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path:
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gst-libs
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gst
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gl
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gstglshader.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
gl: Fix indentation
Sebastian Dröge
2017-05-25
1
-12
/
+12
*
gst: Clear floating flag in constructor of all GstObject subclasses that are ...
Sebastian Dröge
2017-05-17
1
-0
/
+1
*
glshader: Make reference counting of attach() consistent
Sebastian Dröge
2017-05-15
1
-4
/
+14
*
docs: Port all docstring to gtk-doc markdown
Thibault Saunier
2017-04-12
1
-0
/
+1
*
gl: GST_GL_TYPE -> GST_TYPE_GL
Matthew Waters
2016-11-03
1
-2
/
+2
*
gstgl: Re-enable WINAPI on _MSC_VER
Nirbheek Chauhan
2016-10-28
1
-12
/
+12
*
glshader: add glBindFragDataLocation
Matthew Waters
2016-03-31
1
-0
/
+20
*
glshader: some compatibility changes for GL 1.4
Matthew Waters
2016-03-10
1
-6
/
+10
*
gl: misc docs fixes/additions
Matthew Waters
2016-03-06
1
-2
/
+37
*
gstglshader: cache uniform locations
Alessandro Decina
2016-02-10
1
-25
/
+52
*
glshader: don't read invalid list pointers (use after free)
Matthew Waters
2015-11-13
1
-1
/
+3
*
glshader: properly unref the stages on failure
Matthew Waters
2015-11-11
1
-4
/
+16
*
glshader, tsdemux: simplify code
Tim-Philipp Müller
2015-11-06
1
-2
/
+1
*
gl: be consistent in gobject boilerpate
Matthew Waters
2015-10-19
1
-12
/
+12
*
glshader: port to using GstGLSLStage objects for string management
Matthew Waters
2015-10-15
1
-469
/
+431
*
gl: initialize output params to 0 before calling gl functions
Julien Isorce
2015-07-02
1
-0
/
+3
*
glshader: attempt to detect the gles2 inside opengl3 case
Matthew Waters
2015-05-14
1
-4
/
+103
*
glshader: remove references to gl3 specific shaders
Matthew Waters
2015-05-14
1
-41
/
+6
*
glshader: attribute locations are -1 on error
Matthew Waters
2015-03-13
1
-2
/
+2
*
glshader: prevent from getting attributes without vertex shader
Neos3452
2015-03-13
1
-0
/
+3
*
gl: Add/Update more debug statements
Edward Hervey
2015-02-12
1
-1
/
+4
*
glshader add support for gl3
Matthew Waters
2014-11-28
1
-25
/
+59
*
glshader: advertise the default vertex and fragment shaders on desktop GL
Matthew Waters
2014-10-30
1
-4
/
+2
*
glshader: expose opengl handle in getter
Lubosz Sarnecki
2014-08-21
1
-0
/
+7
*
glfeature: remove GST_GL_API_GLES3
Matthew Waters
2014-05-30
1
-5
/
+5
*
gl: make all GObjects inherit from GstObject
Matthew Waters
2014-05-08
1
-1
/
+2
*
gl: add convenient functions to setup default vertex and fragment shaders
Julien Isorce
2014-04-30
1
-0
/
+90
*
gl: silence all the compiler warnings
Matthew Waters
2014-03-16
1
-1
/
+1
*
[812/906] move the GL vtable from GstGLDisplay to GstGLContext
Matthew Waters
2014-03-15
1
-51
/
+51
*
[749/906] glshader: Add some more debug output
Sebastian Dröge
2014-03-15
1
-0
/
+6
*
[732/906] build: fix repeated typedefs
Julien Isorce
2014-03-15
1
-0
/
+1
*
[719/906] gl: Fix compilation with GLES2
Sebastian Dröge
2014-03-15
1
-5
/
+5
*
[718/906] shader: make it possible to unref in the non-GL thread
Matthew Waters
2014-03-15
1
-23
/
+21
*
[713/906] shader: make it possible to create the object in a non-GL thread
Matthew Waters
2014-03-15
1
-10
/
+8
*
[704/906] Use gst_object_[un]ref so we can get refcounts in the log
Matthew Waters
2014-03-15
1
-1
/
+17
*
[681/906] win32: fix gl api calls on 32-bit
Matthew Waters
2014-03-15
1
-17
/
+17
*
[668/906] shader: fix gles2 segfault
Matthew Waters
2014-03-15
1
-3
/
+1
*
[647/906] remove dependecy on glew
Matthew Waters
2014-03-15
1
-144
/
+241
*
[642/906] add gstglconfig.h for apps to find out what our capabilites are
Matthew Waters
2014-03-15
1
-12
/
+12
*
[627/906] shader: check for invalid objects
Matthew Waters
2014-03-15
1
-28
/
+28
*
[624/906] OPENGL_ES2 => HAVE_GLES2 and add HAVE_OPENGL
Matthew Waters
2014-03-15
1
-60
/
+76
*
[605/906] shader: move to gst debugging
Matthew Waters
2014-03-15
1
-41
/
+26
*
[603/906] update FSF address
Matthew Waters
2014-03-15
1
-2
/
+2
*
[495/906] glES2.0: properly use glDeleteShader
Julien Isorce
2014-03-15
1
-0
/
+26
*
[491/906] glES2.0: properly fails if driver/kernel inconsistency
Julien Isorce
2014-03-15
1
-2
/
+11
*
[490/906] gldisplay: error out instead of g_assert
Julien Isorce
2014-03-15
1
-4
/
+4
*
[477/906] OpenGL ES 2.0: fix build since glfiltershader changes
Julien Isorce
2014-03-15
1
-0
/
+6
*
[471/906] glshader: add dynamic fragment shader filter
Luc Deschenaux
2014-03-15
1
-0
/
+342
*
[467/906] tests: various build fixes
Julien Isorce
2014-03-15
1
-2
/
+2
*
[462/906] various: add missing G_PARAM_STATIC_STRINGS flags
Stefan Kost
2014-03-15
1
-6
/
+11
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