diff options
author | Matthew Waters <matthew@centricular.com> | 2016-03-10 00:29:41 +1100 |
---|---|---|
committer | Matthew Waters <matthew@centricular.com> | 2016-03-10 22:53:01 +1100 |
commit | 8ceeca93b289a51e60c04b5102cd26bcb7262929 (patch) | |
tree | c21a94795dc269527f22e65f9686c0f0faa55153 /ext | |
parent | 92b9b57d3ea0029358b1b76944a3afc7589043b4 (diff) | |
download | gstreamer-plugins-bad-8ceeca93b289a51e60c04b5102cd26bcb7262929.tar.gz |
glfilterapp: update for the use of shaders
Fixes black output when placed in pipelines (using the default drawing).
https://bugzilla.gnome.org/show_bug.cgi?id=763365
Diffstat (limited to 'ext')
-rw-r--r-- | ext/gl/gstglfilterapp.c | 60 |
1 files changed, 36 insertions, 24 deletions
diff --git a/ext/gl/gstglfilterapp.c b/ext/gl/gstglfilterapp.c index e347e2889..715f6f305 100644 --- a/ext/gl/gstglfilterapp.c +++ b/ext/gl/gstglfilterapp.c @@ -57,6 +57,7 @@ static guint gst_gl_filter_app_signals[LAST_SIGNAL] = { 0 }; #define DEBUG_INIT \ GST_DEBUG_CATEGORY_INIT (gst_gl_filter_app_debug, "glfilterapp", 0, "glfilterapp element"); +#define gst_gl_filter_app_parent_class parent_class G_DEFINE_TYPE_WITH_CODE (GstGLFilterApp, gst_gl_filter_app, GST_TYPE_GL_FILTER, DEBUG_INIT); @@ -69,9 +70,9 @@ static gboolean gst_gl_filter_app_set_caps (GstGLFilter * filter, GstCaps * incaps, GstCaps * outcaps); static gboolean gst_gl_filter_app_filter_texture (GstGLFilter * filter, guint in_tex, guint out_tex); -static void gst_gl_filter_app_callback (gint width, gint height, guint texture, - gpointer stuff); +static gboolean gst_gl_filter_app_gl_start (GstGLBaseFilter * base_filter); +static void gst_gl_filter_app_gl_stop (GstGLBaseFilter * base_filter); static void gst_gl_filter_app_class_init (GstGLFilterAppClass * klass) @@ -85,6 +86,9 @@ gst_gl_filter_app_class_init (GstGLFilterAppClass * klass) gobject_class->set_property = gst_gl_filter_app_set_property; gobject_class->get_property = gst_gl_filter_app_get_property; + GST_GL_BASE_FILTER_CLASS (klass)->gl_start = gst_gl_filter_app_gl_start; + GST_GL_BASE_FILTER_CLASS (klass)->gl_stop = gst_gl_filter_app_gl_stop; + GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_filter_app_set_caps; GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_filter_app_filter_texture; @@ -144,6 +148,34 @@ gst_gl_filter_app_get_property (GObject * object, guint prop_id, } static gboolean +gst_gl_filter_app_gl_start (GstGLBaseFilter * base_filter) +{ + GstGLFilter *filter = GST_GL_FILTER (base_filter); + GError *error = NULL; + + if (!(filter->default_shader = + gst_gl_shader_new_default (base_filter->context, &error))) { + GST_ELEMENT_ERROR (filter, RESOURCE, NOT_FOUND, ("%s", + "Failed to create the default shader"), ("%s", error->message)); + return FALSE; + } + + return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter); +} + +static void +gst_gl_filter_app_gl_stop (GstGLBaseFilter * base_filter) +{ + GstGLFilter *filter = GST_GL_FILTER (base_filter); + + if (filter->default_shader) + gst_object_unref (filter->default_shader); + filter->default_shader = NULL; + + GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter); +} + +static gboolean gst_gl_filter_app_set_caps (GstGLFilter * filter, GstCaps * incaps, GstCaps * outcaps) { @@ -202,29 +234,9 @@ gst_gl_filter_app_filter_texture (GstGLFilter * filter, guint in_tex, filter->fbo, filter->depthbuffer, out_tex, _glcb2, &cb); if (app_filter->default_draw) { - gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex, - gst_gl_filter_app_callback, filter); + gst_gl_filter_render_to_target_with_shader (filter, TRUE, in_tex, out_tex, + filter->default_shader); } return TRUE; } - -//opengl scene, params: input texture (not the output filter->texture) -static void -gst_gl_filter_app_callback (gint width, gint height, guint texture, - gpointer stuff) -{ - GstGLFilter *filter = GST_GL_FILTER (stuff); - -#if GST_GL_HAVE_OPENGL - if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) & - GST_GL_API_OPENGL) { - GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable; - - gl->MatrixMode (GL_PROJECTION); - gl->LoadIdentity (); - } -#endif - - gst_gl_filter_draw_texture (filter, texture, width, height); -} |