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path: root/gst-libs/gst/gl/eagl
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* glcontext: add public swap_buffers functionMatthew Waters2017-05-211-2/+1
* gst: Clear floating flag in constructor of all GstObject subclasses that are ...Sebastian Dröge2017-05-172-2/+12
* Remove plugin specific static build optionNicolas Dufresne2017-05-161-1/+1
* gl/eagl: It's -fobjc-arc not -fobj-arcSebastian Dröge2017-03-081-1/+1
* applemedia/gl: Update code to use ARCNick Kallen2017-03-075-27/+35
* gl: GST_GL_TYPE -> GST_TYPE_GLMatthew Waters2016-11-034-18/+18
* Revert "Revert "gl/eagl: try getting a gles3 context""Matthew Waters2016-06-291-5/+17
* gl/cocoa/eagl: don't leak GThread's when dispatching messagesMatthew Waters2016-04-131-1/+4
* libgstgl: cocoa, eagl: use libdispatch to schedule GL callsAlessandro Decina2016-04-111-0/+42
* Revert "libgstgl: cocoa, eagl: don't marshal GL calls to the context thread"Sebastian Dröge2016-03-073-59/+3
* libgstgl: cocoa, eagl: don't marshal GL calls to the context threadAlessandro Decina2016-03-073-3/+59
* Revert "gl/eagl: try getting a gles3 context"Matthew Waters2016-02-021-17/+5
* gl: eagl: fix buildTim-Philipp Müller2016-02-011-1/+2
* gl/eagl: try getting a gles3 contextMatthew Waters2016-02-011-5/+16
* gl: be consistent in gobject boilerpateMatthew Waters2015-10-192-4/+4
* gl/eagl: use the default GL context debug categoryMatthew Waters2015-09-291-0/+2
* glwindow: remove unused draw_unlocked functionMatthew Waters2015-09-281-1/+0
* glwindow: add API to request a resize event on the next drawMatthew Waters2015-09-171-3/+2
* gl/eagl: Also unbind renderbuffer after setting up framebufferSebastian Dröge2015-09-091-0/+1
* gl/eagl: Don't make context uncurrent just to make it current again in the ne...Sebastian Dröge2015-09-091-4/+0
* gl/eagl: Unref context after setting a window handleSebastian Dröge2015-08-251-0/+2
* glwindow: pass display to implementation's _new()Matthew Waters2015-07-272-5/+4
* glcontext: pass display to implentation's _new()Matthew Waters2015-07-272-5/+4
* gl/eagl: Don't call anything synchronously from the main threadSebastian Dröge2015-07-081-55/+49
* Revert "eagl: Don't dispatch_sync() to the main thread if we are on the main ...Sebastian Dröge2015-06-231-31/+10
* eagl: Don't dispatch_sync() to the main thread if we are on the main threadSebastian Dröge2015-06-231-10/+31
* gl/window: use the default main loop implementation for all backendsMatthew Waters2015-06-041-108/+0
* libgstgl: fix rendering on iOSAlessandro Decina2015-04-023-84/+115
* gl/window: hopefully fixup compile warnings on android/iosMatthew Waters2015-03-111-5/+4
* gl/window: create the main loop/context on init/finalizeMatthew Waters2015-03-111-17/+20
* libgstgl: eagl: handle CALayer resizeAlessandro Decina2015-02-243-6/+26
* gl/window/eagl: fix a couple of typosMatthew Waters2015-01-231-2/+2
* glwindow: remove width/height from _draw()Matthew Waters2015-01-231-20/+22
* glcontext: add api for retreiving the current context and apiMatthew Waters2014-10-282-0/+6
* gl/eagl: Fix compilationSebastian Dröge2014-04-131-3/+4
* gl/eagl: Notify the window's resize callback about surface dimension changesSebastian Dröge2014-04-131-0/+17
* gl/eagl: Remove spurious private struct pointerSebastian Dröge2014-04-131-2/+0
* gl: Import QuartzCore/QuartzCore.h for CAEAGLLayer on older iOS versionsSebastian Dröge2014-04-121-0/+1
* gl: Add support for iOS EAGL platformSebastian Dröge2014-04-125-0/+763