecontrol Equation.</BLURB>
+<DEFAULT>"tex^qComp"</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::rc-initial-cplx</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,1e+07]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Initial Complexity for Pass 1 Ratecontrol</NICK>
+<BLURB>Initial Complexity for Pass 1 Ratecontrol.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::rc-max-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Maximum Bitrate</NICK>
+<BLURB>Ratecontrol Maximum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::rc-min-rate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Minimum Bitrate</NICK>
+<BLURB>Ratecontrol Minimum Bitrate.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::rc-qmod-amp</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Mod</NICK>
+<BLURB>Ratecontrol Mod.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::rc-qmod-freq</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,0]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Freq</NICK>
+<BLURB>Ratecontrol Freq.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::rc-qsquish</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[0,99]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Ratecontrol Limiting Method</NICK>
+<BLURB>0 means limit by clipping, otherwise use nice continuous function.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::spatial-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Spatial Complexity Masking</NICK>
+<BLURB>Spatial Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::temporal-cplx-masking</NAME>
+<TYPE>gfloat</TYPE>
+<RANGE>[-1,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Temporal Complexity Masking</NICK>
+<BLURB>Temporal Complexity Masking.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flv::trellis</NAME>
+<TYPE>gint</TYPE>
+<RANGE>[0,1]</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Trellis Quantization</NICK>
+<BLURB>Trellis RD quantization.</BLURB>
+<DEFAULT>1</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flashsv::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flashsv::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flashsv::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flashsv::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flashsv::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_flashsv::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffvhuff::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffvhuff::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffvhuff::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffvhuff::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffvhuff::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffvhuff::prediction-method</NAME>
+<TYPE>GstLibAVEncPredMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Prediction Method</NICK>
+<BLURB>Prediction Method.</BLURB>
+<DEFAULT>Left</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffvhuff::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffv1::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffv1::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffv1::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffv1::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffv1::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ffv1::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_eac3::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_eac3::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dvvideo::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dvvideo::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dvvideo::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dvvideo::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dvvideo::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dvvideo::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dpx::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dpx::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dpx::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dpx::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dpx::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dpx::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dnxhd::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dnxhd::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dnxhd::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dnxhd::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dnxhd::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_dnxhd::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_comfortnoise::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_comfortnoise::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_cljr::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_cljr::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_cljr::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_cljr::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_cljr::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_cljr::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_bmp::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_bmp::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_bmp::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_bmp::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_bmp::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_bmp::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv2::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv2::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv2::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv2::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv2::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv2::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv1::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv1::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv1::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv1::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv1::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_asv1::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_alac::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_alac::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_yamaha::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_yamaha::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_swf::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_swf::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_ms::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_ms::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_ima_wav::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_ima_wav::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_ima_qt::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_ima_qt::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_adx::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_adpcm_adx::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ac3_fixed::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ac3_fixed::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ac3::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_ac3::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_aac::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Audio Bitrate.</BLURB>
+<DEFAULT>128000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_aac::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi5::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi5::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi5::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi5::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi5::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi5::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi::bitrate</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Bit Rate</NICK>
+<BLURB>Target Video Bitrate.</BLURB>
+<DEFAULT>300000</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi::buffer-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>r</FLAGS>
+<NICK>Buffer Size</NICK>
+<BLURB>Size of the video buffers.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi::compliance</NAME>
+<TYPE>GstFFMpegCompliance</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Compliance</NICK>
+<BLURB>Adherence of the encoder to the specifications.</BLURB>
+<DEFAULT>Normal behavior</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi::gop-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>GOP Size</NICK>
+<BLURB>Number of frames within one GOP.</BLURB>
+<DEFAULT>15</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi::me-method</NAME>
+<TYPE>GstLibAVVidEncMeMethod</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>ME Method</NICK>
+<BLURB>Motion Estimation Method.</BLURB>
+<DEFAULT>EPZS (Best quality, Fast)</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avenc_a64multi::rtp-payload-size</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>RTP Payload Size</NICK>
+<BLURB>Target GOB length.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>GstFFMpegDeinterlace::mode</NAME>
+<TYPE>GstLibAVDeinterlaceModes</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Mode</NICK>
+<BLURB>Deinterlace Mode.</BLURB>
