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-rw-r--r--sys/d3d11/plugin.cpp245
1 files changed, 245 insertions, 0 deletions
diff --git a/sys/d3d11/plugin.cpp b/sys/d3d11/plugin.cpp
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+++ b/sys/d3d11/plugin.cpp
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+/* GStreamer
+ * Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <gst/gst.h>
+#include <gst/d3d11/gstd3d11.h>
+#include "gstd3d11videosink.h"
+#include "gstd3d11upload.h"
+#include "gstd3d11download.h"
+#include "gstd3d11convert.h"
+#include "gstd3d11shader.h"
+#include "gstd3d11compositor.h"
+#include "gstd3d11compositorbin.h"
+#ifdef HAVE_DXVA_H
+#include "gstd3d11h264dec.h"
+#include "gstd3d11h265dec.h"
+#include "gstd3d11vp9dec.h"
+#include "gstd3d11vp8dec.h"
+#include "gstd3d11mpeg2dec.h"
+#include "gstd3d11av1dec.h"
+#endif
+#ifdef HAVE_DXGI_DESKTOP_DUP
+#include "gstd3d11desktopdupsrc.h"
+#endif
+#ifdef HAVE_D3D11_VIDEO_PROC
+#include "gstd3d11deinterlace.h"
+#endif
+
+GST_DEBUG_CATEGORY (gst_d3d11_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_converter_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_plugin_utils_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_compositor_debug);
+
+#ifdef HAVE_DXVA_H
+GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_vp8_dec_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_mpeg2_dec_debug);
+GST_DEBUG_CATEGORY (gst_d3d11_av1_dec_debug);
+#endif
+
+#ifdef HAVE_DXGI_DESKTOP_DUP
+GST_DEBUG_CATEGORY (gst_d3d11_desktop_dup_debug);
+#endif
+
+#ifdef HAVE_D3D11_VIDEO_PROC
+GST_DEBUG_CATEGORY (gst_d3d11_deinterlace_debug);
+#endif
+
+#define GST_CAT_DEFAULT gst_d3d11_debug
+
+static gboolean
+plugin_init (GstPlugin * plugin)
+{
+ GstRank video_sink_rank = GST_RANK_PRIMARY;
+ D3D_FEATURE_LEVEL max_feature_level = D3D_FEATURE_LEVEL_9_3;
+ guint i;
+
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug, "d3d11", 0, "direct3d 11 plugin");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
+ "d3d11shader", 0, "d3d11shader");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_converter_debug,
+ "d3d11converter", 0, "d3d11converter");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_plugin_utils_debug,
+ "d3d11pluginutils", 0, "d3d11 plugin utility functions");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
+ "d3d11overlaycompositor", 0, "d3d11overlaycompositor");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
+ "d3d11window", 0, "d3d11window");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
+ "d3d11videoprocessor", 0, "d3d11videoprocessor");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_compositor_debug,
+ "d3d11compositor", 0, "d3d11compositor element");
+
+ if (!gst_d3d11_shader_init ()) {
+ GST_WARNING ("Cannot initialize d3d11 shader");
+ return TRUE;
+ }
+#ifdef HAVE_DXVA_H
+ /* DXVA2 API is availble since Windows 8 */
+ if (gst_d3d11_is_windows_8_or_greater ()) {
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
+ "d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
+ "d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
+ "d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp8_dec_debug,
+ "d3d11vp8dec", 0, "Direct3D11 VP8 Decoder");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_mpeg2_dec_debug,
+ "d3d11mpeg2dec", 0, "Direct3D11 MPEG2 Decoder");
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_av1_dec_debug,
+ "d3d11av1dec", 0, "Direct3D11 AV1 Decoder");
+ }
+#endif
+
+#ifdef HAVE_D3D11_VIDEO_PROC
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_deinterlace_debug,
+ "d3d11deinterlace", 0, "Direct3D11 Deinterlacer");
+#endif
+
