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authorGwenole Beauchesne <gwenole.beauchesne@intel.com>2014-07-30 16:35:32 +0200
committerGwenole Beauchesne <gwenole.beauchesne@intel.com>2014-07-30 18:35:31 +0200
commit8298d64aad23125d1809f4799d3f669677a3cb86 (patch)
tree9b4440beab28a65986be844d798a3f73323fcd17 /gst/vaapi/gstvaapisink.c
parent4b61cc3cd71dcb7671faf43636010fd3b58404fb (diff)
downloadgst-vaapi-8298d64aad23125d1809f4799d3f669677a3cb86.tar.gz
vaapisink: drop GLX rendering and fancy effects.
Rendering with GLX in vaapisink is kind of useless nowadays, including OpenGL related fancy effects. Plain VA/GLX interfaces are also getting deprecated in favor of EGL, or more direct buffer sharing with actual GL textures. Should testing of interop with GLX be needed, one could still be using the modern cluttersink or glimagesink elements. https://bugzilla.gnome.org/show_bug.cgi?id=733984
Diffstat (limited to 'gst/vaapi/gstvaapisink.c')
-rw-r--r--gst/vaapi/gstvaapisink.c280
1 files changed, 3 insertions, 277 deletions
diff --git a/gst/vaapi/gstvaapisink.c b/gst/vaapi/gstvaapisink.c
index 341c23b3..9614f423 100644
--- a/gst/vaapi/gstvaapisink.c
+++ b/gst/vaapi/gstvaapisink.c
@@ -43,10 +43,6 @@
# include <gst/vaapi/gstvaapidisplay_x11.h>
# include <gst/vaapi/gstvaapiwindow_x11.h>
#endif
-#if USE_GLX
-# include <gst/vaapi/gstvaapidisplay_glx.h>
-# include <gst/vaapi/gstvaapiwindow_glx.h>
-#endif
#if USE_WAYLAND
# include <gst/vaapi/gstvaapidisplay_wayland.h>
# include <gst/vaapi/gstvaapiwindow_wayland.h>
@@ -131,8 +127,6 @@ enum {
PROP_DISPLAY_NAME,
PROP_FULLSCREEN,
PROP_SYNCHRONOUS,
- PROP_USE_GLX,
- PROP_USE_REFLECTION,
PROP_ROTATION,
PROP_FORCE_ASPECT_RATIO,
PROP_VIEW_ID,
@@ -404,9 +398,6 @@ gst_vaapisink_destroy(GstVaapiSink *sink)
gst_vaapisink_set_event_handling(GST_VIDEO_OVERLAY(sink), FALSE);
gst_buffer_replace(&sink->video_buffer, NULL);
-#if USE_GLX
- gst_vaapi_texture_replace(&sink->texture, NULL);
-#endif
gst_caps_replace(&sink->caps, NULL);
}
@@ -640,15 +631,10 @@ gst_vaapisink_ensure_window(GstVaapiSink *sink, guint width, guint height)
const GstVaapiDisplayType display_type =
GST_VAAPI_PLUGIN_BASE_DISPLAY_TYPE(sink);
switch (display_type) {
-#if USE_GLX
- case GST_VAAPI_DISPLAY_TYPE_GLX:
- sink->window = gst_vaapi_window_glx_new(display, width, height);
- goto notify_video_overlay_interface;
-#endif
#if USE_X11
+ case GST_VAAPI_DISPLAY_TYPE_GLX:
case GST_VAAPI_DISPLAY_TYPE_X11:
sink->window = gst_vaapi_window_x11_new(display, width, height);
- notify_video_overlay_interface:
if (!sink->window)
break;
gst_video_overlay_got_window_handle(
@@ -707,20 +693,7 @@ gst_vaapisink_ensure_window_xid(GstVaapiSink *sink, guintptr window_id)
gst_vaapi_window_replace(&sink->window, NULL);
- switch (GST_VAAPI_PLUGIN_BASE_DISPLAY_TYPE(sink)) {
-#if USE_GLX
- case GST_VAAPI_DISPLAY_TYPE_GLX:
- sink->window = gst_vaapi_window_glx_new_with_xid(display, xid);
- break;
-#endif