+<DEFAULT>Auto detection</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zmbv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zmbv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zmbv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zmbv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zmbv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zlib::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zlib::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zlib::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zlib::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zlib::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zerocodec::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zerocodec::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zerocodec::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zerocodec::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_zerocodec::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_yop::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_yop::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_yop::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_yop::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_yop::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xwd::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xwd::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xwd::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xwd::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xwd::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xl::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xl::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xl::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xl::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xl::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xan_wc4::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xan_wc4::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xan_wc4::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xan_wc4::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xan_wc4::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xan_wc3::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xan_wc3::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xan_wc3::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xan_wc3::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_xan_wc3::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wnv1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wnv1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wnv1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wnv1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wnv1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv3image::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv3image::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv3image::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv3image::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv3image::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv3::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv3::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv3::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv3::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv3::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_wmv1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_webp::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_webp::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_webp::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_webp::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_webp::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_webp::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vqavideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vqavideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vqavideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vqavideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vqavideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp9::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp9::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp9::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp9::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp9::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp8::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp8::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp8::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp8::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp8::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp8::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6f::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6f::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6f::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6f::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6f::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6a::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6a::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6a::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6a::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6a::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp6::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp5::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp5::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp5::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp5::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp5::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp3::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp3::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp3::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp3::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp3::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vp3::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vmnc::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vmnc::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vmnc::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vmnc::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vmnc::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vmdvideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vmdvideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vmdvideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vmdvideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vmdvideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vcr1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vcr1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vcr1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vcr1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vcr1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vc1image::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vc1image::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vc1image::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vc1image::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vc1image::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vc1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vc1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vc1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vc1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vc1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vble::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vble::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vble::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vble::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vble::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vb::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vb::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vb::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vb::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_vb::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_v410::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_v410::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_v410::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_v410::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_v410::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_utvideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_utvideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_utvideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_utvideo::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_utvideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_utvideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ultimotion::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ultimotion::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ultimotion::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ultimotion::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ultimotion::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_txd::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_txd::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_txd::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_txd::