+ /* Enumerate devices to register decoders per device and to get the highest
+ * feature level */
+ /* AMD seems supporting up to 12 cards, and 8 for NVIDIA */
+ for (i = 0; i < 12; i++) {
+ GstD3D11Device *device = NULL;
+ ID3D11Device *device_handle;
+ D3D_FEATURE_LEVEL feature_level;
+
+ device = gst_d3d11_device_new (i, D3D11_CREATE_DEVICE_BGRA_SUPPORT);
+ if (!device)
+ break;
+
+ device_handle = gst_d3d11_device_get_device_handle (device);
+ feature_level = device_handle->GetFeatureLevel ();
+
+ if (feature_level > max_feature_level)
+ max_feature_level = feature_level;
+
+#ifdef HAVE_DXVA_H
+ /* DXVA2 API is availble since Windows 8 */
+ if (gst_d3d11_is_windows_8_or_greater ()) {
+ GstD3D11Decoder *decoder = NULL;
+ gboolean legacy;
+ gboolean hardware;
+
+ g_object_get (device, "hardware", &hardware, NULL);
+ if (!hardware)
+ goto done;
+
+ decoder = gst_d3d11_decoder_new (device);
+ if (!decoder)
+ goto done;
+
+ legacy = gst_d3d11_decoder_util_is_legacy_device (device);
+
+ gst_d3d11_h264_dec_register (plugin,
+ device, decoder, GST_RANK_SECONDARY, legacy);
+ if (!legacy) {
+ gst_d3d11_h265_dec_register (plugin, device, decoder,
+ GST_RANK_SECONDARY);
+ gst_d3d11_vp9_dec_register (plugin, device, decoder,
+ GST_RANK_SECONDARY);
+ gst_d3d11_vp8_dec_register (plugin, device, decoder,
+ GST_RANK_SECONDARY);
+ gst_d3d11_mpeg2_dec_register (plugin, device, decoder,
+ GST_RANK_SECONDARY);
+ gst_d3d11_av1_dec_register (plugin, device, decoder,
+ GST_RANK_SECONDARY);
+ }
+
+ done:
+ gst_clear_object (&decoder);
+ }
+#endif
+
+#ifdef HAVE_D3D11_VIDEO_PROC
+ /* D3D11 video processor API is availble since Windows 8 */
+ if (gst_d3d11_is_windows_8_or_greater ()) {
+ gboolean hardware;
+
+ g_object_get (device, "hardware", &hardware, NULL);
+ if (hardware)
+ gst_d3d11_deinterlace_register (plugin, device, GST_RANK_MARGINAL);
+ }
+#endif
+
+ gst_object_unref (device);
+ }
+
+ /* FIXME: Our shader code is not compatible with D3D_FEATURE_LEVEL_9_3
+ * or lower. So HLSL compiler cannot understand our shader code and
+ * therefore d3d11colorconverter cannot be configured.
+ *
+ * Known D3D_FEATURE_LEVEL_9_3 driver is
+ * "VirtualBox Graphics Adapter (WDDM)"
+ * ... and there might be some more old physical devices which don't support
+ * D3D_FEATURE_LEVEL_10_0.
+ */
+ if (max_feature_level < D3D_FEATURE_LEVEL_10_0)
+ video_sink_rank = GST_RANK_NONE;
+
+ gst_d3d11_plugin_utils_init (max_feature_level);
+
+ gst_element_register (plugin,
+ "d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
+ gst_element_register (plugin,
+ "d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
+ gst_element_register (plugin,
+ "d3d11convert", GST_RANK_NONE, GST_TYPE_D3D11_CONVERT);
+ gst_element_register (plugin,
+ "d3d11colorconvert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
+ gst_element_register (plugin,
+ "d3d11scale", GST_RANK_NONE, GST_TYPE_D3D11_SCALE);
+ gst_element_register (plugin,
+ "d3d11videosink", video_sink_rank, GST_TYPE_D3D11_VIDEO_SINK);
+
+ gst_element_register (plugin,
+ "d3d11compositorelement", GST_RANK_NONE, GST_TYPE_D3D11_COMPOSITOR);
+ gst_element_register (plugin,
+ "d3d11compositor", GST_RANK_SECONDARY, GST_TYPE_D3D11_COMPOSITOR_BIN);
+
+#ifdef HAVE_DXGI_DESKTOP_DUP
+ if (gst_d3d11_is_windows_8_or_greater ()) {
+ GST_DEBUG_CATEGORY_INIT (gst_d3d11_desktop_dup_debug,
+ "d3d11desktopdupsrc", 0, "d3d11desktopdupsrc");
+ gst_element_register (plugin,
+ "d3d11desktopdupsrc", GST_RANK_NONE, GST_TYPE_D3D11_DESKTOP_DUP_SRC);
+ }
+#endif
+
+ return TRUE;
+}
+
+GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
+ GST_VERSION_MINOR,
+ d3d11,
+ "Direct3D11 plugin",
+ plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)