- case GST_VAAPI_DISPLAY_TYPE_X11:
- sink->window = gst_vaapi_window_x11_new_with_xid(display, xid);
- break;
- default:
- GST_ERROR("unsupported display type %d",
- GST_VAAPI_PLUGIN_BASE_DISPLAY_TYPE(sink));
- return FALSE;
- }
+ sink->window = gst_vaapi_window_x11_new_with_xid(display, xid);
return sink->window != NULL;
}
#endif
@@ -912,211 +885,6 @@ gst_vaapisink_set_caps(GstBaseSink *base_sink, GstCaps *caps)
return gst_vaapisink_ensure_render_rect(sink, win_width, win_height);
}
-#if USE_GLX
-static void
-render_background(GstVaapiSink *sink)
-{
- /* Original code from Mirco Muller (MacSlow):
- <http://cgit.freedesktop.org/~macslow/gl-gst-player/> */
- GLfloat fStartX = 0.0f;
- GLfloat fStartY = 0.0f;
- GLfloat fWidth = (GLfloat)sink->window_width;
- GLfloat fHeight = (GLfloat)sink->window_height;
-
- glClear(GL_COLOR_BUFFER_BIT);
- glBegin(GL_QUADS);
- {
- /* top third, darker grey to white */
- glColor3f(0.85f, 0.85f, 0.85f);
- glVertex3f(fStartX, fStartY, 0.0f);
- glColor3f(0.85f, 0.85f, 0.85f);
- glVertex3f(fStartX + fWidth, fStartY, 0.0f);
- glColor3f(1.0f, 1.0f, 1.0f);
- glVertex3f(fStartX + fWidth, fStartY + fHeight / 3.0f, 0.0f);
- glColor3f(1.0f, 1.0f, 1.0f);
- glVertex3f(fStartX, fStartY + fHeight / 3.0f, 0.0f);
-
- /* middle third, just plain white */
- glColor3f(1.0f, 1.0f, 1.0f);
- glVertex3f(fStartX, fStartY + fHeight / 3.0f, 0.0f);
- glVertex3f(fStartX + fWidth, fStartY + fHeight / 3.0f, 0.0f);
- glVertex3f(fStartX + fWidth, fStartY + 2.0f * fHeight / 3.0f, 0.0f);
- glVertex3f(fStartX, fStartY + 2.0f * fHeight / 3.0f, 0.0f);
-
- /* bottom third, white to lighter grey */
- glColor3f(1.0f, 1.0f, 1.0f);
- glVertex3f(fStartX, fStartY + 2.0f * fHeight / 3.0f, 0.0f);
- glColor3f(1.0f, 1.0f, 1.0f);
- glVertex3f(fStartX + fWidth, fStartY + 2.0f * fHeight / 3.0f, 0.0f);
- glColor3f(0.62f, 0.66f, 0.69f);
- glVertex3f(fStartX + fWidth, fStartY + fHeight, 0.0f);
- glColor3f(0.62f, 0.66f, 0.69f);
- glVertex3f(fStartX, fStartY + fHeight, 0.0f);
- }
- glEnd();
-}
-
-static void
-render_frame(GstVaapiSink *sink, GstVaapiSurface *surface,
- const GstVaapiRectangle *surface_rect)
-{
- const guint x1 = sink->display_rect.x;
- const guint x2 = sink->display_rect.x + sink->display_rect.width;
- const guint y1 = sink->display_rect.y;
- const guint y2 = sink->display_rect.y + sink->display_rect.height;
- gfloat tx1, tx2, ty1, ty2;
- guint width, height;
-
- if (surface_rect) {
- gst_vaapi_surface_get_size(surface, &width, &height);
- tx1 = (gfloat)surface_rect->x / width;
- ty1 = (gfloat)surface_rect->y / height;
- tx2 = (gfloat)(surface_rect->x + surface_rect->width) / width;
- ty2 = (gfloat)(surface_rect->y + surface_rect->height) / height;
- }
- else {
- tx1 = 0.0f;
- ty1 = 0.0f;
- tx2 = 1.0f;
- ty2 = 1.0f;
- }
-
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glBegin(GL_QUADS);
- {
- glTexCoord2f(tx1, ty1); glVertex2i(x1, y1);
- glTexCoord2f(tx1, ty2); glVertex2i(x1, y2);