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_txd::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tscc2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tscc2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tscc2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tscc2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tscc2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_truemotion2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_truemotion2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_truemotion2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_truemotion2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_truemotion2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_truemotion1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_truemotion1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_truemotion1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_truemotion1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_truemotion1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tmv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tmv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tmv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tmv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tmv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tiff::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tiff::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tiff::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tiff::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tiff::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tiertexseqvideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tiertexseqvideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tiertexseqvideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tiertexseqvideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_tiertexseqvideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_thp::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_thp::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_thp::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_thp::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_thp::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_targa::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_targa::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_targa::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_targa::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_targa::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_svq3::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_svq3::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_svq3::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_svq3::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_svq3::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_svq1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_svq1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_svq1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_svq1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_svq1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sunrast::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sunrast::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sunrast::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sunrast::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sunrast::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sp5x::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sp5x::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sp5x::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sp5x::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sp5x::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_smc::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_smc::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_smc::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_smc::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_smc::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_smackvid::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_smackvid::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_smackvid::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_smackvid::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_smackvid::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sgi::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sgi::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sgi::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sgi::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_sgi::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv40::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv40::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv40::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv40::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv40::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv40::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv30::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv30::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv30::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv30::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv30::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv30::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv20::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv20::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv20::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv20::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv20::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv10::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv10::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv10::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv10::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rv10::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rpza::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rpza::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rpza::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rpza::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rpza::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_roqvideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_roqvideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_roqvideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_roqvideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_roqvideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rl2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rl2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rl2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rl2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_rl2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_r10k::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_r10k::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_r10k::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_r10k::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_r10k::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qtrle::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qtrle::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qtrle::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qtrle::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qtrle::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qpeg::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qpeg::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qpeg::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qpeg::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qpeg::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qdraw::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qdraw::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qdraw::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qdraw::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_qdraw::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ptx::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ptx::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ptx::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ptx::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ptx::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_prores::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_prores::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_prores::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_prores::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_prores::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_prores::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ppm::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ppm::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ppm::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ppm::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ppm::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_png::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_png::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_png::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_png::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_png::