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author | Seungha Yang <seungha@centricular.com> | 2021-03-02 21:35:00 +0900 |
---|---|---|
committer | Seungha Yang <seungha@centricular.com> | 2021-03-02 23:10:47 +0900 |
commit | 82a4e7e773602c1f6d631007db57ca785a7009d0 (patch) | |
tree | 80cf77f312c535bdfc1756c3a4ba202e321c4810 /sys | |
parent | 6ba1ee8d0ff539a79e4191901445802eda3dfbf4 (diff) | |
download | gstreamer-plugins-bad-82a4e7e773602c1f6d631007db57ca785a7009d0.tar.gz |
d3d11convert: Prefer video processor over shader
... if video processor was used previously. Otherwise, switching
between video processor and shader would result in inconsistent
output image quality.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2051>
Diffstat (limited to 'sys')
-rw-r--r-- | sys/d3d11/gstd3d11colorconvert.c | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/sys/d3d11/gstd3d11colorconvert.c b/sys/d3d11/gstd3d11colorconvert.c index 58635c19c..ac5aa3a4c 100644 --- a/sys/d3d11/gstd3d11colorconvert.c +++ b/sys/d3d11/gstd3d11colorconvert.c @@ -66,6 +66,7 @@ struct _GstD3D11BaseConvert GstD3D11ColorConverter *converter; GstD3D11VideoProcessor *processor; + gboolean processor_in_use; /* used for fallback texture copy */ D3D11_BOX in_src_box; @@ -309,6 +310,8 @@ gst_d3d11_base_convert_clear_shader_resource (GstD3D11BaseConvert * self) g_clear_pointer (&self->converter, gst_d3d11_color_converter_free); g_clear_pointer (&self->processor, gst_d3d11_video_processor_free); + + self->processor_in_use = FALSE; } static void @@ -1598,7 +1601,8 @@ gst_d3d11_base_convert_prefer_video_processor (GstD3D11BaseConvert * self, /* If we can use shader, we prefer to use shader instead of video processor * because video processor implementation is vendor dependent * and not flexible */ - if (gst_d3d11_memory_get_shader_resource_view_size (dmem)) + if (!self->processor_in_use && + gst_d3d11_memory_get_shader_resource_view_size (dmem)) return FALSE; if (!gst_d3d11_video_processor_get_input_view (self->processor, dmem)) @@ -1695,6 +1699,8 @@ gst_d3d11_base_convert_transform (GstBaseTransform * trans, goto conversion_failed; } + self->processor_in_use = TRUE; + gst_d3d11_buffer_unmap (inbuf, in_map); gst_d3d11_buffer_unmap (outbuf, out_map); |