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diff --git a/sys/d3d11/gstd3d11converter.h b/sys/d3d11/gstd3d11converter.h
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+/* GStreamer
+ * Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __GST_D3D11_COLOR_CONVERTER_H__
+#define __GST_D3D11_COLOR_CONVERTER_H__
+
+#include <gst/gst.h>
+#include <gst/video/video.h>
+#include <gst/d3d11/gstd3d11.h>
+
+G_BEGIN_DECLS
+
+typedef struct _GstD3D11Converter GstD3D11Converter;
+
+GstD3D11Converter * gst_d3d11_converter_new (GstD3D11Device * device,
+ GstVideoInfo * in_info,
+ GstVideoInfo * out_info);
+
+GstD3D11Converter * gst_d3d11_converter_new_with_alpha (GstD3D11Device * device,
+ GstVideoInfo * in_info,
+ GstVideoInfo * out_info,
+ gfloat alpha);
+
+void gst_d3d11_converter_free (GstD3D11Converter * converter);
+
+gboolean gst_d3d11_converter_convert (GstD3D11Converter * converter,
+ ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
+ ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
+ ID3D11BlendState *blend,
+ gfloat blend_factor[4]);
+
+gboolean gst_d3d11_converter_convert_unlocked (GstD3D11Converter * converter,
+ ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
+ ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
+ ID3D11BlendState *blend,
+ gfloat blend_factor[4]);
+
+gboolean gst_d3d11_converter_update_viewport (GstD3D11Converter * converter,
+ D3D11_VIEWPORT * viewport);
+
+gboolean gst_d3d11_converter_update_src_rect (GstD3D11Converter * converter,
+ RECT * src_rect);
+
+gboolean gst_d3d11_converter_update_dest_rect (GstD3D11Converter * converter,
+ RECT * dest_rect);
+
+G_END_DECLS
+
+#endif /* __GST_D3D11_COLOR_CONVERTER_H__ */