- glTexCoord2f(tx2, ty2); glVertex2i(x2, y2);
- glTexCoord2f(tx2, ty1); glVertex2i(x2, y1);
- }
- glEnd();
-}
-
-static void
-render_reflection(GstVaapiSink *sink)
-{
- const guint x1 = sink->display_rect.x;
- const guint x2 = sink->display_rect.x + sink->display_rect.width;
- const guint y1 = sink->display_rect.y;
- const guint rh = sink->display_rect.height / 5;
- GLfloat ry = 1.0f - (GLfloat)rh / (GLfloat)sink->display_rect.height;
-
- glBegin(GL_QUADS);
- {
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glTexCoord2f(0.0f, 1.0f); glVertex2i(x1, y1);
- glTexCoord2f(1.0f, 1.0f); glVertex2i(x2, y1);
-
- glColor4f(1.0f, 1.0f, 1.0f, 0.0f);
- glTexCoord2f(1.0f, ry); glVertex2i(x2, y1 + rh);
- glTexCoord2f(0.0f, ry); glVertex2i(x1, y1 + rh);
- }
- glEnd();
-}
-
-static gboolean
-gst_vaapisink_ensure_texture(GstVaapiSink *sink, GstVaapiSurface *surface)
-{
- GstVaapiDisplay * display = GST_VAAPI_PLUGIN_BASE_DISPLAY(sink);
- GstVideoRectangle tex_rect, dis_rect, out_rect;
- guint width, height;
-
- if (sink->texture)
- return TRUE;
-
- gst_vaapi_surface_get_size(surface, &width, &height);
- tex_rect.x = 0;
- tex_rect.y = 0;
- tex_rect.w = width;
- tex_rect.h = height;
-
- gst_vaapi_display_get_size(display, &width, &height);
- dis_rect.x = 0;
- dis_rect.y = 0;
- dis_rect.w = width;
- dis_rect.h = height;
-
- gst_video_sink_center_rect(tex_rect, dis_rect, &out_rect, TRUE);
-
- /* XXX: use surface size for now since some VA drivers have issues
- with downscaling to the provided texture size. i.e. we should be
- using the resulting out_rect size, which preserves the aspect
- ratio of the surface */
- width = tex_rect.w;
- height = tex_rect.h;
- GST_INFO("texture size %ux%u", width, height);
-
- sink->texture = gst_vaapi_texture_new(display,
- GL_TEXTURE_2D, GL_BGRA, width, height);
- return sink->texture != NULL;
-}
-
-static gboolean
-gst_vaapisink_show_frame_glx(
- GstVaapiSink *sink,
- GstVaapiSurface *surface,
- const GstVaapiRectangle *surface_rect,
- guint flags
-)
-{
- GstVaapiWindowGLX *window;
- GLenum target;
- GLuint texture;
-
- if (!sink->window)
- return FALSE;
- window = GST_VAAPI_WINDOW_GLX(sink->window);
-
- gst_vaapi_window_glx_make_current(window);
- if (!gst_vaapisink_ensure_texture(sink, surface))
- goto error_create_texture;
- if (!gst_vaapi_texture_put_surface(sink->texture, surface, flags))
- goto error_transfer_surface;
-
- target = gst_vaapi_texture_get_target(sink->texture);
- texture = gst_vaapi_texture_get_id(sink->texture);
- if (target != GL_TEXTURE_2D || !texture)
- return FALSE;
-
- if (sink->use_reflection)
- render_background(sink);
-
- glEnable(target);
- glBindTexture(target, texture);
- {
- if (sink->use_reflection) {
- glPushMatrix();
- glRotatef(20.0f, 0.0f, 1.0f, 0.0f);
- glTranslatef(50.0f, 0.0f, 0.0f);
- }
- render_frame(sink, surface, surface_rect);
- if (sink->use_reflection) {
- glPushMatrix();
