Commit message (Expand) | Author | Age | Files | Lines | |
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* | d3d11decoder: Don't print error log when no DPB texture is available | Seungha Yang | 2021-06-14 | 1 | -1/+1 |
* | d3d11decoder: Set flushing to internal pool on flush event | Seungha Yang | 2021-04-24 | 1 | -6/+17 |
* | d3d11decoder: Move zero-copy decision logic into decoder object | Seungha Yang | 2021-03-28 | 1 | -41/+5 |
* | d3d11decoder: Do not hardcode the limit minimum resolution to 64 | Seungha Yang | 2021-03-26 | 1 | -4/+4 |
* | d3d11decoder: Implement array-of-texture DPB again | Seungha Yang | 2021-03-24 | 1 | -11/+11 |
* | d3d11decoder: Do negotiation again per forward/reverse playback mode change | Seungha Yang | 2021-03-16 | 1 | -0/+13 |
* | d3d11decoder: Refactor device open step and negotiation | Seungha Yang | 2021-03-14 | 1 | -12/+9 |
* | d3d11decoder: Move profile GUID handling into decoder object | Seungha Yang | 2021-03-14 | 1 | -18/+3 |
* | d3d11decoder: Get rid of private struct | Seungha Yang | 2021-03-14 | 1 | -4/+5 |
* | d3d11: Port to C++ | Seungha Yang | 2021-03-14 | 1 | -0/+1060 |