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pictor::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pictor::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pictor::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pictor::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pictor::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pgmyuv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pgmyuv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pgmyuv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pgmyuv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pgmyuv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pgm::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pgm::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pgm::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pgm::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pgm::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pcx::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pcx::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pcx::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pcx::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pcx::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pbm::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pbm::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pbm::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pbm::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pbm::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pam::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pam::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pam::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pam::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_pam::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_nuv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_nuv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_nuv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_nuv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_nuv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mxpeg::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mxpeg::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mxpeg::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mxpeg::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mxpeg::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mts2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mts2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mts2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mts2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mts2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mszh::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mszh::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mszh::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mszh::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mszh::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msvideo1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msvideo1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msvideo1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msvideo1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msvideo1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mss2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mss2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mss2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mss2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mss2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mss1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mss1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mss1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mss1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mss1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msrle::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msrle::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msrle::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msrle::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msrle::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4v2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4v2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4v2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4v2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4v2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4v1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4v1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4v1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4v1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4v1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msmpeg4::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msa1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msa1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msa1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msa1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_msa1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg4::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg4::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg4::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg4::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg4::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg4::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg2video::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg2video::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg2video::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg2video::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg2video::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mpeg2video::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_motionpixels::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_motionpixels::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_motionpixels::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_motionpixels::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_motionpixels::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mmvideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mmvideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mmvideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mmvideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mmvideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mjpegb::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mjpegb::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mjpegb::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mjpegb::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mjpegb::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mjpeg::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mjpeg::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mjpeg::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mjpeg::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mjpeg::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mimic::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mimic::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mimic::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mimic::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mimic::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mimic::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mdec::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mdec::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mdec::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mdec::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mdec::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_mdec::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_loco::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_loco::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_loco::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_loco::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_loco::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_lagarith::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_lagarith::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_lagarith::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_lagarith::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_lagarith::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_lagarith::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_kmvc::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_kmvc::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_kmvc::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_kmvc::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_kmvc::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_kgv1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_kgv1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_kgv1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_kgv1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_kgv1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpegls::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpegls::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpegls::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpegls::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpegls::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpeg2000::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpeg2000::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpeg2000::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpeg2000::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpeg2000::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_jpeg2000::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_interplayvideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_interplayvideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_interplayvideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_interplayvideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_interplayvideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo5::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo5::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo5::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo5::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo5::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo4::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo4::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo4::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo4::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo4::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo3::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo3::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo3::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo3::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo3::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_indeo2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_iff_ilbm::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_iff_ilbm::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_iff_ilbm::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_iff_ilbm::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_iff_ilbm::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_iff_byterun1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_iff_byterun1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_iff_byterun1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_iff_byterun1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_iff_byterun1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_idcinvideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_idcinvideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_idcinvideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_idcinvideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_idcinvideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_huffyuv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_huffyuv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_huffyuv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_huffyuv::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_huffyuv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_huffyuv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_hnm4video::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_hnm4video::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_hnm4video::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_hnm4video::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_hnm4video::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h265::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h265::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h265::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h265::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h265::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h265::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h264::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h264::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h264::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h264::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h264::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h264::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h263i::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h263i::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h263i::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h263i::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h263i::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h263::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h263::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h263::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h263::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h263::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h261::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h261::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h261::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h261::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_h261::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_g2m::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_g2m::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_g2m::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_g2m::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_g2m::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_frwu::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_frwu::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_frwu::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_frwu::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_frwu::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fraps::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fraps::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fraps::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fraps::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fraps::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flic::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flic::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flic::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flic::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flic::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flashsv2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flashsv2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flashsv2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flashsv2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flashsv2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flashsv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flashsv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flashsv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flashsv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_flashsv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fic::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fic::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fic::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fic::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fic::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_fic::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffvhuff::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffvhuff::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffvhuff::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffvhuff::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffvhuff::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffvhuff::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffv1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffv1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffv1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffv1::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffv1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ffv1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_escape130::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_escape130::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_escape130::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_escape130::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_escape130::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_escape124::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_escape124::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_escape124::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_escape124::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_escape124::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatqi::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatqi::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatqi::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatqi::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatqi::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatgv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatgv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatgv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatgv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatgv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatgq::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatgq::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatgq::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatgq::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eatgq::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eamad::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eamad::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eamad::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eamad::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eamad::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eacmv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eacmv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eacmv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eacmv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_eacmv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxtory::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxtory::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxtory::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxtory::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxtory::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxa::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxa::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxa::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxa::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dxa::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dvvideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dvvideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dvvideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dvvideo::max-threads</NAME>
+<TYPE>gint</TYPE>
+<RANGE>>= 0</RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Maximum decode threads</NICK>
+<BLURB>Maximum number of worker threads to spawn. (0 = auto).</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dvvideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dvvideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dsicinvideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dsicinvideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dsicinvideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dsicinvideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dsicinvideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dpx::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dpx::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dpx::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dpx::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dpx::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dnxhd::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dnxhd::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dnxhd::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dnxhd::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dnxhd::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dfa::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dfa::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dfa::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dfa::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_dfa::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cyuv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cyuv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cyuv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cyuv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cyuv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cllc::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cllc::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cllc::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cllc::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cllc::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cljr::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cljr::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cljr::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cljr::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cljr::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cinepak::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cinepak::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cinepak::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cinepak::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cinepak::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cdxl::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cdxl::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cdxl::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cdxl::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cdxl::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cdgraphics::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cdgraphics::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cdgraphics::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cdgraphics::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_cdgraphics::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_camtasia::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_camtasia::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_camtasia::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_camtasia::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_camtasia::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_camstudio::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_camstudio::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_camstudio::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_camstudio::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_camstudio::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_c93::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_c93::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_c93::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_c93::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_c93::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bmv_video::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bmv_video::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bmv_video::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bmv_video::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bmv_video::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bmp::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bmp::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bmp::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bmp::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bmp::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_binkvideo::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_binkvideo::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_binkvideo::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_binkvideo::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_binkvideo::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bfi::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bfi::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bfi::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bfi::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bfi::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bethsoftvid::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bethsoftvid::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bethsoftvid::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bethsoftvid::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_bethsoftvid::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_avs::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_avs::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_avs::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_avs::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_avs::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aura2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aura2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aura2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aura2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aura2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aura::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aura::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aura::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aura::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aura::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_asv2::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_asv2::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_asv2::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_asv2::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_asv2::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_asv1::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_asv1::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_asv1::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_asv1::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_asv1::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ansi::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ansi::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ansi::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ansi::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_ansi::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_anm::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