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* codecs: av1decoder: Use GstFlowReturn everywhereSeungha Yang2021-09-201-26/+28
* codecs: vp9decoder: Use GstFlowReturn everywhereSeungha Yang2021-09-201-23/+25
* codecs: vp8decoder: Use GstFlowReturn everywhereSeungha Yang2021-09-201-22/+24
* d3d11videosink: Display title of content if possibleSeungha Yang2021-09-184-0/+94
* d3d11videosink: Remove unused enum valueSeungha Yang2021-09-181-1/+0
* d3d11decoder: Refactor for more unified decoding flowSeungha Yang2021-09-1715-2698/+1801
* d3d11decoder: Remove duplicated class_init and property related codeSeungha Yang2021-09-178-387/+190
* d3d11: Get rid of "extern "C"" wrapping for GST_DEBUG_CATEGORY_EXTERNSeungha Yang2021-09-1723-133/+31
* d3d11bufferpool: Hide buffer_size field from headerSeungha Yang2021-08-228-22/+75
* d3d11window: Misc code cleanupSeungha Yang2021-08-105-41/+25
* d3d11compositor: Fix indentSeungha Yang2021-08-101-1/+1
* d3d11videosink: Fix warning around GstVideoOverlay::expose()Seungha Yang2021-08-023-21/+12
* d3d11videosink: Forward navigation event without modificationSeungha Yang2021-08-021-44/+5
* d3d11videosink: Add support for GstVideoOverlay::set_render_rectangleSeungha Yang2021-08-024-18/+95
* d3d11decoder: Enable zero-copy for QualcommSeungha Yang2021-07-051-3/+0
* d3d11vp9dec: Fix for incorrect use_prev_in_find_mv_refs settingSeungha Yang2021-07-051-0/+21
* d3d11compositor: Add scaling policy to support PAR-aware scalingSeungha Yang2021-06-303-22/+174
* d3d11: Add AV1 decoderSeungha Yang2021-06-296-0/+1562
* d3d11: Add support for GRAY and more YUV formatsSeungha Yang2021-06-232-4/+337
* d3d11decoder: Don't print error log when no DPB texture is availableSeungha Yang2021-06-146-7/+12
* d3d11: Add support for YV12 and NV21 formatsSeungha Yang2021-06-031-107/+195
* d3d11window_win32: Ensure closing internal HWND from window threadSeungha Yang2021-06-031-56/+101
* d3d11: Suppress some warning logsSeungha Yang2021-05-291-1/+26
* d3d11compositor: Reuse converter on alpha updateSeungha Yang2021-05-281-2/+12
* d3d11converter: Introduce config to be extensibleSeungha Yang2021-05-289-66/+278
* d3d11shader: Don't hold state object in GstD3D11QuadSeungha Yang2021-05-285-48/+32
* d3d11compositor: Fix caps update handlingSeungha Yang2021-05-261-25/+7
* d3d11desktopdupsrc: Add support for desktop size/rotation mode changeSeungha Yang2021-05-204-104/+139
* d3d11compositor: Fix missing D3D11 prefixSeungha Yang2021-05-203-4/+4
* d3d11desktopdup: Don't ignore error DXGI_ERROR_UNSUPPORTEDSeungha Yang2021-04-303-7/+56
* d3d11desktopdup: Support desktop switchesJakub Adam2021-04-301-0/+11
* d3d11: Handle device changeSeungha Yang2021-04-284-8/+310
* d3d11videosink: Delay window setup as much as possibleSeungha Yang2021-04-281-6/+37
* d3d11: Don't accept buffer pool which holds different deviceSeungha Yang2021-04-285-21/+59
* d3d11decoder: Run gst-indentSeungha Yang2021-04-281-3/+2
* d3d11decoder: Set flushing to internal pool on flush eventSeungha Yang2021-04-247-37/+102
* d3d11: Fix wrong GstD3D11BufferPool type checkSeungha Yang2021-04-232-2/+2
* d3d11: Remove d3d11videosink wrapper binSeungha Yang2021-04-206-732/+88
* d3d11: pluginutils: Fix wrong gst_memory_unmap() on _map() failureSeungha Yang2021-04-151-1/+1
* codecs: vp9decoder: Pass GstVideoCodecFrame to duplicate_picture()Seungha Yang2021-04-071-2/+2
* codecs: vp9decoder: Port to GstVp9StatefulParserSeungha Yang2021-04-071-72/+82
* d3d11: Fix for UYVY/VYUY format renderingSeungha Yang2021-04-012-47/+46
* d3d11vp9dec: Remove debug dump functionsSeungha Yang2021-03-281-107/+0
* d3d11decoder: Move zero-copy decision logic into decoder objectSeungha Yang2021-03-287-297/+129
* d3d11vp9dec: Ignore show_frame flag in output_picture()Seungha Yang2021-03-261-2/+0
* d3d11decoder: Do not hardcode the limit minimum resolution to 64Seungha Yang2021-03-265-20/+20
* d3d11videosink: Remove DirectWrite related dead codeSeungha Yang2021-03-254-317/+17
* d3d11decoder: Resurrect zero-copy for fixed-size DPB poolSeungha Yang2021-03-241-8/+83
* d3d11decoder: Implement array-of-texture DPB againSeungha Yang2021-03-247-110/+146
* d3d11: Implement memory poolSeungha Yang2021-03-244-114/+81