- glTranslatef(0.0, (GLfloat)sink->display_rect.height + 5.0f, 0.0f);
- render_reflection(sink);
- glPopMatrix();
- glPopMatrix();
- }
- }
- glBindTexture(target, 0);
- glDisable(target);
- gst_vaapi_window_glx_swap_buffers(window);
- return TRUE;
-
- /* ERRORS */
-error_create_texture:
- {
- GST_DEBUG("could not create VA/GLX texture");
- return FALSE;
- }
-error_transfer_surface:
- {
- GST_DEBUG("could not transfer VA surface to texture");
- return FALSE;
- }
-}
-#endif
-
static inline gboolean
gst_vaapisink_put_surface(
GstVaapiSink *sink,
@@ -1220,17 +988,9 @@ gst_vaapisink_show_frame_unlocked(GstVaapiSink *sink, GstBuffer *src_buffer)
success = TRUE;
break;
#endif
-#if USE_GLX
- case GST_VAAPI_DISPLAY_TYPE_GLX:
- if (!sink->use_glx)
- goto put_surface_x11;
- success = gst_vaapisink_show_frame_glx(sink, surface, surface_rect,
- flags);
- break;
-#endif
#if USE_X11
+ case GST_VAAPI_DISPLAY_TYPE_GLX:
case GST_VAAPI_DISPLAY_TYPE_X11:
- put_surface_x11:
success = gst_vaapisink_put_surface(sink, surface, surface_rect, flags);
break;
#endif
@@ -1350,12 +1110,6 @@ gst_vaapisink_set_property(
case PROP_VIEW_ID:
sink->view_id = g_value_get_int(value);
break;
- case PROP_USE_GLX:
- sink->use_glx = g_value_get_boolean(value);
- break;
- case PROP_USE_REFLECTION:
- sink->use_reflection = g_value_get_boolean(value);
- break;
case PROP_ROTATION:
sink->rotation_req = g_value_get_enum(value);
break;
@@ -1394,12 +1148,6 @@ gst_vaapisink_get_property(
case PROP_VIEW_ID:
g_value_set_int(value, sink->view_id);
break;
- case PROP_USE_GLX:
- g_value_set_boolean(value, sink->use_glx);
- break;
- case PROP_USE_REFLECTION:
- g_value_set_boolean(value, sink->use_reflection);
- break;
case PROP_ROTATION:
g_value_set_enum(value, sink->rotation);
break;
@@ -1488,26 +1236,6 @@ gst_vaapisink_class_init(GstVaapiSinkClass *klass)
NULL,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-#if USE_GLX
- g_object_class_install_property
- (object_class,
- PROP_USE_GLX,
- g_param_spec_boolean("use-glx",
- "OpenGL rendering",
- "Enables OpenGL rendering",
- FALSE,
- G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-
- g_object_class_install_property
- (object_class,
- PROP_USE_REFLECTION,
- g_param_spec_boolean("use-reflection",
- "Reflection effect",
- "Enables OpenGL reflection effect",
- FALSE,
- G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
-#endif
-
g_object_class_install_property
(object_class,
PROP_FULLSCREEN,
@@ -1592,7 +1320,6 @@ gst_vaapisink_init(GstVaapiSink *sink)
sink->window = NULL;
sink->window_width = 0;
sink->window_height = 0;
- sink->texture = NULL;
sink->video_buffer = NULL;
sink->video_width = 0;
sink->video_height = 0;
@@ -1605,7 +1332,6 @@ gst_vaapisink_init(GstVaapiSink *sink)
sink->synchronous = FALSE;
sink->rotation = DEFAULT_ROTATION;
sink->rotation_req = DEFAULT_ROTATION;
- sink->use_reflection = FALSE;
sink->use_overlay = FALSE;
sink->use_rotation = FALSE;
sink->keep_aspect = TRUE;