_anm::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_anm::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_anm::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_anm::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_amv::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_amv::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_amv::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_amv::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_amv::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aic::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aic::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aic::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aic::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aic::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aasc::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aasc::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aasc::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aasc::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_aasc::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_8bps::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_8bps::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_8bps::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_8bps::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_8bps::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_4xm::debug-mv</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Debug motion vectors</NICK>
+<BLURB>Whether libav should print motion vectors on top of the image.</BLURB>
+<DEFAULT>FALSE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_4xm::direct-rendering</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Direct Rendering</NICK>
+<BLURB>Enable direct rendering.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_4xm::lowres</NAME>
+<TYPE>GstLibAVVidDecLowres</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Low resolution</NICK>
+<BLURB>At which resolution to decode images.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_4xm::output-corrupt</NAME>
+<TYPE>gboolean</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Output corrupt buffers</NICK>
+<BLURB>Whether libav should output frames even if corrupted.</BLURB>
+<DEFAULT>TRUE</DEFAULT>
+</ARG>
+
+<ARG>
+<NAME>avdec_4xm::skip-frame</NAME>
+<TYPE>GstLibAVVidDecSkipFrame</TYPE>
+<RANGE></RANGE>
+<FLAGS>rw</FLAGS>
+<NICK>Skip frames</NICK>
+<BLURB>Which types of frames to skip during decoding.</BLURB>
+<DEFAULT>0</DEFAULT>
+</ARG>
+
diff --git a/docs/plugins/gst-libav-plugins.hierarchy b/docs/plugins/gst-libav-plugins.hierarchy
index 897992a..0b05add 100644
--- a/docs/plugins/gst-libav-plugins.hierarchy
+++ b/docs/plugins/gst-libav-plugins.hierarchy
@@ -1,307 +1,451 @@
GObject
- GstObject
- GstPad
- GstPadTemplate
- GstPluginFeature
- GstElementFactory
- GstTypeFindFactory
- GstIndexFactory
- GstElement
- GstBin
- GstPipeline
- ffenc_asv1
- ffenc_asv2
- ffenc_bmp
- ffenc_dvvideo
- ffenc_ffv1
- ffenc_ffvhuff
- ffenc_flashsv
- ffenc_flv
- ffenc_h261
- ffenc_h263
- ffenc_h263p
- ffenc_huffyuv
- ffenc_ljpeg
- ffenc_mjpeg
- ffenc_mpeg1video
- ffenc_mpeg2video
- ffenc_mpeg4
- ffenc_msmpeg4v1
- ffenc_msmpeg4v2
- ffenc_msmpeg4
- ffenc_pam
- ffenc_pbm
- ffenc_pgm
- ffenc_pgmyuv
- ffenc_png
- ffenc_ppm
- ffenc_qtrle
- ffenc_roqvideo
- ffenc_rv10
- ffenc_rv20
- ffenc_snow
- ffenc_svq1
- ffenc_wmv1
- ffenc_wmv2
- ffenc_zmbv
- ffenc_ac3
- ffenc_mp2
- ffenc_sonic
- ffenc_sonicls
- ffenc_wmav1
- ffenc_wmav2
- ffenc_roq_dpcm
- ffenc_adpcm_adx
- ffenc_g726
- ffenc_adpcm_ima_qt
- ffenc_adpcm_ima_wav
- ffenc_adpcm_ms
- ffenc_adpcm_swf
- ffenc_adpcm_yamaha
- ffdec_aasc
- ffdec_asv1
- ffdec_asv2
- ffdec_avs
- ffdec_bmp
- ffdec_cinepak
- ffdec_cljr
- ffdec_camstudio
- ffdec_cyuv
- ffdec_dvvideo
- ffdec_8bps
- ffdec_ffv1
- ffdec_ffvhuff
- ffdec_flashsv
- ffdec_flic
- ffdec_flv
- ffdec_4xm
- ffdec_fraps
- ffdec_h261
- ffdec_h263
- ffdec_h263i
- ffdec_h264
- ffdec_huffyuv
- ffdec_idcinvideo
- ffdec_indeo2
- ffdec_indeo3
- ffdec_interplayvideo
- ffdec_kmvc
- ffdec_loco
- ffdec_mdec
- ffdec_mjpeg
- ffdec_mjpegb
- ffdec_mmvideo
- ffdec_mpeg2video
- ffdec_mpeg4
- ffdec_mpegvideo
- ffdec_msmpeg4v1
- ffdec_msmpeg4v2
- ffdec_msmpeg4
- ffdec_msrle
- ffdec_msvideo1
- ffdec_mszh
- ffdec_nuv
- ffdec_pam
- ffdec_pbm
- ffdec_pgm
- ffdec_pgmyuv
- ffdec_png
- ffdec_ppm
- ffdec_qdraw
- ffdec_qpeg
- ffdec_qtrle
- ffdec_roqvideo
- ffdec_rpza
- ffdec_rv10
- ffdec_rv20
- ffdec_smc
- ffdec_snow
- ffdec_sp5x
- ffdec_svq1
- ffdec_svq3
- ffdec_theora
- ffdec_truemotion1
- ffdec_truemotion2
- ffdec_camtasia
- ffdec_ultimotion
- ffdec_vc1
- ffdec_vcr1
- ffdec_vmdvideo
- ffdec_vp3
- ffdec_vp5
- ffdec_vp6
- ffdec_vp6a
- ffdec_vp6f
- ffdec_vqavideo
- ffdec_wmv1
- ffdec_wmv2
- ffdec_wmv3
- ffdec_wnv1
- ffdec_xan_wc3
- ffdec_xl
- ffdec_zlib
- ffdec_zmbv
- ffdec_ac3
- ffdec_alac
- ffdec_ape
- ffdec_atrac3
- ffdec_cook
- ffdec_dca
- ffdec_flac
- ffdec_mace3
- ffdec_mace6
- ffdec_mp3
- ffdec_mp3adu
- ffdec_mp3on4
- ffdec_mpc7
- ffdec_nellymoser
- ffdec_qdm2
- ffdec_real_144
- ffdec_real_288
- ffdec_shorten
- ffdec_sonic
- ffdec_truespeech
- ffdec_tta
- ffdec_vmdaudio
- ffdec_wmav1
- ffdec_wmav2
- ffdec_ws_snd1
- ffdec_interplay_dpcm
- ffdec_roq_dpcm
- ffdec_sol_dpcm
- ffdec_xan_dpcm
- ffdec_adpcm_4xm
- ffdec_adpcm_adx
- ffdec_adpcm_ct
- ffdec_adpcm_ea
- ffdec_adpcm_ea_r1
- ffdec_adpcm_ea_r2
- ffdec_adpcm_ea_r3
- ffdec_g726
- ffdec_adpcm_ima_amv
- ffdec_adpcm_ima_dk3
- ffdec_adpcm_ima_dk4
- ffdec_adpcm_ima_qt
- ffdec_adpcm_ima_smjpeg
- ffdec_adpcm_ima_wav
- ffdec_adpcm_ima_ws
- ffdec_adpcm_ms
- ffdec_adpcm_sbpro_2
- ffdec_adpcm_sbpro_3
- ffdec_adpcm_sbpro_4
- ffdec_adpcm_swf
- ffdec_adpcm_thp
- ffdec_adpcm_xa
- ffdec_adpcm_yamaha
- ffdemux_aiff
- ffdemux_amr
- ffdemux_apc
- ffdemux_ape
- ffdemux_asf
- ffdemux_au
- ffdemux_avi
- ffdemux_avs
- ffdemux_bethsoftvid
- ffdemux_bfi
- ffdemux_c93
- ffdemux_daud
- ffdemux_dsicin
- ffdemux_dv
- ffdemux_dxa
- ffdemux_ea
- ffdemux_ea_cdata
- ffdemux_ffm
- ffdemux_flic
- ffdemux_flv
- ffdemux_4xm
- ffdemux_gif
- ffdemux_gsm
- ffdemux_gxf
- ffdemux_idcin
- ffdemux_IFF
- ffdemux_ingenient
- ffdemux_ipmovie
- ffdemux_lmlm4
- ffdemux_matroska
- ffdemux_mm
- ffdemux_mmf
- ffdemux_mov_mp4_m4a_3gp_3g2_mj2
- ffdemux_mp3
- ffdemux_mpc
- ffdemux_mpc8
- ffdemux_mpeg
- ffdemux_mpegts
- ffdemux_mpegtsraw
- ffdemux_msnwctcp
- ffdemux_MTV
- ffdemux_mxf
- ffdemux_nsv
- ffdemux_nut
- ffdemux_nuv
- ffdemux_ogg
- ffdemux_pva
- ffdemux_rl2
- ffdemux_rm
- ffdemux_RoQ
- ffdemux_rpl
- ffdemux_film_cpk
- ffdemux_siff
- ffdemux_smk
- ffdemux_sol
- ffdemux_psxstr
- ffdemux_swf
- ffdemux_thp
- ffdemux_tiertexseq
- ffdemux_tta
- ffdemux_txd
- ffdemux_vc1test
- ffdemux_vmd
- ffdemux_voc
- ffdemux_wav
- ffdemux_wc3movie
- ffdemux_wsaud
- ffdemux_wsvqa
- ffdemux_xa
- ffdemux_yuv4mpegpipe
- ffmux_amr
- ffmux_asf
- ffmux_dv
- ffmux_flv
- ffmux_gif
- ffmux_mmf
- ffmux_mov
- ffmux_mp4
- ffmux_mpeg
- ffmux_vob
- ffmux_mpegts
- ffmux_3g2
- ffmux_3gp
- GstFFMpegDeinterlace
- GstBaseTransform
- GstFFMpegAudioResample
- GstVideoFilter
- postproc_hdeblock
- postproc_vdeblock
- postproc_x1hdeblock
- postproc_x1vdeblock
- postproc_ahdeblock
- postproc_avdeblock
- postproc_dering
- postproc_autolevels
- postproc_linblenddeint
- postproc_linipoldeint
- postproc_cubicipoldeint
- postproc_mediandeint
- postproc_ffmpegdeint
- postproc_lowpass5
- postproc_tmpnoise
- postproc_forcequant
- postproc_default
- GstPlugin
- GstRegistry
- GstSignalObject
+ GInitiallyUnowned
+ GstObject
+ GstAllocator
+ GstAllocatorSysmem
+ GstBus
+ GstClock
+ GstControlBinding
+ GstControlSource
+ GstElement
+ GstAudioDecoder
+ avdec_8svx_exp
+ avdec_8svx_fib
+ avdec_aac
+ avdec_aac_latm
+ avdec_ac3
+ avdec_adpcm_4xm
+ avdec_adpcm_adx
+ avdec_adpcm_ct
+ avdec_adpcm_ea
+ avdec_adpcm_ea_maxis_xa
+ avdec_adpcm_ea_r1
+ avdec_adpcm_ea_r2
+ avdec_adpcm_ea_r3
+ avdec_adpcm_ea_xas
+ avdec_adpcm_ima_amv
+ avdec_adpcm_ima_apc
+ avdec_adpcm_ima_dk3
+ avdec_adpcm_ima_dk4
+ avdec_adpcm_ima_ea_eacs
+ avdec_adpcm_ima_ea_sead
+ avdec_adpcm_ima_iss
+ avdec_adpcm_ima_qt
+ avdec_adpcm_ima_smjpeg
+ avdec_adpcm_ima_wav
+ avdec_adpcm_ima_ws
+ avdec_adpcm_ms
+ avdec_adpcm_sbpro_2
+ avdec_adpcm_sbpro_3
+ avdec_adpcm_sbpro_4
+ avdec_adpcm_swf
+ avdec_adpcm_thp
+ avdec_adpcm_xa
+ avdec_adpcm_yamaha
+ avdec_alac
+ avdec_als
+ avdec_amrnb
+ avdec_amrwb
+ avdec_ape
+ avdec_atrac1
+ avdec_atrac3
+ avdec_atrac3plus
+ avdec_binkaudio_dct
+ avdec_binkaudio_rdft
+ avdec_bmv_audio
+ avdec_comfortnoise
+ avdec_cook
+ avdec_dca
+ avdec_dsicinaudio
+ avdec_eac3
+ avdec_flac
+ avdec_g722
+ avdec_g723_1
+ avdec_g726
+ avdec_gsm
+ avdec_gsm_ms
+ avdec_iac
+ avdec_imc
+ avdec_interplay_dpcm
+ avdec_mace3
+ avdec_mace6
+ avdec_metasound
+ avdec_mlp
+ avdec_mp1float
+ avdec_mp2float
+ avdec_mp3
+ avdec_mp3adu
+ avdec_mp3adufloat
+ avdec_mp3float
+ avdec_mp3on4
+ avdec_mp3on4float
+ avdec_mpc7
+ avdec_mpc8
+ avdec_nellymoser
+ avdec_pcm_lxf
+ avdec_pcm_s24le_planar
+ avdec_pcm_s32le_planar
+ avdec_pcm_s8_planar
+ avdec_qcelp
+ avdec_qdm2
+ avdec_ralf
+ avdec_real_144
+ avdec_real_288
+ avdec_roq_dpcm
+ avdec_s302m
+ avdec_shorten
+ avdec_sipr
+ avdec_smackaud
+ avdec_sol_dpcm
