summaryrefslogtreecommitdiff
path: root/sys/d3d11/gstd3d11window.h
Commit message (Expand)AuthorAgeFilesLines
* d3d11videosink: Display title of content if possibleSeungha Yang2021-09-181-0/+6
* d3d11videosink: Fix warning around GstVideoOverlay::expose()Seungha Yang2021-08-021-2/+1
* d3d11videosink: Add support for GstVideoOverlay::set_render_rectangleSeungha Yang2021-08-021-2/+4
* d3d11videosink: Remove DirectWrite related dead codeSeungha Yang2021-03-251-5/+1
* d3d11videosink: Avoid switching conversion tool during playbackSeungha Yang2021-03-151-0/+2
* d3d11: Port to C++Seungha Yang2021-03-141-2/+2
* d3d11videosink: Add support for drawing on application's own textureSeungha Yang2021-01-261-0/+36
* d3d11: Move core methods to gst-libsSeungha Yang2021-01-131-1/+2
* d3d11videosink: Add a property to support rendering statistics data on windowSeungha Yang2020-12-041-1/+6
* d3d11window: Add unprepare method to clear internal resourceSeungha Yang2020-05-271-0/+4
* d3d11window: Reorganize display colorspace selectionSeungha Yang2020-03-281-1/+0
* d3d11videosink: Clarify the meaning of various width and height variablesSeungha Yang2020-03-021-10/+2
* d3d11window: Don't create swapchain again per caps changeSeungha Yang2020-02-051-0/+1
* d3d11window: Invoke initial resize method from baseclassSeungha Yang2020-02-051-4/+4
* d3d11videosink: Use ID3D11VideoProcessor interfaceSeungha Yang2020-02-051-0/+7
* d3d11format: Add util methods for mapping DXGI color space with oursSeungha Yang2020-02-051-3/+0
* d3d11: Add support for Universal Windows PlatformSeungha Yang2020-01-061-68/+81
* d3d11window: Make use of partial presentation with IDXGISwapChain1::Present1Seungha Yang2019-12-241-1/+2
* d3d11videosink: Add support for overlay compositionSeungha Yang2019-12-241-0/+3
* d3d11window: Change aspect-ratio mode from window threadSeungha Yang2019-12-201-2/+0
* d3d11videosink: Add support for full screen modeSeungha Yang2019-12-201-0/+21
* d3d11: Use GRecMutex to protect immediate context and dxgi API callSeungha Yang2019-12-201-4/+0
* d3d11window: Don't hold backbuffer interfaceSeungha Yang2019-12-201-1/+0
* d3d11window: Use allow-tearing mode if device supports itSeungha Yang2019-12-201-0/+1
* d3d11videosink: Remove resizing window hack and unify resizing flowSeungha Yang2019-12-201-1/+0
* d3d11window: Always draw to internal windowSeungha Yang2019-12-161-0/+8
* d3d11window: Do not check shader resource view if not doing conversionSeungha Yang2019-12-101-0/+1
* d3d11videosink: Add color conversion supportSeungha Yang2019-12-051-1/+5
* d3d11videosink: Draw window with cached texture on resizeSeungha Yang2019-12-051-1/+9
* d3d11videosink: Don't try to post error message by d3d11window selfSeungha Yang2019-10-041-1/+2
* d3d11videosink: Take into account pixel aspect ratioSeungha Yang2019-08-151-0/+5
* d3d11videosink: Add new Direct3D11 video render pluginSeungha Yang2019-07-081-0/+125