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* build: add meson build definitionMatthew Waters2017-01-182-0/+22
* examples/testegl: update for libgstgl changesMatthew Waters2017-01-181-2/+2
* omxvideodec : Use gstglmemoryegl for the RPiGwang Yoon Hwang2016-05-041-11/+1
* examples: update egl example for gstgl API changesMatthew Waters2016-02-171-36/+27
* gst-omx: Fix memory leaks when context parse failsVineeth TM2015-08-201-0/+2
* examples: #define GST_USE_UNSTABLE_API for libgstglSebastian Dröge2014-06-301-0/+1
* testegl: do matrix mutlplication in the shaderJulien Isorce2014-06-251-70/+46
* testegl: add a comment for the parse commandJulien Isorce2014-06-251-1/+23
* testegl: convert code from GLESv1 to GLESv2Julien Isorce2014-06-253-158/+414
* testegl: port to gstgl APIJulien Isorce2014-06-252-610/+117
* configure.ac: check for libgstgl since libgstegl has been removedJulien Isorce2014-04-151-1/+1
* omxvideodec: Implement pipeline draining to support adaptive scenariosJosep Torra2014-03-281-1/+7
* examples: fix several memory leaks in the testegl exampleJosep Torra2014-03-281-6/+32
* examples: keep a ref on the buffer instead of the memoryJulien Isorce2014-03-281-10/+12
* examples: Only build RPi EGL example if RPi was chosen as targetSebastian Dröge2014-03-121-1/+5
* examples: avoid a clashing name with the recently added GstEGLImagePoolJosep Torra2014-03-051-38/+44
* examples: simplify the thread synchronization codeJosep Torra2013-09-281-35/+18
* examples: fix another race conditionJosep Torra2013-09-241-8/+7
* examples: fix a race condition when seekingJosep Torra2013-09-201-45/+74
* examples: display QoS statisticsJosep Torra2013-09-201-2/+20
* examples: use dedicated thread for rendering the sceneJosep Torra2013-09-201-75/+77
* examples: don't force an specific audio sinkJosep Torra2013-09-201-9/+1
* examples: drop remnants of initial appsink attemptJosep Torra2013-09-201-1/+1
* examples: enable audio in testegl exampleIlya Smelykh2013-07-011-1/+17
* examples: testegl example port to 1.xIlya Smelykh2013-06-112-137/+563
* examples: add an example aplication based OpenGL ES + EGLJosep Torra2013-05-104-0/+1463