+ avdec_tak
+ avdec_truehd
+ avdec_truespeech
+ avdec_tta
+ avdec_twinvq
+ avdec_vmdaudio
+ avdec_wmalossless
+ avdec_wmapro
+ avdec_wmav1
+ avdec_wmav2
+ avdec_wmavoice
+ avdec_ws_snd1
+ avdec_xan_dpcm
+ GstAudioEncoder
+ avenc_aac
+ avenc_ac3
+ avenc_ac3_fixed
+ avenc_adpcm_adx
+ avenc_adpcm_ima_qt
+ avenc_adpcm_ima_wav
+ avenc_adpcm_ms
+ avenc_adpcm_swf
+ avenc_adpcm_yamaha
+ avenc_alac
+ avenc_comfortnoise
+ avenc_eac3
+ avenc_g722
+ avenc_g726
+ avenc_mp2
+ avenc_nellymoser
+ avenc_real_144
+ avenc_roq_dpcm
+ avenc_wmav1
+ avenc_wmav2
+ GstBin
+ GstPipeline
+ GstFFMpegDeinterlace
+ GstVideoDecoder
+ avdec_4xm
+ avdec_8bps
+ avdec_aasc
+ avdec_aic
+ avdec_amv
+ avdec_anm
+ avdec_ansi
+ avdec_asv1
+ avdec_asv2
+ avdec_aura
+ avdec_aura2
+ avdec_avs
+ avdec_bethsoftvid
+ avdec_bfi
+ avdec_binkvideo
+ avdec_bmp
+ avdec_bmv_video
+ avdec_c93
+ avdec_camstudio
+ avdec_camtasia
+ avdec_cdgraphics
+ avdec_cdxl
+ avdec_cinepak
+ avdec_cljr
+ avdec_cllc
+ avdec_cyuv
+ avdec_dfa
+ avdec_dnxhd
+ avdec_dpx
+ avdec_dsicinvideo
+ avdec_dvvideo
+ avdec_dxa
+ avdec_dxtory
+ avdec_eacmv
+ avdec_eamad
+ avdec_eatgq
+ avdec_eatgv
+ avdec_eatqi
+ avdec_escape124
+ avdec_escape130
+ avdec_ffv1
+ avdec_ffvhuff
+ avdec_fic
+ avdec_flashsv
+ avdec_flashsv2
+ avdec_flic
+ avdec_flv
+ avdec_fraps
+ avdec_frwu
+ avdec_g2m
+ avdec_h261
+ avdec_h263
+ avdec_h263i
+ avdec_h264
+ avdec_h265
+ avdec_hnm4video
+ avdec_huffyuv
+ avdec_idcinvideo
+ avdec_iff_byterun1
+ avdec_iff_ilbm
+ avdec_indeo2
+ avdec_indeo3
+ avdec_indeo4
+ avdec_indeo5
+ avdec_interplayvideo
+ avdec_jpeg2000
+ avdec_jpegls
+ avdec_jv
+ avdec_kgv1
+ avdec_kmvc
+ avdec_lagarith
+ avdec_loco
+ avdec_mdec
+ avdec_mimic
+ avdec_mjpeg
+ avdec_mjpegb
+ avdec_mmvideo
+ avdec_motionpixels
+ avdec_mpeg2video
+ avdec_mpeg4
+ avdec_msa1
+ avdec_msmpeg4
+ avdec_msmpeg4v1
+ avdec_msmpeg4v2
+ avdec_msrle
+ avdec_mss1
+ avdec_mss2
+ avdec_msvideo1
+ avdec_mszh
+ avdec_mts2
+ avdec_mxpeg
+ avdec_nuv
+ avdec_pam
+ avdec_pbm
+ avdec_pcx
+ avdec_pgm
+ avdec_pgmyuv
+ avdec_pictor
+ avdec_png
+ avdec_ppm
+ avdec_prores
+ avdec_ptx
+ avdec_qdraw
+ avdec_qpeg
+ avdec_qtrle
+ avdec_r10k
+ avdec_rl2
+ avdec_roqvideo
+ avdec_rpza
+ avdec_rv10
+ avdec_rv20
+ avdec_rv30
+ avdec_rv40
+ avdec_sgi
+ avdec_smackvid
+ avdec_smc
+ avdec_sp5x
+ avdec_sunrast
+ avdec_svq1
+ avdec_svq3
+ avdec_targa
+ avdec_thp
+ avdec_tiertexseqvideo
+ avdec_tiff
+ avdec_tmv
+ avdec_truemotion1
+ avdec_truemotion2
+ avdec_tscc2
+ avdec_txd
+ avdec_ultimotion
+ avdec_utvideo
+ avdec_v410
+ avdec_vb
+ avdec_vble
+ avdec_vc1
+ avdec_vc1image
+ avdec_vcr1
+ avdec_vmdvideo
+ avdec_vmnc
+ avdec_vp3
+ avdec_vp5
+ avdec_vp6
+ avdec_vp6a
+ avdec_vp6f
+ avdec_vp8
+ avdec_vp9
+ avdec_vqavideo
+ avdec_webp
+ avdec_wmv1
+ avdec_wmv2
+ avdec_wmv3
+ avdec_wmv3image
+ avdec_wnv1
+ avdec_xan_wc3
+ avdec_xan_wc4
+ avdec_xl
+ avdec_xwd
+ avdec_yop
+ avdec_zerocodec
+ avdec_zlib
+ avdec_zmbv
+ GstVideoEncoder
+ avenc_a64multi
+ avenc_a64multi5
+ avenc_asv1
+ avenc_asv2
+ avenc_bmp
+ avenc_cljr
+ avenc_dnxhd
+ avenc_dpx
+ avenc_dvvideo
+ avenc_ffv1
+ avenc_ffvhuff
+ avenc_flashsv
+ avenc_flv
+ avenc_h261
+ avenc_h263
+ avenc_h263p
+ avenc_huffyuv
+ avenc_jpegls
+ avenc_ljpeg
+ avenc_mjpeg
+ avenc_mpeg1video
+ avenc_mpeg2video
+ avenc_mpeg4
+ avenc_msmpeg4
+ avenc_msmpeg4v2
+ avenc_pam
+ avenc_pbm
+ avenc_pcx
+ avenc_pgm
+ avenc_pgmyuv
+ avenc_png
+ avenc_ppm
+ avenc_prores
+ avenc_qtrle
+ avenc_roqvideo
+ avenc_rv10
+ avenc_rv20
+ avenc_sgi
+ avenc_sunrast
+ avenc_svq1
+ avenc_targa
+ avenc_tiff
+ avenc_utvideo
+ avenc_v410
+ avenc_wmv1
+ avenc_wmv2
+ avenc_xbm
+ avenc_xwd
+ avenc_zmbv
+ avdemux_4xm
+ avdemux_aiff
+ avdemux_ape
+ avdemux_avs
+ avdemux_daud
+ avdemux_ea
+ avdemux_ffm
+ avdemux_film_cpk
+ avdemux_gxf
+ avdemux_idcin
+ avdemux_ipmovie
+ avdemux_mm
+ avdemux_mmf
+ avdemux_mpc
+ avdemux_mxf
+ avdemux_nsv
+ avdemux_nut
+ avdemux_nuv
+ avdemux_psxstr
+ avdemux_pva
+ avdemux_smk
+ avdemux_sol
+ avdemux_tta
+ avdemux_vmd
+ avdemux_voc
+ avdemux_wc3movie
+ avdemux_wsaud
+ avdemux_wsvqa
+ avdemux_yuv4mpegpipe
+ avmux_3g2
+ avmux_3gp
+ avmux_a64
+ avmux_adts
+ avmux_adx
+ avmux_aiff
+ avmux_amr
+ avmux_asf
+ avmux_asf_stream
+ avmux_au
+ avmux_avi
+ avmux_avm2
+ avmux_daud
+ avmux_dv
+ avmux_dvd
+ avmux_f4v
+ avmux_ffm
+ avmux_filmstrip
+ avmux_flv
+ avmux_gxf
+ avmux_hds
+ avmux_hls
+ avmux_ilbc
+ avmux_ipod
+ avmux_ismv
+ avmux_ivf
+ avmux_latm
+ avmux_matroska
+ avmux_md5
+ avmux_mmf
+ avmux_mov
+ avmux_mp2
+ avmux_mp3
+ avmux_mp4
+ avmux_mpeg
+ avmux_mpegts
+ avmux_mpjpeg
+ avmux_mxf
+ avmux_mxf_d10
+ avmux_nut
+ avmux_ogg
+ avmux_oma
+ avmux_psp
+ avmux_rcv
+ avmux_rm
+ avmux_rso
+ avmux_smjpeg
+ avmux_smoothstreaming
+ avmux_sox
+ avmux_spdif
+ avmux_svcd
+ avmux_swf
+ avmux_vcd
+ avmux_vob
+ avmux_voc
+ avmux_wav
+ avmux_webm
+ avmux_yuv4mpegpipe
+ GstPad
+ GstPadTemplate
+ GstPlugin
+ GstPluginFeature
+ GstElementFactory
+ GstTracerFactory
+ GstTypeFindFactory
+ GstRegistry
+ GstTask
+ GstTaskPool
GInterface
GTypePlugin
GstChildProxy
- GstURIHandler
+ GstPreset
GstTagSetter
+ GstURIHandler
diff --git a/docs/plugins/gst-libav-plugins.interfaces b/docs/plugins/gst-libav-plugins.interfaces
index 82086d1..e547b9a 100644
--- a/docs/plugins/gst-libav-plugins.interfaces
+++ b/docs/plugins/gst-libav-plugins.interfaces
@@ -1,5 +1,136 @@
+GstAudioEncoder GstPreset
GstBin GstChildProxy
GstPipeline GstChildProxy
+GstVideoEncoder GstPreset
+avenc_a64multi GstPreset
+avenc_a64multi5 GstPreset
+avenc_aac GstPreset
+avenc_ac3 GstPreset
+avenc_ac3_fixed GstPreset
+avenc_adpcm_adx GstPreset
+avenc_adpcm_ima_qt GstPreset
+avenc_adpcm_ima_wav GstPreset
+avenc_adpcm_ms GstPreset
+avenc_adpcm_swf GstPreset
+avenc_adpcm_yamaha GstPreset
+avenc_alac GstPreset
+avenc_asv1 GstPreset
+avenc_asv2 GstPreset
+avenc_bmp GstPreset
+avenc_cljr GstPreset
+avenc_comfortnoise GstPreset
+avenc_dnxhd GstPreset
+avenc_dpx GstPreset
+avenc_dvvideo GstPreset
+avenc_eac3 GstPreset
+avenc_ffv1 GstPreset
+avenc_ffvhuff GstPreset
+avenc_flashsv GstPreset
+avenc_flv GstPreset
+avenc_g722 GstPreset
+avenc_g726 GstPreset
+avenc_h261 GstPreset
+avenc_h263 GstPreset
+avenc_h263p GstPreset
+avenc_huffyuv GstPreset
+avenc_jpegls GstPreset
+avenc_ljpeg GstPreset
+avenc_mjpeg GstPreset
+avenc_mp2 GstPreset
+avenc_mpeg1video GstPreset
+avenc_mpeg2video GstPreset
+avenc_mpeg4 GstPreset
+avenc_msmpeg4 GstPreset
+avenc_msmpeg4v2 GstPreset
+avenc_nellymoser GstPreset
+avenc_pam GstPreset
+avenc_pbm GstPreset
+avenc_pcx GstPreset
+avenc_pgm GstPreset
+avenc_pgmyuv GstPreset
+avenc_png GstPreset
+avenc_ppm GstPreset
+avenc_prores GstPreset
+avenc_qtrle GstPreset
+avenc_real_144 GstPreset
+avenc_roq_dpcm GstPreset
+avenc_roqvideo GstPreset
+avenc_rv10 GstPreset
+avenc_rv20 GstPreset
+avenc_sgi GstPreset
+avenc_sunrast GstPreset
+avenc_svq1 GstPreset
+avenc_targa GstPreset
+avenc_tiff GstPreset
+avenc_utvideo GstPreset
+avenc_v410 GstPreset
+avenc_wmav1 GstPreset
+avenc_wmav2 GstPreset
+avenc_wmv1 GstPreset
+avenc_wmv2 GstPreset
+avenc_xbm GstPreset
+avenc_xwd GstPreset
+avenc_zmbv GstPreset
+avmux_3g2 GstTagSetter
+avmux_3gp GstTagSetter
+avmux_a64 GstTagSetter
+avmux_adts GstTagSetter
+avmux_adx GstTagSetter
+avmux_aiff GstTagSetter
+avmux_amr GstTagSetter
+avmux_asf GstTagSetter
+avmux_asf_stream GstTagSetter
+avmux_au GstTagSetter
+avmux_avi GstTagSetter
+avmux_avm2 GstTagSetter
+avmux_daud GstTagSetter
+avmux_dv GstTagSetter
+avmux_dvd GstTagSetter
+avmux_f4v GstTagSetter
+avmux_ffm GstTagSetter
+avmux_filmstrip GstTagSetter
+avmux_flv GstTagSetter
+avmux_gxf GstTagSetter
+avmux_hds GstTagSetter
+avmux_hls GstTagSetter
+avmux_ilbc GstTagSetter
+avmux_ipod GstTagSetter
+avmux_ismv GstTagSetter
+avmux_ivf GstTagSetter
+avmux_latm GstTagSetter
+avmux_matroska GstTagSetter
+avmux_md5 GstTagSetter
+avmux_mmf GstTagSetter
+avmux_mov GstTagSetter
+avmux_mp2 GstTagSetter
+avmux_mp3 GstTagSetter
+avmux_mp4 GstTagSetter
+avmux_mpeg GstTagSetter
+avmux_mpegts GstTagSetter
+avmux_mpjpeg GstTagSetter
+avmux_mxf GstTagSetter
+avmux_mxf_d10 GstTagSetter
+avmux_nut GstTagSetter
+avmux_ogg GstTagSetter
+avmux_oma GstTagSetter
+avmux_psp GstTagSetter
+avmux_rcv GstTagSetter
+avmux_rm GstTagSetter
+avmux_rso GstTagSetter
+avmux_smjpeg GstTagSetter
+avmux_smoothstreaming GstTagSetter
+avmux_sox GstTagSetter
+avmux_spdif GstTagSetter
+avmux_svcd GstTagSetter
+avmux_swf GstTagSetter
+avmux_vcd GstTagSetter
+avmux_vob GstTagSetter
+avmux_voc GstTagSetter
+avmux_wav GstTagSetter
+avmux_webm GstTagSetter
+avmux_yuv4mpegpipe GstTagSetter
+ffmux_3g2 GstTagSetter
+ffmux_3gp GstTagSetter
ffmux_amr GstTagSetter
ffmux_asf GstTagSetter
ffmux_dv GstTagSetter
@@ -9,7 +140,5 @@ ffmux_mmf GstTagSetter
ffmux_mov GstTagSetter
ffmux_mp4 GstTagSetter
ffmux_mpeg GstTagSetter
-ffmux_vob GstTagSetter
ffmux_mpegts GstTagSetter
-ffmux_3g2 GstTagSetter
-ffmux_3gp GstTagSetter
+ffmux_vob GstTagSetter
diff --git a/docs/plugins/gst-libav-plugins.prerequisites b/docs/plugins/gst-libav-plugins.prerequisites
index 2b6b777..5376269 100644
--- a/docs/plugins/gst-libav-plugins.prerequisites
+++ b/docs/plugins/gst-libav-plugins.prerequisites
@@ -1,2 +1,4 @@
+GstChildProxy GObject
GstChildProxy GstObject
+GstTagSetter GstElement
GstTagSetter GstObject GstElement